#include "quakedef.h"
+// LordHavoc: these are only set in wgl
+qboolean isG200 = false; // LordHavoc: the Matrox G200 can't do per pixel alpha, and it uses a D3D driver for GL... ugh...
+qboolean isRagePro = false; // LordHavoc: the ATI Rage Pro has limitations with per pixel alpha (the color scaler does not apply to per pixel alpha images...), although not as bad as a G200.
+
+// LordHavoc: compiled vertex array support
+qboolean gl_supportslockarrays = false;
+// LordHavoc: ARB multitexture support
+qboolean gl_mtexable = false;
+int gl_mtex_enum = 0;
+
+cvar_t vid_mode = {"vid_mode", "0", false};
+cvar_t vid_mouse = {"vid_mouse", "1", true};
+cvar_t vid_fullscreen = {"vid_fullscreen", "1"};
+
+void (GLAPIENTRY *qglMTexCoord2f) (GLenum, GLfloat, GLfloat);
+void (GLAPIENTRY *qglSelectTexture) (GLenum);
+void (GLAPIENTRY *qglLockArraysEXT) (GLint first, GLint count);
+void (GLAPIENTRY *qglUnlockArraysEXT) (void);
+
+void VID_InitCvars(void)
+{
+ Cvar_RegisterVariable(&vid_mode);
+ Cvar_RegisterVariable(&vid_mouse);
+ Cvar_RegisterVariable(&vid_fullscreen);
+}