#include "quakedef.h"
#include "cdaudio.h"
+#ifdef SUPPORTD3D
+#include <d3d9.h>
+#ifdef _MSC_VER
+#pragma comment(lib, "d3d9.lib")
+#endif
+
+LPDIRECT3DDEVICE9 vid_d3d9dev;
+#endif
+
// global video state
viddef_t vid;
// let go of the mouse, turn off sound, and restore system gamma ramps...
qboolean vid_activewindow = true;
+// cvars for DPSOFTRAST
+cvar_t vid_soft = {CVAR_SAVE, "vid_soft", "0", "enables use of the DarkPlaces Software Rasterizer rather than OpenGL or Direct3D"};
+cvar_t vid_soft_threads = {CVAR_SAVE, "vid_soft_threads", "2", "the number of threads the DarkPlaces Software Rasterizer should use"};
+cvar_t vid_soft_interlace = {CVAR_SAVE, "vid_soft_interlace", "1", "whether the DarkPlaces Software Rasterizer should interlace the screen bands occupied by each thread"};
+
// we don't know until we try it!
cvar_t vid_hardwaregammasupported = {CVAR_READONLY,"vid_hardwaregammasupported","1", "indicates whether hardware gamma is supported (updated by attempts to set hardware gamma ramps)"};
cvar_t vid_gl20 = {0, "vid_gl20", "1", "enables faster rendering using OpenGL 2.0 features (such as GL_ARB_fragment_shader extension)"};
cvar_t gl_finish = {0, "gl_finish", "0", "make the cpu wait for the graphics processor at the end of each rendered frame (can help with strange input or video lag problems on some machines)"};
+cvar_t vid_touchscreen = {0, "vid_touchscreen", "0", "Use touchscreen-style input (no mouse grab, track mouse motion only while button is down, screen areas for mimicing joystick axes and buttons"};
cvar_t vid_stick_mouse = {CVAR_SAVE, "vid_stick_mouse", "0", "have the mouse stuck in the center of the screen" };
cvar_t vid_resizable = {CVAR_SAVE, "vid_resizable", "0", "0: window not resizable, 1: resizable, 2: window can be resized but the framebuffer isn't adjusted" };
void (GLAPIENTRY *qglActiveTexture) (GLenum);
void (GLAPIENTRY *qglClientActiveTexture) (GLenum);
-// GL_EXT_compiled_vertex_array
-void (GLAPIENTRY *qglLockArraysEXT) (GLint first, GLint count);
-void (GLAPIENTRY *qglUnlockArraysEXT) (void);
-
// general GL functions
void (GLAPIENTRY *qglClearColor)(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
void (GLAPIENTRY *qglDrawRangeElements)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices);
void (GLAPIENTRY *qglDrawElements)(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices);
+void (GLAPIENTRY *qglDrawArrays)(GLenum mode, GLint first, GLsizei count);
void (GLAPIENTRY *qglVertexPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr);
void (GLAPIENTRY *qglNormalPointer)(GLenum type, GLsizei stride, const GLvoid *ptr);
void (GLAPIENTRY *qglColorPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr);
void (GLAPIENTRY *qglTexCoordPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr);
void (GLAPIENTRY *qglArrayElement)(GLint i);
+void (GLAPIENTRY *qglColor4ub)(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
void (GLAPIENTRY *qglColor4f)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
void (GLAPIENTRY *qglTexCoord1f)(GLfloat s);
void (GLAPIENTRY *qglTexCoord2f)(GLfloat s, GLfloat t);
void (GLAPIENTRY *qglTexCoord4f)(GLfloat s, GLfloat t, GLfloat r, GLfloat q);
void (GLAPIENTRY *qglVertex2f)(GLfloat x, GLfloat y);
void (GLAPIENTRY *qglVertex3f)(GLfloat x, GLfloat y, GLfloat z);
+void (GLAPIENTRY *qglVertex4f)(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
void (GLAPIENTRY *qglBegin)(GLenum mode);
void (GLAPIENTRY *qglEnd)(void);
void (GLAPIENTRY *qglMatrixMode)(GLenum mode);
-void (GLAPIENTRY *qglOrtho)(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble near_val, GLdouble far_val);
-void (GLAPIENTRY *qglFrustum)(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble near_val, GLdouble far_val);
+//void (GLAPIENTRY *qglOrtho)(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble near_val, GLdouble far_val);
+//void (GLAPIENTRY *qglFrustum)(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble near_val, GLdouble far_val);
void (GLAPIENTRY *qglViewport)(GLint x, GLint y, GLsizei width, GLsizei height);
-void (GLAPIENTRY *qglPushMatrix)(void);
-void (GLAPIENTRY *qglPopMatrix)(void);
+//void (GLAPIENTRY *qglPushMatrix)(void);
+//void (GLAPIENTRY *qglPopMatrix)(void);
void (GLAPIENTRY *qglLoadIdentity)(void);
-void (GLAPIENTRY *qglLoadMatrixd)(const GLdouble *m);
+//void (GLAPIENTRY *qglLoadMatrixd)(const GLdouble *m);
void (GLAPIENTRY *qglLoadMatrixf)(const GLfloat *m);
-void (GLAPIENTRY *qglMultMatrixd)(const GLdouble *m);
-void (GLAPIENTRY *qglMultMatrixf)(const GLfloat *m);
-void (GLAPIENTRY *qglRotated)(GLdouble angle, GLdouble x, GLdouble y, GLdouble z);
-void (GLAPIENTRY *qglRotatef)(GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
-void (GLAPIENTRY *qglScaled)(GLdouble x, GLdouble y, GLdouble z);
-void (GLAPIENTRY *qglScalef)(GLfloat x, GLfloat y, GLfloat z);
-void (GLAPIENTRY *qglTranslated)(GLdouble x, GLdouble y, GLdouble z);
-void (GLAPIENTRY *qglTranslatef)(GLfloat x, GLfloat y, GLfloat z);
+//void (GLAPIENTRY *qglMultMatrixd)(const GLdouble *m);
+//void (GLAPIENTRY *qglMultMatrixf)(const GLfloat *m);
+//void (GLAPIENTRY *qglRotated)(GLdouble angle, GLdouble x, GLdouble y, GLdouble z);
+//void (GLAPIENTRY *qglRotatef)(GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
+//void (GLAPIENTRY *qglScaled)(GLdouble x, GLdouble y, GLdouble z);
+//void (GLAPIENTRY *qglScalef)(GLfloat x, GLfloat y, GLfloat z);
+//void (GLAPIENTRY *qglTranslated)(GLdouble x, GLdouble y, GLdouble z);
+//void (GLAPIENTRY *qglTranslatef)(GLfloat x, GLfloat y, GLfloat z);
void (GLAPIENTRY *qglReadPixels)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels);
void (GLAPIENTRY *qglTexParameterf)(GLenum target, GLenum pname, GLfloat param);
void (GLAPIENTRY *qglTexParameterfv)(GLenum target, GLenum pname, GLfloat *params);
void (GLAPIENTRY *qglTexParameteri)(GLenum target, GLenum pname, GLint param);
+void (GLAPIENTRY *qglGetTexParameterfv)(GLenum target, GLenum pname, GLfloat *params);
+void (GLAPIENTRY *qglGetTexParameteriv)(GLenum target, GLenum pname, GLint *params);
+void (GLAPIENTRY *qglGetTexLevelParameterfv)(GLenum target, GLint level, GLenum pname, GLfloat *params);
+void (GLAPIENTRY *qglGetTexLevelParameteriv)(GLenum target, GLint level, GLenum pname, GLint *params);
+void (GLAPIENTRY *qglGetTexImage)(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels);
void (GLAPIENTRY *qglHint)(GLenum target, GLenum mode);
void (GLAPIENTRY *qglGenTextures)(GLsizei n, GLuint *textures);
void (GLAPIENTRY *qglBindTexture)(GLenum target, GLuint texture);
//void (GLAPIENTRY *qglPrioritizeTextures)(GLsizei n, const GLuint *textures, const GLclampf *priorities);
//GLboolean (GLAPIENTRY *qglAreTexturesResident)(GLsizei n, const GLuint *textures, GLboolean *residences);
-GLboolean (GLAPIENTRY *qglIsTexture)(GLuint texture);
-void (GLAPIENTRY *qglPixelStoref)(GLenum pname, GLfloat param);
+//GLboolean (GLAPIENTRY *qglIsTexture)(GLuint texture);
+//void (GLAPIENTRY *qglPixelStoref)(GLenum pname, GLfloat param);
void (GLAPIENTRY *qglPixelStorei)(GLenum pname, GLint param);
//void (GLAPIENTRY *qglTexImage1D)(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
void (GLAPIENTRY *qglPolygonMode)(GLenum face, GLenum mode);
void (GLAPIENTRY *qglPolygonStipple)(const GLubyte *mask);
