#include <dlfcn.h>
#include <signal.h>
#include <AGL/agl.h>
+#include <OpenGL/OpenGL.h>
#include <Carbon/Carbon.h>
-#include "vid_agl_mackeys.h" // this is SDL/src/video/maccommon/SDL_mackeys.h
+#include <IOKit/hidsystem/IOHIDLib.h>
+#include <IOKit/hidsystem/IOHIDParameter.h>
+#include <IOKit/hidsystem/event_status_driver.h>
#include "quakedef.h"
+#include "vid_agl_mackeys.h" // this is SDL/src/video/maccommon/SDL_mackeys.h
+#ifndef kCGLCEMPEngine
+#define kCGLCEMPEngine 313
+#endif
// Tell startup code that we have a client
int cl_available = true;
GLboolean (*qaglSetFullScreen) (AGLContext ctx, GLsizei width, GLsizei height, GLsizei freq, GLint device);
GLboolean (*qaglSetInteger) (AGLContext ctx, GLenum pname, const GLint *params);
void (*qaglSwapBuffers) (AGLContext ctx);
+CGLError (*qCGLEnable) (CGLContextObj ctx, CGLContextEnable pname);
+CGLError (*qCGLDisable) (CGLContextObj ctx, CGLContextEnable pname);
+CGLContextObj (*qCGLGetCurrentContext) (void);
static qboolean multithreadedgl;
static qboolean mouse_avail = true;
static qboolean vid_usingmouse = false;
-static float mouse_x, mouse_y;
+static qboolean vid_usinghidecursor = false;
+static qboolean vid_usingnoaccel = false;
static qboolean vid_isfullscreen = false;
static qboolean vid_usingvsync = false;
static int scr_width, scr_height;
-static cvar_t apple_multithreadedgl = {CVAR_SAVE, "apple_multithreadedgl", "0", "makes use of a second thread for the OpenGL driver (if possible) rather than using the engine thread (note: this is done automatically on most other operating systems)"};
+static cvar_t apple_multithreadedgl = {CVAR_SAVE, "apple_multithreadedgl", "1", "makes use of a second thread for the OpenGL driver (if possible) rather than using the engine thread (note: this is done automatically on most other operating systems)"};
+static cvar_t apple_mouse_noaccel = {CVAR_SAVE, "apple_mouse_noaccel", "1", "disables mouse acceleration while DarkPlaces is active"};
static AGLContext context;
static WindowRef window;
+static double originalMouseSpeed = -1.0;
+
+io_connect_t IN_GetIOHandle()
+{
+ io_connect_t iohandle = MACH_PORT_NULL;
+ kern_return_t status;
+ io_service_t iohidsystem = MACH_PORT_NULL;
+ mach_port_t masterport;
+
+ status = IOMasterPort(MACH_PORT_NULL, &masterport);
+ if(status != KERN_SUCCESS)
+ return 0;
+
+ iohidsystem = IORegistryEntryFromPath(masterport, kIOServicePlane ":/IOResources/IOHIDSystem");
+ if(!iohidsystem)
+ return 0;
+
+ status = IOServiceOpen(iohidsystem, mach_task_self(), kIOHIDParamConnectType, &iohandle);
+ IOObjectRelease(iohidsystem);
+
+ return iohandle;
+}
void VID_GetWindowSize (int *x, int *y, int *width, int *height)
{
*height = scr_height;
}
-static void IN_Activate( qboolean grab )
+void VID_SetMouse(qboolean fullscreengrab, qboolean relative, qboolean hidecursor)
{
- if (grab)
+ if (!mouse_avail || !window)
+ relative = hidecursor = false;
+
+ if (relative)
{
- if (!vid_usingmouse && mouse_avail && window)
+ if(vid_usingmouse && (vid_usingnoaccel != !!apple_mouse_noaccel.integer))
+ VID_SetMouse(false, false, false); // ungrab first!
