cvar_t vid_soft = {CVAR_SAVE, "vid_soft", "0", "enables use of the DarkPlaces Software Rasterizer rather than OpenGL or Direct3D"};
cvar_t vid_soft_threads = {CVAR_SAVE, "vid_soft_threads", "2", "the number of threads the DarkPlaces Software Rasterizer should use"};
-cvar_t vid_soft_interlace = {CVAR_SAVE, "vid_soft_interlace", "1", "whether the DarkPlaces Software Rasterizer shoud interlace the screen bands occupied by each thread"};
+cvar_t vid_soft_interlace = {CVAR_SAVE, "vid_soft_interlace", "1", "whether the DarkPlaces Software Rasterizer should interlace the screen bands occupied by each thread"};
cvar_t joy_detected = {CVAR_READONLY, "joy_detected", "0", "number of joysticks detected by engine"};
cvar_t joy_enable = {CVAR_SAVE, "joy_enable", "0", "enables joystick support"};
cvar_t joy_index = {0, "joy_index", "0", "selects which joystick to use if you have multiple"};
#endif
}
+#ifdef __IPHONEOS__
qboolean VID_ShowingKeyboard(void)
{
-#ifdef __IPHONEOS__
return SDL_iPhoneKeyboardIsShown(window);
-#endif
}
+#endif
void VID_SetMouse(qboolean fullscreengrab, qboolean relative, qboolean hidecursor)
{
#define MAXFINGERS 11
int multitouch[MAXFINGERS][3];
-qboolean VID_TouchscreenArea(float x, float y, float width, float height, const char *icon, float *resultmove, qboolean *resultbutton, keynum_t key)
+qboolean VID_TouchscreenArea(int corner, float px, float py, float pwidth, float pheight, const char *icon, float *resultmove, qboolean *resultbutton, keynum_t key)
{
int finger;
+ float fx, fy, fwidth, fheight;
float rel[3];
qboolean button = false;
VectorClear(rel);
- if (width > 0 && height > 0 && (key == '`' || key == K_ESCAPE || !VID_ShowingKeyboard()))
+ if (pwidth > 0 && pheight > 0)
+#ifdef __IPHONEOS__
+ if (!VID_ShowingKeyboard())
+#endif
{
- x *= 32768.0f / 320.0f;
- y *= 32768.0f / 480.0f;
- width *= 32768.0f / 320.0f;
- height *= 32768.0f / 480.0f;
+ if (corner & 1) px += vid_conwidth.value;
+ if (corner & 2) py += vid_conheight.value;
+ if (corner & 4) px += vid_conwidth.value * 0.5f;
+ if (corner & 8) py += vid_conheight.value * 0.5f;
+ if (corner & 16) {px *= vid_conwidth.value * (1.0f / 640.0f);py *= vid_conheight.value * (1.0f / 480.0f);pwidth *= vid_conwidth.value * (1.0f / 640.0f);pheight *= vid_conheight.value * (1.0f / 480.0f);}
+ fx = px * 32768.0f / vid_conwidth.value;
+ fy = py * 32768.0f / vid_conheight.value;
+ fwidth = pwidth * 32768.0f / vid_conwidth.value;
+ fheight = pheight * 32768.0f / vid_conheight.value;
for (finger = 0;finger < MAXFINGERS;finger++)
{
- if (multitouch[finger][0] && multitouch[finger][1] >= x && multitouch[finger][2] >= y && multitouch[finger][1] < x + width && multitouch[finger][2] < y + height)
+ if (multitouch[finger][0] && multitouch[finger][1] >= fx && multitouch[finger][2] >= fy && multitouch[finger][1] < fx + fwidth && multitouch[finger][2] < fy + fheight)
{
- rel[0] = (multitouch[finger][1] - (x + 0.5f * width)) * (2.0f / width);
- rel[1] = (multitouch[finger][2] - (y + 0.5f * height)) * (2.0f / height);
+ rel[0] = (multitouch[finger][1] - (fx + 0.5f * fwidth)) * (2.0f / fwidth);
+ rel[1] = (multitouch[finger][2] - (fy + 0.5f * fheight)) * (2.0f / fheight);
rel[2] = 0;
button = true;
break;
if (scr_numtouchscreenareas < 16)
{
scr_touchscreenareas[scr_numtouchscreenareas].pic = icon;
- scr_touchscreenareas[scr_numtouchscreenareas].rect[0] = x * vid_conwidth.value / 32768.0f;
- scr_touchscreenareas[scr_numtouchscreenareas].rect[1] = y * vid_conheight.value / 32768.0f;