-void (GLAPIENTRY *qglClipPlane)(GLenum plane, const GLdouble *equation);
-void (GLAPIENTRY *qglGetClipPlane)(GLenum plane, GLdouble *equation);
+//void (GLAPIENTRY *qglClipPlane)(GLenum plane, const GLdouble *equation);
+//void (GLAPIENTRY *qglGetClipPlane)(GLenum plane, GLdouble *equation);
//[515]: added on 29.07.2005
void (GLAPIENTRY *qglLineWidth)(GLfloat width);
void (GLAPIENTRY *qglStencilFuncSeparate)(GLenum, GLenum, GLint, GLuint);
void (GLAPIENTRY *qglActiveStencilFaceEXT)(GLenum);
-void (GLAPIENTRY *qglDeleteObjectARB)(GLhandleARB obj);
-GLhandleARB (GLAPIENTRY *qglGetHandleARB)(GLenum pname);
-void (GLAPIENTRY *qglDetachObjectARB)(GLhandleARB containerObj, GLhandleARB attachedObj);
-GLhandleARB (GLAPIENTRY *qglCreateShaderObjectARB)(GLenum shaderType);
-void (GLAPIENTRY *qglShaderSourceARB)(GLhandleARB shaderObj, GLsizei count, const GLcharARB **string, const GLint *length);
-void (GLAPIENTRY *qglCompileShaderARB)(GLhandleARB shaderObj);
-GLhandleARB (GLAPIENTRY *qglCreateProgramObjectARB)(void);
-void (GLAPIENTRY *qglAttachObjectARB)(GLhandleARB containerObj, GLhandleARB obj);
-void (GLAPIENTRY *qglLinkProgramARB)(GLhandleARB programObj);
-void (GLAPIENTRY *qglUseProgramObjectARB)(GLhandleARB programObj);
-void (GLAPIENTRY *qglValidateProgramARB)(GLhandleARB programObj);
-void (GLAPIENTRY *qglUniform1fARB)(GLint location, GLfloat v0);
-void (GLAPIENTRY *qglUniform2fARB)(GLint location, GLfloat v0, GLfloat v1);
-void (GLAPIENTRY *qglUniform3fARB)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
-void (GLAPIENTRY *qglUniform4fARB)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
-void (GLAPIENTRY *qglUniform1iARB)(GLint location, GLint v0);
-void (GLAPIENTRY *qglUniform2iARB)(GLint location, GLint v0, GLint v1);
-void (GLAPIENTRY *qglUniform3iARB)(GLint location, GLint v0, GLint v1, GLint v2);
-void (GLAPIENTRY *qglUniform4iARB)(GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
-void (GLAPIENTRY *qglUniform1fvARB)(GLint location, GLsizei count, const GLfloat *value);
-void (GLAPIENTRY *qglUniform2fvARB)(GLint location, GLsizei count, const GLfloat *value);
-void (GLAPIENTRY *qglUniform3fvARB)(GLint location, GLsizei count, const GLfloat *value);
-void (GLAPIENTRY *qglUniform4fvARB)(GLint location, GLsizei count, const GLfloat *value);
-void (GLAPIENTRY *qglUniform1ivARB)(GLint location, GLsizei count, const GLint *value);
-void (GLAPIENTRY *qglUniform2ivARB)(GLint location, GLsizei count, const GLint *value);
-void (GLAPIENTRY *qglUniform3ivARB)(GLint location, GLsizei count, const GLint *value);
-void (GLAPIENTRY *qglUniform4ivARB)(GLint location, GLsizei count, const GLint *value);
-void (GLAPIENTRY *qglUniformMatrix2fvARB)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
-void (GLAPIENTRY *qglUniformMatrix3fvARB)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
-void (GLAPIENTRY *qglUniformMatrix4fvARB)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
-void (GLAPIENTRY *qglGetObjectParameterfvARB)(GLhandleARB obj, GLenum pname, GLfloat *params);
-void (GLAPIENTRY *qglGetObjectParameterivARB)(GLhandleARB obj, GLenum pname, GLint *params);
-void (GLAPIENTRY *qglGetInfoLogARB)(GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *infoLog);
-void (GLAPIENTRY *qglGetAttachedObjectsARB)(GLhandleARB containerObj, GLsizei maxCount, GLsizei *count, GLhandleARB *obj);
-GLint (GLAPIENTRY *qglGetUniformLocationARB)(GLhandleARB programObj, const GLcharARB *name);
-void (GLAPIENTRY *qglGetActiveUniformARB)(GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name);
-void (GLAPIENTRY *qglGetUniformfvARB)(GLhandleARB programObj, GLint location, GLfloat *params);
-void (GLAPIENTRY *qglGetUniformivARB)(GLhandleARB programObj, GLint location, GLint *params);
-void (GLAPIENTRY *qglGetShaderSourceARB)(GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *source);
-
-//void (GLAPIENTRY *qglVertexAttrib1fARB)(GLuint index, GLfloat v0);
-//void (GLAPIENTRY *qglVertexAttrib1sARB)(GLuint index, GLshort v0);
-//void (GLAPIENTRY *qglVertexAttrib1dARB)(GLuint index, GLdouble v0);
-//void (GLAPIENTRY *qglVertexAttrib2fARB)(GLuint index, GLfloat v0, GLfloat v1);
-//void (GLAPIENTRY *qglVertexAttrib2sARB)(GLuint index, GLshort v0, GLshort v1);
-//void (GLAPIENTRY *qglVertexAttrib2dARB)(GLuint index, GLdouble v0, GLdouble v1);
-//void (GLAPIENTRY *qglVertexAttrib3fARB)(GLuint index, GLfloat v0, GLfloat v1, GLfloat v2);
-//void (GLAPIENTRY *qglVertexAttrib3sARB)(GLuint index, GLshort v0, GLshort v1, GLshort v2);
-//void (GLAPIENTRY *qglVertexAttrib3dARB)(GLuint index, GLdouble v0, GLdouble v1, GLdouble v2);
-//void (GLAPIENTRY *qglVertexAttrib4fARB)(GLuint index, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
-//void (GLAPIENTRY *qglVertexAttrib4sARB)(GLuint index, GLshort v0, GLshort v1, GLshort v2, GLshort v3);
-//void (GLAPIENTRY *qglVertexAttrib4dARB)(GLuint index, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3);
-//void (GLAPIENTRY *qglVertexAttrib4NubARB)(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
-//void (GLAPIENTRY *qglVertexAttrib1fvARB)(GLuint index, const GLfloat *v);
-//void (GLAPIENTRY *qglVertexAttrib1svARB)(GLuint index, const GLshort *v);
-//void (GLAPIENTRY *qglVertexAttrib1dvARB)(GLuint index, const GLdouble *v);
-//void (GLAPIENTRY *qglVertexAttrib2fvARB)(GLuint index, const GLfloat *v);
-//void (GLAPIENTRY *qglVertexAttrib2svARB)(GLuint index, const GLshort *v);
-//void (GLAPIENTRY *qglVertexAttrib2dvARB)(GLuint index, const GLdouble *v);
-//void (GLAPIENTRY *qglVertexAttrib3fvARB)(GLuint index, const GLfloat *v);
-//void (GLAPIENTRY *qglVertexAttrib3svARB)(GLuint index, const GLshort *v);
-//void (GLAPIENTRY *qglVertexAttrib3dvARB)(GLuint index, const GLdouble *v);
-//void (GLAPIENTRY *qglVertexAttrib4fvARB)(GLuint index, const GLfloat *v);
-//void (GLAPIENTRY *qglVertexAttrib4svARB)(GLuint index, const GLshort *v);
-//void (GLAPIENTRY *qglVertexAttrib4dvARB)(GLuint index, const GLdouble *v);
-//void (GLAPIENTRY *qglVertexAttrib4ivARB)(GLuint index, const GLint *v);
-//void (GLAPIENTRY *qglVertexAttrib4bvARB)(GLuint index, const GLbyte *v);
-//void (GLAPIENTRY *qglVertexAttrib4ubvARB)(GLuint index, const GLubyte *v);
-//void (GLAPIENTRY *qglVertexAttrib4usvARB)(GLuint index, const GLushort *v);
-//void (GLAPIENTRY *qglVertexAttrib4uivARB)(GLuint index, const GLuint *v);
-//void (GLAPIENTRY *qglVertexAttrib4NbvARB)(GLuint index, const GLbyte *v);
-//void (GLAPIENTRY *qglVertexAttrib4NsvARB)(GLuint index, const GLshort *v);
-//void (GLAPIENTRY *qglVertexAttrib4NivARB)(GLuint index, const GLint *v);
-//void (GLAPIENTRY *qglVertexAttrib4NubvARB)(GLuint index, const GLubyte *v);
-//void (GLAPIENTRY *qglVertexAttrib4NusvARB)(GLuint index, const GLushort *v);
-//void (GLAPIENTRY *qglVertexAttrib4NuivARB)(GLuint index, const GLuint *v);
-void (GLAPIENTRY *qglVertexAttribPointerARB)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer);
-void (GLAPIENTRY *qglEnableVertexAttribArrayARB)(GLuint index);
-void (GLAPIENTRY *qglDisableVertexAttribArrayARB)(GLuint index);
-void (GLAPIENTRY *qglBindAttribLocationARB)(GLhandleARB programObj, GLuint index, const GLcharARB *name);
-void (GLAPIENTRY *qglGetActiveAttribARB)(GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name);
-GLint (GLAPIENTRY *qglGetAttribLocationARB)(GLhandleARB programObj, const GLcharARB *name);
