-d (Speedy) feature darkplaces init: add -demolooponly option which makes escape key quit, and disables all other keys (Speedy)
-d (Spike) bug darkplaces console: inserting characters in the commandline is not adding a nul terminator to the commandline, resulting in lots of trash from older commandlines suddenly showing up (Spike)
-d (Spike) feature darkplaces server: add filename/line number reporting to progs stack and opcode printouts (Spike)
+-d (Supa) bug darkplaces server: add TE_FLAMEJET builtin and add extension (Supajoe)
-d (Toddd) bug darkplaces client: fix gl_flashblend, it's still drawing rtdlights even when gl_flashblend is on (Toddd)
-d (Vermeulen) feature darkplaces playerphysics: add sv_maxairspeed cvar and use it in sv_user.c, default 30 to match quake player physics (Vermeulen)
-d (Vermeulen, suminigashi, Willis) bug darkplaces server: local server is not being killed when you join another server (Vermeulen, suminigashi, Willis)
0 bug darkplaces rtlights: light entity import should spawn lights at torch origin so that it does not cast a shadow
0 bug darkplaces server: .colormap is not being set on DP_SV_BOTCLIENT entities the first time, but if removed and spawned again it is set (Urre)
0 bug darkplaces server: PF_vectorvectors is broken, given a v_forward from makevectors (not using roll) it does not give the same v_right and v_up vectors (VorteX)
-0 bug darkplaces server: add TE_FLAMEJET builtin and add extension (Supajoe)
0 bug darkplaces server: apparently MOVETYPE_WALK on non-players is frequently resetting origin to oldorigin, why does it think it's in solid? (Wazat)
0 bug darkplaces server: figure out what's breaking RenegadeC's TAOV monster jump code (RenegadeC)
0 bug darkplaces server: getlight builtin should consider lightstyles (Sajt)