- scr_touchscreenareas[scr_numtouchscreenareas].rect[2] = width * vid_conwidth.value / 32768.0f;
- scr_touchscreenareas[scr_numtouchscreenareas].rect[3] = height * vid_conheight.value / 32768.0f;
+ scr_touchscreenareas[scr_numtouchscreenareas].rect[0] = px;
+ scr_touchscreenareas[scr_numtouchscreenareas].rect[1] = py;
+ scr_touchscreenareas[scr_numtouchscreenareas].rect[2] = pwidth;
+ scr_touchscreenareas[scr_numtouchscreenareas].rect[3] = pheight;
scr_touchscreenareas[scr_numtouchscreenareas].active = button;
scr_numtouchscreenareas++;
}
{
vec3_t move, aim, click;
static qboolean buttons[16];
- static int oldkeydest;
+ static keydest_t oldkeydest;
keydest_t keydest = (key_consoleactive & KEY_CONSOLEACTIVE_USER) ? key_console : key_dest;
multitouch[MAXFINGERS-1][0] = SDL_GetMouseState(&x, &y);
multitouch[MAXFINGERS-1][1] = x * 32768 / vid.width;
}
oldkeydest = keydest;
// top of screen is toggleconsole and K_ESCAPE
- VID_TouchscreenArea( 0, 0, 50, 50, NULL , NULL, &buttons[13], '`');
- VID_TouchscreenArea( 50, 0, 270, 50, "gfx/touch_menu.tga" , NULL, &buttons[14], K_ESCAPE);
switch(keydest)
{
case key_console:
+#ifdef __IPHONEOS__
+ VID_TouchscreenArea( 0, 0, 0, 64, 64, NULL , NULL, &buttons[13], (keynum_t)'`');
+ VID_TouchscreenArea( 0, 64, 0, 64, 64, "gfx/touch_menu.tga" , NULL, &buttons[14], K_ESCAPE);
if (!VID_ShowingKeyboard())
{
// user entered a command, close the console now
Con_ToggleConsole_f();
}
+#endif
+ VID_TouchscreenArea( 0, 0, 0, 0, 0, NULL , NULL, &buttons[15], (keynum_t)0);
+ VID_TouchscreenArea( 0, 0, 0, 0, 0, NULL , move, &buttons[0], K_MOUSE4);
+ VID_TouchscreenArea( 0, 0, 0, 0, 0, NULL , aim, &buttons[1], K_MOUSE5);
+ VID_TouchscreenArea( 0, 0, 0, 0, 0, NULL , click,&buttons[2], K_MOUSE1);
+ VID_TouchscreenArea( 0, 0, 0, 0, 0, NULL , NULL, &buttons[3], K_SPACE);
+ VID_TouchscreenArea( 0, 0, 0, 0, 0, NULL , NULL, &buttons[4], K_MOUSE2);
break;
case key_game:
- VID_TouchscreenArea( 0, 380, 100, 100, "gfx/touch_movebutton.tga" , move, &buttons[0], K_MOUSE4);
- VID_TouchscreenArea(220, 380, 100, 100, "gfx/touch_aimbutton.tga" , aim, &buttons[1], K_MOUSE5);
- VID_TouchscreenArea(110, 380, 100, 100, "gfx/touch_attackbutton.tga" , NULL, &buttons[2], K_MOUSE1);
- VID_TouchscreenArea( 0, 330, 100, 50, "gfx/touch_jumpbutton.tga" , NULL, &buttons[3], K_SPACE);
- VID_TouchscreenArea(220, 330, 100, 50, "gfx/touch_attack2button.tga", NULL, &buttons[4], K_MOUSE2);
+#ifdef __IPHONEOS__
+ VID_TouchscreenArea( 0, 0, 0, 64, 64, NULL , NULL, &buttons[13], (keynum_t)'`');
+ VID_TouchscreenArea( 0, 64, 0, 64, 64, "gfx/touch_menu.tga" , NULL, &buttons[14], K_ESCAPE);
+#endif
+ VID_TouchscreenArea( 2, 0,-128, 128, 128, "gfx/touch_movebutton.tga" , move, &buttons[0], K_MOUSE4);
+ VID_TouchscreenArea( 3,-128,-128, 128, 128, "gfx/touch_aimbutton.tga" , aim, &buttons[1], K_MOUSE5);
+ VID_TouchscreenArea( 2, 0,-160, 64, 32, "gfx/touch_jumpbutton.tga" , NULL, &buttons[3], K_SPACE);
+ VID_TouchscreenArea( 3,-128,-160, 64, 32, "gfx/touch_attackbutton.tga" , NULL, &buttons[2], K_MOUSE1);
+ VID_TouchscreenArea( 3, -64,-160, 64, 32, "gfx/touch_attack2button.tga", NULL, &buttons[4], K_MOUSE2);
buttons[15] = false;
break;
default:
+#ifdef __IPHONEOS__
+ VID_TouchscreenArea( 0, 0, 0, 64, 64, NULL , NULL, &buttons[13], (keynum_t)'`');
+ VID_TouchscreenArea( 0, 64, 0, 64, 64, "gfx/touch_menu.tga" , NULL, &buttons[14], K_ESCAPE);
// in menus, an icon in the corner activates keyboard