-//void (GLAPIENTRY *qglGetVertexAttribdvARB)(GLuint index, GLenum pname, GLdouble *params);
-//void (GLAPIENTRY *qglGetVertexAttribfvARB)(GLuint index, GLenum pname, GLfloat *params);
-//void (GLAPIENTRY *qglGetVertexAttribivARB)(GLuint index, GLenum pname, GLint *params);
-//void (GLAPIENTRY *qglGetVertexAttribPointervARB)(GLuint index, GLenum pname, GLvoid **pointer);
+void (GLAPIENTRY *qglDeleteShader)(GLuint obj);
+void (GLAPIENTRY *qglDeleteProgram)(GLuint obj);
+//GLuint (GLAPIENTRY *qglGetHandle)(GLenum pname);
+void (GLAPIENTRY *qglDetachShader)(GLuint containerObj, GLuint attachedObj);
+GLuint (GLAPIENTRY *qglCreateShader)(GLenum shaderType);
+void (GLAPIENTRY *qglShaderSource)(GLuint shaderObj, GLsizei count, const GLchar **string, const GLint *length);
+void (GLAPIENTRY *qglCompileShader)(GLuint shaderObj);
+GLuint (GLAPIENTRY *qglCreateProgram)(void);
+void (GLAPIENTRY *qglAttachShader)(GLuint containerObj, GLuint obj);
+void (GLAPIENTRY *qglLinkProgram)(GLuint programObj);
+void (GLAPIENTRY *qglUseProgram)(GLuint programObj);
+void (GLAPIENTRY *qglValidateProgram)(GLuint programObj);
+void (GLAPIENTRY *qglUniform1f)(GLint location, GLfloat v0);
+void (GLAPIENTRY *qglUniform2f)(GLint location, GLfloat v0, GLfloat v1);
+void (GLAPIENTRY *qglUniform3f)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
+void (GLAPIENTRY *qglUniform4f)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
+void (GLAPIENTRY *qglUniform1i)(GLint location, GLint v0);
+void (GLAPIENTRY *qglUniform2i)(GLint location, GLint v0, GLint v1);
+void (GLAPIENTRY *qglUniform3i)(GLint location, GLint v0, GLint v1, GLint v2);
+void (GLAPIENTRY *qglUniform4i)(GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
+void (GLAPIENTRY *qglUniform1fv)(GLint location, GLsizei count, const GLfloat *value);
+void (GLAPIENTRY *qglUniform2fv)(GLint location, GLsizei count, const GLfloat *value);
+void (GLAPIENTRY *qglUniform3fv)(GLint location, GLsizei count, const GLfloat *value);
+void (GLAPIENTRY *qglUniform4fv)(GLint location, GLsizei count, const GLfloat *value);
+void (GLAPIENTRY *qglUniform1iv)(GLint location, GLsizei count, const GLint *value);
+void (GLAPIENTRY *qglUniform2iv)(GLint location, GLsizei count, const GLint *value);
+void (GLAPIENTRY *qglUniform3iv)(GLint location, GLsizei count, const GLint *value);
+void (GLAPIENTRY *qglUniform4iv)(GLint location, GLsizei count, const GLint *value);
+void (GLAPIENTRY *qglUniformMatrix2fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+void (GLAPIENTRY *qglUniformMatrix3fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+void (GLAPIENTRY *qglUniformMatrix4fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+void (GLAPIENTRY *qglGetShaderiv)(GLuint obj, GLenum pname, GLint *params);
+void (GLAPIENTRY *qglGetProgramiv)(GLuint obj, GLenum pname, GLint *params);
+void (GLAPIENTRY *qglGetShaderInfoLog)(GLuint obj, GLsizei maxLength, GLsizei *length, GLchar *infoLog);
+void (GLAPIENTRY *qglGetProgramInfoLog)(GLuint obj, GLsizei maxLength, GLsizei *length, GLchar *infoLog);
+void (GLAPIENTRY *qglGetAttachedShaders)(GLuint containerObj, GLsizei maxCount, GLsizei *count, GLuint *obj);
+GLint (GLAPIENTRY *qglGetUniformLocation)(GLuint programObj, const GLchar *name);
+void (GLAPIENTRY *qglGetActiveUniform)(GLuint programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
+void (GLAPIENTRY *qglGetUniformfv)(GLuint programObj, GLint location, GLfloat *params);
+void (GLAPIENTRY *qglGetUniformiv)(GLuint programObj, GLint location, GLint *params);
+void (GLAPIENTRY *qglGetShaderSource)(GLuint obj, GLsizei maxLength, GLsizei *length, GLchar *source);
+
+void (GLAPIENTRY *qglVertexAttrib1f)(GLuint index, GLfloat v0);
+void (GLAPIENTRY *qglVertexAttrib1s)(GLuint index, GLshort v0);
+void (GLAPIENTRY *qglVertexAttrib1d)(GLuint index, GLdouble v0);
+void (GLAPIENTRY *qglVertexAttrib2f)(GLuint index, GLfloat v0, GLfloat v1);
+void (GLAPIENTRY *qglVertexAttrib2s)(GLuint index, GLshort v0, GLshort v1);
+void (GLAPIENTRY *qglVertexAttrib2d)(GLuint index, GLdouble v0, GLdouble v1);
+void (GLAPIENTRY *qglVertexAttrib3f)(GLuint index, GLfloat v0, GLfloat v1, GLfloat v2);
+void (GLAPIENTRY *qglVertexAttrib3s)(GLuint index, GLshort v0, GLshort v1, GLshort v2);
+void (GLAPIENTRY *qglVertexAttrib3d)(GLuint index, GLdouble v0, GLdouble v1, GLdouble v2);
+void (GLAPIENTRY *qglVertexAttrib4f)(GLuint index, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
+void (GLAPIENTRY *qglVertexAttrib4s)(GLuint index, GLshort v0, GLshort v1, GLshort v2, GLshort v3);
+void (GLAPIENTRY *qglVertexAttrib4d)(GLuint index, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3);
+void (GLAPIENTRY *qglVertexAttrib4Nub)(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
+void (GLAPIENTRY *qglVertexAttrib1fv)(GLuint index, const GLfloat *v);
+void (GLAPIENTRY *qglVertexAttrib1sv)(GLuint index, const GLshort *v);
+void (GLAPIENTRY *qglVertexAttrib1dv)(GLuint index, const GLdouble *v);
+void (GLAPIENTRY *qglVertexAttrib2fv)(GLuint index, const GLfloat *v);
+void (GLAPIENTRY *qglVertexAttrib2sv)(GLuint index, const GLshort *v);
+void (GLAPIENTRY *qglVertexAttrib2dv)(GLuint index, const GLdouble *v);
+void (GLAPIENTRY *qglVertexAttrib3fv)(GLuint index, const GLfloat *v);
+void (GLAPIENTRY *qglVertexAttrib3sv)(GLuint index, const GLshort *v);
+void (GLAPIENTRY *qglVertexAttrib3dv)(GLuint index, const GLdouble *v);
+void (GLAPIENTRY *qglVertexAttrib4fv)(GLuint index, const GLfloat *v);
+void (GLAPIENTRY *qglVertexAttrib4sv)(GLuint index, const GLshort *v);
+void (GLAPIENTRY *qglVertexAttrib4dv)(GLuint index, const GLdouble *v);
+void (GLAPIENTRY *qglVertexAttrib4iv)(GLuint index, const GLint *v);
+void (GLAPIENTRY *qglVertexAttrib4bv)(GLuint index, const GLbyte *v);
+void (GLAPIENTRY *qglVertexAttrib4ubv)(GLuint index, const GLubyte *v);
+void (GLAPIENTRY *qglVertexAttrib4usv)(GLuint index, const GLushort *v);
+void (GLAPIENTRY *qglVertexAttrib4uiv)(GLuint index, const GLuint *v);
+void (GLAPIENTRY *qglVertexAttrib4Nbv)(GLuint index, const GLbyte *v);
+void (GLAPIENTRY *qglVertexAttrib4Nsv)(GLuint index, const GLshort *v);
+void (GLAPIENTRY *qglVertexAttrib4Niv)(GLuint index, const GLint *v);
+void (GLAPIENTRY *qglVertexAttrib4Nubv)(GLuint index, const GLubyte *v);
+void (GLAPIENTRY *qglVertexAttrib4Nusv)(GLuint index, const GLushort *v);
+void (GLAPIENTRY *qglVertexAttrib4Nuiv)(GLuint index, const GLuint *v);
+void (GLAPIENTRY *qglVertexAttribPointer)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer);
+void (GLAPIENTRY *qglEnableVertexAttribArray)(GLuint index);
+void (GLAPIENTRY *qglDisableVertexAttribArray)(GLuint index);
+void (GLAPIENTRY *qglBindAttribLocation)(GLuint programObj, GLuint index, const GLchar *name);
+void (GLAPIENTRY *qglBindFragDataLocation)(GLuint programObj, GLuint index, const GLchar *name);
+void (GLAPIENTRY *qglGetActiveAttrib)(GLuint programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
+GLint (GLAPIENTRY *qglGetAttribLocation)(GLuint programObj, const GLchar *name);
+void (GLAPIENTRY *qglGetVertexAttribdv)(GLuint index, GLenum pname, GLdouble *params);
+void (GLAPIENTRY *qglGetVertexAttribfv)(GLuint index, GLenum pname, GLfloat *params);
+void (GLAPIENTRY *qglGetVertexAttribiv)(GLuint index, GLenum pname, GLint *params);
