#include "quakedef.h"
#include "cdaudio.h"
-#ifdef SUPPORTCG
-#include <Cg/cgGL.h>
+#ifdef SUPPORTD3D
+#include <d3d9.h>
+#ifdef _MSC_VER
+#pragma comment(lib, "d3d9.lib")
+#endif
+
+LPDIRECT3DDEVICE9 vid_d3d9dev;
#endif
// global video state
cvar_t vid_minheight = {0, "vid_minheight", "0", "minimum vid_height that is acceptable (to be set in default.cfg in mods)"};
cvar_t vid_gl13 = {0, "vid_gl13", "1", "enables faster rendering using OpenGL 1.3 features (such as GL_ARB_texture_env_combine extension)"};
cvar_t vid_gl20 = {0, "vid_gl20", "1", "enables faster rendering using OpenGL 2.0 features (such as GL_ARB_fragment_shader extension)"};
-#ifdef SUPPORTCG
-cvar_t vid_cggl = {0, "vid_glcg", "1", "enables faster rendering using the Cg shader library"};
-#endif
cvar_t gl_finish = {0, "gl_finish", "0", "make the cpu wait for the graphics processor at the end of each rendered frame (can help with strange input or video lag problems on some machines)"};
+cvar_t vid_touchscreen = {0, "vid_touchscreen", "0", "Use touchscreen-style input (no mouse grab, track mouse motion only while button is down, screen areas for mimicing joystick axes and buttons"};
cvar_t vid_stick_mouse = {CVAR_SAVE, "vid_stick_mouse", "0", "have the mouse stuck in the center of the screen" };
cvar_t vid_resizable = {CVAR_SAVE, "vid_resizable", "0", "0: window not resizable, 1: resizable, 2: window can be resized but the framebuffer isn't adjusted" };
void (GLAPIENTRY *qglStencilFuncSeparate)(GLenum, GLenum, GLint, GLuint);
void (GLAPIENTRY *qglActiveStencilFaceEXT)(GLenum);
-void (GLAPIENTRY *qglDeleteObjectARB)(GLhandleARB obj);
-GLhandleARB (GLAPIENTRY *qglGetHandleARB)(GLenum pname);
-void (GLAPIENTRY *qglDetachObjectARB)(GLhandleARB containerObj, GLhandleARB attachedObj);
-GLhandleARB (GLAPIENTRY *qglCreateShaderObjectARB)(GLenum shaderType);
-void (GLAPIENTRY *qglShaderSourceARB)(GLhandleARB shaderObj, GLsizei count, const GLcharARB **string, const GLint *length);
-void (GLAPIENTRY *qglCompileShaderARB)(GLhandleARB shaderObj);
-GLhandleARB (GLAPIENTRY *qglCreateProgramObjectARB)(void);
-void (GLAPIENTRY *qglAttachObjectARB)(GLhandleARB containerObj, GLhandleARB obj);
-void (GLAPIENTRY *qglLinkProgramARB)(GLhandleARB programObj);
-void (GLAPIENTRY *qglUseProgramObjectARB)(GLhandleARB programObj);
-void (GLAPIENTRY *qglValidateProgramARB)(GLhandleARB programObj);
-void (GLAPIENTRY *qglUniform1fARB)(GLint location, GLfloat v0);
-void (GLAPIENTRY *qglUniform2fARB)(GLint location, GLfloat v0, GLfloat v1);
-void (GLAPIENTRY *qglUniform3fARB)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
-void (GLAPIENTRY *qglUniform4fARB)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
-void (GLAPIENTRY *qglUniform1iARB)(GLint location, GLint v0);
-void (GLAPIENTRY *qglUniform2iARB)(GLint location, GLint v0, GLint v1);
-void (GLAPIENTRY *qglUniform3iARB)(GLint location, GLint v0, GLint v1, GLint v2);
-void (GLAPIENTRY *qglUniform4iARB)(GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
-void (GLAPIENTRY *qglUniform1fvARB)(GLint location, GLsizei count, const GLfloat *value);
-void (GLAPIENTRY *qglUniform2fvARB)(GLint location, GLsizei count, const GLfloat *value);
-void (GLAPIENTRY *qglUniform3fvARB)(GLint location, GLsizei count, const GLfloat *value);
-void (GLAPIENTRY *qglUniform4fvARB)(GLint location, GLsizei count, const GLfloat *value);
-void (GLAPIENTRY *qglUniform1ivARB)(GLint location, GLsizei count, const GLint *value);
-void (GLAPIENTRY *qglUniform2ivARB)(GLint location, GLsizei count, const GLint *value);
-void (GLAPIENTRY *qglUniform3ivARB)(GLint location, GLsizei count, const GLint *value);
-void (GLAPIENTRY *qglUniform4ivARB)(GLint location, GLsizei count, const GLint *value);
-void (GLAPIENTRY *qglUniformMatrix2fvARB)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
-void (GLAPIENTRY *qglUniformMatrix3fvARB)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
-void (GLAPIENTRY *qglUniformMatrix4fvARB)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
-void (GLAPIENTRY *qglGetObjectParameterfvARB)(GLhandleARB obj, GLenum pname, GLfloat *params);
-void (GLAPIENTRY *qglGetObjectParameterivARB)(GLhandleARB obj, GLenum pname, GLint *params);
-void (GLAPIENTRY *qglGetInfoLogARB)(GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *infoLog);
-void (GLAPIENTRY *qglGetAttachedObjectsARB)(GLhandleARB containerObj, GLsizei maxCount, GLsizei *count, GLhandleARB *obj);
-GLint (GLAPIENTRY *qglGetUniformLocationARB)(GLhandleARB programObj, const GLcharARB *name);
-void (GLAPIENTRY *qglGetActiveUniformARB)(GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name);
-void (GLAPIENTRY *qglGetUniformfvARB)(GLhandleARB programObj, GLint location, GLfloat *params);
-void (GLAPIENTRY *qglGetUniformivARB)(GLhandleARB programObj, GLint location, GLint *params);
-void (GLAPIENTRY *qglGetShaderSourceARB)(GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *source);
-
-//void (GLAPIENTRY *qglVertexAttrib1fARB)(GLuint index, GLfloat v0);
