Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
-//#include <termios.h>
-//#include <sys/ioctl.h>
-//#include <sys/stat.h>
-//#include <sys/vt.h>
-//#include <stdarg.h>
-//#include <stdio.h>
#include <signal.h>
#include <dlfcn.h>
case MapNotify:
// window restored
vid_hidden = false;
- vid_activewindow = false;
VID_RestoreSystemGamma();
break;
case UnmapNotify:
// window iconified/rolledup/whatever
vid_hidden = true;
- vid_activewindow = false;
VID_RestoreSystemGamma();
break;
case FocusIn:
Con_Print("glXSwapIntervalSGI didn't accept the vid_vsync change, it will take effect on next vid_restart (GLX_SGI_swap_control does not allow turning off vsync)\n");
}
-// handle the mouse state when windowed if that's changed
+ // handle the mouse state when windowed if that's changed
vid_usemouse = false;
if (allowmousegrab && vid_mouse.integer && !key_consoleactive && (key_dest != key_game || !cls.demoplayback))
vid_usemouse = true;
void Sys_SendKeyEvents(void)
{
+ static qboolean sound_active = true;
+
+ // enable/disable sound on focus gain/loss
+ if (!vid_activewindow && sound_active)
+ {
+ S_BlockSound ();
+ sound_active = false;
+ }
+ else if (vid_activewindow && !sound_active)
+ {
+ S_UnblockSound ();
+ sound_active = true;
+ }
+
HandleEvents();
}