// AK where should it be placed ?
float in_mouse_x, in_mouse_y;
+float in_windowmouse_x, in_windowmouse_y;
// value of GL_MAX_TEXTURE_<various>_SIZE
int gl_max_texture_size = 0;
int gl_support_arb_vertex_buffer_object = false;
//GL_ARB_texture_compression
int gl_support_texture_compression = false;
+//GL_ARB_occlusion_query
+int gl_support_arb_occlusion_query = false;
// LordHavoc: if window is hidden, don't update screen
qboolean vid_hidden = true;
cvar_t vid_width = {CVAR_SAVE, "vid_width", "640", "resolution"};
cvar_t vid_height = {CVAR_SAVE, "vid_height", "480", "resolution"};
cvar_t vid_bitsperpixel = {CVAR_SAVE, "vid_bitsperpixel", "32", "how many bits per pixel to render at (32 or 16, 32 is recommended)"};
+cvar_t vid_samples = {CVAR_SAVE, "vid_samples", "1", "how many anti-aliasing samples per pixel to request from the graphics driver (4 is recommended, 1 is faster)"};
cvar_t vid_refreshrate = {CVAR_SAVE, "vid_refreshrate", "60", "refresh rate to use, in hz (higher values flicker less, if supported by your monitor)"};
cvar_t vid_userefreshrate = {CVAR_SAVE, "vid_userefreshrate", "0", "set this to 1 to make vid_refreshrate used, or to 0 to let the engine choose a sane default"};
cvar_t vid_stereobuffer = {CVAR_SAVE, "vid_stereobuffer", "0", "enables 'quad-buffered' stereo rendering for stereo shutterglasses, HMD (head mounted display) devices, or polarized stereo LCDs, if supported by your drivers"};
void (GLAPIENTRY *qglCompressedTexSubImage1DARB)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data);
void (GLAPIENTRY *qglGetCompressedTexImageARB)(GLenum target, GLint lod, void *img);
-int GL_CheckExtension(const char *name, const dllfunction_t *funcs, const char *disableparm, int silent)
+void (GLAPIENTRY *qglGenQueriesARB)(GLsizei n, GLuint *ids);
+void (GLAPIENTRY *qglDeleteQueriesARB)(GLsizei n, const GLuint *ids);
+GLboolean (GLAPIENTRY *qglIsQueryARB)(GLuint qid);
+void (GLAPIENTRY *qglBeginQueryARB)(GLenum target, GLuint qid);
+void (GLAPIENTRY *qglEndQueryARB)(GLenum target);
+void (GLAPIENTRY *qglGetQueryivARB)(GLenum target, GLenum pname, GLint *params);
+void (GLAPIENTRY *qglGetQueryObjectivARB)(GLuint qid, GLenum pname, GLint *params);
+void (GLAPIENTRY *qglGetQueryObjectuivARB)(GLuint qid, GLenum pname, GLuint *params);
+
+#if _MSC_VER >= 1400
+#define sscanf sscanf_s
+#endif
+
+int GL_CheckExtension(const char *minglver_or_ext, const dllfunction_t *funcs, const char *disableparm, int silent)
{
int failed = false;
const dllfunction_t *func;
+ struct { int major, minor; } min_version, curr_version;
+ int ext;
+
+ if(sscanf(minglver_or_ext, "%d.%d", &min_version.major, &min_version.minor) == 2)
+ ext = 0; // opengl version
+ else if(minglver_or_ext[0] != toupper(minglver_or_ext[0]))
+ ext = -1; // pseudo name
+ else
+ ext = 1; // extension name
- Con_DPrintf("checking for %s... ", name);
+ if (ext)
+ Con_DPrintf("checking for %s... ", minglver_or_ext);
+ else
+ Con_DPrintf("checking for OpenGL %s core features... ", minglver_or_ext);