-//void (GLAPIENTRY *qglVertexAttrib1sARB)(GLuint index, GLshort v0);
-//void (GLAPIENTRY *qglVertexAttrib1dARB)(GLuint index, GLdouble v0);
-//void (GLAPIENTRY *qglVertexAttrib2fARB)(GLuint index, GLfloat v0, GLfloat v1);
-//void (GLAPIENTRY *qglVertexAttrib2sARB)(GLuint index, GLshort v0, GLshort v1);
-//void (GLAPIENTRY *qglVertexAttrib2dARB)(GLuint index, GLdouble v0, GLdouble v1);
-//void (GLAPIENTRY *qglVertexAttrib3fARB)(GLuint index, GLfloat v0, GLfloat v1, GLfloat v2);
-//void (GLAPIENTRY *qglVertexAttrib3sARB)(GLuint index, GLshort v0, GLshort v1, GLshort v2);
-//void (GLAPIENTRY *qglVertexAttrib3dARB)(GLuint index, GLdouble v0, GLdouble v1, GLdouble v2);
-//void (GLAPIENTRY *qglVertexAttrib4fARB)(GLuint index, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
-//void (GLAPIENTRY *qglVertexAttrib4sARB)(GLuint index, GLshort v0, GLshort v1, GLshort v2, GLshort v3);
-//void (GLAPIENTRY *qglVertexAttrib4dARB)(GLuint index, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3);
-//void (GLAPIENTRY *qglVertexAttrib4NubARB)(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
-//void (GLAPIENTRY *qglVertexAttrib1fvARB)(GLuint index, const GLfloat *v);
-//void (GLAPIENTRY *qglVertexAttrib1svARB)(GLuint index, const GLshort *v);
-//void (GLAPIENTRY *qglVertexAttrib1dvARB)(GLuint index, const GLdouble *v);
-//void (GLAPIENTRY *qglVertexAttrib2fvARB)(GLuint index, const GLfloat *v);
-//void (GLAPIENTRY *qglVertexAttrib2svARB)(GLuint index, const GLshort *v);
-//void (GLAPIENTRY *qglVertexAttrib2dvARB)(GLuint index, const GLdouble *v);
-//void (GLAPIENTRY *qglVertexAttrib3fvARB)(GLuint index, const GLfloat *v);
-//void (GLAPIENTRY *qglVertexAttrib3svARB)(GLuint index, const GLshort *v);
-//void (GLAPIENTRY *qglVertexAttrib3dvARB)(GLuint index, const GLdouble *v);
-//void (GLAPIENTRY *qglVertexAttrib4fvARB)(GLuint index, const GLfloat *v);
-//void (GLAPIENTRY *qglVertexAttrib4svARB)(GLuint index, const GLshort *v);
-//void (GLAPIENTRY *qglVertexAttrib4dvARB)(GLuint index, const GLdouble *v);
-//void (GLAPIENTRY *qglVertexAttrib4ivARB)(GLuint index, const GLint *v);
-//void (GLAPIENTRY *qglVertexAttrib4bvARB)(GLuint index, const GLbyte *v);
-//void (GLAPIENTRY *qglVertexAttrib4ubvARB)(GLuint index, const GLubyte *v);
-//void (GLAPIENTRY *qglVertexAttrib4usvARB)(GLuint index, const GLushort *v);
-//void (GLAPIENTRY *qglVertexAttrib4uivARB)(GLuint index, const GLuint *v);
-//void (GLAPIENTRY *qglVertexAttrib4NbvARB)(GLuint index, const GLbyte *v);
-//void (GLAPIENTRY *qglVertexAttrib4NsvARB)(GLuint index, const GLshort *v);
-//void (GLAPIENTRY *qglVertexAttrib4NivARB)(GLuint index, const GLint *v);
-//void (GLAPIENTRY *qglVertexAttrib4NubvARB)(GLuint index, const GLubyte *v);
-//void (GLAPIENTRY *qglVertexAttrib4NusvARB)(GLuint index, const GLushort *v);
-//void (GLAPIENTRY *qglVertexAttrib4NuivARB)(GLuint index, const GLuint *v);
-void (GLAPIENTRY *qglVertexAttribPointerARB)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer);
-void (GLAPIENTRY *qglEnableVertexAttribArrayARB)(GLuint index);
-void (GLAPIENTRY *qglDisableVertexAttribArrayARB)(GLuint index);
-void (GLAPIENTRY *qglBindAttribLocationARB)(GLhandleARB programObj, GLuint index, const GLcharARB *name);
-void (GLAPIENTRY *qglGetActiveAttribARB)(GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name);
-GLint (GLAPIENTRY *qglGetAttribLocationARB)(GLhandleARB programObj, const GLcharARB *name);
-//void (GLAPIENTRY *qglGetVertexAttribdvARB)(GLuint index, GLenum pname, GLdouble *params);
-//void (GLAPIENTRY *qglGetVertexAttribfvARB)(GLuint index, GLenum pname, GLfloat *params);
-//void (GLAPIENTRY *qglGetVertexAttribivARB)(GLuint index, GLenum pname, GLint *params);
-//void (GLAPIENTRY *qglGetVertexAttribPointervARB)(GLuint index, GLenum pname, GLvoid **pointer);
+void (GLAPIENTRY *qglDeleteShader)(GLuint obj);
+void (GLAPIENTRY *qglDeleteProgram)(GLuint obj);
+//GLuint (GLAPIENTRY *qglGetHandle)(GLenum pname);
+void (GLAPIENTRY *qglDetachShader)(GLuint containerObj, GLuint attachedObj);
+GLuint (GLAPIENTRY *qglCreateShader)(GLenum shaderType);
+void (GLAPIENTRY *qglShaderSource)(GLuint shaderObj, GLsizei count, const GLchar **string, const GLint *length);
+void (GLAPIENTRY *qglCompileShader)(GLuint shaderObj);
+GLuint (GLAPIENTRY *qglCreateProgram)(void);
+void (GLAPIENTRY *qglAttachShader)(GLuint containerObj, GLuint obj);
+void (GLAPIENTRY *qglLinkProgram)(GLuint programObj);
+void (GLAPIENTRY *qglUseProgram)(GLuint programObj);
+void (GLAPIENTRY *qglValidateProgram)(GLuint programObj);
+void (GLAPIENTRY *qglUniform1f)(GLint location, GLfloat v0);
+void (GLAPIENTRY *qglUniform2f)(GLint location, GLfloat v0, GLfloat v1);
+void (GLAPIENTRY *qglUniform3f)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
+void (GLAPIENTRY *qglUniform4f)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
+void (GLAPIENTRY *qglUniform1i)(GLint location, GLint v0);
+void (GLAPIENTRY *qglUniform2i)(GLint location, GLint v0, GLint v1);