+void (GLAPIENTRY *qglGetVertexAttribPointerv)(GLuint index, GLenum pname, GLvoid **pointer);
//GL_ARB_vertex_buffer_object
void (GLAPIENTRY *qglBindBufferARB) (GLenum target, GLuint buffer);
void (GLAPIENTRY *qglGetFramebufferAttachmentParameterivEXT)(GLenum target, GLenum attachment, GLenum pname, GLint *params);
void (GLAPIENTRY *qglGenerateMipmapEXT)(GLenum target);
+void (GLAPIENTRY *qglDrawBuffersARB)(GLsizei n, const GLenum *bufs);
+
void (GLAPIENTRY *qglCompressedTexImage3DARB)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data);
void (GLAPIENTRY *qglCompressedTexImage2DARB)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data);
//void (GLAPIENTRY *qglCompressedTexImage1DARB)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data);
#define sscanf sscanf_s
#endif
-int GL_CheckExtension(const char *minglver_or_ext, const dllfunction_t *funcs, const char *disableparm, int silent)
+qboolean GL_CheckExtension(const char *minglver_or_ext, const dllfunction_t *funcs, const char *disableparm, int silent)
{
int failed = false;
const dllfunction_t *func;
if(ext == 0) // opengl version
{
- sscanf(gl_version, "%d.%d", &curr_version.major, &curr_version.minor);
+ if (sscanf(gl_version, "%d.%d", &curr_version.major, &curr_version.minor) < 2)
+ curr_version.major = curr_version.minor = 1;
if (curr_version.major < min_version.major || (curr_version.major == min_version.major && curr_version.minor < min_version.minor))
{
// functions are cleared before all the extensions are evaluated
if (!(*func->funcvariable = (void *) GL_GetProcAddress(func->name)))
{
- if (!silent)
- {
- if (ext)
- Con_DPrintf("%s is missing function \"%s\" - broken driver!\n", minglver_or_ext, func->name);
- else
- Con_DPrintf("OpenGL %s core features are missing function \"%s\" - broken driver!\n", minglver_or_ext, func->name);
- }
+ if (ext && !silent)
+ Con_DPrintf("%s is missing function \"%s\" - broken driver!\n", minglver_or_ext, func->name);
+ if (!ext)
+ Con_Printf("OpenGL %s core features are missing function \"%s\" - broken driver!\n", minglver_or_ext, func->name);
failed = true;
}
}
{"glDepthMask", (void **) &qglDepthMask},
{"glDepthRange", (void **) &qglDepthRange},
{"glDrawElements", (void **) &qglDrawElements},
+ {"glDrawArrays", (void **) &qglDrawArrays},
{"glColorMask", (void **) &qglColorMask},
{"glVertexPointer", (void **) &qglVertexPointer},
{"glNormalPointer", (void **) &qglNormalPointer},
{"glColorPointer", (void **) &qglColorPointer},
{"glTexCoordPointer", (void **) &qglTexCoordPointer},
{"glArrayElement", (void **) &qglArrayElement},
+ {"glColor4ub", (void **) &qglColor4ub},
{"glColor4f", (void **) &qglColor4f},
{"glTexCoord1f", (void **) &qglTexCoord1f},
{"glTexCoord2f", (void **) &qglTexCoord2f},
{"glTexCoord4f", (void **) &qglTexCoord4f},
{"glVertex2f", (void **) &qglVertex2f},
{"glVertex3f", (void **) &qglVertex3f},
+ {"glVertex4f", (void **) &qglVertex4f},
{"glBegin", (void **) &qglBegin},
{"glEnd", (void **) &qglEnd},
//[515]: added on 29.07.2005
{"glPointSize", (void**) &qglPointSize},
//
{"glMatrixMode", (void **) &qglMatrixMode},
- {"glOrtho", (void **) &qglOrtho},
- {"glFrustum", (void **) &qglFrustum},
+// {"glOrtho", (void **) &qglOrtho},
+// {"glFrustum", (void **) &qglFrustum},
{"glViewport", (void **) &qglViewport},
- {"glPushMatrix", (void **) &qglPushMatrix},
- {"glPopMatrix", (void **) &qglPopMatrix},
+// {"glPushMatrix", (void **) &qglPushMatrix},
+// {"glPopMatrix", (void **) &qglPopMatrix},
{"glLoadIdentity", (void **) &qglLoadIdentity},
- {"glLoadMatrixd", (void **) &qglLoadMatrixd},
+// {"glLoadMatrixd", (void **) &qglLoadMatrixd},
{"glLoadMatrixf", (void **) &qglLoadMatrixf},
- {"glMultMatrixd", (void **) &qglMultMatrixd},
- {"glMultMatrixf", (void **) &qglMultMatrixf},
- {"glRotated", (void **) &qglRotated},
- {"glRotatef", (void **) &qglRotatef},
- {"glScaled", (void **) &qglScaled},
- {"glScalef", (void **) &qglScalef},
- {"glTranslated", (void **) &qglTranslated},
- {"glTranslatef", (void **) &qglTranslatef},
+// {"glMultMatrixd", (void **) &qglMultMatrixd},
+// {"glMultMatrixf", (void **) &qglMultMatrixf},
+// {"glRotated", (void **) &qglRotated},
+// {"glRotatef", (void **) &qglRotatef},
+// {"glScaled", (void **) &qglScaled},
+// {"glScalef", (void **) &qglScalef},
+// {"glTranslated", (void **) &qglTranslated},
+// {"glTranslatef", (void **) &qglTranslatef},
{"glReadPixels", (void **) &qglReadPixels},
{"glStencilFunc", (void **) &qglStencilFunc},
{"glStencilMask", (void **) &qglStencilMask},
{"glTexParameterf", (void **) &qglTexParameterf},
{"glTexParameterfv", (void **) &qglTexParameterfv},
{"glTexParameteri", (void **) &qglTexParameteri},
+ {"glGetTexImage", (void **) &qglGetTexImage},
+ {"glGetTexParameterfv", (void **) &qglGetTexParameterfv},
+ {"glGetTexParameteriv", (void **) &qglGetTexParameteriv},
+ {"glGetTexLevelParameterfv", (void **) &qglGetTexLevelParameterfv},
+ {"glGetTexLevelParameteriv", (void **) &qglGetTexLevelParameteriv},
{"glHint", (void **) &qglHint},
- {"glPixelStoref", (void **) &qglPixelStoref},
+// {"glPixelStoref", (void **) &qglPixelStoref},
{"glPixelStorei", (void **) &qglPixelStorei},
{"glGenTextures", (void **) &qglGenTextures},
{"glDeleteTextures", (void **) &qglDeleteTextures},
{"glBindTexture", (void **) &qglBindTexture},
// {"glPrioritizeTextures", (void **) &qglPrioritizeTextures},
// {"glAreTexturesResident", (void **) &qglAreTexturesResident},
- {"glIsTexture", (void **) &qglIsTexture},
+// {"glIsTexture", (void **) &qglIsTexture},
// {"glTexImage1D", (void **) &qglTexImage1D},
{"glTexImage2D", (void **) &qglTexImage2D},
// {"glTexSubImage1D", (void **) &qglTexSubImage1D},
{"glPolygonOffset", (void **) &qglPolygonOffset},
{"glPolygonMode", (void **) &qglPolygonMode},
{"glPolygonStipple", (void **) &qglPolygonStipple},
- {"glClipPlane", (void **) &qglClipPlane},
- {"glGetClipPlane", (void **) &qglGetClipPlane},
+// {"glClipPlane", (void **) &qglClipPlane},
+// {"glGetClipPlane", (void **) &qglGetClipPlane},
{NULL, NULL}
};
{NULL, NULL}
};
-static dllfunction_t compiledvertexarrayfuncs[] =
-{
- {"glLockArraysEXT", (void **) &qglLockArraysEXT},
- {"glUnlockArraysEXT", (void **) &qglUnlockArraysEXT},
- {NULL, NULL}
-};
-
static dllfunction_t texture3dextfuncs[] =
{
{"glTexImage3DEXT", (void **) &qglTexImage3D},
{NULL, NULL}
};
-static dllfunction_t shaderobjectsfuncs[] =
+static dllfunction_t gl20shaderfuncs[] =
{
- {"glDeleteObjectARB", (void **) &qglDeleteObjectARB},
- {"glGetHandleARB", (void **) &qglGetHandleARB},
- {"glDetachObjectARB", (void **) &qglDetachObjectARB},
- {"glCreateShaderObjectARB", (void **) &qglCreateShaderObjectARB},
- {"glShaderSourceARB", (void **) &qglShaderSourceARB},
- {"glCompileShaderARB", (void **) &qglCompileShaderARB},
- {"glCreateProgramObjectARB", (void **) &qglCreateProgramObjectARB},
- {"glAttachObjectARB", (void **) &qglAttachObjectARB},
- {"glLinkProgramARB", (void **) &qglLinkProgramARB},
- {"glUseProgramObjectARB", (void **) &qglUseProgramObjectARB},
- {"glValidateProgramARB", (void **) &qglValidateProgramARB},
- {"glUniform1fARB", (void **) &qglUniform1fARB},
- {"glUniform2fARB", (void **) &qglUniform2fARB},
- {"glUniform3fARB", (void **) &qglUniform3fARB},
- {"glUniform4fARB", (void **) &qglUniform4fARB},
- {"glUniform1iARB", (void **) &qglUniform1iARB},
