#ifndef VID_H
#define VID_H
+#define ENGINE_ICON ( (gamemode == GAME_NEXUIZ) ? nexuiz_xpm : darkplaces_xpm )
+
extern int cl_available;
-typedef struct
+typedef struct viddef_s
{
- // these are set with VID_GetWindowSize and can change from frame to frame
- int realx;
- int realy;
- int realwidth;
- int realheight;
-
- int conwidth;
- int conheight;
+ // these are set by VID_Mode
+ int width;
+ int height;
+ int bitsperpixel;
+ int fullscreen;
+ int refreshrate;
+ qboolean userefreshrate;
+ int stereobuffer;
+ int samples;
} viddef_t;
// global video state
extern void (*vid_menudrawfn)(void);
extern void (*vid_menukeyfn)(int key);
-extern int vid_hidden;
-extern int vid_activewindow;
+extern qboolean vid_hidden;
+extern qboolean vid_activewindow;
+extern cvar_t vid_hardwaregammasupported;
+extern qboolean vid_usinghwgamma;
+extern qboolean vid_supportrefreshrate;
extern cvar_t vid_fullscreen;
extern cvar_t vid_width;
extern cvar_t vid_height;
extern cvar_t vid_bitsperpixel;
+extern cvar_t vid_samples;
+extern cvar_t vid_refreshrate;
+extern cvar_t vid_userefreshrate;
+extern cvar_t vid_vsync;
extern cvar_t vid_mouse;
+extern cvar_t vid_grabkeyboard;
+extern cvar_t vid_stick_mouse;
+extern cvar_t vid_resizable;
+extern cvar_t vid_minwidth;
+extern cvar_t vid_minheight;
+
+extern cvar_t gl_combine;
+extern cvar_t gl_finish;
+
+extern cvar_t v_gamma;
+extern cvar_t v_contrast;
+extern cvar_t v_brightness;
+extern cvar_t v_color_enable;
+extern cvar_t v_color_black_r;
+extern cvar_t v_color_black_g;
+extern cvar_t v_color_black_b;
+extern cvar_t v_color_grey_r;
+extern cvar_t v_color_grey_g;
+extern cvar_t v_color_grey_b;
+extern cvar_t v_color_white_r;
+extern cvar_t v_color_white_g;
+extern cvar_t v_color_white_b;
+extern cvar_t v_hwgamma;
+
+extern int gl_stencil;
// brand of graphics chip
extern const char *gl_vendor;
extern qboolean isG200;
extern qboolean isRagePro;
-// LordHavoc: GLX_SGI_video_sync and WGL_EXT_swap_control
+// LordHavoc: GLX_SGI_swap_control and WGL_EXT_swap_control
extern int gl_videosyncavailable;
-typedef struct
-{
- const char *name;
- void **funcvariable;
-}
-gl_extensionfunctionlist_t;
-
-typedef struct
-{
- const char *name;
- const gl_extensionfunctionlist_t *funcs;
- int *enablevariable;
- const char *disableparm;
-}
-gl_extensioninfo_t;
-
-int GL_OpenLibrary(const char *name);
-void GL_CloseLibrary(void);
void *GL_GetProcAddress(const char *name);
-int GL_CheckExtension(const char *name, const gl_extensionfunctionlist_t *funcs, const char *disableparm, int silent);
+int GL_CheckExtension(const char *name, const dllfunction_t *funcs, const char *disableparm, int silent);
-void VID_InitCvars(void);
+void VID_Shared_Init(void);
void GL_Init (void);
void VID_CheckExtensions(void);
void VID_Init (void);
-int VID_Mode(int fullscreen, int width, int height, int bpp);
// Called at startup
void VID_Shutdown (void);
// sets the mode; only used by the Quake engine for resetting to mode 0 (the
// base mode) on memory allocation failures
+int VID_InitMode(int fullscreen, int width, int height, int bpp, int refreshrate, int stereobuffer, int samples);
+// allocates and opens an appropriate OpenGL context (and its window)
+
+
// sets hardware gamma correction, returns false if the device does not
// support gamma control
-int VID_SetGamma (float prescale, float gamma, float scale, float base);
+// (ONLY called by VID_UpdateGamma and VID_RestoreSystemGamma)
+int VID_SetGamma(unsigned short *ramps, int rampsize);
+// gets hardware gamma correction, returns false if the device does not
+// support gamma control
+// (ONLY called by VID_UpdateGamma and VID_RestoreSystemGamma)
+int VID_GetGamma(unsigned short *ramps, int rampsize);
+// makes sure ramp arrays are big enough and calls VID_GetGamma/VID_SetGamma
+// (ONLY to be called from VID_Finish!)
+void VID_UpdateGamma(qboolean force, int rampsize);
+// turns off hardware gamma ramps immediately
+// (called from various shutdown/deactivation functions)
+void VID_RestoreSystemGamma(void);
+
+void VID_SetMouse (qboolean fullscreengrab, qboolean relative, qboolean hidecursor);
+void VID_Finish (void);
-void VID_GetWindowSize (int *x, int *y, int *width, int *height);
+void VID_Restart_f(void);
-void VID_Finish (void);
+void VID_Start(void);
+extern unsigned int vid_gammatables_serial; // so other subsystems can poll if gamma parameters have changed; this starts with 0 and gets increased by 1 each time the gamma parameters get changed and VID_BuildGammaTables should be called again
+extern qboolean vid_gammatables_trivial; // this is set to true if all color control values are at default setting, and it therefore would make no sense to use the gamma table
+void VID_BuildGammaTables(unsigned short *ramps, int rampsize); // builds the current gamma tables into an array (needs 3*rampsize items)
#endif