}
if (scr_numtouchscreenareas < 128)
{
- if (clickrealtime + 1 > realtime)
+ if (clickrealtime + 1 > host.realtime)
{
scr_touchscreenareas[scr_numtouchscreenareas].pic = "gfx/gui/touch_puck_cur_click.tga";
}
}
else
{
- switch ((int)realtime * 10 % 20)
+ switch ((int)host.realtime * 10 % 20)
{
case 0:
scr_touchscreenareas[scr_numtouchscreenareas].pic = "gfx/gui/touch_puck_cur_touch.tga";
{
Key_Event(key, 0, true);
canclick = false;
- clickrealtime = realtime;
+ clickrealtime = host.realtime;
}
// SS:BR can't qc can't cope with presses and releases on the same frame
- if (clickrealtime && clickrealtime + 0.1 < realtime)
+ if (clickrealtime && clickrealtime + 0.1 < host.realtime)
{
Key_Event(key, 0, false);
clickrealtime = 0;
// COMMANDLINEOPTION: SDL GL: -gl_driver <drivername> selects a GL driver library, default is whatever SDL recommends, useful only for 3dfxogl.dll/3dfxvgl.dll or fxmesa or similar, if you don't know what this is for, you don't need it
i = COM_CheckParm("-gl_driver");
- if (i && i < com_argc - 1)
- drivername = com_argv[i + 1];
+ if (i && i < sys.argc - 1)
+ drivername = sys.argv[i + 1];
if (SDL_GL_LoadLibrary(drivername) < 0)
{
Con_Errorf("Unable to load GL driver \"%s\": %s\n", drivername, SDL_GetError());