#include <stddef.h>
#include "qtypes.h"
-#include "cmd.h"
+struct cmd_state_s;
#define ENGINE_ICON ( (gamemode == GAME_NEXUIZ) ? nexuiz_xpm : darkplaces_xpm )
typedef struct viddef_support_s
{
+ int glversion; // this is at least 32
int glshaderversion; // this is at least 150 (GL 3.2)
qbool amd_texture_texture4;
qbool arb_texture_gather;
viddef_support_t support;
int forcetextype; // always use GL_BGRA for D3D, always use GL_RGBA for GLES, etc
+
+ int xPos, yPos; // current virtual position of the top left corner of the SDL window
+ unsigned char displayindex; // the monitor it's on currently
} viddef_t;
// global video state
qbool VID_JoyBlockEmulatedKeys(int keycode);
void VID_EnableJoystick(qbool enable);
+extern cvar_t cl_demo_mousegrab;
+extern qbool scr_loading;
+
extern qbool vid_hidden;
extern qbool vid_activewindow;
extern qbool vid_supportrefreshrate;
extern cvar_t vid_vsync;
extern cvar_t vid_mouse;
extern cvar_t vid_mouse_clickthrough;
+extern cvar_t vid_minimize_on_focus_loss;
extern cvar_t vid_grabkeyboard;
extern cvar_t vid_touchscreen;
extern cvar_t vid_touchscreen_showkeyboard;
extern cvar_t vid_stick_mouse;
extern cvar_t vid_resizable;
extern cvar_t vid_desktopfullscreen;
+extern cvar_t vid_display;
+extern cvar_t vid_info_displaycount;
#ifdef WIN32
extern cvar_t vid_ignore_taskbar;
#endif
extern cvar_t v_color_white_g;
extern cvar_t v_color_white_b;
+extern cvar_t gl_info_vendor;
+extern cvar_t gl_info_renderer;
+extern cvar_t gl_info_version;
+extern cvar_t gl_info_extensions;
+extern cvar_t gl_info_driver;
+
// brand of graphics chip
extern const char *gl_vendor;
// graphics chip model and other information
extern const char *gl_renderer;
// begins with 1.0.0, 1.1.0, 1.2.0, 1.2.1, 1.3.0, 1.3.1, or 1.4.0
extern const char *gl_version;
-// extensions list, space separated
-extern const char *gl_extensions;
-// WGL, GLX, or AGL
-extern const char *gl_platform;
-// name of driver library (opengl32.dll, libGL.so.1, or whatever)
-extern char gl_driver[256];
+
void *GL_GetProcAddress(const char *name);
qbool GL_CheckExtension(const char *name, const char *disableparm, int silent);
void VID_Shared_Init(void);
+void GL_InitFunctions(void);
void GL_Setup(void);
void VID_ClearExtensions(void);
void VID_ShowKeyboard(qbool show);
qbool VID_ShowingKeyboard(void);
-void VID_SetMouse (qbool fullscreengrab, qbool relative, qbool hidecursor);
void VID_Finish (void);
-void VID_Restart_f(cmd_state_t *cmd);
+void VID_Restart_f(struct cmd_state_s *cmd);
void VID_Start(void);
void VID_Stop(void);
int pixelheight_num, pixelheight_denom;
}
vid_mode_t;
-vid_mode_t *VID_GetDesktopMode(void);
+vid_mode_t VID_GetDesktopMode(void);
size_t VID_ListModes(vid_mode_t *modes, size_t maxcount);
size_t VID_SortModes(vid_mode_t *modes, size_t count, qbool usebpp, qbool userefreshrate, qbool useaspect);
void VID_Soft_SharedSetup(void);