float in_mouse_x, in_mouse_y;
float in_windowmouse_x, in_windowmouse_y;
-// LordHavoc: if window is hidden, don't update screen
+// LadyHavoc: if window is hidden, don't update screen
qboolean vid_hidden = true;
-// LordHavoc: if window is not the active window, don't hog as much CPU time,
+// LadyHavoc: if window is not the active window, don't hog as much CPU time,
// let go of the mouse, turn off sound, and restore system gamma ramps...
qboolean vid_activewindow = true;
ramps[i] = (int)floor(bound(0.0f, Image_sRGBFloatFromLinearFloat(ramps[i] / 65535.0f), 1.0f) * 65535.0f + 0.5f);
}
- // LordHavoc: this code came from Ben Winslow and Zinx Verituse, I have
+ // LadyHavoc: this code came from Ben Winslow and Zinx Verituse, I have
// immensely butchered it to work with variable framerates and fit in with
// the rest of darkplaces.
//