cvar_t vid_fullscreen = {0, "vid_fullscreen", "1"};
cvar_t gl_combine = {0, "gl_combine", "1"};
+cvar_t in_pitch_min = {0, "in_pitch_min", "-90"};
+cvar_t in_pitch_max = {0, "in_pitch_max", "90"};
+
// GL_ARB_multitexture
void (GLAPIENTRY *qglMultiTexCoord2f) (GLenum, GLfloat, GLfloat);
void (GLAPIENTRY *qglActiveTexture) (GLenum);
#include <dlfcn.h>
#endif
+#ifndef WIN32
static void *prjobj = NULL;
+#endif
static void gl_getfuncs_begin(void)
{
Cvar_RegisterVariable(&vid_mouse);
Cvar_RegisterVariable(&vid_fullscreen);
Cvar_RegisterVariable(&gl_combine);
+ Cvar_RegisterVariable(&in_pitch_min);
+ Cvar_RegisterVariable(&in_pitch_max);
Cmd_AddCommand("force_centerview", Force_CenterView_f);
}