if (!context)
return;
+/*
+Can't check first: on Wayland SDL_GL_GetSwapInterval() may initially return 0 when vsync is on.
+On Xorg it returns the correct value.
if (SDL_GL_GetSwapInterval() == vsyncwanted)
return;
+*/
if (SDL_GL_SetSwapInterval(vsyncwanted) >= 0)
Con_DPrintf("Vsync %s\n", vsyncwanted ? "activated" : "deactivated");
Con_Printf(CON_ERROR "ERROR: can't %s vsync because %s\n", vsyncwanted ? "activate" : "deactivate", SDL_GetError());
}
+static void VID_SetHints_c(cvar_t *var)
+{
+ SDL_SetHint(SDL_HINT_MOUSE_FOCUS_CLICKTHROUGH, vid_mouse_clickthrough.integer ? "1" : "0");
+ SDL_SetHint(SDL_HINT_VIDEO_MINIMIZE_ON_FOCUS_LOSS, vid_minimize_on_focus_loss.integer ? "1" : "0");
+}
+
void VID_Init (void)
{
SDL_version version;
Cvar_RegisterCallback(&vid_resizable, VID_ChangeDisplay_c);
Cvar_RegisterCallback(&vid_borderless, VID_ChangeDisplay_c);
Cvar_RegisterCallback(&vid_vsync, VID_SetVsync_c);
+ Cvar_RegisterCallback(&vid_mouse_clickthrough, VID_SetHints_c);
+ Cvar_RegisterCallback(&vid_minimize_on_focus_loss, VID_SetHints_c);
if (SDL_Init(SDL_INIT_VIDEO) < 0)
Sys_Error ("Failed to init SDL video subsystem: %s", SDL_GetError());
#endif
}
+ // DPI scaling prevents use of the native resolution, causing blurry rendering
+ // and/or mouse cursor problems, so we need to opt-out.
+#ifdef WIN32
+ SDL_SetHint(SDL_HINT_WINDOWS_DPI_AWARENESS, "1");
+#endif
- if (vid_mouse_clickthrough.integer)
- SDL_SetHint(SDL_HINT_MOUSE_FOCUS_CLICKTHROUGH, "1");
+ VID_SetHints_c(NULL);
SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 8);