- {"glUniform2iARB", (void **) &qglUniform2iARB},
- {"glUniform3iARB", (void **) &qglUniform3iARB},
- {"glUniform4iARB", (void **) &qglUniform4iARB},
- {"glUniform1fvARB", (void **) &qglUniform1fvARB},
- {"glUniform2fvARB", (void **) &qglUniform2fvARB},
- {"glUniform3fvARB", (void **) &qglUniform3fvARB},
- {"glUniform4fvARB", (void **) &qglUniform4fvARB},
- {"glUniform1ivARB", (void **) &qglUniform1ivARB},
- {"glUniform2ivARB", (void **) &qglUniform2ivARB},
- {"glUniform3ivARB", (void **) &qglUniform3ivARB},
- {"glUniform4ivARB", (void **) &qglUniform4ivARB},
- {"glUniformMatrix2fvARB", (void **) &qglUniformMatrix2fvARB},
- {"glUniformMatrix3fvARB", (void **) &qglUniformMatrix3fvARB},
- {"glUniformMatrix4fvARB", (void **) &qglUniformMatrix4fvARB},
- {"glGetObjectParameterfvARB", (void **) &qglGetObjectParameterfvARB},
- {"glGetObjectParameterivARB", (void **) &qglGetObjectParameterivARB},
- {"glGetInfoLogARB", (void **) &qglGetInfoLogARB},
- {"glGetAttachedObjectsARB", (void **) &qglGetAttachedObjectsARB},
- {"glGetUniformLocationARB", (void **) &qglGetUniformLocationARB},
- {"glGetActiveUniformARB", (void **) &qglGetActiveUniformARB},
- {"glGetUniformfvARB", (void **) &qglGetUniformfvARB},
- {"glGetUniformivARB", (void **) &qglGetUniformivARB},
- {"glGetShaderSourceARB", (void **) &qglGetShaderSourceARB},
+ {"glDeleteShader", (void **) &qglDeleteShader},
+ {"glDeleteProgram", (void **) &qglDeleteProgram},
+// {"glGetHandle", (void **) &qglGetHandle},
+ {"glDetachShader", (void **) &qglDetachShader},
+ {"glCreateShader", (void **) &qglCreateShader},
+ {"glShaderSource", (void **) &qglShaderSource},
+ {"glCompileShader", (void **) &qglCompileShader},
+ {"glCreateProgram", (void **) &qglCreateProgram},
+ {"glAttachShader", (void **) &qglAttachShader},
+ {"glLinkProgram", (void **) &qglLinkProgram},
+ {"glUseProgram", (void **) &qglUseProgram},
+ {"glValidateProgram", (void **) &qglValidateProgram},
+ {"glUniform1f", (void **) &qglUniform1f},
+ {"glUniform2f", (void **) &qglUniform2f},
+ {"glUniform3f", (void **) &qglUniform3f},
+ {"glUniform4f", (void **) &qglUniform4f},
+ {"glUniform1i", (void **) &qglUniform1i},
+ {"glUniform2i", (void **) &qglUniform2i},
+ {"glUniform3i", (void **) &qglUniform3i},
+ {"glUniform4i", (void **) &qglUniform4i},
+ {"glUniform1fv", (void **) &qglUniform1fv},
+ {"glUniform2fv", (void **) &qglUniform2fv},
+ {"glUniform3fv", (void **) &qglUniform3fv},
+ {"glUniform4fv", (void **) &qglUniform4fv},
+ {"glUniform1iv", (void **) &qglUniform1iv},
+ {"glUniform2iv", (void **) &qglUniform2iv},
+ {"glUniform3iv", (void **) &qglUniform3iv},
+ {"glUniform4iv", (void **) &qglUniform4iv},
+ {"glUniformMatrix2fv", (void **) &qglUniformMatrix2fv},
+ {"glUniformMatrix3fv", (void **) &qglUniformMatrix3fv},
+ {"glUniformMatrix4fv", (void **) &qglUniformMatrix4fv},
+ {"glGetShaderiv", (void **) &qglGetShaderiv},
+ {"glGetProgramiv", (void **) &qglGetProgramiv},
+ {"glGetShaderInfoLog", (void **) &qglGetShaderInfoLog},
+ {"glGetProgramInfoLog", (void **) &qglGetProgramInfoLog},
+ {"glGetAttachedShaders", (void **) &qglGetAttachedShaders},
+ {"glGetUniformLocation", (void **) &qglGetUniformLocation},
+ {"glGetActiveUniform", (void **) &qglGetActiveUniform},
+ {"glGetUniformfv", (void **) &qglGetUniformfv},
+ {"glGetUniformiv", (void **) &qglGetUniformiv},
+ {"glGetShaderSource", (void **) &qglGetShaderSource},
+ {"glVertexAttrib1f", (void **) &qglVertexAttrib1f},
+ {"glVertexAttrib1s", (void **) &qglVertexAttrib1s},
+ {"glVertexAttrib1d", (void **) &qglVertexAttrib1d},
+ {"glVertexAttrib2f", (void **) &qglVertexAttrib2f},
+ {"glVertexAttrib2s", (void **) &qglVertexAttrib2s},
+ {"glVertexAttrib2d", (void **) &qglVertexAttrib2d},
+ {"glVertexAttrib3f", (void **) &qglVertexAttrib3f},
+ {"glVertexAttrib3s", (void **) &qglVertexAttrib3s},
+ {"glVertexAttrib3d", (void **) &qglVertexAttrib3d},
+ {"glVertexAttrib4f", (void **) &qglVertexAttrib4f},
+ {"glVertexAttrib4s", (void **) &qglVertexAttrib4s},
+ {"glVertexAttrib4d", (void **) &qglVertexAttrib4d},
+ {"glVertexAttrib4Nub", (void **) &qglVertexAttrib4Nub},
+ {"glVertexAttrib1fv", (void **) &qglVertexAttrib1fv},
+ {"glVertexAttrib1sv", (void **) &qglVertexAttrib1sv},
+ {"glVertexAttrib1dv", (void **) &qglVertexAttrib1dv},
+ {"glVertexAttrib2fv", (void **) &qglVertexAttrib1fv},
+ {"glVertexAttrib2sv", (void **) &qglVertexAttrib1sv},
+ {"glVertexAttrib2dv", (void **) &qglVertexAttrib1dv},
+ {"glVertexAttrib3fv", (void **) &qglVertexAttrib1fv},
+ {"glVertexAttrib3sv", (void **) &qglVertexAttrib1sv},
+ {"glVertexAttrib3dv", (void **) &qglVertexAttrib1dv},
+ {"glVertexAttrib4fv", (void **) &qglVertexAttrib1fv},
+ {"glVertexAttrib4sv", (void **) &qglVertexAttrib1sv},
+ {"glVertexAttrib4dv", (void **) &qglVertexAttrib1dv},
+// {"glVertexAttrib4iv", (void **) &qglVertexAttrib1iv},
+// {"glVertexAttrib4bv", (void **) &qglVertexAttrib1bv},
+// {"glVertexAttrib4ubv", (void **) &qglVertexAttrib1ubv},
+// {"glVertexAttrib4usv", (void **) &qglVertexAttrib1usv},
+// {"glVertexAttrib4uiv", (void **) &qglVertexAttrib1uiv},
+// {"glVertexAttrib4Nbv", (void **) &qglVertexAttrib1Nbv},
+// {"glVertexAttrib4Nsv", (void **) &qglVertexAttrib1Nsv},
+// {"glVertexAttrib4Niv", (void **) &qglVertexAttrib1Niv},
+// {"glVertexAttrib4Nubv", (void **) &qglVertexAttrib1Nubv},
+// {"glVertexAttrib4Nusv", (void **) &qglVertexAttrib1Nusv},
+// {"glVertexAttrib4Nuiv", (void **) &qglVertexAttrib1Nuiv},
+ {"glVertexAttribPointer", (void **) &qglVertexAttribPointer},
+ {"glEnableVertexAttribArray", (void **) &qglEnableVertexAttribArray},
+ {"glDisableVertexAttribArray", (void **) &qglDisableVertexAttribArray},
+ {"glBindAttribLocation", (void **) &qglBindAttribLocation},
+ {"glGetActiveAttrib", (void **) &qglGetActiveAttrib},
+ {"glGetAttribLocation", (void **) &qglGetAttribLocation},
+ {"glGetVertexAttribdv", (void **) &qglGetVertexAttribdv},
+ {"glGetVertexAttribfv", (void **) &qglGetVertexAttribfv},
+ {"glGetVertexAttribiv", (void **) &qglGetVertexAttribiv},
+ {"glGetVertexAttribPointerv", (void **) &qglGetVertexAttribPointerv},
{NULL, NULL}
};
-static dllfunction_t vertexshaderfuncs[] =
+static dllfunction_t glsl130funcs[] =
{
-// {"glVertexAttrib1fARB", (void **) &qglVertexAttrib1fARB},
-// {"glVertexAttrib1sARB", (void **) &qglVertexAttrib1sARB},
-// {"glVertexAttrib1dARB", (void **) &qglVertexAttrib1dARB},
-// {"glVertexAttrib2fARB", (void **) &qglVertexAttrib2fARB},
-// {"glVertexAttrib2sARB", (void **) &qglVertexAttrib2sARB},
-// {"glVertexAttrib2dARB", (void **) &qglVertexAttrib2dARB},
-// {"glVertexAttrib3fARB", (void **) &qglVertexAttrib3fARB},
-// {"glVertexAttrib3sARB", (void **) &qglVertexAttrib3sARB},
-// {"glVertexAttrib3dARB", (void **) &qglVertexAttrib3dARB},
-// {"glVertexAttrib4fARB", (void **) &qglVertexAttrib4fARB},
-// {"glVertexAttrib4sARB", (void **) &qglVertexAttrib4sARB},
-// {"glVertexAttrib4dARB", (void **) &qglVertexAttrib4dARB},
-// {"glVertexAttrib4NubARB", (void **) &qglVertexAttrib4NubARB},
-// {"glVertexAttrib1fvARB", (void **) &qglVertexAttrib1fvARB},
-// {"glVertexAttrib1svARB", (void **) &qglVertexAttrib1svARB},
-// {"glVertexAttrib1dvARB", (void **) &qglVertexAttrib1dvARB},
-// {"glVertexAttrib2fvARB", (void **) &qglVertexAttrib1fvARB},
-// {"glVertexAttrib2svARB", (void **) &qglVertexAttrib1svARB},
