-n darkplaces: server is starting before the "port" cvar is set by commandline and scripts? (yummyluv)
-n darkplaces: typing ip in join game menu should show 'trying' and 'no response' after a while, or 'no network' if networking is not initialized (yummyluv)
-n dpmod: make grapple off-hand (joe hill)
+-n darkplaces: crashes if you type too long a command line in the console (SeienAbunae)
2 darkplaces: add lan searching to the server browser and related code (Vermeulen)
4 darkplaces: use larger of model box or collision box for linking into areagrid so that bullet tracing can use the model bounding box instead of the collision one? (Urre)
2 darkplaces: use model box size for SOLID_BSP objects in areagrid linking and such, just for optimal consistency.
0 darkplaces: add chase_pitch cvar to control pitch angle of chase camera, and chase_angle cvar to control yaw angle of chase camera, and add back chase_right cvar (Electro)
-n darkplaces: add cl_particles_particleffect_bloodhack cvar to enable converting id1 blood effects to TE_BLOOD style (Alex Boveri)
-n darkplaces: add cl_particles_particleffect_bloodhack cvar to menu (Alex Boveri)
-0 darkplaces: add cvars for sbar alpha (background and foreground) (Throvold@uboot.com)
+-n darkplaces: add cvars for sbar alpha (background and foreground) (Throvold@uboot.com)
0 darkplaces: add cvars to control lighting quality to allow performance tradeoffs
0 darkplaces: add graphics options menu and put realtime lighting stuff in it (Antti)
0 darkplaces: add lightning beam settings to menu (romi)
0 darkplaces: cl_particles_maximum cvar (default 32768) which would change number of particles allowed at once (TheBeast)
0 darkplaces: clean up the DrawQ_ blendfunc handling, instead of taking DRAWFLAG_ADDITIVE they should take blendfunc values (Black)
0 darkplaces: client colors are being reset to "15 15" each level in prydon gate? (FrikaC)
-0 darkplaces: crashes if you type too long a command line in the console (SeienAbunae)
0 darkplaces: darkplaces-glx -path transfusion crashes, fix the crash even though it's not going to work anyway (Todd)
0 darkplaces: delay "connect" and "playdemo" and "timedemo" until after video init to cause quicker video startup (KrimZon)
0 darkplaces: document the TEI stuff used in Nexuiz? check telejano site first (SeienAbunae)
0 darkplaces: make memory pools have a flag to print them as temporary pools (I.E. consider them leaks if anything is in them) (Vicious)
0 darkplaces: make server able to work without models, just for sake of completeness
0 darkplaces: make server queries use a queue to avoid flooding out queries too fast (Willis)
-0 darkplaces: make sure EF_FULLBRIGHT works on bmodels (FrikaC)
-0 darkplaces: make sure EF_FULLBRIGHT works on models (FrikaC)
-0 darkplaces: make sure EF_FULLBRIGHT works on sprites (FrikaC)
-0 darkplaces: make sure PR_SetString points NULL strings at pr_strings (which would be an offset of 0) (Fuh)
+-n darkplaces: make sure EF_FULLBRIGHT works on bmodels (FrikaC)
+-n darkplaces: make sure EF_FULLBRIGHT works on models (FrikaC)
+-n darkplaces: make sure EF_FULLBRIGHT works on sprites (FrikaC)
+-n darkplaces: make sure PR_SetString points NULL strings at pr_strings (which would be an offset of 0) (Fuh)
0 darkplaces: make sure QuakeDoneQuick works (Chris Kemp)
0 darkplaces: make sure r_fullbright works
0 darkplaces: make sure that sky works without a valid size (just treat it as single layer clouds or non-animated) (tell Vermeulen)
1 lhfire: get lhfire_gui build from Tomaz.
1 lhfire: post lhfire_gui build.
1 lhfire: prepare example scripts for release.
-2 darkplaces: add a "edictset" command to console to set a single field of an edict to the specified value
+-n darkplaces: add a "edictset" command to console to set a single field of an edict to the specified value
2 darkplaces: add a flag/effect/whatever for double sided entity rendering (disable cull face for this entity) (yummyluv)
2 darkplaces: add and document DP_SOUND_DIRECTIONLESSATTNNONE extension
2 darkplaces: add and document DP_SOUND_STEREOWAV extension