]> git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - vid_sdl.c
Squashed commit of the following:
[xonotic/darkplaces.git] / vid_sdl.c
index ba869c21ece248c48eb02eb565b8457b00c36a88..0af682106c132b50912443dcab2e3776eee2d072 100644 (file)
--- a/vid_sdl.c
+++ b/vid_sdl.c
@@ -23,6 +23,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 
 #include "quakedef.h"
 #include "image.h"
+#include "dpsoftrast.h"
 
 #ifdef MACOSX
 #include <Carbon/Carbon.h>
@@ -63,6 +64,7 @@ int cl_available = true;
 
 qboolean vid_supportrefreshrate = false;
 
+cvar_t vid_soft = {CVAR_SAVE, "vid_soft", "0", "enables use of the DarkPlaces Software Rasterizer rather than OpenGL or Direct3D"};
 cvar_t joy_detected = {CVAR_READONLY, "joy_detected", "0", "number of joysticks detected by engine"};
 cvar_t joy_enable = {CVAR_SAVE, "joy_enable", "0", "enables joystick support"};
 cvar_t joy_index = {0, "joy_index", "0", "selects which joystick to use if you have multiple"};
@@ -98,6 +100,7 @@ static int win_half_height = 50;
 static int video_bpp, video_flags;
 
 static SDL_Surface *screen;
+static SDL_Surface *vid_softsurface;
 
 // joystick axes state
 #define MAX_JOYSTICK_AXES      16
@@ -606,6 +609,16 @@ void Sys_SendKeyEvents( void )
                                        vid.width = event.resize.w;
                                        vid.height = event.resize.h;
                                        SDL_SetVideoMode(vid.width, vid.height, video_bpp, video_flags);
+                                       if (vid_softsurface)
+                                       {
+                                               SDL_FreeSurface(vid_softsurface);
+                                               vid_softsurface = SDL_CreateRGBSurface(SDL_SWSURFACE, vid.width, vid.height, 32, 0x00FF0000, 0x0000FF00, 0x000000FF, 0xFF000000);
+                                               vid.softpixels = (unsigned int *)vid_softsurface->pixels;
+                                               SDL_SetAlpha(vid_softsurface, 0, 255);
+                                               if (vid.softdepthpixels)
+                                                       free(vid.softdepthpixels);
+                                               vid.softdepthpixels = (unsigned int*)calloc(1, vid.width * vid.height * 4);
+                                       }
 #ifdef SDL_R_RESTART
                                        // better not call R_Modules_Restart from here directly, as this may wreak havoc...
                                        // so, let's better queue it for next frame
@@ -657,6 +670,7 @@ void VID_Init (void)
 #ifdef MACOSX
        Cvar_RegisterVariable(&apple_mouse_noaccel);
 #endif
+       Cvar_RegisterVariable(&vid_soft);
        Cvar_RegisterVariable(&joy_detected);
        Cvar_RegisterVariable(&joy_enable);
        Cvar_RegisterVariable(&joy_index);
@@ -686,7 +700,7 @@ void VID_Init (void)
 
        if (SDL_Init(SDL_INIT_VIDEO) < 0)
                Sys_Error ("Failed to init SDL video subsystem: %s", SDL_GetError());
-       vid_sdl_initjoysticksystem = SDL_Init(SDL_INIT_JOYSTICK) >= 0;
+       vid_sdl_initjoysticksystem = SDL_InitSubSystem(SDL_INIT_JOYSTICK) >= 0;
        if (vid_sdl_initjoysticksystem)
                Con_Printf("Failed to init SDL joystick subsystem: %s\n", SDL_GetError());
        vid_isfullscreen = false;
@@ -961,7 +975,7 @@ static void VID_OutputVersion(void)
                                        version->major, version->minor, version->patch );
 }
 
-qboolean VID_InitMode(viddef_mode_t *mode)
+qboolean VID_InitModeGL(viddef_mode_t *mode)
 {
        int i;
        static int notfirstvideomode = false;
@@ -1056,6 +1070,9 @@ qboolean VID_InitMode(viddef_mode_t *mode)
                return false;
        }
 
+       vid_softsurface = NULL;
+       vid.softpixels = NULL;
+
        // set window title
        VID_SetCaption();
        // set up an event filter to ask confirmation on close button in WIN32
@@ -1096,11 +1113,182 @@ qboolean VID_InitMode(viddef_mode_t *mode)
        return true;
 }
 