-// {"glVertexAttrib2dvARB", (void **) &qglVertexAttrib1dvARB},
-// {"glVertexAttrib3fvARB", (void **) &qglVertexAttrib1fvARB},
-// {"glVertexAttrib3svARB", (void **) &qglVertexAttrib1svARB},
-// {"glVertexAttrib3dvARB", (void **) &qglVertexAttrib1dvARB},
-// {"glVertexAttrib4fvARB", (void **) &qglVertexAttrib1fvARB},
-// {"glVertexAttrib4svARB", (void **) &qglVertexAttrib1svARB},
-// {"glVertexAttrib4dvARB", (void **) &qglVertexAttrib1dvARB},
-// {"glVertexAttrib4ivARB", (void **) &qglVertexAttrib1ivARB},
-// {"glVertexAttrib4bvARB", (void **) &qglVertexAttrib1bvARB},
-// {"glVertexAttrib4ubvARB", (void **) &qglVertexAttrib1ubvARB},
-// {"glVertexAttrib4usvARB", (void **) &qglVertexAttrib1usvARB},
-// {"glVertexAttrib4uivARB", (void **) &qglVertexAttrib1uivARB},
-// {"glVertexAttrib4NbvARB", (void **) &qglVertexAttrib1NbvARB},
-// {"glVertexAttrib4NsvARB", (void **) &qglVertexAttrib1NsvARB},
-// {"glVertexAttrib4NivARB", (void **) &qglVertexAttrib1NivARB},
-// {"glVertexAttrib4NubvARB", (void **) &qglVertexAttrib1NubvARB},
-// {"glVertexAttrib4NusvARB", (void **) &qglVertexAttrib1NusvARB},
-// {"glVertexAttrib4NuivARB", (void **) &qglVertexAttrib1NuivARB},
- {"glVertexAttribPointerARB", (void **) &qglVertexAttribPointerARB},
- {"glEnableVertexAttribArrayARB", (void **) &qglEnableVertexAttribArrayARB},
- {"glDisableVertexAttribArrayARB", (void **) &qglDisableVertexAttribArrayARB},
- {"glBindAttribLocationARB", (void **) &qglBindAttribLocationARB},
- {"glGetActiveAttribARB", (void **) &qglGetActiveAttribARB},
- {"glGetAttribLocationARB", (void **) &qglGetAttribLocationARB},
-// {"glGetVertexAttribdvARB", (void **) &qglGetVertexAttribdvARB},
-// {"glGetVertexAttribfvARB", (void **) &qglGetVertexAttribfvARB},
-// {"glGetVertexAttribivARB", (void **) &qglGetVertexAttribivARB},
-// {"glGetVertexAttribPointervARB", (void **) &qglGetVertexAttribPointervARB},
+ {"glBindFragDataLocation", (void **) &qglBindFragDataLocation},
{NULL, NULL}
};
{NULL, NULL}
};
-void VID_CheckExtensions(void)
+static dllfunction_t drawbuffersfuncs[] =
{
- // clear the extension flags
- memset(&vid.support, 0, sizeof(vid.support));
+ {"glDrawBuffersARB", (void **) &qglDrawBuffersARB},
+ {NULL, NULL}
+};
+void VID_ClearExtensions(void)
+{
// VorteX: reset extensions info cvar, it got filled by GL_CheckExtension
Cvar_SetQuick(&gl_info_extensions, "");
+
+ // clear the extension flags
+ memset(&vid.support, 0, sizeof(vid.support));
+ vid.renderpath = RENDERPATH_GL11;
+ vid.useinterleavedarrays = false;
+ vid.forcevbo = false;
+ vid.maxtexturesize_2d = 0;
+ vid.maxtexturesize_3d = 0;
+ vid.maxtexturesize_cubemap = 0;
+ vid.texunits = 1;
+ vid.teximageunits = 1;
+ vid.texarrayunits = 1;
+ vid.max_anisotropy = 1;
+ vid.maxdrawbuffers = 1;
+
+ // this is a complete list of all functions that are directly checked in the renderer
+ qglDrawRangeElements = NULL;
+ qglDrawBuffer = NULL;
+ qglPolygonStipple = NULL;
+ qglFlush = NULL;
+ qglActiveTexture = NULL;
+ qglGetCompressedTexImageARB = NULL;
+ qglFramebufferTexture2DEXT = NULL;
+ qglDrawBuffersARB = NULL;
+}
+
+void VID_CheckExtensions(void)
+{
if (!GL_CheckExtension("1.1", opengl110funcs, NULL, false))
Sys_Error("OpenGL 1.1.0 functions not found");
+ vid.support.gl20shaders = GL_CheckExtension("2.0", gl20shaderfuncs, "-noshaders", false);
CHECKGLERROR
Con_DPrint("Checking OpenGL extensions...\n");
+ // this one is purely optional, needed for GLSL 1.3 support (#version 130), so we don't even check the return value of GL_CheckExtension
+ vid.support.gl20shaders130 = GL_CheckExtension("2.0", glsl130funcs, "-noglsl130", false);
+ if(vid.support.gl20shaders130)
+ {
+ char *s = (char *) qglGetString(GL_SHADING_LANGUAGE_VERSION);
+ if(!s || atof(s) < 1.30 - 0.00001)
+ vid.support.gl20shaders130 = 0;
+ }
+ if(vid.support.gl20shaders130)
+ Con_DPrintf("Using GLSL 1.30\n");
+ else
+ Con_DPrintf("Using GLSL 1.00\n");
+
vid.support.amd_texture_texture4 = GL_CheckExtension("GL_AMD_texture_texture4", NULL, "-notexture4", false);
vid.support.arb_depth_texture = GL_CheckExtension("GL_ARB_depth_texture", NULL, "-nodepthtexture", false);
- vid.support.arb_fragment_shader = GL_CheckExtension("GL_ARB_fragment_shader", NULL, "-nofragmentshader", false);
+ vid.support.arb_draw_buffers = GL_CheckExtension("GL_ARB_draw_buffers", drawbuffersfuncs, "-nodrawbuffers", false);
vid.support.arb_multitexture = GL_CheckExtension("GL_ARB_multitexture", multitexturefuncs, "-nomtex", false);
vid.support.arb_occlusion_query = GL_CheckExtension("GL_ARB_occlusion_query", occlusionqueryfuncs, "-noocclusionquery", false);
- vid.support.arb_shader_objects = GL_CheckExtension("GL_ARB_shader_objects", shaderobjectsfuncs, "-noshaderobjects", false);
- vid.support.arb_shading_language_100 = GL_CheckExtension("GL_ARB_shading_language_100", NULL, "-noshadinglanguage100", false);
vid.support.arb_shadow = GL_CheckExtension("GL_ARB_shadow", NULL, "-noshadow", false);
vid.support.arb_texture_compression = GL_CheckExtension("GL_ARB_texture_compression", texturecompressionfuncs, "-notexturecompression", false);
vid.support.arb_texture_cube_map = GL_CheckExtension("GL_ARB_texture_cube_map", NULL, "-nocubemap", false);
vid.support.arb_texture_env_combine = GL_CheckExtension("GL_ARB_texture_env_combine", NULL, "-nocombine", false) || GL_CheckExtension("GL_EXT_texture_env_combine", NULL, "-nocombine", false);
vid.support.arb_texture_gather = GL_CheckExtension("GL_ARB_texture_gather", NULL, "-notexturegather", false);
vid.support.arb_texture_non_power_of_two = GL_CheckExtension("GL_ARB_texture_non_power_of_two", NULL, "-notexturenonpoweroftwo", false);
- vid.support.arb_texture_rectangle = GL_CheckExtension("GL_ARB_texture_rectangle", NULL, "-norectangle", false);
vid.support.arb_vertex_buffer_object = GL_CheckExtension("GL_ARB_vertex_buffer_object", vbofuncs, "-novbo", false);
- vid.support.arb_vertex_shader = GL_CheckExtension("GL_ARB_vertex_shader", vertexshaderfuncs, "-novertexshader", false);
vid.support.ati_separate_stencil = GL_CheckExtension("2.0", gl2separatestencilfuncs, "-noseparatestencil", true) || GL_CheckExtension("GL_ATI_separate_stencil", atiseparatestencilfuncs, "-noseparatestencil", false);
vid.support.ext_blend_minmax = GL_CheckExtension("GL_EXT_blend_minmax", blendequationfuncs, "-noblendminmax", false);
vid.support.ext_blend_subtract = GL_CheckExtension("GL_EXT_blend_subtract", blendequationfuncs, "-noblendsubtract", false);
- vid.support.ext_compiled_vertex_array = GL_CheckExtension("GL_EXT_compiled_vertex_array", compiledvertexarrayfuncs, "-nocva", false);
vid.support.ext_draw_range_elements = GL_CheckExtension("1.2", drawrangeelementsfuncs, "-nodrawrangeelements", true) || GL_CheckExtension("GL_EXT_draw_range_elements", drawrangeelementsextfuncs, "-nodrawrangeelements", false);
vid.support.ext_framebuffer_object = GL_CheckExtension("GL_EXT_framebuffer_object", fbofuncs, "-nofbo", false);
vid.support.ext_stencil_two_side = GL_CheckExtension("GL_EXT_stencil_two_side", stenciltwosidefuncs, "-nostenciltwoside", false);
vid.support.ext_texture_3d = GL_CheckExtension("GL_EXT_texture3D", texture3dextfuncs, "-notexture3d", false);
+ vid.support.ext_texture_compression_s3tc = GL_CheckExtension("GL_EXT_texture_compression_s3tc", NULL, "-nos3tc", false);
