int bitsperpixel;
int fullscreen;
int refreshrate;
+ int stereobuffer;
} viddef_t;
// global video state
extern cvar_t vid_refreshrate;
extern cvar_t vid_vsync;
extern cvar_t vid_mouse;
+extern cvar_t vid_grabkeyboard;
extern cvar_t vid_minwidth;
extern cvar_t vid_minheight;
// sets the mode; only used by the Quake engine for resetting to mode 0 (the
// base mode) on memory allocation failures
-int VID_InitMode(int fullscreen, int width, int height, int bpp, int refreshrate);
+int VID_InitMode(int fullscreen, int width, int height, int bpp, int refreshrate, int stereobuffer);
// allocates and opens an appropriate OpenGL context (and its window)
// sets hardware gamma correction, returns false if the device does not
// support gamma control
-int VID_SetGamma (unsigned short *ramps);
+// (ONLY called by VID_UpdateGamma and VID_RestoreSystemGamma)
+int VID_SetGamma(unsigned short *ramps, int rampsize);
// gets hardware gamma correction, returns false if the device does not
// support gamma control
-int VID_GetGamma (unsigned short *ramps);
-
-void VID_UpdateGamma(qboolean force);
+// (ONLY called by VID_UpdateGamma and VID_RestoreSystemGamma)
+int VID_GetGamma(unsigned short *ramps, int rampsize);
+// makes sure ramp arrays are big enough and calls VID_GetGamma/VID_SetGamma
+// (ONLY to be called from VID_Finish!)
+void VID_UpdateGamma(qboolean force, int rampsize);
+// turns off hardware gamma ramps immediately
+// (called from various shutdown/deactivation functions)
void VID_RestoreSystemGamma(void);
void VID_Finish (qboolean allowmousegrab);