#ifndef VID_H
#define VID_H
+#include <stddef.h>
+#include "qtypes.h"
+struct cmd_state_s;
+
+#define ENGINE_ICON ( (gamemode == GAME_NEXUIZ) ? nexuiz_xpm : darkplaces_xpm )
+
extern int cl_available;
+#define MAX_TEXTUREUNITS 32
+
+typedef enum renderpath_e
+{
+ RENDERPATH_GL32,
+ RENDERPATH_GLES2
+}
+renderpath_t;
+
+typedef struct viddef_support_s
+{
+ int glversion; // this is at least 32
+ int glshaderversion; // this is at least 150 (GL 3.2)
+ qbool amd_texture_texture4;
+ qbool arb_texture_gather;
+ qbool ext_texture_compression_s3tc;
+ qbool ext_texture_filter_anisotropic;
+ qbool ext_texture_srgb;
+ qbool arb_debug_output;
+}
+viddef_support_t;
+
+typedef struct viddef_mode_s
+{
+ int width;
+ int height;
+ int bitsperpixel;
+ qbool fullscreen;
+ float refreshrate;
+ qbool userefreshrate;
+ qbool stereobuffer;
+ int samples;
+}
+viddef_mode_t;
+
typedef struct viddef_s
{
// these are set by VID_Mode
+ viddef_mode_t mode;
+ // used in many locations in the renderer
int width;
int height;
int bitsperpixel;
- int fullscreen;
- int refreshrate;
+ qbool fullscreen;
+ float refreshrate;
+ qbool userefreshrate;
+ qbool stereobuffer;
+ int samples;
+ qbool stencil;
+ qbool sRGB2D; // whether 2D rendering is sRGB corrected (based on sRGBcapable2D)
+ qbool sRGB3D; // whether 3D rendering is sRGB corrected (based on sRGBcapable3D)
+ qbool sRGBcapable2D; // whether 2D rendering can be sRGB corrected (renderpath)
+ qbool sRGBcapable3D; // whether 3D rendering can be sRGB corrected (renderpath)
+
+ renderpath_t renderpath;
+ qbool allowalphatocoverage; // indicates the GL_AlphaToCoverage function works on this renderpath and framebuffer
+
+ unsigned int maxtexturesize_2d;
+ unsigned int maxtexturesize_3d;
+ unsigned int maxtexturesize_cubemap;
+ unsigned int max_anisotropy;
+ unsigned int maxdrawbuffers;
+
+ viddef_support_t support;
+
+ int forcetextype; // always use GL_BGRA for D3D, always use GL_RGBA for GLES, etc
+
+ int xPos, yPos; // current virtual position of the top left corner of the SDL window
+ unsigned char displayindex; // the monitor it's on currently
} viddef_t;
// global video state
extern void (*vid_menudrawfn)(void);
extern void (*vid_menukeyfn)(int key);
-extern qboolean vid_hidden;
-extern qboolean vid_activewindow;
-extern cvar_t vid_hardwaregammasupported;
-extern qboolean vid_usinghwgamma;
-extern qboolean vid_supportrefreshrate;
+#define MAXJOYAXIS 16
+// if this is changed, the corresponding code in vid_shared.c must be updated
+#define MAXJOYBUTTON 36
+typedef struct vid_joystate_s
+{
+ float axis[MAXJOYAXIS]; // -1 to +1
+ unsigned char button[MAXJOYBUTTON]; // 0 or 1
+ qbool is360; // indicates this joystick is a Microsoft Xbox 360 Controller For Windows
+}
+vid_joystate_t;
+
+extern vid_joystate_t vid_joystate;
+
+extern cvar_t joy_index;
+extern cvar_t joy_enable;
+extern cvar_t joy_detected;
+extern cvar_t joy_active;
+
+float VID_JoyState_GetAxis(const vid_joystate_t *joystate, int axis, float sensitivity, float deadzone);
+void VID_ApplyJoyState(vid_joystate_t *joystate);
+void VID_BuildJoyState(vid_joystate_t *joystate);
+void VID_Shared_BuildJoyState_Begin(vid_joystate_t *joystate);
+void VID_Shared_BuildJoyState_Finish(vid_joystate_t *joystate);
+int VID_Shared_SetJoystick(int index);
+qbool VID_JoyBlockEmulatedKeys(int keycode);
+void VID_EnableJoystick(qbool enable);
+
+extern cvar_t cl_demo_mousegrab;
+extern qbool scr_loading;
+
+extern qbool vid_hidden;
+extern qbool vid_activewindow;
+extern qbool vid_supportrefreshrate;
extern cvar_t vid_fullscreen;
+extern cvar_t vid_borderless;
extern cvar_t vid_width;
extern cvar_t vid_height;
extern cvar_t vid_bitsperpixel;
+extern cvar_t vid_samples;
extern cvar_t vid_refreshrate;
+extern cvar_t vid_userefreshrate;
+extern cvar_t vid_touchscreen_density;
+extern cvar_t vid_touchscreen_xdpi;
+extern cvar_t vid_touchscreen_ydpi;
extern cvar_t vid_vsync;
extern cvar_t vid_mouse;
+extern cvar_t vid_mouse_clickthrough;
+extern cvar_t vid_minimize_on_focus_loss;
+extern cvar_t vid_grabkeyboard;
+extern cvar_t vid_touchscreen;
+extern cvar_t vid_touchscreen_showkeyboard;
+extern cvar_t vid_touchscreen_supportshowkeyboard;
+extern cvar_t vid_stick_mouse;
+extern cvar_t vid_resizable;
+extern cvar_t vid_desktopfullscreen;
+extern cvar_t vid_display;