+ if (!vid_usingmouse)
{
Rect winBounds;
CGPoint winCenter;
SelectWindow(window);
- CGDisplayHideCursor(CGMainDisplayID());
// Put the mouse cursor at the center of the window
GetWindowBounds (window, kWindowContentRgn, &winBounds);
// Lock the mouse pointer at its current position
CGAssociateMouseAndMouseCursorPosition(false);
- mouse_x = mouse_y = 0;
+ // Save the status of mouse acceleration
+ originalMouseSpeed = -1.0; // in case of error
+ if(apple_mouse_noaccel.integer)
+ {
+ io_connect_t mouseDev = IN_GetIOHandle();
+ if(mouseDev != 0)
+ {
+ if(IOHIDGetAccelerationWithKey(mouseDev, CFSTR(kIOHIDMouseAccelerationType), &originalMouseSpeed) == kIOReturnSuccess)
+ {
+ Con_DPrintf("previous mouse acceleration: %f\n", originalMouseSpeed);
+ if(IOHIDSetAccelerationWithKey(mouseDev, CFSTR(kIOHIDMouseAccelerationType), -1.0) != kIOReturnSuccess)
+ {
+ Con_Print("Could not disable mouse acceleration (failed at IOHIDSetAccelerationWithKey).\n");
+ Cvar_SetValueQuick(&apple_mouse_noaccel, 0);
+ }
+ }
+ else
+ {
+ Con_Print("Could not disable mouse acceleration (failed at IOHIDGetAccelerationWithKey).\n");
+ Cvar_SetValueQuick(&apple_mouse_noaccel, 0);
+ }
+ IOServiceClose(mouseDev);
+ }
+ else
+ {
+ Con_Print("Could not disable mouse acceleration (failed at IO_GetIOHandle).\n");
+ Cvar_SetValueQuick(&apple_mouse_noaccel, 0);
+ }
+ }
+
vid_usingmouse = true;
+ vid_usingnoaccel = !!apple_mouse_noaccel.integer;
}
}
else
{
if (vid_usingmouse)
{
+ if(originalMouseSpeed != -1.0)
+ {
+ io_connect_t mouseDev = IN_GetIOHandle();
+ if(mouseDev != 0)
+ {
+ Con_DPrintf("restoring mouse acceleration to: %f\n", originalMouseSpeed);
+ if(IOHIDSetAccelerationWithKey(mouseDev, CFSTR(kIOHIDMouseAccelerationType), originalMouseSpeed) != kIOReturnSuccess)
+ Con_Print("Could not re-enable mouse acceleration (failed at IOHIDSetAccelerationWithKey).\n");
+ IOServiceClose(mouseDev);
+ }
+ else
+ Con_Print("Could not re-enable mouse acceleration (failed at IO_GetIOHandle).\n");
+ }
+
CGAssociateMouseAndMouseCursorPosition(true);
- CGDisplayShowCursor(CGMainDisplayID());
vid_usingmouse = false;
}
}
+
+ if (vid_usinghidecursor != hidecursor)
+ {
+ vid_usinghidecursor = hidecursor;
+ if (hidecursor)
+ CGDisplayHideCursor(CGMainDisplayID());
+ else
+ CGDisplayShowCursor(CGMainDisplayID());
+ }
}
#define GAMMA_TABLE_SIZE 256
-void VID_Finish (qboolean allowmousegrab)
+void VID_Finish (void)
{
- qboolean vid_usemouse;
qboolean vid_usevsync;
- // handle the mouse state when windowed if that's changed
- vid_usemouse = false;
- if (allowmousegrab && vid_mouse.integer && !key_consoleactive && (key_dest != key_game || !cls.demoplayback))
- vid_usemouse = true;
- if (!vid_activewindow)
- vid_usemouse = false;
- if (vid_isfullscreen)
- vid_usemouse = true;
- IN_Activate(vid_usemouse);
-
// handle changes of the vsync option
vid_usevsync = (vid_vsync.integer && !cls.timedemo);
if (vid_usingvsync != vid_usevsync)
}
VID_UpdateGamma(false, GAMMA_TABLE_SIZE);
-#ifdef kCGLCEMPEngine
if (apple_multithreadedgl.integer)
{
if (!multithreadedgl)
{
- CGLError err = 0;
- CGLContextObj ctx = CGLGetCurrentContext();
- err = CGLEnable(ctx, kCGLEMPEngine);
- if (err == kCGLNoError)