+void (GLAPIENTRY *qglUniform3i)(GLint location, GLint v0, GLint v1, GLint v2);
+void (GLAPIENTRY *qglUniform4i)(GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
+void (GLAPIENTRY *qglUniform1fv)(GLint location, GLsizei count, const GLfloat *value);
+void (GLAPIENTRY *qglUniform2fv)(GLint location, GLsizei count, const GLfloat *value);
+void (GLAPIENTRY *qglUniform3fv)(GLint location, GLsizei count, const GLfloat *value);
+void (GLAPIENTRY *qglUniform4fv)(GLint location, GLsizei count, const GLfloat *value);
+void (GLAPIENTRY *qglUniform1iv)(GLint location, GLsizei count, const GLint *value);
+void (GLAPIENTRY *qglUniform2iv)(GLint location, GLsizei count, const GLint *value);
+void (GLAPIENTRY *qglUniform3iv)(GLint location, GLsizei count, const GLint *value);
+void (GLAPIENTRY *qglUniform4iv)(GLint location, GLsizei count, const GLint *value);
+void (GLAPIENTRY *qglUniformMatrix2fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+void (GLAPIENTRY *qglUniformMatrix3fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+void (GLAPIENTRY *qglUniformMatrix4fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+void (GLAPIENTRY *qglGetShaderiv)(GLuint obj, GLenum pname, GLint *params);
+void (GLAPIENTRY *qglGetProgramiv)(GLuint obj, GLenum pname, GLint *params);
+void (GLAPIENTRY *qglGetShaderInfoLog)(GLuint obj, GLsizei maxLength, GLsizei *length, GLchar *infoLog);
+void (GLAPIENTRY *qglGetProgramInfoLog)(GLuint obj, GLsizei maxLength, GLsizei *length, GLchar *infoLog);
+void (GLAPIENTRY *qglGetAttachedShaders)(GLuint containerObj, GLsizei maxCount, GLsizei *count, GLuint *obj);
+GLint (GLAPIENTRY *qglGetUniformLocation)(GLuint programObj, const GLchar *name);
+void (GLAPIENTRY *qglGetActiveUniform)(GLuint programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
+void (GLAPIENTRY *qglGetUniformfv)(GLuint programObj, GLint location, GLfloat *params);
+void (GLAPIENTRY *qglGetUniformiv)(GLuint programObj, GLint location, GLint *params);
+void (GLAPIENTRY *qglGetShaderSource)(GLuint obj, GLsizei maxLength, GLsizei *length, GLchar *source);
+
+void (GLAPIENTRY *qglVertexAttrib1f)(GLuint index, GLfloat v0);
+void (GLAPIENTRY *qglVertexAttrib1s)(GLuint index, GLshort v0);
+void (GLAPIENTRY *qglVertexAttrib1d)(GLuint index, GLdouble v0);
+void (GLAPIENTRY *qglVertexAttrib2f)(GLuint index, GLfloat v0, GLfloat v1);
+void (GLAPIENTRY *qglVertexAttrib2s)(GLuint index, GLshort v0, GLshort v1);
+void (GLAPIENTRY *qglVertexAttrib2d)(GLuint index, GLdouble v0, GLdouble v1);
+void (GLAPIENTRY *qglVertexAttrib3f)(GLuint index, GLfloat v0, GLfloat v1, GLfloat v2);
+void (GLAPIENTRY *qglVertexAttrib3s)(GLuint index, GLshort v0, GLshort v1, GLshort v2);
+void (GLAPIENTRY *qglVertexAttrib3d)(GLuint index, GLdouble v0, GLdouble v1, GLdouble v2);
+void (GLAPIENTRY *qglVertexAttrib4f)(GLuint index, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
+void (GLAPIENTRY *qglVertexAttrib4s)(GLuint index, GLshort v0, GLshort v1, GLshort v2, GLshort v3);
+void (GLAPIENTRY *qglVertexAttrib4d)(GLuint index, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3);
+void (GLAPIENTRY *qglVertexAttrib4Nub)(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
+void (GLAPIENTRY *qglVertexAttrib1fv)(GLuint index, const GLfloat *v);
+void (GLAPIENTRY *qglVertexAttrib1sv)(GLuint index, const GLshort *v);
+void (GLAPIENTRY *qglVertexAttrib1dv)(GLuint index, const GLdouble *v);
+void (GLAPIENTRY *qglVertexAttrib2fv)(GLuint index, const GLfloat *v);
+void (GLAPIENTRY *qglVertexAttrib2sv)(GLuint index, const GLshort *v);
+void (GLAPIENTRY *qglVertexAttrib2dv)(GLuint index, const GLdouble *v);
+void (GLAPIENTRY *qglVertexAttrib3fv)(GLuint index, const GLfloat *v);
+void (GLAPIENTRY *qglVertexAttrib3sv)(GLuint index, const GLshort *v);
+void (GLAPIENTRY *qglVertexAttrib3dv)(GLuint index, const GLdouble *v);
+void (GLAPIENTRY *qglVertexAttrib4fv)(GLuint index, const GLfloat *v);
+void (GLAPIENTRY *qglVertexAttrib4sv)(GLuint index, const GLshort *v);
+void (GLAPIENTRY *qglVertexAttrib4dv)(GLuint index, const GLdouble *v);
+void (GLAPIENTRY *qglVertexAttrib4iv)(GLuint index, const GLint *v);
+void (GLAPIENTRY *qglVertexAttrib4bv)(GLuint index, const GLbyte *v);
+void (GLAPIENTRY *qglVertexAttrib4ubv)(GLuint index, const GLubyte *v);
+void (GLAPIENTRY *qglVertexAttrib4usv)(GLuint index, const GLushort *v);
+void (GLAPIENTRY *qglVertexAttrib4uiv)(GLuint index, const GLuint *v);
+void (GLAPIENTRY *qglVertexAttrib4Nbv)(GLuint index, const GLbyte *v);
+void (GLAPIENTRY *qglVertexAttrib4Nsv)(GLuint index, const GLshort *v);
+void (GLAPIENTRY *qglVertexAttrib4Niv)(GLuint index, const GLint *v);
+void (GLAPIENTRY *qglVertexAttrib4Nubv)(GLuint index, const GLubyte *v);
+void (GLAPIENTRY *qglVertexAttrib4Nusv)(GLuint index, const GLushort *v);
+void (GLAPIENTRY *qglVertexAttrib4Nuiv)(GLuint index, const GLuint *v);
+void (GLAPIENTRY *qglVertexAttribPointer)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer);
+void (GLAPIENTRY *qglEnableVertexAttribArray)(GLuint index);
