// clear the extension flags
memset(&vid.support, 0, sizeof(vid.support));
- vid.renderpath = RENDERPATH_GL20;
+ vid.renderpath = RENDERPATH_GL32;
vid.sRGBcapable2D = false;
vid.sRGBcapable3D = false;
vid.maxtexturesize_2d = 0;
vid.texunits = bound(4, vid.texunits, MAX_TEXTUREUNITS);
vid.teximageunits = bound(16, vid.teximageunits, MAX_TEXTUREUNITS);
vid.texarrayunits = bound(8, vid.texarrayunits, MAX_TEXTUREUNITS);
- Con_DPrint("Using GL2+extensions rendering path\n");
- vid.renderpath = RENDERPATH_GL20;
+ Con_DPrint("Using GL3 rendering path\n");
+ vid.renderpath = RENDERPATH_GL32;
vid.sRGBcapable2D = false;
vid.sRGBcapable3D = true;
Con_DPrintf("vid.support.arb_multisample %i\n", vid.support.arb_multisample);
switch(vid.renderpath)
{
- case RENDERPATH_GL20:
+ case RENDERPATH_GL32:
#ifdef GL_STEREO
{
GLboolean stereo;