#include "quakedef.h"
+#include "cdaudio.h"
// global video state
viddef_t vid;
qboolean isG200 = false; // LordHavoc: the Matrox G200 can't do per pixel alpha, and it uses a D3D driver for GL... ugh...
qboolean isRagePro = false; // LordHavoc: the ATI Rage Pro has limitations with per pixel alpha (the color scaler does not apply to per pixel alpha images...), although not as bad as a G200.
+// AK FIXME -> input_dest
+qboolean in_client_mouse = true;
+
+// AK where should it be placed ?
+float in_mouse_x, in_mouse_y;
+
+// value of GL_MAX_TEXTURE_<various>_SIZE
+int gl_max_texture_size = 0;
+int gl_max_3d_texture_size = 0;
+int gl_max_cube_map_texture_size = 0;
// GL_ARB_multitexture
-int gl_textureunits = 0;
+int gl_textureunits = 1;
// GL_ARB_texture_env_combine or GL_EXT_texture_env_combine
int gl_combine_extension = false;
// GL_EXT_compiled_vertex_array
int gl_supportslockarrays = false;
-// GLX_SGI_video_sync or WGL_EXT_swap_control
+// GLX_SGI_swap_control or WGL_EXT_swap_control
int gl_videosyncavailable = false;
// stencil available
int gl_stencil = false;
int gl_texture3d = false;
// GL_ARB_texture_cubemap
int gl_texturecubemap = false;
+// GL_ARB_texture_non_power_of_two
+int gl_support_arb_texture_non_power_of_two = false;
// GL_ARB_texture_env_dot3
int gl_dot3arb = false;
// GL_SGIS_texture_edge_clamp
int gl_support_clamptoedge = false;
-// GL_NV_vertex_array_range
-int gl_support_var = false;
-// GL_NV_vertex_array_range2
-int gl_support_var2 = false;
// GL_EXT_texture_filter_anisotropic
int gl_support_anisotropy = false;
+int gl_max_anisotropy = 1;
+// OpenGL2.0 core glStencilOpSeparate, or GL_ATI_separate_stencil
+int gl_support_separatestencil = false;
+// GL_EXT_stencil_two_side
+int gl_support_stenciltwoside = false;
+// GL_EXT_blend_minmax
+int gl_support_ext_blend_minmax = false;
+// GL_EXT_blend_subtract
+int gl_support_ext_blend_subtract = false;
+// GL_ARB_shader_objects
+int gl_support_shader_objects = false;
+// GL_ARB_shading_language_100
+int gl_support_shading_language_100 = false;
+// GL_ARB_vertex_shader
+int gl_support_vertex_shader = false;
+// GL_ARB_fragment_shader
+int gl_support_fragment_shader = false;
+//GL_ARB_vertex_buffer_object
+int gl_support_arb_vertex_buffer_object = false;
+//GL_ARB_texture_compression
+int gl_support_texture_compression = false;
// LordHavoc: if window is hidden, don't update screen
-int vid_hidden = true;
+qboolean vid_hidden = true;
// LordHavoc: if window is not the active window, don't hog as much CPU time,
// let go of the mouse, turn off sound, and restore system gamma ramps...
-int vid_activewindow = true;
-// LordHavoc: whether to allow use of hwgamma (disabled when window is inactive)
-int vid_allowhwgamma = false;
+qboolean vid_activewindow = true;
// we don't know until we try it!
-int vid_hardwaregammasupported = true;
+cvar_t vid_hardwaregammasupported = {CVAR_READONLY,"vid_hardwaregammasupported","1", "indicates whether hardware gamma is supported (updated by attempts to set hardware gamma ramps)"};
// whether hardware gamma ramps are currently in effect
-int vid_usinghwgamma = false;
-
-unsigned short vid_gammaramps[768];
-unsigned short vid_systemgammaramps[768];
-
-cvar_t vid_fullscreen = {CVAR_SAVE, "vid_fullscreen", "1"};
-cvar_t vid_width = {CVAR_SAVE, "vid_width", "640"};
-cvar_t vid_height = {CVAR_SAVE, "vid_height", "480"};
-cvar_t vid_bitsperpixel = {CVAR_SAVE, "vid_bitsperpixel", "16"};
-cvar_t vid_stencil = {CVAR_SAVE, "vid_stencil", "0"};
-
-cvar_t vid_mouse = {CVAR_SAVE, "vid_mouse", "1"};
-cvar_t gl_combine = {CVAR_SAVE, "gl_combine", "1"};
-
-cvar_t in_pitch_min = {0, "in_pitch_min", "-70"};
-cvar_t in_pitch_max = {0, "in_pitch_max", "80"};
-
-cvar_t m_filter = {CVAR_SAVE, "m_filter","0"};
-
-cvar_t v_gamma = {CVAR_SAVE, "v_gamma", "1"};
-cvar_t v_contrast = {CVAR_SAVE, "v_contrast", "1"};
-cvar_t v_brightness = {CVAR_SAVE, "v_brightness", "0"};
-cvar_t v_color_enable = {CVAR_SAVE, "v_color_enable", "0"};
-cvar_t v_color_black_r = {CVAR_SAVE, "v_color_black_r", "0"};
-cvar_t v_color_black_g = {CVAR_SAVE, "v_color_black_g", "0"};
-cvar_t v_color_black_b = {CVAR_SAVE, "v_color_black_b", "0"};
-cvar_t v_color_grey_r = {CVAR_SAVE, "v_color_grey_r", "0.5"};
-cvar_t v_color_grey_g = {CVAR_SAVE, "v_color_grey_g", "0.5"};
-cvar_t v_color_grey_b = {CVAR_SAVE, "v_color_grey_b", "0.5"};
-cvar_t v_color_white_r = {CVAR_SAVE, "v_color_white_r", "1"};
-cvar_t v_color_white_g = {CVAR_SAVE, "v_color_white_g", "1"};
-cvar_t v_color_white_b = {CVAR_SAVE, "v_color_white_b", "1"};
-cvar_t v_overbrightbits = {CVAR_SAVE, "v_overbrightbits", "0"};
-cvar_t v_hwgamma = {CVAR_SAVE, "v_hwgamma", "1"};
+qboolean vid_usinghwgamma = false;
+
+int vid_gammarampsize = 0;
+unsigned short *vid_gammaramps = NULL;
+unsigned short *vid_systemgammaramps = NULL;
+
+cvar_t vid_fullscreen = {CVAR_SAVE, "vid_fullscreen", "1", "use fullscreen (1) or windowed (0)"};
+cvar_t vid_width = {CVAR_SAVE, "vid_width", "640", "resolution"};
+cvar_t vid_height = {CVAR_SAVE, "vid_height", "480", "resolution"};
+cvar_t vid_bitsperpixel = {CVAR_SAVE, "vid_bitsperpixel", "32", "how many bits per pixel to render at (32 or 16, 32 is recommended)"};
+cvar_t vid_refreshrate = {CVAR_SAVE, "vid_refreshrate", "60", "refresh rate to use, in hz (higher values flicker less, if supported by your monitor)"};
+cvar_t vid_stereobuffer = {CVAR_SAVE, "vid_stereobuffer", "0", "enables 'quad-buffered' stereo rendering for stereo shutterglasses, HMD (head mounted display) devices, or polarized stereo LCDs, if supported by your drivers"};
+
+cvar_t vid_vsync = {CVAR_SAVE, "vid_vsync", "0", "sync to vertical blank, prevents 'tearing' (seeing part of one frame and part of another on the screen at the same time), automatically disabled when doing timedemo benchmarks"};
+cvar_t vid_mouse = {CVAR_SAVE, "vid_mouse", "1", "whether to use the mouse in windowed mode (fullscreen always does)"};
+cvar_t vid_grabkeyboard = {CVAR_SAVE, "vid_grabkeyboard", "0", "whether to grab the keyboard when mouse is active (prevents use of volume control keys, music player keys, etc on some keyboards)"};
+cvar_t vid_minwidth = {0, "vid_minwidth", "0", "minimum vid_width that is acceptable (to be set in default.cfg in mods)"};
+cvar_t vid_minheight = {0, "vid_minheight", "0", "minimum vid_height that is acceptable (to be set in default.cfg in mods)"};
+cvar_t gl_combine = {0, "gl_combine", "1", "faster rendering by using GL_ARB_texture_env_combine extension (part of OpenGL 1.3 and above)"};
+cvar_t gl_finish = {0, "gl_finish", "0", "make the cpu wait for the graphics processor at the end of each rendered frame (can help with strange input or video lag problems on some machines)"};
+
+cvar_t vid_stick_mouse = {CVAR_SAVE, "vid_stick_mouse", "0", "have the mouse stuck in the center of the screen" };
+cvar_t vid_resizable = {CVAR_SAVE, "vid_resizable", "0", "0: window not resizable, 1: resizable, 2: window can be resized but the framebuffer isn't adjusted" };
+
+cvar_t v_gamma = {CVAR_SAVE, "v_gamma", "1", "inverse gamma correction value, a brightness effect that does not affect white or black, and tends to make the image grey and dull"};
+cvar_t v_contrast = {CVAR_SAVE, "v_contrast", "1", "brightness of white (values above 1 give a brighter image with increased color saturation, unlike v_gamma)"};
+cvar_t v_brightness = {CVAR_SAVE, "v_brightness", "0", "brightness of black, useful for monitors that are too dark"};
+cvar_t v_color_enable = {CVAR_SAVE, "v_color_enable", "0", "enables black-grey-white color correction curve controls"};
+cvar_t v_color_black_r = {CVAR_SAVE, "v_color_black_r", "0", "desired color of black"};
+cvar_t v_color_black_g = {CVAR_SAVE, "v_color_black_g", "0", "desired color of black"};