+void (GLAPIENTRY *qglDisableVertexAttribArray)(GLuint index);
+void (GLAPIENTRY *qglBindAttribLocation)(GLuint programObj, GLuint index, const GLchar *name);
+void (GLAPIENTRY *qglBindFragDataLocation)(GLuint programObj, GLuint index, const GLchar *name);
+void (GLAPIENTRY *qglGetActiveAttrib)(GLuint programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
+GLint (GLAPIENTRY *qglGetAttribLocation)(GLuint programObj, const GLchar *name);
+void (GLAPIENTRY *qglGetVertexAttribdv)(GLuint index, GLenum pname, GLdouble *params);
+void (GLAPIENTRY *qglGetVertexAttribfv)(GLuint index, GLenum pname, GLfloat *params);
+void (GLAPIENTRY *qglGetVertexAttribiv)(GLuint index, GLenum pname, GLint *params);
+void (GLAPIENTRY *qglGetVertexAttribPointerv)(GLuint index, GLenum pname, GLvoid **pointer);
//GL_ARB_vertex_buffer_object
void (GLAPIENTRY *qglBindBufferARB) (GLenum target, GLuint buffer);
{NULL, NULL}
};
-static dllfunction_t shaderobjectsfuncs[] =
+static dllfunction_t gl20shaderfuncs[] =
{
- {"glDeleteObjectARB", (void **) &qglDeleteObjectARB},
- {"glGetHandleARB", (void **) &qglGetHandleARB},
- {"glDetachObjectARB", (void **) &qglDetachObjectARB},
- {"glCreateShaderObjectARB", (void **) &qglCreateShaderObjectARB},
- {"glShaderSourceARB", (void **) &qglShaderSourceARB},
- {"glCompileShaderARB", (void **) &qglCompileShaderARB},
- {"glCreateProgramObjectARB", (void **) &qglCreateProgramObjectARB},
- {"glAttachObjectARB", (void **) &qglAttachObjectARB},
- {"glLinkProgramARB", (void **) &qglLinkProgramARB},
- {"glUseProgramObjectARB", (void **) &qglUseProgramObjectARB},
- {"glValidateProgramARB", (void **) &qglValidateProgramARB},
- {"glUniform1fARB", (void **) &qglUniform1fARB},
- {"glUniform2fARB", (void **) &qglUniform2fARB},
- {"glUniform3fARB", (void **) &qglUniform3fARB},
- {"glUniform4fARB", (void **) &qglUniform4fARB},
- {"glUniform1iARB", (void **) &qglUniform1iARB},
- {"glUniform2iARB", (void **) &qglUniform2iARB},
- {"glUniform3iARB", (void **) &qglUniform3iARB},
- {"glUniform4iARB", (void **) &qglUniform4iARB},
- {"glUniform1fvARB", (void **) &qglUniform1fvARB},
- {"glUniform2fvARB", (void **) &qglUniform2fvARB},
- {"glUniform3fvARB", (void **) &qglUniform3fvARB},
- {"glUniform4fvARB", (void **) &qglUniform4fvARB},
- {"glUniform1ivARB", (void **) &qglUniform1ivARB},
- {"glUniform2ivARB", (void **) &qglUniform2ivARB},
- {"glUniform3ivARB", (void **) &qglUniform3ivARB},
- {"glUniform4ivARB", (void **) &qglUniform4ivARB},
- {"glUniformMatrix2fvARB", (void **) &qglUniformMatrix2fvARB},
- {"glUniformMatrix3fvARB", (void **) &qglUniformMatrix3fvARB},
- {"glUniformMatrix4fvARB", (void **) &qglUniformMatrix4fvARB},
- {"glGetObjectParameterfvARB", (void **) &qglGetObjectParameterfvARB},
- {"glGetObjectParameterivARB", (void **) &qglGetObjectParameterivARB},
- {"glGetInfoLogARB", (void **) &qglGetInfoLogARB},
- {"glGetAttachedObjectsARB", (void **) &qglGetAttachedObjectsARB},
- {"glGetUniformLocationARB", (void **) &qglGetUniformLocationARB},
- {"glGetActiveUniformARB", (void **) &qglGetActiveUniformARB},
- {"glGetUniformfvARB", (void **) &qglGetUniformfvARB},
- {"glGetUniformivARB", (void **) &qglGetUniformivARB},
- {"glGetShaderSourceARB", (void **) &qglGetShaderSourceARB},
+ {"glDeleteShader", (void **) &qglDeleteShader},
+ {"glDeleteProgram", (void **) &qglDeleteProgram},
+// {"glGetHandle", (void **) &qglGetHandle},
+ {"glDetachShader", (void **) &qglDetachShader},
+ {"glCreateShader", (void **) &qglCreateShader},
+ {"glShaderSource", (void **) &qglShaderSource},
+ {"glCompileShader", (void **) &qglCompileShader},
+ {"glCreateProgram", (void **) &qglCreateProgram},
+ {"glAttachShader", (void **) &qglAttachShader},
+ {"glLinkProgram", (void **) &qglLinkProgram},
+ {"glUseProgram", (void **) &qglUseProgram},
+ {"glValidateProgram", (void **) &qglValidateProgram},
+ {"glUniform1f", (void **) &qglUniform1f},
+ {"glUniform2f", (void **) &qglUniform2f},
+ {"glUniform3f", (void **) &qglUniform3f},
+ {"glUniform4f", (void **) &qglUniform4f},
+ {"glUniform1i", (void **) &qglUniform1i},
+ {"glUniform2i", (void **) &qglUniform2i},
+ {"glUniform3i", (void **) &qglUniform3i},
+ {"glUniform4i", (void **) &qglUniform4i},
+ {"glUniform1fv", (void **) &qglUniform1fv},
+ {"glUniform2fv", (void **) &qglUniform2fv},
+ {"glUniform3fv", (void **) &qglUniform3fv},
+ {"glUniform4fv", (void **) &qglUniform4fv},
+ {"glUniform1iv", (void **) &qglUniform1iv},
+ {"glUniform2iv", (void **) &qglUniform2iv},
+ {"glUniform3iv", (void **) &qglUniform3iv},
+ {"glUniform4iv", (void **) &qglUniform4iv},
+ {"glUniformMatrix2fv", (void **) &qglUniformMatrix2fv},
+ {"glUniformMatrix3fv", (void **) &qglUniformMatrix3fv},
+ {"glUniformMatrix4fv", (void **) &qglUniformMatrix4fv},
+ {"glGetShaderiv", (void **) &qglGetShaderiv},
+ {"glGetProgramiv", (void **) &qglGetProgramiv},
+ {"glGetShaderInfoLog", (void **) &qglGetShaderInfoLog},
+ {"glGetProgramInfoLog", (void **) &qglGetProgramInfoLog},
+ {"glGetAttachedShaders", (void **) &qglGetAttachedShaders},