+extern cvar_t vid_info_displaycount;
+#ifdef WIN32
+extern cvar_t vid_ignore_taskbar;
+#endif
extern cvar_t vid_minwidth;
extern cvar_t vid_minheight;
+extern cvar_t vid_sRGB;
+extern cvar_t vid_sRGB_fallback;
-extern cvar_t gl_combine;
extern cvar_t gl_finish;
extern cvar_t v_gamma;
extern cvar_t v_color_white_r;
extern cvar_t v_color_white_g;
extern cvar_t v_color_white_b;
-extern cvar_t v_hwgamma;
-extern int gl_stencil;
+extern cvar_t gl_info_vendor;
+extern cvar_t gl_info_renderer;
+extern cvar_t gl_info_version;
+extern cvar_t gl_info_extensions;
+extern cvar_t gl_info_driver;
// brand of graphics chip
extern const char *gl_vendor;
extern const char *gl_renderer;
// begins with 1.0.0, 1.1.0, 1.2.0, 1.2.1, 1.3.0, 1.3.1, or 1.4.0
extern const char *gl_version;
-// extensions list, space separated
-extern const char *gl_extensions;
-// WGL, GLX, or AGL
-extern const char *gl_platform;
-// another extensions list, containing platform-specific extensions that are
-// not in the main list
-extern const char *gl_platformextensions;
-// name of driver library (opengl32.dll, libGL.so.1, or whatever)
-extern char gl_driver[256];
-
-// compatibility hacks
-extern qboolean isG200;
-extern qboolean isRagePro;
-
-// LordHavoc: GLX_SGI_swap_control and WGL_EXT_swap_control
-extern int gl_videosyncavailable;
+
void *GL_GetProcAddress(const char *name);
-int GL_CheckExtension(const char *name, const dllfunction_t *funcs, const char *disableparm, int silent);
+qbool GL_CheckExtension(const char *name, const char *disableparm, int silent);
+qbool GL_ExtensionSupported(const char *name);
void VID_Shared_Init(void);
-void GL_Init (void);
+void GL_InitFunctions(void);
+void GL_Setup(void);
-void VID_CheckExtensions(void);
+void VID_ClearExtensions(void);
void VID_Init (void);
// Called at startup
// sets the mode; only used by the Quake engine for resetting to mode 0 (the
// base mode) on memory allocation failures
-int VID_InitMode(int fullscreen, int width, int height, int bpp, int refreshrate);
+qbool VID_InitMode(viddef_mode_t *mode);
// allocates and opens an appropriate OpenGL context (and its window)
-// sets hardware gamma correction, returns false if the device does not
-// support gamma control
-// (ONLY called by VID_UpdateGamma and VID_RestoreSystemGamma)
-int VID_SetGamma(unsigned short *ramps, int rampsize);
-// gets hardware gamma correction, returns false if the device does not
-// support gamma control
-// (ONLY called by VID_UpdateGamma and VID_RestoreSystemGamma)
-int VID_GetGamma(unsigned short *ramps, int rampsize);
-// makes sure ramp arrays are big enough and calls VID_GetGamma/VID_SetGamma
+// updates cachegamma variables and bumps vid_gammatables_serial if anything changed
// (ONLY to be called from VID_Finish!)
-void VID_UpdateGamma(qboolean force, int rampsize);
-// turns off hardware gamma ramps immediately
-// (called from various shutdown/deactivation functions)
-void VID_RestoreSystemGamma(void);
+void VID_UpdateGamma(void);
-void VID_Finish (qboolean allowmousegrab);
+qbool VID_HasScreenKeyboardSupport(void);
+void VID_ShowKeyboard(qbool show);
+qbool VID_ShowingKeyboard(void);
-void VID_Restart_f(void);
+void VID_Finish (void);
+
+void VID_Restart_f(struct cmd_state_s *cmd);
void VID_Start(void);
+void VID_Stop(void);
+
+extern unsigned int vid_gammatables_serial; // so other subsystems can poll if gamma parameters have changed; this starts with 0 and gets increased by 1 each time the gamma parameters get changed and VID_BuildGammaTables should be called again
+extern qbool vid_gammatables_trivial; // this is set to true if all color control values are at default setting, and it therefore would make no sense to use the gamma table
+void VID_BuildGammaTables(unsigned short *ramps, int rampsize); // builds the current gamma tables into an array (needs 3*rampsize items)
+void VID_ApplyGammaToColor(const float *rgb, float *out); // applies current gamma settings to a color (0-1 range)
+
+typedef struct
+{
+ int width, height, bpp, refreshrate;
+ int pixelheight_num, pixelheight_denom;
+}
+vid_mode_t;
+vid_mode_t VID_GetDesktopMode(void);
+size_t VID_ListModes(vid_mode_t *modes, size_t maxcount);
+size_t VID_SortModes(vid_mode_t *modes, size_t count, qbool usebpp, qbool userefreshrate, qbool useaspect);
+void VID_Soft_SharedSetup(void);
#endif