+extern cvar_t gl_info_extensions;
+extern cvar_t gl_info_vendor;
+extern cvar_t gl_info_renderer;
+extern cvar_t gl_info_version;
+extern cvar_t gl_info_platform;
+extern cvar_t gl_info_driver;
+
+qboolean VID_InitModeSoft(viddef_mode_t *mode)
+{
+       int i;
+       int flags = SDL_HWSURFACE;
+
+       win_half_width = mode->width>>1;
+       win_half_height = mode->height>>1;
+
+       if(vid_resizable.integer)
+               flags |= SDL_RESIZABLE;
+
+       VID_OutputVersion();
+
+       vid_isfullscreen = false;
+       if (mode->fullscreen) {
+               flags |= SDL_FULLSCREEN;
+               vid_isfullscreen = true;
+       }
+
+       video_bpp = mode->bitsperpixel;
+       video_flags = flags;
+       VID_SetIcon_Pre();
+       screen = SDL_SetVideoMode(mode->width, mode->height, mode->bitsperpixel, flags);
+       VID_SetIcon_Post();
+
+       if (screen == NULL)
+       {
+               Con_Printf("Failed to set video mode to %ix%i: %s\n", mode->width, mode->height, SDL_GetError());
+               VID_Shutdown();
+               return false;
+       }
+
+       // create a framebuffer using our specific color format, we let the SDL blit function convert it in VID_Finish
+       vid_softsurface = SDL_CreateRGBSurface(SDL_SWSURFACE, mode->width, mode->height, 32, 0x00FF0000, 0x0000FF00, 0x00000000FF, 0xFF000000);
+       if (vid_softsurface == NULL)
+       {
+               Con_Printf("Failed to setup software rasterizer framebuffer %ix%ix32bpp: %s\n", mode->width, mode->height, SDL_GetError());
+               VID_Shutdown();
+               return false;
+       }
+       SDL_SetAlpha(vid_softsurface, 0, 255);
+
+       vid.softpixels = (unsigned int *)vid_softsurface->pixels;
+       vid.softdepthpixels = (unsigned int *)calloc(1, mode->width * mode->height * 4);
+       DPSOFTRAST_Init(mode->width, mode->height, (unsigned int *)vid_softsurface->pixels, (unsigned int *)vid.softdepthpixels);
+
+       // set window title
+       VID_SetCaption();
+       // set up an event filter to ask confirmation on close button in WIN32
+       SDL_SetEventFilter( (SDL_EventFilter) Sys_EventFilter );
+       // init keyboard
+       SDL_EnableUNICODE( SDL_ENABLE );
+       // enable key repeat since everyone expects it
+       SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
+
+       gl_platform = "SDLSoft";
+       gl_platformextensions = "";
+
+       gl_renderer = "DarkPlaces-Soft";
+       gl_vendor = "Forest Hale";
+       gl_version = "0.0";
+       gl_extensions = "";
+
+       // clear the extension flags
+       memset(&vid.support, 0, sizeof(vid.support));
+       Cvar_SetQuick(&gl_info_extensions, "");
+
+       vid.forcevbo = false;
+       vid.support.arb_depth_texture = true;
+       vid.support.arb_draw_buffers = true;
+       vid.support.arb_occlusion_query = true;
+       vid.support.arb_shadow = true;
+       //vid.support.arb_texture_compression = true;
+       vid.support.arb_texture_cube_map = true;
+       vid.support.arb_texture_non_power_of_two = false;
+       vid.support.arb_vertex_buffer_object = true;
+       vid.support.ext_blend_subtract = true;
+       vid.support.ext_draw_range_elements = true;
+       vid.support.ext_framebuffer_object = true;
+       vid.support.ext_texture_3d = true;
+       //vid.support.ext_texture_compression_s3tc = true;
+       vid.support.ext_texture_filter_anisotropic = true;
+       vid.support.ati_separate_stencil = true;
+
+       vid.maxtexturesize_2d = 16384;
+       vid.maxtexturesize_3d = 512;
+       vid.maxtexturesize_cubemap = 16384;
+       vid.texunits = 4;
+       vid.teximageunits = 32;
+       vid.texarrayunits = 8;
+       vid.max_anisotropy = 1;
+       vid.maxdrawbuffers = 4;
+
+       vid.texunits = bound(4, vid.texunits, MAX_TEXTUREUNITS);
+       vid.teximageunits = bound(16, vid.teximageunits, MAX_TEXTUREUNITS);
+       vid.texarrayunits = bound(8, vid.texarrayunits, MAX_TEXTUREUNITS);
+       Con_DPrintf("Using DarkPlaces Software Rasterizer rendering path\n");
+       vid.renderpath = RENDERPATH_SOFT;
+       vid.useinterleavedarrays = false;
+
+       Cvar_SetQuick(&gl_info_vendor, gl_vendor);
+       Cvar_SetQuick(&gl_info_renderer, gl_renderer);
+       Cvar_SetQuick(&gl_info_version, gl_version);
+       Cvar_SetQuick(&gl_info_platform, gl_platform ? gl_platform : "");
+       Cvar_SetQuick(&gl_info_driver, gl_driver);
+
+       // LordHavoc: report supported extensions
+       Con_DPrintf("\nQuakeC extensions for server and client: %s\nQuakeC extensions for menu: %s\n", vm_sv_extensions, vm_m_extensions );
+
+       // clear to black (loading plaque will be seen over this)
+       GL_Clear(GL_COLOR_BUFFER_BIT, NULL, 1.0f, 128);
+
+       vid_numjoysticks = SDL_NumJoysticks();
+       vid_numjoysticks = bound(0, vid_numjoysticks, MAX_JOYSTICKS);
+       Cvar_SetValueQuick(&joy_detected, vid_numjoysticks);
+       Con_Printf("%d SDL joystick(s) found:\n", vid_numjoysticks);
+       memset(vid_joysticks, 0, sizeof(vid_joysticks));
+       for (i = 0;i < vid_numjoysticks;i++)
+       {
+               SDL_Joystick *joy;
+               joy = vid_joysticks[i] = SDL_JoystickOpen(i);
+               if (!joy)
+               {
+                       Con_Printf("joystick #%i: open failed: %s\n", i, SDL_GetError());
+                       continue;
+               }
+               Con_Printf("joystick #%i: opened \"%s\" with %i axes, %i buttons, %i balls\n", i, SDL_JoystickName(i), (int)SDL_JoystickNumAxes(joy), (int)SDL_JoystickNumButtons(joy), (int)SDL_JoystickNumBalls(joy));
+       }
+
+       vid_hidden = false;
+       vid_activewindow = false;
+       vid_usingmouse = false;
+       vid_usinghidecursor = false;
+
+       SDL_WM_GrabInput(SDL_GRAB_OFF);
+       return true;
+}
+
+qboolean VID_InitMode(viddef_mode_t *mode)
+{
+       if (!SDL_WasInit(SDL_INIT_VIDEO) && SDL_InitSubSystem(SDL_INIT_VIDEO) < 0)
+               Sys_Error ("Failed to init SDL video subsystem: %s", SDL_GetError());
+#ifdef SSE2_PRESENT
+       if (vid_soft.integer)
+               return VID_InitModeSoft(mode);
+       else
+#endif
+               return VID_InitModeGL(mode);
+}
+
 void VID_Shutdown (void)
 {
        VID_SetMouse(false, false, false);
        VID_RestoreSystemGamma();
 