+ {"glGetUniformLocation", (void **) &qglGetUniformLocation},
+ {"glGetActiveUniform", (void **) &qglGetActiveUniform},
+ {"glGetUniformfv", (void **) &qglGetUniformfv},
+ {"glGetUniformiv", (void **) &qglGetUniformiv},
+ {"glGetShaderSource", (void **) &qglGetShaderSource},
+ {"glVertexAttrib1f", (void **) &qglVertexAttrib1f},
+ {"glVertexAttrib1s", (void **) &qglVertexAttrib1s},
+ {"glVertexAttrib1d", (void **) &qglVertexAttrib1d},
+ {"glVertexAttrib2f", (void **) &qglVertexAttrib2f},
+ {"glVertexAttrib2s", (void **) &qglVertexAttrib2s},
+ {"glVertexAttrib2d", (void **) &qglVertexAttrib2d},
+ {"glVertexAttrib3f", (void **) &qglVertexAttrib3f},
+ {"glVertexAttrib3s", (void **) &qglVertexAttrib3s},
+ {"glVertexAttrib3d", (void **) &qglVertexAttrib3d},
+ {"glVertexAttrib4f", (void **) &qglVertexAttrib4f},
+ {"glVertexAttrib4s", (void **) &qglVertexAttrib4s},
+ {"glVertexAttrib4d", (void **) &qglVertexAttrib4d},
+ {"glVertexAttrib4Nub", (void **) &qglVertexAttrib4Nub},
+ {"glVertexAttrib1fv", (void **) &qglVertexAttrib1fv},
+ {"glVertexAttrib1sv", (void **) &qglVertexAttrib1sv},
+ {"glVertexAttrib1dv", (void **) &qglVertexAttrib1dv},
+ {"glVertexAttrib2fv", (void **) &qglVertexAttrib1fv},
+ {"glVertexAttrib2sv", (void **) &qglVertexAttrib1sv},
+ {"glVertexAttrib2dv", (void **) &qglVertexAttrib1dv},
+ {"glVertexAttrib3fv", (void **) &qglVertexAttrib1fv},
+ {"glVertexAttrib3sv", (void **) &qglVertexAttrib1sv},
+ {"glVertexAttrib3dv", (void **) &qglVertexAttrib1dv},
+ {"glVertexAttrib4fv", (void **) &qglVertexAttrib1fv},
+ {"glVertexAttrib4sv", (void **) &qglVertexAttrib1sv},
+ {"glVertexAttrib4dv", (void **) &qglVertexAttrib1dv},
+// {"glVertexAttrib4iv", (void **) &qglVertexAttrib1iv},
+// {"glVertexAttrib4bv", (void **) &qglVertexAttrib1bv},
+// {"glVertexAttrib4ubv", (void **) &qglVertexAttrib1ubv},
+// {"glVertexAttrib4usv", (void **) &qglVertexAttrib1usv},
+// {"glVertexAttrib4uiv", (void **) &qglVertexAttrib1uiv},
+// {"glVertexAttrib4Nbv", (void **) &qglVertexAttrib1Nbv},
+// {"glVertexAttrib4Nsv", (void **) &qglVertexAttrib1Nsv},
+// {"glVertexAttrib4Niv", (void **) &qglVertexAttrib1Niv},
+// {"glVertexAttrib4Nubv", (void **) &qglVertexAttrib1Nubv},
+// {"glVertexAttrib4Nusv", (void **) &qglVertexAttrib1Nusv},
+// {"glVertexAttrib4Nuiv", (void **) &qglVertexAttrib1Nuiv},
+ {"glVertexAttribPointer", (void **) &qglVertexAttribPointer},
+ {"glEnableVertexAttribArray", (void **) &qglEnableVertexAttribArray},
+ {"glDisableVertexAttribArray", (void **) &qglDisableVertexAttribArray},
+ {"glBindAttribLocation", (void **) &qglBindAttribLocation},
+ {"glGetActiveAttrib", (void **) &qglGetActiveAttrib},
+ {"glGetAttribLocation", (void **) &qglGetAttribLocation},
+ {"glGetVertexAttribdv", (void **) &qglGetVertexAttribdv},
+ {"glGetVertexAttribfv", (void **) &qglGetVertexAttribfv},
+ {"glGetVertexAttribiv", (void **) &qglGetVertexAttribiv},
+ {"glGetVertexAttribPointerv", (void **) &qglGetVertexAttribPointerv},
{NULL, NULL}
};
-static dllfunction_t vertexshaderfuncs[] =
+static dllfunction_t glsl130funcs[] =
{
-// {"glVertexAttrib1fARB", (void **) &qglVertexAttrib1fARB},
-// {"glVertexAttrib1sARB", (void **) &qglVertexAttrib1sARB},
-// {"glVertexAttrib1dARB", (void **) &qglVertexAttrib1dARB},
-// {"glVertexAttrib2fARB", (void **) &qglVertexAttrib2fARB},
-// {"glVertexAttrib2sARB", (void **) &qglVertexAttrib2sARB},
-// {"glVertexAttrib2dARB", (void **) &qglVertexAttrib2dARB},
-// {"glVertexAttrib3fARB", (void **) &qglVertexAttrib3fARB},
-// {"glVertexAttrib3sARB", (void **) &qglVertexAttrib3sARB},
-// {"glVertexAttrib3dARB", (void **) &qglVertexAttrib3dARB},
-// {"glVertexAttrib4fARB", (void **) &qglVertexAttrib4fARB},
-// {"glVertexAttrib4sARB", (void **) &qglVertexAttrib4sARB},
-// {"glVertexAttrib4dARB", (void **) &qglVertexAttrib4dARB},
-// {"glVertexAttrib4NubARB", (void **) &qglVertexAttrib4NubARB},
-// {"glVertexAttrib1fvARB", (void **) &qglVertexAttrib1fvARB},
-// {"glVertexAttrib1svARB", (void **) &qglVertexAttrib1svARB},
-// {"glVertexAttrib1dvARB", (void **) &qglVertexAttrib1dvARB},
-// {"glVertexAttrib2fvARB", (void **) &qglVertexAttrib1fvARB},
-// {"glVertexAttrib2svARB", (void **) &qglVertexAttrib1svARB},
-// {"glVertexAttrib2dvARB", (void **) &qglVertexAttrib1dvARB},
-// {"glVertexAttrib3fvARB", (void **) &qglVertexAttrib1fvARB},
-// {"glVertexAttrib3svARB", (void **) &qglVertexAttrib1svARB},
-// {"glVertexAttrib3dvARB", (void **) &qglVertexAttrib1dvARB},
-// {"glVertexAttrib4fvARB", (void **) &qglVertexAttrib1fvARB},
-// {"glVertexAttrib4svARB", (void **) &qglVertexAttrib1svARB},
-// {"glVertexAttrib4dvARB", (void **) &qglVertexAttrib1dvARB},
-// {"glVertexAttrib4ivARB", (void **) &qglVertexAttrib1ivARB},
-// {"glVertexAttrib4bvARB", (void **) &qglVertexAttrib1bvARB},
-// {"glVertexAttrib4ubvARB", (void **) &qglVertexAttrib1ubvARB},
-// {"glVertexAttrib4usvARB", (void **) &qglVertexAttrib1usvARB},
-// {"glVertexAttrib4uivARB", (void **) &qglVertexAttrib1uivARB},