- VID_TouchscreenArea( 0, 430, 50, 50, "gfx/touch_keyboard.tga" , NULL, &buttons[15], 0);
+ VID_TouchscreenArea( 2, 0, -32, 32, 32, "gfx/touch_keyboard.tga" , NULL, &buttons[15], (keynum_t)0);
if (buttons[15])
VID_ShowKeyboard(true);
- VID_TouchscreenArea( 0, 0, 0, 0, NULL , move, &buttons[0], K_MOUSE4);
- VID_TouchscreenArea( 0, 0, 0, 0, NULL , aim, &buttons[1], K_MOUSE5);
- VID_TouchscreenArea(-320,-480,640, 960, NULL , click,&buttons[2], K_MOUSE1);
- VID_TouchscreenArea( 0, 0, 0, 0, NULL , NULL, &buttons[3], K_SPACE);
- VID_TouchscreenArea( 0, 0, 0, 0, NULL , NULL, &buttons[4], K_MOUSE2);
+ VID_TouchscreenArea( 0, 0, 0, 0, 0, NULL , move, &buttons[0], K_MOUSE4);
+ VID_TouchscreenArea( 0, 0, 0, 0, 0, NULL , aim, &buttons[1], K_MOUSE5);
+ VID_TouchscreenArea(16, -320,-480,640, 960, NULL , click,&buttons[2], K_MOUSE1);
+ VID_TouchscreenArea( 0, 0, 0, 0, 0, NULL , NULL, &buttons[3], K_SPACE);
+ VID_TouchscreenArea( 0, 0, 0, 0, 0, NULL , NULL, &buttons[4], K_MOUSE2);
if (buttons[2])
{
in_windowmouse_x = x;
in_windowmouse_y = y;
}
+#else
+ VID_TouchscreenArea( 0, 0, 0, 0, 0, NULL , NULL, &buttons[15], (keynum_t)0);
+ VID_TouchscreenArea( 0, 0, 0, 0, 0, NULL , move, &buttons[0], K_MOUSE4);
+ VID_TouchscreenArea( 0, 0, 0, 0, 0, NULL , aim, &buttons[1], K_MOUSE5);
+ VID_TouchscreenArea( 0, 0, 0, 0, 0, NULL , click,&buttons[2], K_MOUSE1);
+ VID_TouchscreenArea( 0, 0, 0, 0, 0, NULL , NULL, &buttons[3], K_SPACE);
+ VID_TouchscreenArea( 0, 0, 0, 0, 0, NULL , NULL, &buttons[4], K_MOUSE2);
+#endif
break;
}
cl.cmd.forwardmove -= move[1] * cl_forwardspeed.value;
}
#endif
+#ifndef __IPHONEOS__
static keynum_t buttonremap[18] =
{
K_MOUSE1,
K_MOUSE15,
K_MOUSE16,
};
+#endif
#if SETVIDEOMODE
// SDL 1.2
break;
case SDL_MOUSEBUTTONDOWN:
case SDL_MOUSEBUTTONUP:
+ if (!vid_touchscreen.integer)
if (event.button.button <= 18)
Key_Event( buttonremap[event.button.button - 1], 0, event.button.state == SDL_PRESSED );
break;
#endif
}
break;
+#if SDL_MAJOR_VERSION == 1 && SDL_MINOR_VERSION == 2
+#else
case SDL_TEXTEDITING:
// unused when SETVIDEOMODE API is used
break;
case SDL_TEXTINPUT:
// this occurs with SETVIDEOMODE but we are not using it
break;
+#endif
case SDL_MOUSEMOTION:
break;
default:
case SDL_MOUSEBUTTONDOWN:
case SDL_MOUSEBUTTONUP:
#ifndef __IPHONEOS__
+ if (!vid_touchscreen.integer)
if (event.button.button <= 18)
Key_Event( buttonremap[event.button.button - 1], 0, event.button.state == SDL_PRESSED );
#endif
void wrapglBegin(GLenum mode) {Con_Printf("glBegin(mode)\n");}
//void wrapglBeginQuery(GLenum target, GLuint qid) {glBeginQuery(target, qid);}
void wrapglBindAttribLocation(GLuint programObj, GLuint index, const GLchar *name) {glBindAttribLocation(programObj, index, name);}
+void wrapglBindFragDataLocation(GLuint programObj, GLuint index, const GLchar *name) {glBindFragDataLocation(programObj, index, name);}
void wrapglBindBuffer(GLenum target, GLuint buffer) {glBindBuffer(target, buffer);}
void wrapglBindFramebuffer(GLenum target, GLuint framebuffer) {glBindFramebuffer(target, framebuffer);}
void wrapglBindRenderbuffer(GLenum target, GLuint renderbuffer) {glBindRenderbuffer(target, renderbuffer);}
qglBegin = wrapglBegin;
// qglBeginQueryARB = wrapglBeginQuery;
qglBindAttribLocation = wrapglBindAttribLocation;
+ qglBindFragDataLocation = wrapglBindFragDataLocation;
qglBindBufferARB = wrapglBindBuffer;
qglBindFramebufferEXT = wrapglBindFramebuffer;
qglBindRenderbufferEXT = wrapglBindRenderbuffer;