for (func = funcs;func && func->name;func++)
*func->funcvariable = NULL;
return false;
}
- if (strstr(gl_extensions, name) || strstr(gl_platformextensions, name) || (strncmp(name, "GL_", 3) && strncmp(name, "WGL_", 4) && strncmp(name, "GLX_", 4) && strncmp(name, "AGL_", 4)))
+ if (ext == 1) // opengl extension
{
- for (func = funcs;func && func->name != NULL;func++)
+ if (!strstr(gl_extensions ? gl_extensions : "", minglver_or_ext) && !strstr(gl_platformextensions ? gl_platformextensions : "", minglver_or_ext))
{
- // functions are cleared before all the extensions are evaluated
- if (!(*func->funcvariable = (void *) GL_GetProcAddress(func->name)))
- {
- if (!silent)
- Con_DPrintf("OpenGL extension \"%s\" is missing function \"%s\" - broken driver!\n", name, func->name);
- failed = true;
- }
+ Con_DPrint("not detected\n");
+ return false;
}
- // delay the return so it prints all missing functions
- if (failed)
+ }
+
+ if(ext == 0) // opengl version
+ {
+ sscanf(gl_version, "%d.%d", &curr_version.major, &curr_version.minor);
+
+ if (curr_version.major < min_version.major || (curr_version.major == min_version.major && curr_version.minor < min_version.minor))
+ {
+ Con_DPrintf("not detected (OpenGL %d.%d loaded)\n", curr_version.major, curr_version.minor);
return false;
- Con_DPrint("enabled\n");
- return true;
+ }
}
- else
+
+ for (func = funcs;func && func->name != NULL;func++)
{
- Con_DPrint("not detected\n");
- return false;
+ // Con_DPrintf("\n %s... ", func->name);
+
+ // functions are cleared before all the extensions are evaluated
+ if (!(*func->funcvariable = (void *) GL_GetProcAddress(func->name)))
+ {
+ if (!silent)
+ {
+ if (ext)
+ Con_DPrintf("%s is missing function \"%s\" - broken driver!\n", minglver_or_ext, func->name);
+ else
+ Con_DPrintf("OpenGL %s core features are missing function \"%s\" - broken driver!\n", minglver_or_ext, func->name);
+ }
+ failed = true;
+ }
}
+ // delay the return so it prints all missing functions
+ if (failed)
+ return false;
+ Con_DPrint("enabled\n");
+ return true;
}
static dllfunction_t opengl110funcs[] =
{NULL, NULL}
};
+static dllfunction_t occlusionqueryfuncs[] =
+{
+ {"glGenQueriesARB", (void **) &qglGenQueriesARB},
+ {"glDeleteQueriesARB", (void **) &qglDeleteQueriesARB},
+ {"glIsQueryARB", (void **) &qglIsQueryARB},
+ {"glBeginQueryARB", (void **) &qglBeginQueryARB},
+ {"glEndQueryARB", (void **) &qglEndQueryARB},
+ {"glGetQueryivARB", (void **) &qglGetQueryivARB},
+ {"glGetQueryObjectivARB", (void **) &qglGetQueryObjectivARB},
+ {"glGetQueryObjectuivARB", (void **) &qglGetQueryObjectuivARB},
+ {NULL, NULL}
+};
+
void VID_CheckExtensions(void)
{
gl_stencil = vid_bitsperpixel.integer == 32;
gl_support_fragment_shader = false;
gl_support_arb_vertex_buffer_object = false;
gl_support_texture_compression = false;
+ gl_support_arb_occlusion_query = false;
- if (!GL_CheckExtension("OpenGL 1.1.0", opengl110funcs, NULL, false))
+ if (!GL_CheckExtension("1.1", opengl110funcs, NULL, false))
Sys_Error("OpenGL 1.1.0 functions not found");
CHECKGLERROR