-// {"glVertexAttrib4NbvARB", (void **) &qglVertexAttrib1NbvARB},
-// {"glVertexAttrib4NsvARB", (void **) &qglVertexAttrib1NsvARB},
-// {"glVertexAttrib4NivARB", (void **) &qglVertexAttrib1NivARB},
-// {"glVertexAttrib4NubvARB", (void **) &qglVertexAttrib1NubvARB},
-// {"glVertexAttrib4NusvARB", (void **) &qglVertexAttrib1NusvARB},
-// {"glVertexAttrib4NuivARB", (void **) &qglVertexAttrib1NuivARB},
- {"glVertexAttribPointerARB", (void **) &qglVertexAttribPointerARB},
- {"glEnableVertexAttribArrayARB", (void **) &qglEnableVertexAttribArrayARB},
- {"glDisableVertexAttribArrayARB", (void **) &qglDisableVertexAttribArrayARB},
- {"glBindAttribLocationARB", (void **) &qglBindAttribLocationARB},
- {"glGetActiveAttribARB", (void **) &qglGetActiveAttribARB},
- {"glGetAttribLocationARB", (void **) &qglGetAttribLocationARB},
-// {"glGetVertexAttribdvARB", (void **) &qglGetVertexAttribdvARB},
-// {"glGetVertexAttribfvARB", (void **) &qglGetVertexAttribfvARB},
-// {"glGetVertexAttribivARB", (void **) &qglGetVertexAttribivARB},
-// {"glGetVertexAttribPointervARB", (void **) &qglGetVertexAttribPointervARB},
+ {"glBindFragDataLocation", (void **) &qglBindFragDataLocation},
{NULL, NULL}
};
{NULL, NULL}
};
-void VID_CheckExtensions(void)
+void VID_ClearExtensions(void)
{
+ // VorteX: reset extensions info cvar, it got filled by GL_CheckExtension
+ Cvar_SetQuick(&gl_info_extensions, "");
+
// clear the extension flags
memset(&vid.support, 0, sizeof(vid.support));
+ vid.renderpath = RENDERPATH_GL11;
+ vid.useinterleavedarrays = false;
+ vid.forcevbo = false;
+ vid.maxtexturesize_2d = 0;
+ vid.maxtexturesize_3d = 0;
+ vid.maxtexturesize_cubemap = 0;
+ vid.texunits = 1;
+ vid.teximageunits = 1;
+ vid.texarrayunits = 1;
+ vid.max_anisotropy = 1;
+ vid.maxdrawbuffers = 1;
- // VorteX: reset extensions info cvar, it got filled by GL_CheckExtension
- Cvar_SetQuick(&gl_info_extensions, "");
+ // this is a complete list of all functions that are directly checked in the renderer
+ qglDrawRangeElements = NULL;
+ qglDrawBuffer = NULL;
+ qglPolygonStipple = NULL;
+ qglFlush = NULL;
+ qglActiveTexture = NULL;
+ qglGetCompressedTexImageARB = NULL;
+ qglFramebufferTexture2DEXT = NULL;
+ qglDrawBuffersARB = NULL;
+}
+
+void VID_CheckExtensions(void)
+{
if (!GL_CheckExtension("1.1", opengl110funcs, NULL, false))
Sys_Error("OpenGL 1.1.0 functions not found");
+ vid.support.gl20shaders = GL_CheckExtension("2.0", gl20shaderfuncs, "-noshaders", false);
CHECKGLERROR
Con_DPrint("Checking OpenGL extensions...\n");
- vid.forcevbo = false;
+ // this one is purely optional, needed for GLSL 1.3 support (#version 130), so we don't even check the return value of GL_CheckExtension
+ vid.support.gl20shaders130 = GL_CheckExtension("2.0", glsl130funcs, "-noglsl130", false);
+ if(vid.support.gl20shaders130)
+ {
+ char *s = (char *) qglGetString(GL_SHADING_LANGUAGE_VERSION);
+ if(!s || atof(s) < 1.30 - 0.00001)
+ vid.support.gl20shaders130 = 0;
+ }
+ if(vid.support.gl20shaders130)
+ Con_DPrintf("Using GLSL 1.30\n");
+ else
+ Con_DPrintf("Using GLSL 1.00\n");
+
vid.support.amd_texture_texture4 = GL_CheckExtension("GL_AMD_texture_texture4", NULL, "-notexture4", false);
vid.support.arb_depth_texture = GL_CheckExtension("GL_ARB_depth_texture", NULL, "-nodepthtexture", false);
vid.support.arb_draw_buffers = GL_CheckExtension("GL_ARB_draw_buffers", drawbuffersfuncs, "-nodrawbuffers", false);
- vid.support.arb_fragment_shader = GL_CheckExtension("GL_ARB_fragment_shader", NULL, "-nofragmentshader", false);
vid.support.arb_multitexture = GL_CheckExtension("GL_ARB_multitexture", multitexturefuncs, "-nomtex", false);
vid.support.arb_occlusion_query = GL_CheckExtension("GL_ARB_occlusion_query", occlusionqueryfuncs, "-noocclusionquery", false);
- vid.support.arb_shader_objects = GL_CheckExtension("GL_ARB_shader_objects", shaderobjectsfuncs, "-noshaderobjects", false);
- vid.support.arb_shading_language_100 = GL_CheckExtension("GL_ARB_shading_language_100", NULL, "-noshadinglanguage100", false);
vid.support.arb_shadow = GL_CheckExtension("GL_ARB_shadow", NULL, "-noshadow", false);
vid.support.arb_texture_compression = GL_CheckExtension("GL_ARB_texture_compression", texturecompressionfuncs, "-notexturecompression", false);
vid.support.arb_texture_cube_map = GL_CheckExtension("GL_ARB_texture_cube_map", NULL, "-nocubemap", false);
vid.support.arb_texture_env_combine = GL_CheckExtension("GL_ARB_texture_env_combine", NULL, "-nocombine", false) || GL_CheckExtension("GL_EXT_texture_env_combine", NULL, "-nocombine", false);
vid.support.arb_texture_gather = GL_CheckExtension("GL_ARB_texture_gather", NULL, "-notexturegather", false);
vid.support.arb_texture_non_power_of_two = GL_CheckExtension("GL_ARB_texture_non_power_of_two", NULL, "-notexturenonpoweroftwo", false);
- vid.support.arb_texture_rectangle = GL_CheckExtension("GL_ARB_texture_rectangle", NULL, "-norectangle", false);
vid.support.arb_vertex_buffer_object = GL_CheckExtension("GL_ARB_vertex_buffer_object", vbofuncs, "-novbo", false);
