vid.support.arb_vertex_buffer_object = true;
vid.support.ext_blend_subtract = true;
vid.support.ext_draw_range_elements = true;
- vid.support.ext_framebuffer_object = false; // FIXME actually dpsoftrast has code for this, but everything is downside up then
+ vid.support.ext_framebuffer_object = true;
vid.support.ext_texture_3d = true;
//vid.support.ext_texture_compression_s3tc = true;
vid.support.ext_texture_filter_anisotropic = true;