#ifdef WIN32
+#include <io.h>
#include "conio.h"
#else
#include <unistd.h>
#include <SDL.h>
-#ifdef WIN32
-cvar_t sys_usetimegettime = {CVAR_SAVE, "sys_usetimegettime", "1"};
-#endif
-
-
-
// =======================================================================
// General routines
// =======================================================================
-void Sys_Quit (void)
+void Sys_Shutdown (void)
{
- Host_Shutdown();
#ifndef WIN32
fcntl (0, F_SETFL, fcntl (0, F_GETFL, 0) & ~FNDELAY);
#endif
fflush(stdout);
- exit(0);
+ SDL_Quit();
}
+
void Sys_Error (const char *error, ...)
{
va_list argptr;
- char string[1024];
+ char string[MAX_INPUTLINE];
// change stdin to non blocking
#ifndef WIN32
#endif
va_start (argptr,error);
- vsnprintf (string, sizeof (string), error, argptr);
+ dpvsnprintf (string, sizeof (string), error, argptr);
va_end (argptr);
- fprintf(stderr, "Error: %s\n", string);
+
+ Con_Printf ("Quake Error: %s\n", string);
Host_Shutdown ();
exit (1);
}
-void Sys_Print(const char *text)
+void Sys_PrintToTerminal(const char *text)
{
- printf("%s", text);
+#ifndef WIN32
+ // BUG: for some reason, NDELAY also affects stdout (1) when used on stdin (0).
+ int origflags = fcntl (1, F_GETFL, 0);
+ fcntl (1, F_SETFL, origflags & ~FNDELAY);
+#endif
+ while(*text)
+ {
+ int written = (int)write(1, text, (int)strlen(text));
+ if(written <= 0)
+ break; // sorry, I cannot do anything about this error - without an output
+ text += written;
+ }
+#ifndef WIN32
+ fcntl (1, F_SETFL, origflags);
+#endif
+ //fprintf(stdout, "%s", text);
}
double Sys_DoubleTime (void)
static int first = true;
static double oldtime = 0.0, curtime = 0.0;
double newtime;
-#ifdef WIN32
- // LordHavoc: note to people modifying this code, DWORD is specifically defined as an unsigned 32bit number, therefore the 65536.0 * 65536.0 is fine.
- if (sys_usetimegettime.integer)
- {
- static int firsttimegettime = true;
- // timeGetTime
- // platform:
- // Windows 95/98/ME/NT/2000/XP
- // features:
- // reasonable accuracy (millisecond)
- // issues:
- // wraps around every 47 days or so (but this is non-fatal to us, odd times are rejected, only causes a one frame stutter)
-
- // make sure the timer is high precision, otherwise different versions of windows have varying accuracy
- if (firsttimegettime)
- {
- timeBeginPeriod (1);
- firsttimegettime = false;
- }
+ newtime = (double) SDL_GetTicks() / 1000.0;
- newtime = (double) timeGetTime () / 1000.0;
- }
- else
- {
- // QueryPerformanceCounter
- // platform:
- // Windows 95/98/ME/NT/2000/XP
- // features:
- // very accurate (CPU cycles)
- // known issues:
- // does not necessarily match realtime too well (tends to get faster and faster in win98)
- // wraps around occasionally on some platforms (depends on CPU speed and probably other unknown factors)
- double timescale;
- LARGE_INTEGER PerformanceFreq;
- LARGE_INTEGER PerformanceCount;
-
- if (!QueryPerformanceFrequency (&PerformanceFreq))
- Sys_Error ("No hardware timer available");
- QueryPerformanceCounter (&PerformanceCount);
-
- #ifdef __BORLANDC__
- timescale = 1.0 / ((double) PerformanceFreq.u.LowPart + (double) PerformanceFreq.u.HighPart * 65536.0 * 65536.0);
- newtime = ((double) PerformanceCount.u.LowPart + (double) PerformanceCount.u.HighPart * 65536.0 * 65536.0) * timescale;
- #else
- timescale = 1.0 / ((double) PerformanceFreq.LowPart + (double) PerformanceFreq.HighPart * 65536.0 * 65536.0);
- newtime = ((double) PerformanceCount.LowPart + (double) PerformanceCount.HighPart * 65536.0 * 65536.0) * timescale;
- #endif
- }
-#else
- struct timeval tp;
- gettimeofday(&tp, NULL);
- newtime = (double) tp.tv_sec + tp.tv_usec / 1000000.0;
-#endif
if (first)
{
{
if (cls.state == ca_dedicated)
{
- static char text[256];
+ static char text[MAX_INPUTLINE];
int len = 0;
#ifdef WIN32
int c;
return NULL;
}
-void Sys_Sleep(void)
+void Sys_Sleep(int microseconds)
+{
+ if (microseconds < 1000)
+ microseconds = 1000;
+ SDL_Delay(microseconds / 1000);
+}
+
+char *Sys_GetClipboardData (void)
{
#ifdef WIN32
- Sleep (1);
+ char *data = NULL;
+ char *cliptext;
+
+ if (OpenClipboard (NULL) != 0)
+ {
+ HANDLE hClipboardData;
+
+ if ((hClipboardData = GetClipboardData (CF_TEXT)) != 0)
+ {
+ if ((cliptext = GlobalLock (hClipboardData)) != 0)
+ {
+ size_t allocsize;
+ allocsize = GlobalSize (hClipboardData) + 1;
+ data = Z_Malloc (allocsize);
+ strlcpy (data, cliptext, allocsize);
+ GlobalUnlock (hClipboardData);
+ }
+ }
+ CloseClipboard ();
+ }
+ return data;
#else
- usleep(1);
+ return NULL;
#endif
}
-int SDL_main (int argc, char *argv[])
+void Sys_InitConsole (void)
+{
+}
+
+void Sys_Init_Commands (void)
{
- double frameoldtime, framenewtime;
+}
+int main (int argc, char *argv[])
+{
signal(SIGFPE, SIG_IGN);
com_argc = argc;
- com_argv = argv;
+ com_argv = (const char **)argv;
#ifndef WIN32
fcntl(0, F_SETFL, fcntl (0, F_GETFL, 0) | FNDELAY);
#endif
- Sys_Shared_EarlyInit();
+ // we don't know which systems we'll want to init, yet...
+ SDL_Init(0);
- Host_Init();
+ Host_Main();
- Sys_Shared_LateInit();
-
- frameoldtime = Sys_DoubleTime () - 0.1;
- while (1)
- {
- // find time spent rendering last frame
- framenewtime = Sys_DoubleTime ();
-
- Host_Frame (framenewtime - frameoldtime);
-
- frameoldtime = framenewtime;
- }
return 0;
}