#ifndef VID_H
#define VID_H
+extern int cl_available;
+
typedef struct
{
// these are set with VID_GetWindowSize and can change from frame to frame
- int realx;
- int realy;
- int realwidth;
- int realheight;
+ int realx;
+ int realy;
+ int realwidth;
+ int realheight;
- int conwidth;
- int conheight;
+ int conwidth;
+ int conheight;
} viddef_t;
-extern viddef_t vid; // global video state
+// global video state
+extern viddef_t vid;
extern void (*vid_menudrawfn)(void);
extern void (*vid_menukeyfn)(int key);
-extern cvar_t vid_mode;
-extern cvar_t vid_mouse;
-extern cvar_t vid_fullscreen;
+extern int vid_hidden;
+extern int vid_activewindow;
-void VID_InitCvars(void);
+extern cvar_t vid_fullscreen;
+extern cvar_t vid_width;
+extern cvar_t vid_height;
+extern cvar_t vid_bitsperpixel;
+extern cvar_t vid_mouse;
+extern cvar_t vid_stencil;
+
+extern int gl_stencil;
+
+// brand of graphics chip
+extern const char *gl_vendor;
+// graphics chip model and other information
+extern const char *gl_renderer;
+// begins with 1.0.0, 1.1.0, 1.2.0, 1.2.1, 1.3.0, 1.3.1, or 1.4.0
+extern const char *gl_version;
+// extensions list, space separated
+extern const char *gl_extensions;
+// WGL, GLX, or AGL
+extern const char *gl_platform;
+// another extensions list, containing platform-specific extensions that are
+// not in the main list
+extern const char *gl_platformextensions;
+// name of driver library (opengl32.dll, libGL.so.1, or whatever)
+extern char gl_driver[256];
+
+// compatibility hacks
+extern qboolean isG200;
+extern qboolean isRagePro;
+
+// LordHavoc: GLX_SGI_video_sync and WGL_EXT_swap_control
+extern int gl_videosyncavailable;
+
+int GL_OpenLibrary(const char *name);
+void GL_CloseLibrary(void);
+void *GL_GetProcAddress(const char *name);
+int GL_CheckExtension(const char *name, const dllfunction_t *funcs, const char *disableparm, int silent);
+
+void VID_Shared_Init(void);
void GL_Init (void);
void VID_CheckExtensions(void);
-void VID_Init (void);
+void VID_Init (void);
// Called at startup
-void VID_Shutdown (void);
+void VID_Shutdown (void);
// Called at shutdown
int VID_SetMode (int modenum);
// sets the mode; only used by the Quake engine for resetting to mode 0 (the
// base mode) on memory allocation failures
-// sets hardware gamma correction, returns false if the device does not support gamma control
+// sets hardware gamma correction, returns false if the device does not
+// support gamma control
int VID_SetGamma (float prescale, float gamma, float scale, float base);
void VID_GetWindowSize (int *x, int *y, int *width, int *height);
void VID_Finish (void);
+void VID_Restart_f(void);
+
+void VID_Open (void);
+void VID_Close (void);
+
#endif