+cvar_t v_color_black_b = {CVAR_SAVE, "v_color_black_b", "0", "desired color of black"};
+cvar_t v_color_grey_r = {CVAR_SAVE, "v_color_grey_r", "0.5", "desired color of grey"};
+cvar_t v_color_grey_g = {CVAR_SAVE, "v_color_grey_g", "0.5", "desired color of grey"};
+cvar_t v_color_grey_b = {CVAR_SAVE, "v_color_grey_b", "0.5", "desired color of grey"};
+cvar_t v_color_white_r = {CVAR_SAVE, "v_color_white_r", "1", "desired color of white"};
+cvar_t v_color_white_g = {CVAR_SAVE, "v_color_white_g", "1", "desired color of white"};
+cvar_t v_color_white_b = {CVAR_SAVE, "v_color_white_b", "1", "desired color of white"};
+cvar_t v_hwgamma = {CVAR_SAVE, "v_hwgamma", "1", "enables use of hardware gamma correction ramps if available (note: does not work very well on Windows2000 and above), values are 0 = off, 1 = attempt to use hardware gamma, 2 = use hardware gamma whether it works or not"};
+cvar_t v_psycho = {0, "v_psycho", "0", "easter egg (does not work on Windows2000 or above)"};
// brand of graphics chip
const char *gl_vendor;
char gl_driver[256];
// GL_ARB_multitexture
+void (GLAPIENTRY *qglMultiTexCoord1f) (GLenum, GLfloat);
void (GLAPIENTRY *qglMultiTexCoord2f) (GLenum, GLfloat, GLfloat);
void (GLAPIENTRY *qglMultiTexCoord3f) (GLenum, GLfloat, GLfloat, GLfloat);
+void (GLAPIENTRY *qglMultiTexCoord4f) (GLenum, GLfloat, GLfloat, GLfloat, GLfloat);
void (GLAPIENTRY *qglActiveTexture) (GLenum);
void (GLAPIENTRY *qglClientActiveTexture) (GLenum);
void (GLAPIENTRY *qglLockArraysEXT) (GLint first, GLint count);
void (GLAPIENTRY *qglUnlockArraysEXT) (void);
-//GL_NV_vertex_array_range
-GLvoid *(GLAPIENTRY *qglAllocateMemoryNV)(GLsizei size, GLfloat readFrequency, GLfloat writeFrequency, GLfloat priority);
-GLvoid (GLAPIENTRY *qglFreeMemoryNV)(GLvoid *pointer);
-GLvoid (GLAPIENTRY *qglVertexArrayRangeNV)(GLsizei length, GLvoid *pointer);
-GLvoid (GLAPIENTRY *qglFlushVertexArrayRangeNV)(GLvoid);
-
// general GL functions
void (GLAPIENTRY *qglClearColor)(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
void (GLAPIENTRY *qglClear)(GLbitfield mask);
-//void (GLAPIENTRY *qglAlphaFunc)(GLenum func, GLclampf ref);
+void (GLAPIENTRY *qglAlphaFunc)(GLenum func, GLclampf ref);
void (GLAPIENTRY *qglBlendFunc)(GLenum sfactor, GLenum dfactor);
void (GLAPIENTRY *qglCullFace)(GLenum mode);
-//void (GLAPIENTRY *qglDrawBuffer)(GLenum mode);
-//void (GLAPIENTRY *qglReadBuffer)(GLenum mode);
+void (GLAPIENTRY *qglDrawBuffer)(GLenum mode);
+void (GLAPIENTRY *qglReadBuffer)(GLenum mode);
void (GLAPIENTRY *qglEnable)(GLenum cap);
void (GLAPIENTRY *qglDisable)(GLenum cap);
GLboolean (GLAPIENTRY *qglIsEnabled)(GLenum cap);
void (GLAPIENTRY *qglEnableClientState)(GLenum cap);
void (GLAPIENTRY *qglDisableClientState)(GLenum cap);
-//void (GLAPIENTRY *qglGetBooleanv)(GLenum pname, GLboolean *params);
-//void (GLAPIENTRY *qglGetDoublev)(GLenum pname, GLdouble *params);
-//void (GLAPIENTRY *qglGetFloatv)(GLenum pname, GLfloat *params);
+void (GLAPIENTRY *qglGetBooleanv)(GLenum pname, GLboolean *params);
+void (GLAPIENTRY *qglGetDoublev)(GLenum pname, GLdouble *params);
+void (GLAPIENTRY *qglGetFloatv)(GLenum pname, GLfloat *params);
void (GLAPIENTRY *qglGetIntegerv)(GLenum pname, GLint *params);
GLenum (GLAPIENTRY *qglGetError)(void);
void (GLAPIENTRY *qglArrayElement)(GLint i);
void (GLAPIENTRY *qglColor4f)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
-void (GLAPIENTRY *qglTexCoord2f)(GLfloat s, GLfloat t);
+void (GLAPIENTRY *qglTexCoord1f)(GLfloat s);
void (GLAPIENTRY *qglTexCoord2f)(GLfloat s, GLfloat t);
void (GLAPIENTRY *qglTexCoord3f)(GLfloat s, GLfloat t, GLfloat r);
+void (GLAPIENTRY *qglTexCoord4f)(GLfloat s, GLfloat t, GLfloat r, GLfloat q);
void (GLAPIENTRY *qglVertex2f)(GLfloat x, GLfloat y);
void (GLAPIENTRY *qglVertex3f)(GLfloat x, GLfloat y, GLfloat z);
void (GLAPIENTRY *qglBegin)(GLenum mode);
void (GLAPIENTRY *qglOrtho)(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble near_val, GLdouble far_val);
void (GLAPIENTRY *qglFrustum)(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble near_val, GLdouble far_val);
void (GLAPIENTRY *qglViewport)(GLint x, GLint y, GLsizei width, GLsizei height);
-//void (GLAPIENTRY *qglPushMatrix)(void);
-//void (GLAPIENTRY *qglPopMatrix)(void);
+void (GLAPIENTRY *qglPushMatrix)(void);
+void (GLAPIENTRY *qglPopMatrix)(void);
void (GLAPIENTRY *qglLoadIdentity)(void);
-//void (GLAPIENTRY *qglLoadMatrixd)(const GLdouble *m);
+void (GLAPIENTRY *qglLoadMatrixd)(const GLdouble *m);
void (GLAPIENTRY *qglLoadMatrixf)(const GLfloat *m);
-//void (GLAPIENTRY *qglMultMatrixd)(const GLdouble *m);
-//void (GLAPIENTRY *qglMultMatrixf)(const GLfloat *m);
-//void (GLAPIENTRY *qglRotated)(GLdouble angle, GLdouble x, GLdouble y, GLdouble z);
-//void (GLAPIENTRY *qglRotatef)(GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
-//void (GLAPIENTRY *qglScaled)(GLdouble x, GLdouble y, GLdouble z);
-//void (GLAPIENTRY *qglScalef)(GLfloat x, GLfloat y, GLfloat z);
-//void (GLAPIENTRY *qglTranslated)(GLdouble x, GLdouble y, GLdouble z);
-//void (GLAPIENTRY *qglTranslatef)(GLfloat x, GLfloat y, GLfloat z);
+void (GLAPIENTRY *qglMultMatrixd)(const GLdouble *m);
+void (GLAPIENTRY *qglMultMatrixf)(const GLfloat *m);
+void (GLAPIENTRY *qglRotated)(GLdouble angle, GLdouble x, GLdouble y, GLdouble z);
+void (GLAPIENTRY *qglRotatef)(GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
+void (GLAPIENTRY *qglScaled)(GLdouble x, GLdouble y, GLdouble z);
+void (GLAPIENTRY *qglScalef)(GLfloat x, GLfloat y, GLfloat z);
+void (GLAPIENTRY *qglTranslated)(GLdouble x, GLdouble y, GLdouble z);
+void (GLAPIENTRY *qglTranslatef)(GLfloat x, GLfloat y, GLfloat z);
void (GLAPIENTRY *qglReadPixels)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels);
void (GLAPIENTRY *qglStencilOp)(GLenum fail, GLenum zfail, GLenum zpass);
void (GLAPIENTRY *qglClearStencil)(GLint s);
-//void (GLAPIENTRY *qglTexEnvf)(GLenum target, GLenum pname, GLfloat param);
+void (GLAPIENTRY *qglTexEnvf)(GLenum target, GLenum pname, GLfloat param);
+void (GLAPIENTRY *qglTexEnvfv)(GLenum target, GLenum pname, const GLfloat *params);
void (GLAPIENTRY *qglTexEnvi)(GLenum target, GLenum pname, GLint param);
void (GLAPIENTRY *qglTexParameterf)(GLenum target, GLenum pname, GLfloat param);
-//void (GLAPIENTRY *qglTexParameterfv)(GLenum target, GLenum pname, GLfloat *params);
+void (GLAPIENTRY *qglTexParameterfv)(GLenum target, GLenum pname, GLfloat *params);
void (GLAPIENTRY *qglTexParameteri)(GLenum target, GLenum pname, GLint param);
+void (GLAPIENTRY *qglHint)(GLenum target, GLenum mode);
void (GLAPIENTRY *qglGenTextures)(GLsizei n, GLuint *textures);
void (GLAPIENTRY *qglDeleteTextures)(GLsizei n, const GLuint *textures);
//void (GLAPIENTRY *qglPrioritizeTextures)(GLsizei n, const GLuint *textures, const GLclampf *priorities);
//GLboolean (GLAPIENTRY *qglAreTexturesResident)(GLsizei n, const GLuint *textures, GLboolean *residences);
GLboolean (GLAPIENTRY *qglIsTexture)(GLuint texture);
-//void (GLAPIENTRY *qglPixelStoref)(GLenum pname, GLfloat param);
+void (GLAPIENTRY *qglPixelStoref)(GLenum pname, GLfloat param);
void (GLAPIENTRY *qglPixelStorei)(GLenum pname, GLint param);
void (GLAPIENTRY *qglTexImage1D)(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
void (GLAPIENTRY *qglScissor)(GLint x, GLint y, GLsizei width, GLsizei height);
void (GLAPIENTRY *qglPolygonOffset)(GLfloat factor, GLfloat units);
+void (GLAPIENTRY *qglPolygonMode)(GLenum face, GLenum mode);
+void (GLAPIENTRY *qglPolygonStipple)(const GLubyte *mask);
+
+void (GLAPIENTRY *qglClipPlane)(GLenum plane, const GLdouble *equation);
+void (GLAPIENTRY *qglGetClipPlane)(GLenum plane, GLdouble *equation);
+
+//[515]: added on 29.07.2005
