vid.support.arb_draw_buffers = true;
vid.support.arb_occlusion_query = true;
vid.support.arb_shadow = true;
- vid.support.arb_texture_compression = true;
+ //vid.support.arb_texture_compression = true;
vid.support.arb_texture_cube_map = true;
vid.support.arb_texture_non_power_of_two = false;
vid.support.arb_vertex_buffer_object = true;
vid.support.ext_draw_range_elements = true;
vid.support.ext_framebuffer_object = true;
vid.support.ext_texture_3d = true;
- vid.support.ext_texture_compression_s3tc = true;
+ //vid.support.ext_texture_compression_s3tc = true;
vid.support.ext_texture_filter_anisotropic = true;
vid.support.ati_separate_stencil = true;
{
if (!SDL_WasInit(SDL_INIT_VIDEO) && SDL_InitSubSystem(SDL_INIT_VIDEO) < 0)
Sys_Error ("Failed to init SDL video subsystem: %s", SDL_GetError());
+#ifdef SSE2_PRESENT
if (vid_soft.integer)
return VID_InitModeSoft(mode);
else
+#endif
return VID_InitModeGL(mode);
}