+#ifndef WIN32
+       if (icon)
+               SDL_FreeSurface(icon);
+       icon = NULL;
+#endif
+
+       if (vid_softsurface)
+               SDL_FreeSurface(vid_softsurface);
+       vid_softsurface = NULL;
+       vid.softpixels = NULL;
+       if (vid.softdepthpixels)
+               free(vid.softdepthpixels);
+       vid.softdepthpixels = NULL;
+
        SDL_QuitSubSystem(SDL_INIT_VIDEO);
 
        gl_driver[0] = 0;
@@ -1137,12 +1325,28 @@ void VID_Finish (void)
 
        if (!vid_hidden)
        {
-               CHECKGLERROR
-               if (r_speeds.integer == 2 || gl_finish.integer)
+               switch(vid.renderpath)
                {
-                       qglFinish();CHECKGLERROR
+               case RENDERPATH_GL11:
+               case RENDERPATH_GL13:
+               case RENDERPATH_GL20:
+               case RENDERPATH_CGGL:
+                       CHECKGLERROR
+                       if (r_speeds.integer == 2 || gl_finish.integer)
+                       {
+                               qglFinish();CHECKGLERROR
+                       }
+                       SDL_GL_SwapBuffers();
+                       break;
+               case RENDERPATH_SOFT:
+                       SDL_BlitSurface(vid_softsurface, NULL, screen, NULL);
+                       SDL_Flip(screen);
+                       break;
+               case RENDERPATH_D3D9:
+               case RENDERPATH_D3D10:
+               case RENDERPATH_D3D11:
+                       break;
                }
-               SDL_GL_SwapBuffers();
        }
 }