+void (GLAPIENTRY *qglLineWidth)(GLfloat width);
+void (GLAPIENTRY *qglPointSize)(GLfloat size);
+
+void (GLAPIENTRY *qglBlendEquationEXT)(GLenum);
+
+void (GLAPIENTRY *qglStencilOpSeparate)(GLenum, GLenum, GLenum, GLenum);
+void (GLAPIENTRY *qglStencilFuncSeparate)(GLenum, GLenum, GLint, GLuint);
+void (GLAPIENTRY *qglActiveStencilFaceEXT)(GLenum);
+
+void (GLAPIENTRY *qglDeleteObjectARB)(GLhandleARB obj);
+GLhandleARB (GLAPIENTRY *qglGetHandleARB)(GLenum pname);
+void (GLAPIENTRY *qglDetachObjectARB)(GLhandleARB containerObj, GLhandleARB attachedObj);
+GLhandleARB (GLAPIENTRY *qglCreateShaderObjectARB)(GLenum shaderType);
+void (GLAPIENTRY *qglShaderSourceARB)(GLhandleARB shaderObj, GLsizei count, const GLcharARB **string, const GLint *length);
+void (GLAPIENTRY *qglCompileShaderARB)(GLhandleARB shaderObj);
+GLhandleARB (GLAPIENTRY *qglCreateProgramObjectARB)(void);
+void (GLAPIENTRY *qglAttachObjectARB)(GLhandleARB containerObj, GLhandleARB obj);
+void (GLAPIENTRY *qglLinkProgramARB)(GLhandleARB programObj);
+void (GLAPIENTRY *qglUseProgramObjectARB)(GLhandleARB programObj);
+void (GLAPIENTRY *qglValidateProgramARB)(GLhandleARB programObj);
+void (GLAPIENTRY *qglUniform1fARB)(GLint location, GLfloat v0);
+void (GLAPIENTRY *qglUniform2fARB)(GLint location, GLfloat v0, GLfloat v1);
+void (GLAPIENTRY *qglUniform3fARB)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
+void (GLAPIENTRY *qglUniform4fARB)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
+void (GLAPIENTRY *qglUniform1iARB)(GLint location, GLint v0);
+void (GLAPIENTRY *qglUniform2iARB)(GLint location, GLint v0, GLint v1);
+void (GLAPIENTRY *qglUniform3iARB)(GLint location, GLint v0, GLint v1, GLint v2);
+void (GLAPIENTRY *qglUniform4iARB)(GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
+void (GLAPIENTRY *qglUniform1fvARB)(GLint location, GLsizei count, const GLfloat *value);
+void (GLAPIENTRY *qglUniform2fvARB)(GLint location, GLsizei count, const GLfloat *value);
+void (GLAPIENTRY *qglUniform3fvARB)(GLint location, GLsizei count, const GLfloat *value);
+void (GLAPIENTRY *qglUniform4fvARB)(GLint location, GLsizei count, const GLfloat *value);
+void (GLAPIENTRY *qglUniform1ivARB)(GLint location, GLsizei count, const GLint *value);
+void (GLAPIENTRY *qglUniform2ivARB)(GLint location, GLsizei count, const GLint *value);
+void (GLAPIENTRY *qglUniform3ivARB)(GLint location, GLsizei count, const GLint *value);
+void (GLAPIENTRY *qglUniform4ivARB)(GLint location, GLsizei count, const GLint *value);
+void (GLAPIENTRY *qglUniformMatrix2fvARB)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+void (GLAPIENTRY *qglUniformMatrix3fvARB)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+void (GLAPIENTRY *qglUniformMatrix4fvARB)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+void (GLAPIENTRY *qglGetObjectParameterfvARB)(GLhandleARB obj, GLenum pname, GLfloat *params);
+void (GLAPIENTRY *qglGetObjectParameterivARB)(GLhandleARB obj, GLenum pname, GLint *params);
+void (GLAPIENTRY *qglGetInfoLogARB)(GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *infoLog);
+void (GLAPIENTRY *qglGetAttachedObjectsARB)(GLhandleARB containerObj, GLsizei maxCount, GLsizei *count, GLhandleARB *obj);
+GLint (GLAPIENTRY *qglGetUniformLocationARB)(GLhandleARB programObj, const GLcharARB *name);
+void (GLAPIENTRY *qglGetActiveUniformARB)(GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name);
+void (GLAPIENTRY *qglGetUniformfvARB)(GLhandleARB programObj, GLint location, GLfloat *params);
+void (GLAPIENTRY *qglGetUniformivARB)(GLhandleARB programObj, GLint location, GLint *params);
+void (GLAPIENTRY *qglGetShaderSourceARB)(GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *source);
+
+//void (GLAPIENTRY *qglVertexAttrib1fARB)(GLuint index, GLfloat v0);
+//void (GLAPIENTRY *qglVertexAttrib1sARB)(GLuint index, GLshort v0);
+//void (GLAPIENTRY *qglVertexAttrib1dARB)(GLuint index, GLdouble v0);
+//void (GLAPIENTRY *qglVertexAttrib2fARB)(GLuint index, GLfloat v0, GLfloat v1);
+//void (GLAPIENTRY *qglVertexAttrib2sARB)(GLuint index, GLshort v0, GLshort v1);
+//void (GLAPIENTRY *qglVertexAttrib2dARB)(GLuint index, GLdouble v0, GLdouble v1);
+//void (GLAPIENTRY *qglVertexAttrib3fARB)(GLuint index, GLfloat v0, GLfloat v1, GLfloat v2);
+//void (GLAPIENTRY *qglVertexAttrib3sARB)(GLuint index, GLshort v0, GLshort v1, GLshort v2);
+//void (GLAPIENTRY *qglVertexAttrib3dARB)(GLuint index, GLdouble v0, GLdouble v1, GLdouble v2);
+//void (GLAPIENTRY *qglVertexAttrib4fARB)(GLuint index, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
+//void (GLAPIENTRY *qglVertexAttrib4sARB)(GLuint index, GLshort v0, GLshort v1, GLshort v2, GLshort v3);
+//void (GLAPIENTRY *qglVertexAttrib4dARB)(GLuint index, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3);
+//void (GLAPIENTRY *qglVertexAttrib4NubARB)(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
+//void (GLAPIENTRY *qglVertexAttrib1fvARB)(GLuint index, const GLfloat *v);
+//void (GLAPIENTRY *qglVertexAttrib1svARB)(GLuint index, const GLshort *v);
+//void (GLAPIENTRY *qglVertexAttrib1dvARB)(GLuint index, const GLdouble *v);
+//void (GLAPIENTRY *qglVertexAttrib2fvARB)(GLuint index, const GLfloat *v);
+//void (GLAPIENTRY *qglVertexAttrib2svARB)(GLuint index, const GLshort *v);
+//void (GLAPIENTRY *qglVertexAttrib2dvARB)(GLuint index, const GLdouble *v);
+//void (GLAPIENTRY *qglVertexAttrib3fvARB)(GLuint index, const GLfloat *v);
+//void (GLAPIENTRY *qglVertexAttrib3svARB)(GLuint index, const GLshort *v);
+//void (GLAPIENTRY *qglVertexAttrib3dvARB)(GLuint index, const GLdouble *v);
+//void (GLAPIENTRY *qglVertexAttrib4fvARB)(GLuint index, const GLfloat *v);
+//void (GLAPIENTRY *qglVertexAttrib4svARB)(GLuint index, const GLshort *v);
+//void (GLAPIENTRY *qglVertexAttrib4dvARB)(GLuint index, const GLdouble *v);
+//void (GLAPIENTRY *qglVertexAttrib4ivARB)(GLuint index, const GLint *v);
+//void (GLAPIENTRY *qglVertexAttrib4bvARB)(GLuint index, const GLbyte *v);
+//void (GLAPIENTRY *qglVertexAttrib4ubvARB)(GLuint index, const GLubyte *v);
+//void (GLAPIENTRY *qglVertexAttrib4usvARB)(GLuint index, const GLushort *v);
+//void (GLAPIENTRY *qglVertexAttrib4uivARB)(GLuint index, const GLuint *v);
+//void (GLAPIENTRY *qglVertexAttrib4NbvARB)(GLuint index, const GLbyte *v);
+//void (GLAPIENTRY *qglVertexAttrib4NsvARB)(GLuint index, const GLshort *v);
+//void (GLAPIENTRY *qglVertexAttrib4NivARB)(GLuint index, const GLint *v);
+//void (GLAPIENTRY *qglVertexAttrib4NubvARB)(GLuint index, const GLubyte *v);
+//void (GLAPIENTRY *qglVertexAttrib4NusvARB)(GLuint index, const GLushort *v);
+//void (GLAPIENTRY *qglVertexAttrib4NuivARB)(GLuint index, const GLuint *v);
+void (GLAPIENTRY *qglVertexAttribPointerARB)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer);
+void (GLAPIENTRY *qglEnableVertexAttribArrayARB)(GLuint index);
+void (GLAPIENTRY *qglDisableVertexAttribArrayARB)(GLuint index);
+void (GLAPIENTRY *qglBindAttribLocationARB)(GLhandleARB programObj, GLuint index, const GLcharARB *name);
+void (GLAPIENTRY *qglGetActiveAttribARB)(GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name);
+GLint (GLAPIENTRY *qglGetAttribLocationARB)(GLhandleARB programObj, const GLcharARB *name);
+//void (GLAPIENTRY *qglGetVertexAttribdvARB)(GLuint index, GLenum pname, GLdouble *params);
+//void (GLAPIENTRY *qglGetVertexAttribfvARB)(GLuint index, GLenum pname, GLfloat *params);
+//void (GLAPIENTRY *qglGetVertexAttribivARB)(GLuint index, GLenum pname, GLint *params);
+//void (GLAPIENTRY *qglGetVertexAttribPointervARB)(GLuint index, GLenum pname, GLvoid **pointer);
+
+//GL_ARB_vertex_buffer_object
+void (GLAPIENTRY *qglBindBufferARB) (GLenum target, GLuint buffer);
+void (GLAPIENTRY *qglDeleteBuffersARB) (GLsizei n, const GLuint *buffers);