Con_DPrint("Checking OpenGL extensions...\n");
// COMMANDLINEOPTION: GL: -nodrawrangeelements disables GL_EXT_draw_range_elements (renders faster)
- if (!GL_CheckExtension("glDrawRangeElements", drawrangeelementsfuncs, "-nodrawrangeelements", true))
+ if (!GL_CheckExtension("1.2", drawrangeelementsfuncs, "-nodrawrangeelements", true))
GL_CheckExtension("GL_EXT_draw_range_elements", drawrangeelementsextfuncs, "-nodrawrangeelements", false);
// COMMANDLINEOPTION: GL: -nomtex disables GL_ARB_multitexture (required for faster map rendering)
// COMMANDLINEOPTION: GL: -nocubemap disables GL_ARB_texture_cube_map (required for bumpmapping)
if ((gl_texturecubemap = GL_CheckExtension("GL_ARB_texture_cube_map", NULL, "-nocubemap", false)))
qglGetIntegerv(GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB, &gl_max_cube_map_texture_size);
- // TODO: blacklist this extension on Radeon X1600-X1950 hardware (they support it only with certain filtering/repeat modes)
-// COMMANDLINEOPTION: GL: -notexturenonpoweroftwo disables GL_ARB_texture_non_power_of_two (which saves video memory if it is supported, but crashes on some buggy drivers)
- gl_support_arb_texture_non_power_of_two = GL_CheckExtension("GL_ARB_texture_non_power_of_two", NULL, "-notexturenonpoweroftwo", false);
// COMMANDLINEOPTION: GL: -notexturecompression disables GL_ARB_texture_compression (which saves video memory if it is supported, but can also degrade image quality, see gl_texturecompression cvar documentation for more information)
gl_support_texture_compression = GL_CheckExtension("GL_ARB_texture_compression", texturecompressionfuncs, "-notexturecompression", false);
// COMMANDLINEOPTION: GL: -nocva disables GL_EXT_compiled_vertex_array (renders faster)
gl_support_ext_blend_subtract = GL_CheckExtension("GL_EXT_blend_subtract", blendequationfuncs, "-noblendsubtract", false);
// COMMANDLINEOPTION: GL: -noseparatestencil disables use of OpenGL2.0 glStencilOpSeparate and GL_ATI_separate_stencil extensions (which accelerate shadow rendering)
- if (!(gl_support_separatestencil = GL_CheckExtension("glStencilOpSeparate", gl2separatestencilfuncs, "-noseparatestencil", true)))
+ if (!(gl_support_separatestencil = (GL_CheckExtension("2.0", gl2separatestencilfuncs, "-noseparatestencil", true))))
gl_support_separatestencil = GL_CheckExtension("GL_ATI_separate_stencil", atiseparatestencilfuncs, "-noseparatestencil", false);
// COMMANDLINEOPTION: GL: -nostenciltwoside disables GL_EXT_stencil_two_side (which accelerate shadow rendering)
gl_support_stenciltwoside = GL_CheckExtension("GL_EXT_stencil_two_side", stenciltwosidefuncs, "-nostenciltwoside", false);
if ((gl_support_vertex_shader = GL_CheckExtension("GL_ARB_vertex_shader", vertexshaderfuncs, "-novertexshader", false)))
gl_support_fragment_shader = GL_CheckExtension("GL_ARB_fragment_shader", NULL, "-nofragmentshader", false);
CHECKGLERROR
+#ifndef __APPLE__
+ // LordHavoc: this is blocked on Mac OS X because the drivers claim support but often can't accelerate it or crash when used.
