int bitsperpixel;
int fullscreen;
int refreshrate;
+ qboolean userefreshrate;
int stereobuffer;
+ int samples;
} viddef_t;
// global video state
extern cvar_t vid_width;
extern cvar_t vid_height;
extern cvar_t vid_bitsperpixel;
+extern cvar_t vid_samples;
extern cvar_t vid_refreshrate;
+extern cvar_t vid_userefreshrate;
extern cvar_t vid_vsync;
extern cvar_t vid_mouse;
extern cvar_t vid_grabkeyboard;
// sets the mode; only used by the Quake engine for resetting to mode 0 (the
// base mode) on memory allocation failures
-int VID_InitMode(int fullscreen, int width, int height, int bpp, int refreshrate, int stereobuffer);
+int VID_InitMode(int fullscreen, int *width, int *height, int bpp, int refreshrate, int stereobuffer, int samples);
// allocates and opens an appropriate OpenGL context (and its window)
// (called from various shutdown/deactivation functions)
void VID_RestoreSystemGamma(void);
-void VID_Finish (qboolean allowmousegrab);
+void VID_SetMouse (qboolean fullscreengrab, qboolean relative, qboolean hidecursor);
+void VID_Finish (void);
void VID_Restart_f(void);
void VID_Start(void);
+extern unsigned int vid_gammatables_serial; // so other subsystems can poll if gamma parameters have changed; this starts with 0 and gets increased by 1 each time the gamma parameters get changed and VID_BuildGammaTables should be called again
+extern qboolean vid_gammatables_trivial; // this is set to true if all color control values are at default setting, and it therefore would make no sense to use the gamma table
+void VID_BuildGammaTables(unsigned short *ramps, int rampsize); // builds the current gamma tables into an array (needs 3*rampsize items)
#endif