+void (GLAPIENTRY *qglGenBuffersARB) (GLsizei n, GLuint *buffers);
+GLboolean (GLAPIENTRY *qglIsBufferARB) (GLuint buffer);
+GLvoid* (GLAPIENTRY *qglMapBufferARB) (GLenum target, GLenum access);
+GLboolean (GLAPIENTRY *qglUnmapBufferARB) (GLenum target);
+void (GLAPIENTRY *qglBufferDataARB) (GLenum target, GLsizeiptrARB size, const GLvoid *data, GLenum usage);
+void (GLAPIENTRY *qglBufferSubDataARB) (GLenum target, GLintptrARB offset, GLsizeiptrARB size, const GLvoid *data);
+
+void (GLAPIENTRY *qglCompressedTexImage3DARB)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data);
+void (GLAPIENTRY *qglCompressedTexImage2DARB)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data);
+void (GLAPIENTRY *qglCompressedTexImage1DARB)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data);
+void (GLAPIENTRY *qglCompressedTexSubImage3DARB)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data);
+void (GLAPIENTRY *qglCompressedTexSubImage2DARB)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data);
+void (GLAPIENTRY *qglCompressedTexSubImage1DARB)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data);
+void (GLAPIENTRY *qglGetCompressedTexImageARB)(GLenum target, GLint lod, void *img);
int GL_CheckExtension(const char *name, const dllfunction_t *funcs, const char *disableparm, int silent)
{
int failed = false;
const dllfunction_t *func;
- Con_DPrintf("checking for %s... ", name);
+ Con_Printf("checking for %s... ", name);
for (func = funcs;func && func->name;func++)
*func->funcvariable = NULL;
- if (disableparm && COM_CheckParm(disableparm))
+ if (disableparm && (COM_CheckParm(disableparm) || COM_CheckParm("-safe")))
{
- Con_DPrintf("disabled by commandline\n");
+ Con_Print("disabled by commandline\n");
return false;
}
// delay the return so it prints all missing functions
if (failed)
return false;
- Con_DPrintf("enabled\n");
+ Con_Print("enabled\n");
return true;
}
else
{
- Con_DPrintf("not detected\n");
+ Con_Print("not detected\n");
return false;
}
}
{
{"glClearColor", (void **) &qglClearColor},
{"glClear", (void **) &qglClear},
-// {"glAlphaFunc", (void **) &qglAlphaFunc},
+ {"glAlphaFunc", (void **) &qglAlphaFunc},
{"glBlendFunc", (void **) &qglBlendFunc},
{"glCullFace", (void **) &qglCullFace},
-// {"glDrawBuffer", (void **) &qglDrawBuffer},
-// {"glReadBuffer", (void **) &qglReadBuffer},
+ {"glDrawBuffer", (void **) &qglDrawBuffer},
+ {"glReadBuffer", (void **) &qglReadBuffer},
{"glEnable", (void **) &qglEnable},
{"glDisable", (void **) &qglDisable},
{"glIsEnabled", (void **) &qglIsEnabled},
{"glEnableClientState", (void **) &qglEnableClientState},
{"glDisableClientState", (void **) &qglDisableClientState},
-// {"glGetBooleanv", (void **) &qglGetBooleanv},
-// {"glGetDoublev", (void **) &qglGetDoublev},
-// {"glGetFloatv", (void **) &qglGetFloatv},
+ {"glGetBooleanv", (void **) &qglGetBooleanv},
+ {"glGetDoublev", (void **) &qglGetDoublev},
+ {"glGetFloatv", (void **) &qglGetFloatv},
{"glGetIntegerv", (void **) &qglGetIntegerv},
{"glGetError", (void **) &qglGetError},
{"glGetString", (void **) &qglGetString},
{"glTexCoordPointer", (void **) &qglTexCoordPointer},
{"glArrayElement", (void **) &qglArrayElement},
{"glColor4f", (void **) &qglColor4f},
+ {"glTexCoord1f", (void **) &qglTexCoord1f},
{"glTexCoord2f", (void **) &qglTexCoord2f},
{"glTexCoord3f", (void **) &qglTexCoord3f},
+ {"glTexCoord4f", (void **) &qglTexCoord4f},
{"glVertex2f", (void **) &qglVertex2f},
{"glVertex3f", (void **) &qglVertex3f},
{"glBegin", (void **) &qglBegin},
{"glEnd", (void **) &qglEnd},
+//[515]: added on 29.07.2005
+ {"glLineWidth", (void**) &qglLineWidth},
+ {"glPointSize", (void**) &qglPointSize},
+//
{"glMatrixMode", (void **) &qglMatrixMode},
{"glOrtho", (void **) &qglOrtho},
{"glFrustum", (void **) &qglFrustum},
{"glViewport", (void **) &qglViewport},
-// {"glPushMatrix", (void **) &qglPushMatrix},
-// {"glPopMatrix", (void **) &qglPopMatrix},
+ {"glPushMatrix", (void **) &qglPushMatrix},
+ {"glPopMatrix", (void **) &qglPopMatrix},
{"glLoadIdentity", (void **) &qglLoadIdentity},
-// {"glLoadMatrixd", (void **) &qglLoadMatrixd},
+ {"glLoadMatrixd", (void **) &qglLoadMatrixd},
{"glLoadMatrixf", (void **) &qglLoadMatrixf},
-// {"glMultMatrixd", (void **) &qglMultMatrixd},
-// {"glMultMatrixf", (void **) &qglMultMatrixf},
-// {"glRotated", (void **) &qglRotated},
-// {"glRotatef", (void **) &qglRotatef},
-// {"glScaled", (void **) &qglScaled},
-// {"glScalef", (void **) &qglScalef},
-// {"glTranslated", (void **) &qglTranslated},
-// {"glTranslatef", (void **) &qglTranslatef},
+ {"glMultMatrixd", (void **) &qglMultMatrixd},
+ {"glMultMatrixf", (void **) &qglMultMatrixf},
+ {"glRotated", (void **) &qglRotated},
+ {"glRotatef", (void **) &qglRotatef},
+ {"glScaled", (void **) &qglScaled},
+ {"glScalef", (void **) &qglScalef},
+ {"glTranslated", (void **) &qglTranslated},
+ {"glTranslatef", (void **) &qglTranslatef},
{"glReadPixels", (void **) &qglReadPixels},
{"glStencilFunc", (void **) &qglStencilFunc},
{"glStencilMask", (void **) &qglStencilMask},
{"glStencilOp", (void **) &qglStencilOp},
{"glClearStencil", (void **) &qglClearStencil},
-// {"glTexEnvf", (void **) &qglTexEnvf},
+ {"glTexEnvf", (void **) &qglTexEnvf},
+ {"glTexEnvfv", (void **) &qglTexEnvfv},
{"glTexEnvi", (void **) &qglTexEnvi},
{"glTexParameterf", (void **) &qglTexParameterf},
-// {"glTexParameterfv", (void **) &qglTexParameterfv},
+ {"glTexParameterfv", (void **) &qglTexParameterfv},
{"glTexParameteri", (void **) &qglTexParameteri},
-// {"glPixelStoref", (void **) &qglPixelStoref},
+ {"glHint", (void **) &qglHint},
+ {"glPixelStoref", (void **) &qglPixelStoref},
{"glPixelStorei", (void **) &qglPixelStorei},
{"glGenTextures", (void **) &qglGenTextures},
{"glDeleteTextures", (void **) &qglDeleteTextures},
{"glCopyTexSubImage2D", (void **) &qglCopyTexSubImage2D},
{"glScissor", (void **) &qglScissor},
{"glPolygonOffset", (void **) &qglPolygonOffset},
+ {"glPolygonMode", (void **) &qglPolygonMode},
+ {"glPolygonStipple", (void **) &qglPolygonStipple},
+ {"glClipPlane", (void **) &qglClipPlane},
+ {"glGetClipPlane", (void **) &qglGetClipPlane},
{NULL, NULL}
};
static dllfunction_t multitexturefuncs[] =
{
+ {"glMultiTexCoord1fARB", (void **) &qglMultiTexCoord1f},
{"glMultiTexCoord2fARB", (void **) &qglMultiTexCoord2f},
{"glMultiTexCoord3fARB", (void **) &qglMultiTexCoord3f},
+ {"glMultiTexCoord4fARB", (void **) &qglMultiTexCoord4f},
{"glActiveTextureARB", (void **) &qglActiveTexture},
{"glClientActiveTextureARB", (void **) &qglClientActiveTexture},
{NULL, NULL}
{NULL, NULL}
};
-static dllfunction_t glxvarfuncs[] =
+static dllfunction_t atiseparatestencilfuncs[] =
+{
+ {"glStencilOpSeparateATI", (void **) &qglStencilOpSeparate},
+ {"glStencilFuncSeparateATI", (void **) &qglStencilFuncSeparate},
+ {NULL, NULL}
+};
+
+static dllfunction_t gl2separatestencilfuncs[] =
{
- {"glXAllocateMemoryNV", (void **) &qglAllocateMemoryNV},
- {"glXFreeMemoryNV", (void **) &qglFreeMemoryNV},
- {"glVertexArrayRangeNV", (void **) &qglVertexArrayRangeNV},
- {"glFlushVertexArrayRangeNV", (void **) &qglFlushVertexArrayRangeNV},
+ {"glStencilOpSeparate", (void **) &qglStencilOpSeparate},
+ {"glStencilFuncSeparate", (void **) &qglStencilFuncSeparate},
{NULL, NULL}
};
-static dllfunction_t wglvarfuncs[] =
+static dllfunction_t stenciltwosidefuncs[] =
{
- {"wglAllocateMemoryNV", (void **) &qglAllocateMemoryNV},
- {"wglFreeMemoryNV", (void **) &qglFreeMemoryNV},
- {"glVertexArrayRangeNV", (void **) &qglVertexArrayRangeNV},
- {"glFlushVertexArrayRangeNV", (void **) &qglFlushVertexArrayRangeNV},
+ {"glActiveStencilFaceEXT", (void **) &qglActiveStencilFaceEXT},
{NULL, NULL}
};
+static dllfunction_t blendequationfuncs[] =
+{