+// COMMANDLINEOPTION: GL: -notexturenonpoweroftwo disables GL_ARB_texture_non_power_of_two (which saves video memory if it is supported, but crashes on some buggy drivers)
+
+ {
+ // blacklist this extension on Radeon X1600-X1950 hardware (they support it only with certain filtering/repeat modes)
+ int val = 0;
+ if(gl_support_vertex_shader)
+ qglGetIntegerv(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB, &val);
+ gl_support_arb_texture_non_power_of_two = val > 0 && GL_CheckExtension("GL_ARB_texture_non_power_of_two", NULL, "-notexturenonpoweroftwo", false);
+ }
+#endif
+
+// COMMANDLINEOPTION: GL: -noocclusionquery disables GL_ARB_occlusion_query (which allows coronas to fade according to visibility, and potentially used for rendering optimizations)
+ gl_support_arb_occlusion_query = GL_CheckExtension("GL_ARB_occlusion_query", occlusionqueryfuncs, "-noocclusionquery", false);
}
void Force_CenterView_f (void)
BOUNDCVAR(v_gamma, 0.1, 5);
BOUNDCVAR(v_contrast, 1, 5);
BOUNDCVAR(v_brightness, 0, 0.8);
- BOUNDCVAR(v_contrastboost, 0.0625, 16);
+ //BOUNDCVAR(v_contrastboost, 0.0625, 16);
BOUNDCVAR(v_color_black_r, 0, 0.8);
BOUNDCVAR(v_color_black_g, 0, 0.8);
BOUNDCVAR(v_color_black_b, 0, 0.8);
Cvar_RegisterVariable(&vid_width);
Cvar_RegisterVariable(&vid_height);
Cvar_RegisterVariable(&vid_bitsperpixel);
+ Cvar_RegisterVariable(&vid_samples);
Cvar_RegisterVariable(&vid_refreshrate);
Cvar_RegisterVariable(&vid_userefreshrate);
Cvar_RegisterVariable(&vid_stereobuffer);
Cvar_Set("gl_combine", "0");
}
-int VID_Mode(int fullscreen, int width, int height, int bpp, int refreshrate, int stereobuffer)
+int VID_Mode(int fullscreen, int width, int height, int bpp, int refreshrate, int stereobuffer, int samples)
{
+ int requestedWidth = width;
+ int requestedHeight = height;
cl_ignoremousemoves = 2;
- Con_Printf("Initialized Video Mode: %s %dx%dx%dx%dhz%s\n", fullscreen ? "fullscreen" : "window", width, height, bpp, refreshrate, stereobuffer ? " stereo" : "");
- if (VID_InitMode(fullscreen, width, height, bpp, vid_userefreshrate.integer ? max(1, refreshrate) : 0, stereobuffer))
+ Con_Printf("Initializing Video Mode: %s %dx%dx%dx%dhz%s%s\n", fullscreen ? "fullscreen" : "window", width, height, bpp, refreshrate, stereobuffer ? " stereo" : "", samples > 1 ? va(" (%ix AA)", samples) : "");
+ if (VID_InitMode(fullscreen, &width, &height, bpp, vid_userefreshrate.integer ? max(1, refreshrate) : 0, stereobuffer, samples))
{
vid.fullscreen = fullscreen;
vid.width = width;
vid.height = height;
vid.bitsperpixel = bpp;
+ vid.samples = samples;
vid.refreshrate = refreshrate;
vid.stereobuffer = stereobuffer;
vid.userefreshrate = vid_userefreshrate.integer;
Cvar_SetValueQuick(&vid_width, width);
Cvar_SetValueQuick(&vid_height, height);
Cvar_SetValueQuick(&vid_bitsperpixel, bpp);
+ Cvar_SetValueQuick(&vid_samples, samples);
if(vid_userefreshrate.integer)
Cvar_SetValueQuick(&vid_refreshrate, refreshrate);
Cvar_SetValueQuick(&vid_stereobuffer, stereobuffer);
+
+ if(width != requestedWidth || height != requestedHeight)
+ Con_Printf("Chose a similar video mode %dx%d instead of the requested mode %dx%d\n", width, height, requestedWidth, requestedHeight);
+
return true;
}
else
if (vid_commandlinecheck)
return;
- Con_Printf("VID_Restart: changing from %s %dx%dx%dbpp, to %s %dx%dx%dbpp.\n",
