RENDERPATH_GL11,
RENDERPATH_GL13,
RENDERPATH_GL20,
+ RENDERPATH_CGGL,
}
renderpath_t;
qboolean ati_separate_stencil;
qboolean ext_blend_minmax;
qboolean ext_blend_subtract;
- qboolean ext_compiled_vertex_array;
qboolean ext_draw_range_elements;
qboolean ext_framebuffer_object;
qboolean ext_stencil_two_side;
qboolean ext_texture_3d;
+ qboolean ext_texture_compression_s3tc;
qboolean ext_texture_edge_clamp;
qboolean ext_texture_filter_anisotropic;
}
int samples;
qboolean stencil;
+ void *cgcontext;
+
renderpath_t renderpath;
unsigned int texunits;