+ {"glBlendEquationEXT", (void **) &qglBlendEquationEXT},
+ {NULL, NULL}
+};
+
+static dllfunction_t shaderobjectsfuncs[] =
+{
+ {"glDeleteObjectARB", (void **) &qglDeleteObjectARB},
+ {"glGetHandleARB", (void **) &qglGetHandleARB},
+ {"glDetachObjectARB", (void **) &qglDetachObjectARB},
+ {"glCreateShaderObjectARB", (void **) &qglCreateShaderObjectARB},
+ {"glShaderSourceARB", (void **) &qglShaderSourceARB},
+ {"glCompileShaderARB", (void **) &qglCompileShaderARB},
+ {"glCreateProgramObjectARB", (void **) &qglCreateProgramObjectARB},
+ {"glAttachObjectARB", (void **) &qglAttachObjectARB},
+ {"glLinkProgramARB", (void **) &qglLinkProgramARB},
+ {"glUseProgramObjectARB", (void **) &qglUseProgramObjectARB},
+ {"glValidateProgramARB", (void **) &qglValidateProgramARB},
+ {"glUniform1fARB", (void **) &qglUniform1fARB},
+ {"glUniform2fARB", (void **) &qglUniform2fARB},
+ {"glUniform3fARB", (void **) &qglUniform3fARB},
+ {"glUniform4fARB", (void **) &qglUniform4fARB},
+ {"glUniform1iARB", (void **) &qglUniform1iARB},
+ {"glUniform2iARB", (void **) &qglUniform2iARB},
+ {"glUniform3iARB", (void **) &qglUniform3iARB},
+ {"glUniform4iARB", (void **) &qglUniform4iARB},
+ {"glUniform1fvARB", (void **) &qglUniform1fvARB},
+ {"glUniform2fvARB", (void **) &qglUniform2fvARB},
+ {"glUniform3fvARB", (void **) &qglUniform3fvARB},
+ {"glUniform4fvARB", (void **) &qglUniform4fvARB},
+ {"glUniform1ivARB", (void **) &qglUniform1ivARB},
+ {"glUniform2ivARB", (void **) &qglUniform2ivARB},
+ {"glUniform3ivARB", (void **) &qglUniform3ivARB},
+ {"glUniform4ivARB", (void **) &qglUniform4ivARB},
+ {"glUniformMatrix2fvARB", (void **) &qglUniformMatrix2fvARB},
+ {"glUniformMatrix3fvARB", (void **) &qglUniformMatrix3fvARB},
+ {"glUniformMatrix4fvARB", (void **) &qglUniformMatrix4fvARB},
+ {"glGetObjectParameterfvARB", (void **) &qglGetObjectParameterfvARB},
+ {"glGetObjectParameterivARB", (void **) &qglGetObjectParameterivARB},
+ {"glGetInfoLogARB", (void **) &qglGetInfoLogARB},
+ {"glGetAttachedObjectsARB", (void **) &qglGetAttachedObjectsARB},
+ {"glGetUniformLocationARB", (void **) &qglGetUniformLocationARB},
+ {"glGetActiveUniformARB", (void **) &qglGetActiveUniformARB},
+ {"glGetUniformfvARB", (void **) &qglGetUniformfvARB},
+ {"glGetUniformivARB", (void **) &qglGetUniformivARB},
+ {"glGetShaderSourceARB", (void **) &qglGetShaderSourceARB},
+ {NULL, NULL}
+};
+
+static dllfunction_t vertexshaderfuncs[] =
+{
+// {"glVertexAttrib1fARB", (void **) &qglVertexAttrib1fARB},
+// {"glVertexAttrib1sARB", (void **) &qglVertexAttrib1sARB},
+// {"glVertexAttrib1dARB", (void **) &qglVertexAttrib1dARB},
+// {"glVertexAttrib2fARB", (void **) &qglVertexAttrib2fARB},
+// {"glVertexAttrib2sARB", (void **) &qglVertexAttrib2sARB},
+// {"glVertexAttrib2dARB", (void **) &qglVertexAttrib2dARB},
+// {"glVertexAttrib3fARB", (void **) &qglVertexAttrib3fARB},
+// {"glVertexAttrib3sARB", (void **) &qglVertexAttrib3sARB},
+// {"glVertexAttrib3dARB", (void **) &qglVertexAttrib3dARB},
+// {"glVertexAttrib4fARB", (void **) &qglVertexAttrib4fARB},
+// {"glVertexAttrib4sARB", (void **) &qglVertexAttrib4sARB},
+// {"glVertexAttrib4dARB", (void **) &qglVertexAttrib4dARB},
+// {"glVertexAttrib4NubARB", (void **) &qglVertexAttrib4NubARB},
+// {"glVertexAttrib1fvARB", (void **) &qglVertexAttrib1fvARB},
+// {"glVertexAttrib1svARB", (void **) &qglVertexAttrib1svARB},
+// {"glVertexAttrib1dvARB", (void **) &qglVertexAttrib1dvARB},
+// {"glVertexAttrib2fvARB", (void **) &qglVertexAttrib1fvARB},
+// {"glVertexAttrib2svARB", (void **) &qglVertexAttrib1svARB},
+// {"glVertexAttrib2dvARB", (void **) &qglVertexAttrib1dvARB},
+// {"glVertexAttrib3fvARB", (void **) &qglVertexAttrib1fvARB},
+// {"glVertexAttrib3svARB", (void **) &qglVertexAttrib1svARB},
+// {"glVertexAttrib3dvARB", (void **) &qglVertexAttrib1dvARB},
+// {"glVertexAttrib4fvARB", (void **) &qglVertexAttrib1fvARB},
+// {"glVertexAttrib4svARB", (void **) &qglVertexAttrib1svARB},
+// {"glVertexAttrib4dvARB", (void **) &qglVertexAttrib1dvARB},
+// {"glVertexAttrib4ivARB", (void **) &qglVertexAttrib1ivARB},
+// {"glVertexAttrib4bvARB", (void **) &qglVertexAttrib1bvARB},
+// {"glVertexAttrib4ubvARB", (void **) &qglVertexAttrib1ubvARB},
+// {"glVertexAttrib4usvARB", (void **) &qglVertexAttrib1usvARB},
+// {"glVertexAttrib4uivARB", (void **) &qglVertexAttrib1uivARB},
+// {"glVertexAttrib4NbvARB", (void **) &qglVertexAttrib1NbvARB},
+// {"glVertexAttrib4NsvARB", (void **) &qglVertexAttrib1NsvARB},
+// {"glVertexAttrib4NivARB", (void **) &qglVertexAttrib1NivARB},
+// {"glVertexAttrib4NubvARB", (void **) &qglVertexAttrib1NubvARB},
+// {"glVertexAttrib4NusvARB", (void **) &qglVertexAttrib1NusvARB},
+// {"glVertexAttrib4NuivARB", (void **) &qglVertexAttrib1NuivARB},
+ {"glVertexAttribPointerARB", (void **) &qglVertexAttribPointerARB},
+ {"glEnableVertexAttribArrayARB", (void **) &qglEnableVertexAttribArrayARB},
+ {"glDisableVertexAttribArrayARB", (void **) &qglDisableVertexAttribArrayARB},
+ {"glBindAttribLocationARB", (void **) &qglBindAttribLocationARB},
+ {"glGetActiveAttribARB", (void **) &qglGetActiveAttribARB},
+ {"glGetAttribLocationARB", (void **) &qglGetAttribLocationARB},
+// {"glGetVertexAttribdvARB", (void **) &qglGetVertexAttribdvARB},
+// {"glGetVertexAttribfvARB", (void **) &qglGetVertexAttribfvARB},
+// {"glGetVertexAttribivARB", (void **) &qglGetVertexAttribivARB},
+// {"glGetVertexAttribPointervARB", (void **) &qglGetVertexAttribPointervARB},
+ {NULL, NULL}
+};
+
+static dllfunction_t vbofuncs[] =
+{
+ {"glBindBufferARB" , (void **) &qglBindBufferARB},
+ {"glDeleteBuffersARB" , (void **) &qglDeleteBuffersARB},
+ {"glGenBuffersARB" , (void **) &qglGenBuffersARB},
+ {"glIsBufferARB" , (void **) &qglIsBufferARB},
+ {"glMapBufferARB" , (void **) &qglMapBufferARB},
+ {"glUnmapBufferARB" , (void **) &qglUnmapBufferARB},
+ {"glBufferDataARB" , (void **) &qglBufferDataARB},
+ {"glBufferSubDataARB" , (void **) &qglBufferSubDataARB},
+ {NULL, NULL}
+};
+
+static dllfunction_t texturecompressionfuncs[] =
+{
+ {"glCompressedTexImage3DARB", (void **) &qglCompressedTexImage3DARB},
+ {"glCompressedTexImage2DARB", (void **) &qglCompressedTexImage2DARB},
+ {"glCompressedTexImage1DARB", (void **) &qglCompressedTexImage1DARB},
+ {"glCompressedTexSubImage3DARB", (void **) &qglCompressedTexSubImage3DARB},
+ {"glCompressedTexSubImage2DARB", (void **) &qglCompressedTexSubImage2DARB},
+ {"glCompressedTexSubImage1DARB", (void **) &qglCompressedTexSubImage1DARB},
+ {"glGetCompressedTexImageARB", (void **) &qglGetCompressedTexImageARB},
+ {NULL, NULL}
+};
void VID_CheckExtensions(void)
{
- gl_stencil = vid_stencil.integer;
+ gl_stencil = vid_bitsperpixel.integer == 32;
+
+ // reset all the gl extension variables here
+ // this should match the declarations
+ gl_max_texture_size = 0;
+ gl_max_3d_texture_size = 0;
+ gl_max_cube_map_texture_size = 0;
+ gl_textureunits = 1;
gl_combine_extension = false;
- gl_dot3arb = false;
gl_supportslockarrays = false;
- gl_textureunits = 1;
+ gl_texture3d = false;
+ gl_texturecubemap = false;
+ gl_support_arb_texture_non_power_of_two = false;
+ gl_dot3arb = false;
gl_support_clamptoedge = false;
- gl_support_var = false;
- gl_support_var2 = false;
+ gl_support_anisotropy = false;
+ gl_max_anisotropy = 1;
+ gl_support_separatestencil = false;
+ gl_support_stenciltwoside = false;
+ gl_support_ext_blend_minmax = false;
+ gl_support_ext_blend_subtract = false;
+ gl_support_shader_objects = false;
+ gl_support_shading_language_100 = false;
+ gl_support_vertex_shader = false;
+ gl_support_fragment_shader = false;
+ gl_support_arb_vertex_buffer_object = false;
+ gl_support_texture_compression = false;
if (!GL_CheckExtension("OpenGL 1.1.0", opengl110funcs, NULL, false))
- Sys_Error("OpenGL 1.1.0 functions not found\n");
