Uint8 appstate;
qboolean vid_usemouse;
- CHECKGLERROR
- if (r_speeds.integer || gl_finish.integer)
- {
- qglFinish();CHECKGLERROR
- }
- SDL_GL_SwapBuffers();
-
//react on appstate changes
appstate = SDL_GetAppState();
IN_Activate(vid_usemouse);
VID_UpdateGamma(false, 256);
+
+ if (r_render.integer && !vid_hidden)
+ {
+ CHECKGLERROR
+ if (r_speeds.integer || gl_finish.integer)
+ {
+ qglFinish();CHECKGLERROR
+ }
+ SDL_GL_SwapBuffers();
+ }
}