vid.support.ext_texture_edge_clamp = GL_CheckExtension("GL_EXT_texture_edge_clamp", NULL, "-noedgeclamp", false) || GL_CheckExtension("GL_SGIS_texture_edge_clamp", NULL, "-noedgeclamp", false);
vid.support.ext_texture_filter_anisotropic = GL_CheckExtension("GL_EXT_texture_filter_anisotropic", NULL, "-noanisotropy", false);
- vid.support.nv_blend_square = GL_CheckExtension("GL_NV_blend_square", NULL, "-noblendsquare", false);
+// COMMANDLINEOPTION: GL: -noshaders disables use of OpenGL 2.0 shaders (which allow pixel shader effects, can improve per pixel lighting performance and capabilities)
// COMMANDLINEOPTION: GL: -noanisotropy disables GL_EXT_texture_filter_anisotropic (allows higher quality texturing)
// COMMANDLINEOPTION: GL: -noblendminmax disables GL_EXT_blend_minmax
-// COMMANDLINEOPTION: GL: -noblendsquare disables GL_NV_blend_square
// COMMANDLINEOPTION: GL: -noblendsubtract disables GL_EXT_blend_subtract
// COMMANDLINEOPTION: GL: -nocombine disables GL_ARB_texture_env_combine or GL_EXT_texture_env_combine (required for bumpmapping and faster map rendering)
// COMMANDLINEOPTION: GL: -nocubemap disables GL_ARB_texture_cube_map (required for bumpmapping)
-// COMMANDLINEOPTION: GL: -nocva disables GL_EXT_compiled_vertex_array (renders faster)
// COMMANDLINEOPTION: GL: -nodepthtexture disables use of GL_ARB_depth_texture (required for shadowmapping)
+// COMMANDLINEOPTION: GL: -nodrawbuffers disables use of GL_ARB_draw_buffers (required for r_shadow_deferredprepass)
// COMMANDLINEOPTION: GL: -nodrawrangeelements disables GL_EXT_draw_range_elements (renders faster)
// COMMANDLINEOPTION: GL: -noedgeclamp disables GL_EXT_texture_edge_clamp or GL_SGIS_texture_edge_clamp (recommended, some cards do not support the other texture clamp method)
// COMMANDLINEOPTION: GL: -nofbo disables GL_EXT_framebuffer_object (which accelerates rendering), only used if GL_ARB_fragment_shader is also available
-// COMMANDLINEOPTION: GL: -nofragmentshader disables GL_ARB_fragment_shader (allows pixel shader effects, can improve per pixel lighting performance and capabilities)
// COMMANDLINEOPTION: GL: -nomtex disables GL_ARB_multitexture (required for faster map rendering)
// COMMANDLINEOPTION: GL: -noocclusionquery disables GL_ARB_occlusion_query (which allows coronas to fade according to visibility, and potentially used for rendering optimizations)
-// COMMANDLINEOPTION: GL: -norectangle disables GL_ARB_texture_rectangle (required for bumpmapping)
+// COMMANDLINEOPTION: GL: -nos3tc disables GL_EXT_texture_compression_s3tc (which allows use of .dds texture caching)
// COMMANDLINEOPTION: GL: -noseparatestencil disables use of OpenGL2.0 glStencilOpSeparate and GL_ATI_separate_stencil extensions (which accelerate shadow rendering)
-// COMMANDLINEOPTION: GL: -noshaderobjects disables GL_ARB_shader_objects (required for vertex shader and fragment shader)
-// COMMANDLINEOPTION: GL: -noshadinglanguage100 disables GL_ARB_shading_language_100 (required for vertex shader and fragment shader)
// COMMANDLINEOPTION: GL: -noshadow disables use of GL_ARB_shadow (required for hardware shadowmap filtering)
// COMMANDLINEOPTION: GL: -nostenciltwoside disables GL_EXT_stencil_two_side (which accelerate shadow rendering)
// COMMANDLINEOPTION: GL: -notexture3d disables GL_EXT_texture3D (required for spherical lights, otherwise they render as a column)
// COMMANDLINEOPTION: GL: -notexturegather disables GL_ARB_texture_gather (which provides fetch4 sampling)
// COMMANDLINEOPTION: GL: -notexturenonpoweroftwo disables GL_ARB_texture_non_power_of_two (which saves video memory if it is supported, but crashes on some buggy drivers)
// COMMANDLINEOPTION: GL: -novbo disables GL_ARB_vertex_buffer_object (which accelerates rendering)
-// COMMANDLINEOPTION: GL: -novertexshader disables GL_ARB_vertex_shader (allows vertex shader effects)
- vid.maxtexturesize_2d = 0;
- vid.maxtexturesize_3d = 0;
- vid.maxtexturesize_cubemap = 0;
- vid.texunits = 1;
- vid.teximageunits = 1;
- vid.texarrayunits = 1;
- vid.max_anisotropy = 1;
+ if (vid.support.arb_draw_buffers)
+ qglGetIntegerv(GL_MAX_DRAW_BUFFERS_ARB, (GLint*)&vid.maxdrawbuffers);
// disable non-power-of-two textures on Radeon X1600 and other cards that do not accelerate it with some filtering modes / repeat modes that we use
// we detect these cards by checking if the hardware supports vertex texture fetch (Geforce6 does, Radeon X1600 does not, all GL3-class hardware does)
- if(vid.support.arb_texture_non_power_of_two)
+ if(vid.support.arb_texture_non_power_of_two && vid.support.gl20shaders)
{
int val = 0;
- if (vid.support.arb_vertex_shader)
- qglGetIntegerv(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB, &val);CHECKGLERROR
+ qglGetIntegerv(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, &val);CHECKGLERROR
if (val < 1)
vid.support.arb_texture_non_power_of_two = false;
}
qglGetIntegerv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, (GLint*)&vid.max_anisotropy);
if (vid.support.arb_texture_cube_map)
qglGetIntegerv(GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB, (GLint*)&vid.maxtexturesize_cubemap);
- if (vid.support.arb_texture_rectangle)
- qglGetIntegerv(GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB, (GLint*)&vid.maxtexturesize_rectangle);
if (vid.support.ext_texture_3d)
qglGetIntegerv(GL_MAX_3D_TEXTURE_SIZE, (GLint*)&vid.maxtexturesize_3d);
}
vid.texunits = vid.teximageunits = vid.texarrayunits = 1;
- if (vid.support.arb_fragment_shader && vid_gl20.integer)
+ if (vid.support.arb_multitexture)
+ qglGetIntegerv(GL_MAX_TEXTURE_UNITS_ARB, (GLint*)&vid.texunits);
+ if (vid_gl20.integer && vid.support.gl20shaders)
{
qglGetIntegerv(GL_MAX_TEXTURE_UNITS_ARB, (GLint*)&vid.texunits);
- qglGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS_ARB, (int *)&vid.teximageunits);CHECKGLERROR
- qglGetIntegerv(GL_MAX_TEXTURE_COORDS_ARB, (int *)&vid.texarrayunits);CHECKGLERROR
+ qglGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS, (int *)&vid.teximageunits);CHECKGLERROR
+ qglGetIntegerv(GL_MAX_TEXTURE_COORDS, (int *)&vid.texarrayunits);CHECKGLERROR
vid.texunits = bound(4, vid.texunits, MAX_TEXTUREUNITS);
vid.teximageunits = bound(16, vid.teximageunits, MAX_TEXTUREUNITS);
vid.texarrayunits = bound(8, vid.texarrayunits, MAX_TEXTUREUNITS);
Con_DPrintf("Using GL2.0 rendering path - %i texture matrix, %i texture images, %i texcoords%s\n", vid.texunits, vid.teximageunits, vid.texarrayunits, vid.support.ext_framebuffer_object ? ", shadowmapping supported" : "");
vid.renderpath = RENDERPATH_GL20;
+ vid.useinterleavedarrays = false;
}
else if (vid.support.arb_texture_env_combine && vid.texunits >= 2 && vid_gl13.integer)
{
vid.texarrayunits = vid.texunits;
Con_DPrintf("Using GL1.3 rendering path - %i texture units, single pass rendering\n", vid.texunits);
vid.renderpath = RENDERPATH_GL13;
+ vid.useinterleavedarrays = false;
}
else
{
- if (vid.support.arb_multitexture)
- qglGetIntegerv(GL_MAX_TEXTURE_UNITS_ARB, (GLint*)&vid.texunits);
vid.texunits = bound(1, vid.texunits, MAX_TEXTUREUNITS);
vid.teximageunits = vid.texunits;
vid.texarrayunits = vid.texunits;
Con_DPrintf("Using GL1.1 rendering path - %i texture units, two pass rendering\n", vid.texunits);
vid.renderpath = RENDERPATH_GL11;
+ vid.useinterleavedarrays = false;
}
// VorteX: set other info (maybe place them in VID_InitMode?)