+ Sys_Error("OpenGL 1.1.0 functions not found");
+
+ Con_Printf("GL_VENDOR: %s\n", gl_vendor);
+ Con_Printf("GL_RENDERER: %s\n", gl_renderer);
+ Con_Printf("GL_VERSION: %s\n", gl_version);
+ Con_Printf("GL_EXTENSIONS: %s\n", gl_extensions);
+ Con_Printf("%s_EXTENSIONS: %s\n", gl_platform, gl_platformextensions);
- Con_DPrintf ("GL_VENDOR: %s\n", gl_vendor);
- Con_DPrintf ("GL_RENDERER: %s\n", gl_renderer);
- Con_DPrintf ("GL_VERSION: %s\n", gl_version);
- Con_DPrintf ("GL_EXTENSIONS: %s\n", gl_extensions);
- Con_DPrintf ("%s_EXTENSIONS: %s\n", gl_platform, gl_platformextensions);
+ CHECKGLERROR
+ qglGetIntegerv(GL_MAX_TEXTURE_SIZE, &gl_max_texture_size);
- Con_DPrintf("Checking OpenGL extensions...\n");
+ Con_Print("Checking OpenGL extensions...\n");
+// COMMANDLINEOPTION: GL: -nodrawrangeelements disables GL_EXT_draw_range_elements (renders faster)
if (!GL_CheckExtension("glDrawRangeElements", drawrangeelementsfuncs, "-nodrawrangeelements", true))
GL_CheckExtension("GL_EXT_draw_range_elements", drawrangeelementsextfuncs, "-nodrawrangeelements", false);
+// COMMANDLINEOPTION: GL: -nomtex disables GL_ARB_multitexture (required for faster map rendering)
if (GL_CheckExtension("GL_ARB_multitexture", multitexturefuncs, "-nomtex", false))
{
qglGetIntegerv(GL_MAX_TEXTURE_UNITS_ARB, &gl_textureunits);
+// COMMANDLINEOPTION: GL: -nocombine disables GL_ARB_texture_env_combine or GL_EXT_texture_env_combine (required for bumpmapping and faster map rendering)
gl_combine_extension = GL_CheckExtension("GL_ARB_texture_env_combine", NULL, "-nocombine", false) || GL_CheckExtension("GL_EXT_texture_env_combine", NULL, "-nocombine", false);
+// COMMANDLINEOPTION: GL: -nodot3 disables GL_ARB_texture_env_dot3 (required for bumpmapping)
if (gl_combine_extension)
gl_dot3arb = GL_CheckExtension("GL_ARB_texture_env_dot3", NULL, "-nodot3", false);
}
- gl_texture3d = GL_CheckExtension("GL_EXT_texture3D", texture3dextfuncs, "-notexture3d", false);
- gl_texturecubemap = GL_CheckExtension("GL_ARB_texture_cube_map", NULL, "-nocubemap", false);
+// COMMANDLINEOPTION: GL: -notexture3d disables GL_EXT_texture3D (required for spherical lights, otherwise they render as a column)
+ if ((gl_texture3d = GL_CheckExtension("GL_EXT_texture3D", texture3dextfuncs, "-notexture3d", false)))
+ {
+ qglGetIntegerv(GL_MAX_3D_TEXTURE_SIZE, &gl_max_3d_texture_size);
+ if (gl_max_3d_texture_size < 32)
+ {
+ gl_texture3d = false;
+ Con_Printf("GL_EXT_texture3D reported bogus GL_MAX_3D_TEXTURE_SIZE, disabled\n");
+ }
+ }
+// COMMANDLINEOPTION: GL: -nocubemap disables GL_ARB_texture_cube_map (required for bumpmapping)
+ if ((gl_texturecubemap = GL_CheckExtension("GL_ARB_texture_cube_map", NULL, "-nocubemap", false)))
+ qglGetIntegerv(GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB, &gl_max_cube_map_texture_size);
+// COMMANDLINEOPTION: GL: -notexturenonpoweroftwo disables GL_ARB_texture_non_power_of_two (which saves video memory if it is supported, but crashes on some buggy drivers)
+ gl_support_arb_texture_non_power_of_two = GL_CheckExtension("GL_ARB_texture_non_power_of_two", NULL, "-notexturenonpoweroftwo", false);
+// COMMANDLINEOPTION: GL: -notexturecompression disables GL_ARB_texture_compression (which saves video memory if it is supported, but can also degrade image quality, see gl_texturecompression cvar documentation for more information)
+ gl_support_texture_compression = GL_CheckExtension("GL_ARB_texture_compression", texturecompressionfuncs, "-notexturecompression", false);
+// COMMANDLINEOPTION: GL: -nocva disables GL_EXT_compiled_vertex_array (renders faster)
gl_supportslockarrays = GL_CheckExtension("GL_EXT_compiled_vertex_array", compiledvertexarrayfuncs, "-nocva", false);
+// COMMANDLINEOPTION: GL: -noedgeclamp disables GL_EXT_texture_edge_clamp or GL_SGIS_texture_edge_clamp (recommended, some cards do not support the other texture clamp method)
gl_support_clamptoedge = GL_CheckExtension("GL_EXT_texture_edge_clamp", NULL, "-noedgeclamp", false) || GL_CheckExtension("GL_SGIS_texture_edge_clamp", NULL, "-noedgeclamp", false);
- if (!strcmp(gl_platform, "GLX"))
- gl_support_var = GL_CheckExtension("GL_NV_vertex_array_range", glxvarfuncs, "-novar", false);
- else if (!strcmp(gl_platform, "WGL"))
- gl_support_var = GL_CheckExtension("GL_NV_vertex_array_range", wglvarfuncs, "-novar", false);
- if (gl_support_var)
- gl_support_var2 = GL_CheckExtension("GL_NV_vertex_array_range2", NULL, "-novar2", false);
+// COMMANDLINEOPTION: GL: -noanisotropy disables GL_EXT_texture_filter_anisotropic (allows higher quality texturing)
+ if ((gl_support_anisotropy = GL_CheckExtension("GL_EXT_texture_filter_anisotropic", NULL, "-noanisotropy", false)))
+ qglGetIntegerv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &gl_max_anisotropy);
+
+ gl_support_ext_blend_minmax = GL_CheckExtension("GL_EXT_blend_minmax", blendequationfuncs, "-noblendminmax", false);
+ gl_support_ext_blend_subtract = GL_CheckExtension("GL_EXT_blend_subtract", blendequationfuncs, "-noblendsubtract", false);
- gl_support_anisotropy = GL_CheckExtension("GL_EXT_texture_filter_anisotropic", NULL, "-noanisotropy", false);
+// COMMANDLINEOPTION: GL: -noseparatestencil disables use of OpenGL2.0 glStencilOpSeparate and GL_ATI_separate_stencil extensions (which accelerate shadow rendering)
+ if (!(gl_support_separatestencil = GL_CheckExtension("glStencilOpSeparate", gl2separatestencilfuncs, "-noseparatestencil", true)))
+ gl_support_separatestencil = GL_CheckExtension("GL_ATI_separate_stencil", atiseparatestencilfuncs, "-noseparatestencil", false);
+// COMMANDLINEOPTION: GL: -nostenciltwoside disables GL_EXT_stencil_two_side (which accelerate shadow rendering)
+ gl_support_stenciltwoside = GL_CheckExtension("GL_EXT_stencil_two_side", stenciltwosidefuncs, "-nostenciltwoside", false);
+
+// COMMANDLINEOPTION: GL: -novbo disables GL_ARB_vertex_buffer_object (which accelerates rendering)
+ gl_support_arb_vertex_buffer_object = GL_CheckExtension("GL_ARB_vertex_buffer_object", vbofuncs, "-novbo", false);
// we don't care if it's an extension or not, they are identical functions, so keep it simple in the rendering code
if (qglDrawRangeElements == NULL)
qglDrawRangeElements = qglDrawRangeElementsEXT;
-}
-
-int vid_vertexarrays_are_var = false;
-void *VID_AllocVertexArrays(mempool_t *pool, int size, int fast, float readfrequency, float writefrequency, float priority)
-{
- void *m;
- vid_vertexarrays_are_var = false;
- if (fast && qglAllocateMemoryNV)
- {
- CHECKGLERROR
- m = qglAllocateMemoryNV(size, readfrequency, writefrequency, priority);
- CHECKGLERROR
- if (m)
- {
- vid_vertexarrays_are_var = true;
- return m;
- }
- }
- return Mem_Alloc(pool, size);
-}
-void VID_FreeVertexArrays(void *pointer)
-{
- if (vid_vertexarrays_are_var)
- {
- CHECKGLERROR
- qglFreeMemoryNV(pointer);
- CHECKGLERROR
- }
- else
- Mem_Free(pointer);
- vid_vertexarrays_are_var = false;
+// COMMANDLINEOPTION: GL: -noshaderobjects disables GL_ARB_shader_objects (required for vertex shader and fragment shader)
+// COMMANDLINEOPTION: GL: -noshadinglanguage100 disables GL_ARB_shading_language_100 (required for vertex shader and fragment shader)
+// COMMANDLINEOPTION: GL: -novertexshader disables GL_ARB_vertex_shader (allows vertex shader effects)
+// COMMANDLINEOPTION: GL: -nofragmentshader disables GL_ARB_fragment_shader (allows pixel shader effects, can improve per pixel lighting performance and capabilities)
+ if ((gl_support_shader_objects = GL_CheckExtension("GL_ARB_shader_objects", shaderobjectsfuncs, "-noshaderobjects", false)))
+ if ((gl_support_shading_language_100 = GL_CheckExtension("GL_ARB_shading_language_100", NULL, "-noshadinglanguage100", false)))