- multithreadedgl = true;
+ if(qCGLGetCurrentContext && qCGLEnable && qCGLDisable)
+ {
+ CGLContextObj ctx = qCGLGetCurrentContext();
+ CGLError e = qCGLEnable(ctx, kCGLCEMPEngine);
+ if(e == kCGLNoError)
+ multithreadedgl = true;
+ else
+ {
+ Con_Printf("WARNING: can't enable multithreaded GL, error %d\n", (int) e);
+ Cvar_SetValueQuick(&apple_multithreadedgl, 0);
+ }
+ }
else
+ {
+ Con_Printf("WARNING: can't enable multithreaded GL, CGL functions not present\n");
Cvar_SetValueQuick(&apple_multithreadedgl, 0);
+ }
}
}
else
{
if (multithreadedgl)
{
- multithreadedgl = false;
- CGLDisable(ctx, kCGLEMPEngine);
+ if(qCGLGetCurrentContext && qCGLEnable && qCGLDisable)
+ {
+ CGLContextObj ctx = qCGLGetCurrentContext();
+ qCGLDisable(ctx, kCGLCEMPEngine);
+ multithreadedgl = false;
+ }
}
}
-#else
- if (apple_multithreadedgl.integer)
- Cvar_SetValueQuick(&apple_multithreadedgl, 0);
-#endif
}
int VID_SetGamma(unsigned short *ramps, int rampsize)
{
printf("Received signal %d, exiting...\n", sig);
VID_RestoreSystemGamma();
- Sys_Quit();
- exit(0);
+ Sys_Quit(1);
}
void InitSig(void)
{
InitSig(); // trap evil signals
Cvar_RegisterVariable(&apple_multithreadedgl);
+ Cvar_RegisterVariable(&apple_mouse_noaccel);
// COMMANDLINEOPTION: Input: -nomouse disables mouse support (see also vid_mouse cvar)
if (COM_CheckParm ("-nomouse"))
mouse_avail = false;
}
static void *prjobj = NULL;
+static void *cglobj = NULL;
static void GL_CloseLibrary(void)
{
+ if (cglobj)
+ dlclose(cglobj);
+ cglobj = NULL;
if (prjobj)
dlclose(prjobj);
prjobj = NULL;
static int GL_OpenLibrary(void)
{
const char *name = "/System/Library/Frameworks/AGL.framework/AGL";
+ const char *name2 = "/System/Library/Frameworks/OpenGL.framework/OpenGL";
Con_Printf("Loading OpenGL driver %s\n", name);
GL_CloseLibrary();
return false;
}
strlcpy(gl_driver, name, sizeof(gl_driver));
+
+ Con_Printf("Loading OpenGL driver %s\n", name2);
+ if (!(cglobj = dlopen(name2, RTLD_LAZY)))
+ Con_Printf("Unable to open symbol list for %s; multithreaded GL disabled\n", name);
+
return true;
}
return dlsym(prjobj, name);
}
+static void *CGL_GetProcAddress(const char *name)
+{
+ if(!cglobj)
+ return NULL;
+ return dlsym(cglobj, name);
+}
+
void VID_Shutdown(void)
{
if (context == NULL && window == NULL)
return;
- IN_Activate(false);
+ VID_SetMouse(false, false, false);
VID_RestoreSystemGamma();
if (context != NULL)
// Closed
if (AsyncEvent_Quitting)
- Sys_Quit();
+ Sys_Quit(0);
}
-static void VID_BuildAGLAttrib(GLint *attrib, qboolean stencil, qboolean fullscreen, qboolean stereobuffer)
+static void VID_BuildAGLAttrib(GLint *attrib, qboolean stencil, qboolean fullscreen, qboolean stereobuffer, int samples)
{
*attrib++ = AGL_RGBA;
- *attrib++ = AGL_RED_SIZE;*attrib++ = 1;
- *attrib++ = AGL_GREEN_SIZE;*attrib++ = 1;
- *attrib++ = AGL_BLUE_SIZE;*attrib++ = 1;
+ *attrib++ = AGL_RED_SIZE;*attrib++ = stencil ? 8 : 5;
+ *attrib++ = AGL_GREEN_SIZE;*attrib++ = stencil ? 8 : 5;
+ *attrib++ = AGL_BLUE_SIZE;*attrib++ = stencil ? 8 : 5;
*attrib++ = AGL_DOUBLEBUFFER;
- *attrib++ = AGL_DEPTH_SIZE;*attrib++ = 1;
+ *attrib++ = AGL_DEPTH_SIZE;*attrib++ = stencil ? 24 : 16;
// if stencil is enabled, ask for alpha too