- vid.fullscreen ? "fullscreen" : "window", vid.width, vid.height, vid.bitsperpixel,
- vid_fullscreen.integer ? "fullscreen" : "window", vid_width.integer, vid_height.integer, vid_bitsperpixel.integer);
+ Con_Printf("VID_Restart: changing from %s %dx%dx%dbpp%s%s, to %s %dx%dx%dbpp%s%s.\n",
+ vid.fullscreen ? "fullscreen" : "window", vid.width, vid.height, vid.bitsperpixel, vid.fullscreen && vid_userefreshrate.integer ? va("x%ihz", vid.refreshrate) : "", vid.samples > 1 ? va(" (%ix AA)", vid.samples) : "",
+ vid_fullscreen.integer ? "fullscreen" : "window", vid_width.integer, vid_height.integer, vid_bitsperpixel.integer, vid_fullscreen.integer && vid_userefreshrate.integer ? va("x%ihz", vid_refreshrate.integer) : "", vid_samples.integer > 1 ? va(" (%ix AA)", vid_samples.integer) : "");
VID_CloseSystems();
VID_Shutdown();
- if (!VID_Mode(vid_fullscreen.integer, vid_width.integer, vid_height.integer, vid_bitsperpixel.integer, vid_refreshrate.integer, vid_stereobuffer.integer))
+ if (!VID_Mode(vid_fullscreen.integer, vid_width.integer, vid_height.integer, vid_bitsperpixel.integer, vid_refreshrate.integer, vid_stereobuffer.integer, vid_samples.integer))
{
Con_Print("Video mode change failed\n");
- if (!VID_Mode(vid.fullscreen, vid.width, vid.height, vid.bitsperpixel, vid.refreshrate, vid.stereobuffer))
+ if (!VID_Mode(vid.fullscreen, vid.width, vid.height, vid.bitsperpixel, vid.refreshrate, vid.stereobuffer, vid.samples))
Sys_Error("Unable to restore to last working video mode");
}
VID_OpenSystems();
}
+const char *vidfallbacks[][2] =
+{
+ {"vid_stereobuffer", "0"},
+ {"vid_samples", "1"},
+ {"vid_userefreshrate", "0"},
+ {"vid_width", "640"},
+ {"vid_height", "480"},
+ {"vid_bitsperpixel", "16"},
+ {NULL, NULL}
+};
+
// this is only called once by Host_StartVideo
void VID_Start(void)
{
Cvar_SetQuick(&vid_bitsperpixel, com_argv[i+1]);
}
- success = VID_Mode(vid_fullscreen.integer, vid_width.integer, vid_height.integer, vid_bitsperpixel.integer, vid_refreshrate.integer, vid_stereobuffer.integer);
+ success = VID_Mode(vid_fullscreen.integer, vid_width.integer, vid_height.integer, vid_bitsperpixel.integer, vid_refreshrate.integer, vid_stereobuffer.integer, vid_samples.integer);
if (!success)
{
Con_Print("Desired video mode fail, trying fallbacks...\n");
- success = VID_Mode(vid_fullscreen.integer, vid_width.integer, vid_height.integer, vid_bitsperpixel.integer, 60, vid_stereobuffer.integer);
- if (!success && vid_stereobuffer.integer)
- success = VID_Mode(vid_fullscreen.integer, vid_width.integer, vid_height.integer, vid_bitsperpixel.integer, vid_refreshrate.integer, false);
- if (!success && vid_bitsperpixel.integer > 16)
- success = VID_Mode(vid_fullscreen.integer, vid_width.integer, vid_height.integer, 16, 60, false);
- if (!success && (vid_width.integer > 640 || vid_height.integer > 480))
- success = VID_Mode(vid_fullscreen.integer, 640, 480, 16, 60, false);
- if (!success && vid_fullscreen.integer)
- success = VID_Mode(false, 640, 480, 16, 60, false);
+ for (i = 0;!success && vidfallbacks[i][0] != NULL;i++)
+ {
+ Cvar_Set(vidfallbacks[i][0], vidfallbacks[i][1]);
+ success = VID_Mode(vid_fullscreen.integer, vid_width.integer, vid_height.integer, vid_bitsperpixel.integer, vid_refreshrate.integer, vid_stereobuffer.integer, vid_samples.integer);
+ }
if (!success)
Sys_Error("Video modes failed");
}