+ if ((gl_support_vertex_shader = GL_CheckExtension("GL_ARB_vertex_shader", vertexshaderfuncs, "-novertexshader", false)))
+ gl_support_fragment_shader = GL_CheckExtension("GL_ARB_fragment_shader", NULL, "-nofragmentshader", false);
+ CHECKGLERROR
}
void Force_CenterView_f (void)
cl.viewangles[PITCH] = 0;
}
-void IN_PreMove(void)
-{
-}
-
-void CL_AdjustAngles(void);
-void IN_PostMove(void)
-{
- // clamp after the move as well to prevent messed up rendering angles
- CL_AdjustAngles();
-}
-
-void IN_Mouse(usercmd_t *cmd, float mx, float my)
-{
- int mouselook = (in_mlook.state & 1) || freelook.integer;
- float mouse_x, mouse_y;
- static float old_mouse_x = 0, old_mouse_y = 0;
-
- if (m_filter.integer)
- {
- mouse_x = (mx + old_mouse_x) * 0.5;
- mouse_y = (my + old_mouse_y) * 0.5;
- }
- else
- {
- mouse_x = mx;
- mouse_y = my;
- }
-
- old_mouse_x = mx;
- old_mouse_y = my;
-
- // LordHavoc: viewzoom affects mouse sensitivity for sniping
- mouse_x *= sensitivity.value * cl.viewzoom;
- mouse_y *= sensitivity.value * cl.viewzoom;
-
- // Add mouse X/Y movement to cmd
- if ((in_strafe.state & 1) || (lookstrafe.integer && mouselook))
- cmd->sidemove += m_side.value * mouse_x;
- else
- cl.viewangles[YAW] -= m_yaw.value * mouse_x;
-
- if (mouselook)
- V_StopPitchDrift();
-
- if (mouselook && !(in_strafe.state & 1))
- cl.viewangles[PITCH] += m_pitch.value * mouse_y;
- else
- {
- if ((in_strafe.state & 1) && noclip_anglehack)
- cmd->upmove -= m_forward.value * mouse_y;
- else
- cmd->forwardmove -= m_forward.value * mouse_y;
- }
-}
-
+static int gamma_forcenextframe = false;
static float cachegamma, cachebrightness, cachecontrast, cacheblack[3], cachegrey[3], cachewhite[3];
-static int cacheoverbrightbits = -1, cachecolorenable, cachehwgamma;
-#define BOUNDCVAR(cvar, m1, m2) c = &(cvar);f = bound(m1, c->value, m2);if (c->value != f) Cvar_SetValueQuick(c, f);
-void VID_UpdateGamma(qboolean force)
+static int cachecolorenable, cachehwgamma;
+void VID_UpdateGamma(qboolean force, int rampsize)
{
cvar_t *c;
float f;
+ int wantgamma;
// LordHavoc: don't mess with gamma tables if running dedicated
if (cls.state == ca_dedicated)
return;
- if (!force
- && vid_usinghwgamma == (vid_allowhwgamma && v_hwgamma.integer)
- && v_overbrightbits.integer == cacheoverbrightbits
- && v_gamma.value == cachegamma
- && v_contrast.value == cachecontrast
- && v_brightness.value == cachebrightness
- && cachecolorenable == v_color_enable.integer
- && cacheblack[0] == v_color_black_r.value
- && cacheblack[1] == v_color_black_g.value
- && cacheblack[2] == v_color_black_b.value
- && cachegrey[0] == v_color_grey_r.value
- && cachegrey[1] == v_color_grey_g.value
- && cachegrey[2] == v_color_grey_b.value
- && cachewhite[0] == v_color_white_r.value
- && cachewhite[1] == v_color_white_g.value
- && cachewhite[2] == v_color_white_b.value)
+ wantgamma = (vid_activewindow ? v_hwgamma.integer : 0);
+#define BOUNDCVAR(cvar, m1, m2) c = &(cvar);f = bound(m1, c->value, m2);if (c->value != f) Cvar_SetValueQuick(c, f);
+ BOUNDCVAR(v_gamma, 0.1, 5);
+ BOUNDCVAR(v_contrast, 1, 5);
+ BOUNDCVAR(v_brightness, 0, 0.8);
+ BOUNDCVAR(v_color_black_r, 0, 0.8);
+ BOUNDCVAR(v_color_black_g, 0, 0.8);
+ BOUNDCVAR(v_color_black_b, 0, 0.8);
+ BOUNDCVAR(v_color_grey_r, 0, 0.95);
+ BOUNDCVAR(v_color_grey_g, 0, 0.95);
+ BOUNDCVAR(v_color_grey_b, 0, 0.95);
+ BOUNDCVAR(v_color_white_r, 1, 5);
+ BOUNDCVAR(v_color_white_g, 1, 5);
+ BOUNDCVAR(v_color_white_b, 1, 5);
+#undef BOUNDCVAR
+
+ if (force || v_psycho.integer)
+ gamma_forcenextframe = true;
+#define GAMMACHECK(cache, value) if (cache != (value)) gamma_forcenextframe = true;cache = (value)
+ GAMMACHECK(cachehwgamma , wantgamma);
+ GAMMACHECK(cachegamma , v_gamma.value);
+ GAMMACHECK(cachecontrast , v_contrast.value);
+ GAMMACHECK(cachebrightness , v_brightness.value);
+ GAMMACHECK(cachecolorenable, v_color_enable.integer);
+ GAMMACHECK(cacheblack[0] , v_color_black_r.value);
+ GAMMACHECK(cacheblack[1] , v_color_black_g.value);
+ GAMMACHECK(cacheblack[2] , v_color_black_b.value);
+ GAMMACHECK(cachegrey[0] , v_color_grey_r.value);
+ GAMMACHECK(cachegrey[1] , v_color_grey_g.value);
+ GAMMACHECK(cachegrey[2] , v_color_grey_b.value);
+ GAMMACHECK(cachewhite[0] , v_color_white_r.value);
+ GAMMACHECK(cachewhite[1] , v_color_white_g.value);
+ GAMMACHECK(cachewhite[2] , v_color_white_b.value);
+#undef GAMMACHECK
+
+ if (!gamma_forcenextframe)
return;
- if (vid_allowhwgamma && v_hwgamma.integer)
+ gamma_forcenextframe = false;
+
+ if (cachehwgamma)
{
if (!vid_usinghwgamma)
{
vid_usinghwgamma = true;
- vid_hardwaregammasupported = VID_GetGamma(vid_systemgammaramps);
+ if (vid_gammarampsize != rampsize || !vid_gammaramps)
+ {
+ vid_gammarampsize = rampsize;
+ if (vid_gammaramps)
+ Z_Free(vid_gammaramps);
+ vid_gammaramps = (unsigned short *)Z_Malloc(6 * vid_gammarampsize * sizeof(unsigned short));
+ vid_systemgammaramps = vid_gammaramps + 3 * vid_gammarampsize;
+ }
+ VID_GetGamma(vid_systemgammaramps, vid_gammarampsize);
}
- BOUNDCVAR(v_gamma, 0.1, 5);cachegamma = v_gamma.value;
- BOUNDCVAR(v_contrast, 1, 5);cachecontrast = v_contrast.value;
- BOUNDCVAR(v_brightness, 0, 0.8);cachebrightness = v_brightness.value;
- BOUNDCVAR(v_color_black_r, 0, 0.8);cacheblack[0] = v_color_black_r.value;
- BOUNDCVAR(v_color_black_g, 0, 0.8);cacheblack[1] = v_color_black_g.value;
- BOUNDCVAR(v_color_black_b, 0, 0.8);cacheblack[2] = v_color_black_b.value;
- BOUNDCVAR(v_color_grey_r, 0, 0.95);cachegrey[0] = v_color_grey_r.value;
- BOUNDCVAR(v_color_grey_g, 0, 0.95);cachegrey[1] = v_color_grey_g.value;
- BOUNDCVAR(v_color_grey_b, 0, 0.95);cachegrey[2] = v_color_grey_b.value;
- BOUNDCVAR(v_color_white_r, 1, 5);cachewhite[0] = v_color_white_r.value;
- BOUNDCVAR(v_color_white_g, 1, 5);cachewhite[1] = v_color_white_g.value;
- BOUNDCVAR(v_color_white_b, 1, 5);cachewhite[2] = v_color_white_b.value;
- cachecolorenable = v_color_enable.integer;
- cacheoverbrightbits = v_overbrightbits.integer;
- cachehwgamma = v_hwgamma.integer;
-
if (cachecolorenable)
{
- BuildGammaTable16((float) (1 << cacheoverbrightbits), invpow(0.5, 1 - cachegrey[0]), cachewhite[0], cacheblack[0], vid_gammaramps);
- BuildGammaTable16((float) (1 << cacheoverbrightbits), invpow(0.5, 1 - cachegrey[1]), cachewhite[1], cacheblack[1], vid_gammaramps + 256);
- BuildGammaTable16((float) (1 << cacheoverbrightbits), invpow(0.5, 1 - cachegrey[2]), cachewhite[2], cacheblack[2], vid_gammaramps + 512);
+ BuildGammaTable16(1.0f, invpow(0.5, 1 - cachegrey[0]), cachewhite[0], cacheblack[0], vid_gammaramps, rampsize);
+ BuildGammaTable16(1.0f, invpow(0.5, 1 - cachegrey[1]), cachewhite[1], cacheblack[1], vid_gammaramps + vid_gammarampsize, rampsize);
+ BuildGammaTable16(1.0f, invpow(0.5, 1 - cachegrey[2]), cachewhite[2], cacheblack[2], vid_gammaramps + vid_gammarampsize*2, rampsize);
}
else
{
- BuildGammaTable16((float) (1 << cacheoverbrightbits), cachegamma, cachecontrast, cachebrightness, vid_gammaramps);
- BuildGammaTable16((float) (1 << cacheoverbrightbits), cachegamma, cachecontrast, cachebrightness, vid_gammaramps + 256);
- BuildGammaTable16((float) (1 << cacheoverbrightbits), cachegamma, cachecontrast, cachebrightness, vid_gammaramps + 512);
+ BuildGammaTable16(1.0f, cachegamma, cachecontrast, cachebrightness, vid_gammaramps, rampsize);
+ BuildGammaTable16(1.0f, cachegamma, cachecontrast, cachebrightness, vid_gammaramps + vid_gammarampsize, rampsize);
+ BuildGammaTable16(1.0f, cachegamma, cachecontrast, cachebrightness, vid_gammaramps + vid_gammarampsize*2, rampsize);
}
- vid_hardwaregammasupported = VID_SetGamma(vid_gammaramps);
+ // LordHavoc: this code came from Ben Winslow and Zinx Verituse, I have
+ // immensely butchered it to work with variable framerates and fit in with
+ // the rest of darkplaces.