- vid.support.arb_vertex_shader = GL_CheckExtension("GL_ARB_vertex_shader", vertexshaderfuncs, "-novertexshader", false);
vid.support.ati_separate_stencil = GL_CheckExtension("2.0", gl2separatestencilfuncs, "-noseparatestencil", true) || GL_CheckExtension("GL_ATI_separate_stencil", atiseparatestencilfuncs, "-noseparatestencil", false);
vid.support.ext_blend_minmax = GL_CheckExtension("GL_EXT_blend_minmax", blendequationfuncs, "-noblendminmax", false);
vid.support.ext_blend_subtract = GL_CheckExtension("GL_EXT_blend_subtract", blendequationfuncs, "-noblendsubtract", false);
vid.support.ext_texture_compression_s3tc = GL_CheckExtension("GL_EXT_texture_compression_s3tc", NULL, "-nos3tc", false);
vid.support.ext_texture_edge_clamp = GL_CheckExtension("GL_EXT_texture_edge_clamp", NULL, "-noedgeclamp", false) || GL_CheckExtension("GL_SGIS_texture_edge_clamp", NULL, "-noedgeclamp", false);
vid.support.ext_texture_filter_anisotropic = GL_CheckExtension("GL_EXT_texture_filter_anisotropic", NULL, "-noanisotropy", false);
+// COMMANDLINEOPTION: GL: -noshaders disables use of OpenGL 2.0 shaders (which allow pixel shader effects, can improve per pixel lighting performance and capabilities)
// COMMANDLINEOPTION: GL: -noanisotropy disables GL_EXT_texture_filter_anisotropic (allows higher quality texturing)
// COMMANDLINEOPTION: GL: -noblendminmax disables GL_EXT_blend_minmax
// COMMANDLINEOPTION: GL: -noblendsubtract disables GL_EXT_blend_subtract
// COMMANDLINEOPTION: GL: -nodrawrangeelements disables GL_EXT_draw_range_elements (renders faster)
// COMMANDLINEOPTION: GL: -noedgeclamp disables GL_EXT_texture_edge_clamp or GL_SGIS_texture_edge_clamp (recommended, some cards do not support the other texture clamp method)
// COMMANDLINEOPTION: GL: -nofbo disables GL_EXT_framebuffer_object (which accelerates rendering), only used if GL_ARB_fragment_shader is also available
-// COMMANDLINEOPTION: GL: -nofragmentshader disables GL_ARB_fragment_shader (allows pixel shader effects, can improve per pixel lighting performance and capabilities)
// COMMANDLINEOPTION: GL: -nomtex disables GL_ARB_multitexture (required for faster map rendering)
// COMMANDLINEOPTION: GL: -noocclusionquery disables GL_ARB_occlusion_query (which allows coronas to fade according to visibility, and potentially used for rendering optimizations)
-// COMMANDLINEOPTION: GL: -norectangle disables GL_ARB_texture_rectangle (required for bumpmapping)
// COMMANDLINEOPTION: GL: -nos3tc disables GL_EXT_texture_compression_s3tc (which allows use of .dds texture caching)
// COMMANDLINEOPTION: GL: -noseparatestencil disables use of OpenGL2.0 glStencilOpSeparate and GL_ATI_separate_stencil extensions (which accelerate shadow rendering)
-// COMMANDLINEOPTION: GL: -noshaderobjects disables GL_ARB_shader_objects (required for vertex shader and fragment shader)
-// COMMANDLINEOPTION: GL: -noshadinglanguage100 disables GL_ARB_shading_language_100 (required for vertex shader and fragment shader)
// COMMANDLINEOPTION: GL: -noshadow disables use of GL_ARB_shadow (required for hardware shadowmap filtering)
// COMMANDLINEOPTION: GL: -nostenciltwoside disables GL_EXT_stencil_two_side (which accelerate shadow rendering)
// COMMANDLINEOPTION: GL: -notexture3d disables GL_EXT_texture3D (required for spherical lights, otherwise they render as a column)
// COMMANDLINEOPTION: GL: -notexturegather disables GL_ARB_texture_gather (which provides fetch4 sampling)
// COMMANDLINEOPTION: GL: -notexturenonpoweroftwo disables GL_ARB_texture_non_power_of_two (which saves video memory if it is supported, but crashes on some buggy drivers)
// COMMANDLINEOPTION: GL: -novbo disables GL_ARB_vertex_buffer_object (which accelerates rendering)
-// COMMANDLINEOPTION: GL: -novertexshader disables GL_ARB_vertex_shader (allows vertex shader effects)
-
- vid.maxtexturesize_2d = 0;
- vid.maxtexturesize_3d = 0;
- vid.maxtexturesize_cubemap = 0;
- vid.texunits = 1;
- vid.teximageunits = 1;
- vid.texarrayunits = 1;
- vid.max_anisotropy = 1;
- vid.maxdrawbuffers = 1;
if (vid.support.arb_draw_buffers)
qglGetIntegerv(GL_MAX_DRAW_BUFFERS_ARB, (GLint*)&vid.maxdrawbuffers);
// disable non-power-of-two textures on Radeon X1600 and other cards that do not accelerate it with some filtering modes / repeat modes that we use
// we detect these cards by checking if the hardware supports vertex texture fetch (Geforce6 does, Radeon X1600 does not, all GL3-class hardware does)
- if(vid.support.arb_texture_non_power_of_two)
+ if(vid.support.arb_texture_non_power_of_two && vid.support.gl20shaders)
{
int val = 0;
- if (vid.support.arb_vertex_shader)
- qglGetIntegerv(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB, &val);CHECKGLERROR
+ qglGetIntegerv(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, &val);CHECKGLERROR
if (val < 1)
vid.support.arb_texture_non_power_of_two = false;
}
qglGetIntegerv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, (GLint*)&vid.max_anisotropy);
if (vid.support.arb_texture_cube_map)