if (stencil)
{
*attrib++ = AGL_STENCIL_SIZE;*attrib++ = 8;
- *attrib++ = AGL_ALPHA_SIZE;*attrib++ = 1;
+ *attrib++ = AGL_ALPHA_SIZE;*attrib++ = 8;
}
if (fullscreen)
*attrib++ = AGL_FULLSCREEN;
if (stereobuffer)
*attrib++ = AGL_STEREO;
+#ifdef AGL_SAMPLE_BUFFERS_ARB
+#ifdef AGL_SAMPLES_ARB
+ if (samples > 1)
+ {
+ *attrib++ = AGL_SAMPLE_BUFFERS_ARB;
+ *attrib++ = 1;
+ *attrib++ = AGL_SAMPLES_ARB;
+ *attrib++ = samples;
+ }
+#endif
+#endif
+
*attrib++ = AGL_NONE;
}
-int VID_InitMode(int fullscreen, int width, int height, int bpp, int refreshrate, int stereobuffer)
+int VID_InitMode(int fullscreen, int width, int height, int bpp, int refreshrate, int stereobuffer, int samples)
{
const EventTypeSpec winEvents[] =
{
return false;
}
+ qCGLEnable = (CGLError (*) (CGLContextObj ctx, CGLContextEnable pname)) CGL_GetProcAddress("CGLEnable");
+ qCGLDisable = (CGLError (*) (CGLContextObj ctx, CGLContextEnable pname)) CGL_GetProcAddress("CGLDisable");
+ qCGLGetCurrentContext = (CGLContextObj (*) (void)) CGL_GetProcAddress("CGLGetCurrentContext");
+ if(!qCGLEnable || !qCGLDisable || !qCGLGetCurrentContext)
+ Con_Printf("CGL functions not found; disabling multithreaded OpenGL\n");
+
// Ignore the events from the previous window
AsyncEvent_Quitting = false;
AsyncEvent_Collapsed = false;
GetEventTypeCount(winEvents), winEvents, window, NULL);
// Create the desired attribute list
- VID_BuildAGLAttrib(attributes, bpp == 32, fullscreen, stereobuffer);
+ VID_BuildAGLAttrib(attributes, bpp == 32, fullscreen, stereobuffer, samples);
if (!fullscreen)
{
if ((qglGetString = (const GLubyte* (GLAPIENTRY *)(GLenum name))GL_GetProcAddress("glGetString")) == NULL)
Sys_Error("glGetString not found in %s", gl_driver);
- gl_renderer = (const char *)qglGetString(GL_RENDERER);
- gl_vendor = (const char *)qglGetString(GL_VENDOR);
- gl_version = (const char *)qglGetString(GL_VERSION);
- gl_extensions = (const char *)qglGetString(GL_EXTENSIONS);
+ gl_platformextensions = "";
gl_platform = "AGL";
gl_videosyncavailable = true;
multithreadedgl = false;
vid_isfullscreen = fullscreen;
vid_usingmouse = false;
+ vid_usinghidecursor = false;
vid_hidden = false;
vid_activewindow = true;
sound_active = true;
ascii = charcode;
}
else
- Con_Printf(">> UNKNOWN char/keycode: %d/%u <<\n", charcode, (unsigned) mackeycode);
+ Con_DPrintf(">> UNKNOWN char/keycode: %d/%u <<\n", charcode, (unsigned) mackeycode);
}
}
case kEventMouseDragged:
{
HIPoint deltaPos;
+ HIPoint windowPos;
GetEventParameter(theEvent, kEventParamMouseDelta, typeHIPoint, NULL, sizeof(deltaPos), NULL, &deltaPos);
+ GetEventParameter(theEvent, kEventParamWindowMouseLocation, typeHIPoint, NULL, sizeof(windowPos), NULL, &windowPos);
+
+ if (vid_usingmouse)
+ {
+ in_mouse_x += deltaPos.x;
+ in_mouse_y += deltaPos.y;
+ }
- mouse_x += deltaPos.x;
- mouse_y += deltaPos.y;
+ in_windowmouse_x = windowPos.x;
+ in_windowmouse_y = windowPos.y;
break;
}
VID_AppFocusChanged(false);
break;
case kEventAppQuit:
- Sys_Quit();
+ Sys_Quit(0);
break;
case kEventAppActiveWindowChanged:
break;
void IN_Move (void)
{
- if (mouse_avail)
- {
- in_mouse_x = mouse_x;
- in_mouse_y = mouse_y;
- }
- mouse_x = 0;
- mouse_y = 0;
}