+ if (v_psycho.integer)
+ {
+ int x, y;
+ float t;
+ static float n[3], nd[3], nt[3];
+ static int init = true;
+ unsigned short *ramp;
+ gamma_forcenextframe = true;
+ if (init)
+ {
+ init = false;
+ for (x = 0;x < 3;x++)
+ {
+ n[x] = lhrandom(0, 1);
+ nd[x] = (rand()&1)?-0.25:0.25;
+ nt[x] = lhrandom(1, 8.2);
+ }
+ }
+
+ for (x = 0;x < 3;x++)
+ {
+ nt[x] -= cl.realframetime;
+ if (nt[x] < 0)
+ {
+ nd[x] = -nd[x];
+ nt[x] += lhrandom(1, 8.2);
+ }
+ n[x] += nd[x] * cl.realframetime;
+ n[x] -= floor(n[x]);
+ }
+
+ for (x = 0, ramp = vid_gammaramps;x < 3;x++)
+ for (y = 0, t = n[x] - 0.75f;y < vid_gammarampsize;y++, t += 0.75f * (2.0f / vid_gammarampsize))
+ *ramp++ = (unsigned short)(cos(t*(M_PI*2.0)) * 32767.0f + 32767.0f);
+ }
+
+ // set vid_hardwaregammasupported to true if VID_SetGamma succeeds, OR if vid_hwgamma is >= 2 (forced gamma - ignores driver return value)
+ Cvar_SetValueQuick(&vid_hardwaregammasupported, VID_SetGamma(vid_gammaramps, vid_gammarampsize) || cachehwgamma >= 2);
+ // if custom gamma ramps failed (Windows stupidity), restore to system gamma
+ if(!vid_hardwaregammasupported.integer)
+ {
+ if (vid_usinghwgamma)
+ {
+ vid_usinghwgamma = false;
+ VID_SetGamma(vid_systemgammaramps, vid_gammarampsize);
+ }
+ }
}
else
{
if (vid_usinghwgamma)
{
vid_usinghwgamma = false;
- vid_hardwaregammasupported = VID_SetGamma(vid_systemgammaramps);
+ VID_SetGamma(vid_systemgammaramps, vid_gammarampsize);
}
}
}
if (vid_usinghwgamma)
{
vid_usinghwgamma = false;
- VID_SetGamma(vid_systemgammaramps);
+ Cvar_SetValueQuick(&vid_hardwaregammasupported, VID_SetGamma(vid_systemgammaramps, vid_gammarampsize));
+ // force gamma situation to be reexamined next frame
+ gamma_forcenextframe = true;
}
}
void VID_Shared_Init(void)
{
+ Cvar_RegisterVariable(&vid_hardwaregammasupported);
Cvar_RegisterVariable(&v_gamma);
Cvar_RegisterVariable(&v_brightness);
Cvar_RegisterVariable(&v_contrast);
Cvar_RegisterVariable(&v_color_white_b);
Cvar_RegisterVariable(&v_hwgamma);
- Cvar_RegisterVariable(&v_overbrightbits);
+
+ Cvar_RegisterVariable(&v_psycho);
Cvar_RegisterVariable(&vid_fullscreen);
Cvar_RegisterVariable(&vid_width);
Cvar_RegisterVariable(&vid_height);
Cvar_RegisterVariable(&vid_bitsperpixel);
- Cvar_RegisterVariable(&vid_stencil);
+ Cvar_RegisterVariable(&vid_refreshrate);
+ Cvar_RegisterVariable(&vid_stereobuffer);
+ Cvar_RegisterVariable(&vid_vsync);
Cvar_RegisterVariable(&vid_mouse);
+ Cvar_RegisterVariable(&vid_grabkeyboard);
+ Cvar_RegisterVariable(&vid_stick_mouse);
+ Cvar_RegisterVariable(&vid_resizable);
+ Cvar_RegisterVariable(&vid_minwidth);
+ Cvar_RegisterVariable(&vid_minheight);
Cvar_RegisterVariable(&gl_combine);
- Cvar_RegisterVariable(&in_pitch_min);
- Cvar_RegisterVariable(&in_pitch_max);
- Cvar_RegisterVariable(&m_filter);
- Cmd_AddCommand("force_centerview", Force_CenterView_f);
- Cmd_AddCommand("vid_restart", VID_Restart_f);
+ Cvar_RegisterVariable(&gl_finish);
+ Cmd_AddCommand("force_centerview", Force_CenterView_f, "recenters view (stops looking up/down)");
+ Cmd_AddCommand("vid_restart", VID_Restart_f, "restarts video system (closes and reopens the window, restarts renderer)");
if (gamemode == GAME_GOODVSBAD2)
Cvar_Set("gl_combine", "0");
}
-int current_vid_fullscreen;
-int current_vid_width;
-int current_vid_height;
-int current_vid_bitsperpixel;
-int current_vid_stencil;
-extern int VID_InitMode (int fullscreen, int width, int height, int bpp, int stencil);
-int VID_Mode(int fullscreen, int width, int height, int bpp, int stencil)
+int VID_Mode(int fullscreen, int width, int height, int bpp, int refreshrate, int stereobuffer)
{
- Con_Printf("Video: %s %dx%dx%d %s\n", fullscreen ? "fullscreen" : "window", width, height, bpp, stencil ? "with stencil" : "without stencil");
- if (VID_InitMode(fullscreen, width, height, bpp, stencil))
+ Con_Printf("Video: %s %dx%dx%dx%dhz%s\n", fullscreen ? "fullscreen" : "window", width, height, bpp, refreshrate, stereobuffer ? " stereo" : "");
+ if (VID_InitMode(fullscreen, width, height, bpp, refreshrate, stereobuffer))
{
- current_vid_fullscreen = fullscreen;
- current_vid_width = width;
- current_vid_height = height;
- current_vid_bitsperpixel = bpp;
- current_vid_stencil = stencil;
+ vid.fullscreen = fullscreen;
+ vid.width = width;
+ vid.height = height;
+ vid.bitsperpixel = bpp;
+ vid.refreshrate = refreshrate;
+ vid.stereobuffer = stereobuffer;
Cvar_SetValueQuick(&vid_fullscreen, fullscreen);
Cvar_SetValueQuick(&vid_width, width);
Cvar_SetValueQuick(&vid_height, height);
Cvar_SetValueQuick(&vid_bitsperpixel, bpp);
- Cvar_SetValueQuick(&vid_stencil, stencil);
+ Cvar_SetValueQuick(&vid_refreshrate, refreshrate);
+ Cvar_SetValueQuick(&vid_stereobuffer, stereobuffer);
return true;
}
else
static void VID_OpenSystems(void)
{
R_Modules_Start();
- S_Open();
- CDAudio_Open();
+ S_Startup();
}
static void VID_CloseSystems(void)
{
- CDAudio_Close();
- S_Close();
+ S_Shutdown();
R_Modules_Shutdown();
}
+qboolean vid_commandlinecheck = true;
+
void VID_Restart_f(void)
{
- Con_Printf("VID_Restart: changing from %s %dx%dx%dbpp %s, to %s %dx%dx%dbpp %s.\n",
- current_vid_fullscreen ? "fullscreen" : "window", current_vid_width, current_vid_height, current_vid_bitsperpixel, current_vid_stencil ? "with stencil" : "without stencil",
- vid_fullscreen.integer ? "fullscreen" : "window", vid_width.integer, vid_height.integer, vid_bitsperpixel.integer, vid_stencil.integer ? "with stencil" : "without stencil");
- VID_Close();
- if (!VID_Mode(vid_fullscreen.integer, vid_width.integer, vid_height.integer, vid_bitsperpixel.integer, vid_stencil.integer))
+ // don't crash if video hasn't started yet
+ if (vid_commandlinecheck)
+ return;
+
+ Con_Printf("VID_Restart: changing from %s %dx%dx%dbpp, to %s %dx%dx%dbpp.\n",
+ vid.fullscreen ? "fullscreen" : "window", vid.width, vid.height, vid.bitsperpixel,
+ vid_fullscreen.integer ? "fullscreen" : "window", vid_width.integer, vid_height.integer, vid_bitsperpixel.integer);
+ VID_CloseSystems();
+ VID_Shutdown();
+ if (!VID_Mode(vid_fullscreen.integer, vid_width.integer, vid_height.integer, vid_bitsperpixel.integer, vid_refreshrate.integer, vid_stereobuffer.integer))
{
- Con_Printf("Video mode change failed\n");
- if (!VID_Mode(current_vid_fullscreen, current_vid_width, current_vid_height, current_vid_bitsperpixel, current_vid_stencil))
- Sys_Error("Unable to restore to last working video mode\n");
+ Con_Print("Video mode change failed\n");
+ if (!VID_Mode(vid.fullscreen, vid.width, vid.height, vid.bitsperpixel, vid.refreshrate, vid.stereobuffer))
+ Sys_Error("Unable to restore to last working video mode");
}
VID_OpenSystems();
}
-int vid_commandlinecheck = true;
-void VID_Open(void)
+// this is only called once by Host_StartVideo
+void VID_Start(void)
{
- int i, width, height;
+ int i, width, height, success;
if (vid_commandlinecheck)
{
// interpret command-line parameters
vid_commandlinecheck = false;
- if ((i = COM_CheckParm("-window")) != 0)
+// COMMANDLINEOPTION: Video: -window performs +vid_fullscreen 0
+ if (COM_CheckParm("-window") || COM_CheckParm("-safe"))
Cvar_SetValueQuick(&vid_fullscreen, false);
- if ((i = COM_CheckParm("-fullscreen")) != 0)
+// COMMANDLINEOPTION: Video: -fullscreen performs +vid_fullscreen 1
+ if (COM_CheckParm("-fullscreen"))
Cvar_SetValueQuick(&vid_fullscreen, true);
width = 0;
height = 0;
+// COMMANDLINEOPTION: Video: -width <pixels> performs +vid_width <pixels> and also +vid_height <pixels*3/4> if only -width is specified (example: -width 1024 sets 1024x768 mode)
if ((i = COM_CheckParm("-width")) != 0)
width = atoi(com_argv[i+1]);
+// COMMANDLINEOPTION: Video: -height <pixels> performs +vid_height <pixels> and also +vid_width <pixels*4/3> if only -height is specified (example: -height 768 sets 1024x768 mode)
if ((i = COM_CheckParm("-height")) != 0)
height = atoi(com_argv[i+1]);
if (width == 0)
Cvar_SetValueQuick(&vid_width, width);
if (height)
Cvar_SetValueQuick(&vid_height, height);
+// COMMANDLINEOPTION: Video: -bpp <bits> performs +vid_bitsperpixel <bits> (example -bpp 32 or -bpp 16)
if ((i = COM_CheckParm("-bpp")) != 0)
Cvar_SetQuick(&vid_bitsperpixel, com_argv[i+1]);
- if ((i = COM_CheckParm("-nostencil")) != 0)
- Cvar_SetValueQuick(&vid_stencil, 0);
- if ((i = COM_CheckParm("-stencil")) != 0)
- Cvar_SetValueQuick(&vid_stencil, 1);
}
- if (vid_stencil.integer && vid_bitsperpixel.integer != 32)
+ Con_Print("Starting video system\n");
+ success = VID_Mode(vid_fullscreen.integer, vid_width.integer, vid_height.integer, vid_bitsperpixel.integer, vid_refreshrate.integer, vid_stereobuffer.integer);
+ if (!success)
{
- Con_Printf("vid_stencil not allowed without vid_bitsperpixel 32, turning off vid_stencil\n");
- Cvar_SetValueQuick(&vid_stencil, 0);
- }
-
- Con_DPrintf("Starting video system\n");
- if (!VID_Mode(vid_fullscreen.integer, vid_width.integer, vid_height.integer, vid_bitsperpixel.integer, vid_stencil.integer))
- {
- Con_Printf("Desired video mode fail, trying fallbacks...\n");
- if (!vid_stencil.integer || !VID_Mode(vid_fullscreen.integer, vid_width.integer, vid_height.integer, vid_bitsperpixel.integer, false))
- {
- if (vid_fullscreen.integer)
- {
- if (!VID_Mode(true, 640, 480, 16, false))
- if (!VID_Mode(false, 640, 480, 16, false))
- Sys_Error("Video modes failed\n");
- }
- else
- Sys_Error("Windowed video failed\n");
- }
+ Con_Print("Desired video mode fail, trying fallbacks...\n");
+ success = VID_Mode(vid_fullscreen.integer, vid_width.integer, vid_height.integer, vid_bitsperpixel.integer, 60, vid_stereobuffer.integer);
+ if (!success && vid_stereobuffer.integer)
+ success = VID_Mode(vid_fullscreen.integer, vid_width.integer, vid_height.integer, vid_bitsperpixel.integer, vid_refreshrate.integer, false);
+ if (!success && vid_bitsperpixel.integer > 16)
+ success = VID_Mode(vid_fullscreen.integer, vid_width.integer, vid_height.integer, 16, 60, false);
+ if (!success && (vid_width.integer > 640 || vid_height.integer > 480))
+ success = VID_Mode(vid_fullscreen.integer, 640, 480, 16, 60, false);
+ if (!success && vid_fullscreen.integer)
+ success = VID_Mode(false, 640, 480, 16, 60, false);
+ if (!success)
+ Sys_Error("Video modes failed");
}
VID_OpenSystems();
}
-void VID_Close(void)
-{
- VID_CloseSystems();
- VID_Shutdown();
-}
-