*/
#include <signal.h>
-#include <dlfcn.h>
#include "quakedef.h"
int cl_available = false;
InitSig(); // trap evil signals
}
-int VID_InitMode(int fullscreen, int width, int height, int bpp)
+int VID_InitMode(int fullscreen, int width, int height, int bpp, int stencil)
{
+ return false;
}
int GL_OpenLibrary(const char *name)
{
}
-void IN_Init(void)
-{
-}
-
-void IN_Shutdown(void)
-{
-}
-
void IN_Move(usercmd_t *cmd)
{
}