return;
wantgamma = v_hwgamma.integer;
- if(r_glsl.integer && v_glslgamma.integer)
- wantgamma = 0;
+ switch(vid.renderpath)
+ {
+ case RENDERPATH_GL20:
+ case RENDERPATH_D3D9:
+ case RENDERPATH_D3D10:
+ case RENDERPATH_D3D11:
+ case RENDERPATH_SOFT:
+ case RENDERPATH_GLES2:
+ if (v_glslgamma.integer)
+ wantgamma = 0;
+ break;
+ case RENDERPATH_GL13:
+ case RENDERPATH_GL11:
+ break;
+ }
if(!vid_activewindow)
wantgamma = 0;
#define BOUNDCVAR(cvar, m1, m2) c = &(cvar);f = bound(m1, c->value, m2);if (c->value != f) Cvar_SetValueQuick(c, f);
void VID_Shared_Init(void)
{
+#ifdef SSE_POSSIBLE
+ if (Sys_HaveSSE2())
+ {
+ Con_Printf("DPSOFTRAST available (SSE2 instructions detected)\n");
+ Cvar_RegisterVariable(&vid_soft);
+ Cvar_RegisterVariable(&vid_soft_threads);
+ Cvar_RegisterVariable(&vid_soft_interlace);
+ }
+ else
+ Con_Printf("DPSOFTRAST not available (SSE2 disabled or not detected)\n");
+#else
+ Con_Printf("DPSOFTRAST not available (SSE2 not compiled in)\n");
+#endif
+
Cvar_RegisterVariable(&vid_hardwaregammasupported);
Cvar_RegisterVariable(&gl_info_vendor);
Cvar_RegisterVariable(&gl_info_renderer);
Cvar_RegisterVariable(&vid_vsync);
Cvar_RegisterVariable(&vid_mouse);
Cvar_RegisterVariable(&vid_grabkeyboard);
+ Cvar_RegisterVariable(&vid_touchscreen);
Cvar_RegisterVariable(&vid_stick_mouse);
Cvar_RegisterVariable(&vid_resizable);
Cvar_RegisterVariable(&vid_minwidth);
{
viddef_mode_t mode;
memset(&mode, 0, sizeof(mode));
- mode.fullscreen = fullscreen;
+ mode.fullscreen = fullscreen != 0;
mode.width = width;
mode.height = height;
mode.bitsperpixel = bpp;
mode.refreshrate = vid_userefreshrate.integer ? max(1, refreshrate) : 0;
- mode.userefreshrate = vid_userefreshrate.integer;
- mode.stereobuffer = stereobuffer;
+ mode.userefreshrate = vid_userefreshrate.integer != 0;
+ mode.stereobuffer = stereobuffer != 0;
mode.samples = samples;
cl_ignoremousemoves = 2;
+ VID_ClearExtensions();
if (VID_InitMode(&mode))
{
// accept the (possibly modified) mode
}
qboolean vid_commandlinecheck = true;
+extern qboolean vid_opened;
void VID_Restart_f(void)
{
if (vid_commandlinecheck)
return;
+ if (!vid_opened)
+ {
+ SCR_BeginLoadingPlaque();
+ return;
+ }
+
Con_Printf("VID_Restart: changing from %s %dx%dx%dbpp%s%s, to %s %dx%dx%dbpp%s%s.\n",
vid.mode.fullscreen ? "fullscreen" : "window", vid.mode.width, vid.mode.height, vid.mode.bitsperpixel, vid.mode.fullscreen && vid.mode.userefreshrate ? va("x%.2fhz", vid.mode.refreshrate) : "", vid.mode.samples > 1 ? va(" (%ix AA)", vid.mode.samples) : "",
vid_fullscreen.integer ? "fullscreen" : "window", vid_width.integer, vid_height.integer, vid_bitsperpixel.integer, vid_fullscreen.integer && vid_userefreshrate.integer ? va("x%.2fhz", vid_refreshrate.value) : "", vid_samples.integer > 1 ? va(" (%ix AA)", vid_samples.integer) : "");
{NULL, NULL}
};
-// this is only called once by Host_StartVideo
+// this is only called once by Host_StartVideo and again on each FS_GameDir_f
void VID_Start(void)
{
int i, width, height, success;
VID_OpenSystems();
}
+void VID_Stop(void)
+{
+ VID_CloseSystems();
+ VID_Shutdown();
+}
+
int VID_SortModes_Compare(const void *a_, const void *b_)
{
vid_mode_t *a = (vid_mode_t *) a_;
}
return count;
}
+
+void VID_Soft_SharedSetup(void)
+{
+ gl_platform = "DPSOFTRAST";
+ gl_platformextensions = "";
+
+ gl_renderer = "DarkPlaces-Soft";
+ gl_vendor = "Forest Hale";
+ gl_version = "0.0";
+ gl_extensions = "";
+
+ // clear the extension flags
+ memset(&vid.support, 0, sizeof(vid.support));
+ Cvar_SetQuick(&gl_info_extensions, "");
+
+ vid.forcevbo = false;
+ vid.support.arb_depth_texture = true;
+ vid.support.arb_draw_buffers = true;
+ vid.support.arb_occlusion_query = true;
+ vid.support.arb_shadow = true;
+ //vid.support.arb_texture_compression = true;
+ vid.support.arb_texture_cube_map = true;
+ vid.support.arb_texture_non_power_of_two = false;
+ vid.support.arb_vertex_buffer_object = true;
+ vid.support.ext_blend_subtract = true;
+ vid.support.ext_draw_range_elements = true;
+ vid.support.ext_framebuffer_object = true;
+ vid.support.ext_texture_3d = true;
+ //vid.support.ext_texture_compression_s3tc = true;
+ vid.support.ext_texture_filter_anisotropic = true;
+ vid.support.ati_separate_stencil = true;
+
+ vid.maxtexturesize_2d = 16384;
+ vid.maxtexturesize_3d = 512;
+ vid.maxtexturesize_cubemap = 16384;
+ vid.texunits = 4;
+ vid.teximageunits = 32;
+ vid.texarrayunits = 8;
+ vid.max_anisotropy = 1;
+ vid.maxdrawbuffers = 4;
+
+ vid.texunits = bound(4, vid.texunits, MAX_TEXTUREUNITS);
+ vid.teximageunits = bound(16, vid.teximageunits, MAX_TEXTUREUNITS);
+ vid.texarrayunits = bound(8, vid.texarrayunits, MAX_TEXTUREUNITS);
+ Con_DPrintf("Using DarkPlaces Software Rasterizer rendering path\n");
+ vid.renderpath = RENDERPATH_SOFT;
+ vid.useinterleavedarrays = false;
+
+ Cvar_SetQuick(&gl_info_vendor, gl_vendor);
+ Cvar_SetQuick(&gl_info_renderer, gl_renderer);
+ Cvar_SetQuick(&gl_info_version, gl_version);
+ Cvar_SetQuick(&gl_info_platform, gl_platform ? gl_platform : "");
+ Cvar_SetQuick(&gl_info_driver, gl_driver);
+
+ // LordHavoc: report supported extensions
+ Con_DPrintf("\nQuakeC extensions for server and client: %s\nQuakeC extensions for menu: %s\n", vm_sv_extensions, vm_m_extensions );
+
+ // clear to black (loading plaque will be seen over this)
+ GL_Clear(GL_COLOR_BUFFER_BIT, NULL, 1.0f, 128);
+}
\ No newline at end of file