qglGetIntegerv(GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB, (GLint*)&vid.maxtexturesize_cubemap);
- if (vid.support.arb_texture_rectangle)
- qglGetIntegerv(GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB, (GLint*)&vid.maxtexturesize_rectangle);
if (vid.support.ext_texture_3d)
qglGetIntegerv(GL_MAX_3D_TEXTURE_SIZE, (GLint*)&vid.maxtexturesize_3d);
vid.texunits = vid.teximageunits = vid.texarrayunits = 1;
if (vid.support.arb_multitexture)
qglGetIntegerv(GL_MAX_TEXTURE_UNITS_ARB, (GLint*)&vid.texunits);
- if (vid_gl20.integer && vid.support.arb_fragment_shader && vid.support.arb_vertex_shader && vid.support.arb_shader_objects)
+ if (vid_gl20.integer && vid.support.gl20shaders)
{
qglGetIntegerv(GL_MAX_TEXTURE_UNITS_ARB, (GLint*)&vid.texunits);
- qglGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS_ARB, (int *)&vid.teximageunits);CHECKGLERROR
- qglGetIntegerv(GL_MAX_TEXTURE_COORDS_ARB, (int *)&vid.texarrayunits);CHECKGLERROR
+ qglGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS, (int *)&vid.teximageunits);CHECKGLERROR
+ qglGetIntegerv(GL_MAX_TEXTURE_COORDS, (int *)&vid.texarrayunits);CHECKGLERROR
vid.texunits = bound(4, vid.texunits, MAX_TEXTUREUNITS);
vid.teximageunits = bound(16, vid.teximageunits, MAX_TEXTUREUNITS);
vid.texarrayunits = bound(8, vid.texarrayunits, MAX_TEXTUREUNITS);
Con_DPrintf("Using GL2.0 rendering path - %i texture matrix, %i texture images, %i texcoords%s\n", vid.texunits, vid.teximageunits, vid.texarrayunits, vid.support.ext_framebuffer_object ? ", shadowmapping supported" : "");
vid.renderpath = RENDERPATH_GL20;
+ vid.useinterleavedarrays = false;
}
-#ifdef SUPPORTCG
- else if (vid_cggl.integer && (vid.cgcontext = cgCreateContext()))
- {
- vid.texunits = 4;
- vid.teximageunits = 16;
- vid.texarrayunits = 8;
- Con_DPrintf("Using NVIDIA Cg rendering path - %i texture matrix, %i texture images, %i texcoords%s\n", vid.texunits, vid.teximageunits, vid.texarrayunits, vid.support.ext_framebuffer_object ? ", shadowmapping supported" : "");
- vid.renderpath = RENDERPATH_CGGL;
- }
-#endif
else if (vid.support.arb_texture_env_combine && vid.texunits >= 2 && vid_gl13.integer)
{
qglGetIntegerv(GL_MAX_TEXTURE_UNITS_ARB, (GLint*)&vid.texunits);
vid.texarrayunits = vid.texunits;
Con_DPrintf("Using GL1.3 rendering path - %i texture units, single pass rendering\n", vid.texunits);
vid.renderpath = RENDERPATH_GL13;
+ vid.useinterleavedarrays = false;
}
else
{
vid.texarrayunits = vid.texunits;
Con_DPrintf("Using GL1.1 rendering path - %i texture units, two pass rendering\n", vid.texunits);
vid.renderpath = RENDERPATH_GL11;
+ vid.useinterleavedarrays = false;
}
// VorteX: set other info (maybe place them in VID_InitMode?)
switch(vid.renderpath)
{
case RENDERPATH_GL20:
- case RENDERPATH_CGGL:
+ case RENDERPATH_D3D9:
+ case RENDERPATH_D3D10:
+ case RENDERPATH_D3D11:
+ case RENDERPATH_SOFT:
+ case RENDERPATH_GLES2:
if (v_glslgamma.integer)
wantgamma = 0;
break;
Cvar_RegisterVariable(&vid_vsync);
Cvar_RegisterVariable(&vid_mouse);
Cvar_RegisterVariable(&vid_grabkeyboard);
+ Cvar_RegisterVariable(&vid_touchscreen);
Cvar_RegisterVariable(&vid_stick_mouse);
Cvar_RegisterVariable(&vid_resizable);
Cvar_RegisterVariable(&vid_minwidth);
Cvar_RegisterVariable(&vid_minheight);
Cvar_RegisterVariable(&vid_gl13);
Cvar_RegisterVariable(&vid_gl20);
-#ifdef SUPPORTCG
- Cvar_RegisterVariable(&vid_cggl);
-#endif
Cvar_RegisterVariable(&gl_finish);
Cmd_AddCommand("force_centerview", Force_CenterView_f, "recenters view (stops looking up/down)");
Cmd_AddCommand("vid_restart", VID_Restart_f, "restarts video system (closes and reopens the window, restarts renderer)");
mode.stereobuffer = stereobuffer != 0;
mode.samples = samples;
cl_ignoremousemoves = 2;
+ VID_ClearExtensions();
if (VID_InitMode(&mode))
{
// accept the (possibly modified) mode
}
qboolean vid_commandlinecheck = true;
+extern qboolean vid_opened;
void VID_Restart_f(void)
{
if (vid_commandlinecheck)
return;
+ if (!vid_opened)
+ {
+ SCR_BeginLoadingPlaque();
+ return;
+ }
+
Con_Printf("VID_Restart: changing from %s %dx%dx%dbpp%s%s, to %s %dx%dx%dbpp%s%s.\n",
vid.mode.fullscreen ? "fullscreen" : "window", vid.mode.width, vid.mode.height, vid.mode.bitsperpixel, vid.mode.fullscreen && vid.mode.userefreshrate ? va("x%.2fhz", vid.mode.refreshrate) : "", vid.mode.samples > 1 ? va(" (%ix AA)", vid.mode.samples) : "",
vid_fullscreen.integer ? "fullscreen" : "window", vid_width.integer, vid_height.integer, vid_bitsperpixel.integer, vid_fullscreen.integer && vid_userefreshrate.integer ? va("x%.2fhz", vid_refreshrate.value) : "", vid_samples.integer > 1 ? va(" (%ix AA)", vid_samples.integer) : "");
{NULL, NULL}
};
-// this is only called once by Host_StartVideo
+// this is only called once by Host_StartVideo and again on each FS_GameDir_f
void VID_Start(void)
{
int i, width, height, success;
VID_OpenSystems();
}
+void VID_Stop(void)
+{
+ VID_CloseSystems();
+ VID_Shutdown();
+}
+
int VID_SortModes_Compare(const void *a_, const void *b_)
{
vid_mode_t *a = (vid_mode_t *) a_;