#ifndef SYS_H
#define SYS_H
+extern cvar_t sys_usenoclockbutbenchmark;
//
// DLL management
typedef void* dllhandle_t;
#endif
-typedef struct
+typedef struct dllfunction_s
{
const char *name;
void **funcvariable;
}
dllfunction_t;
-qboolean Sys_LoadLibrary (const char* dllname, dllhandle_t* handle, const dllfunction_t *fcts);
+/*! Loads a library.
+ * \param dllnames a NULL terminated array of possible names for the DLL you want to load.
+ * \param handle
+ * \param fcts
+ */
+qboolean Sys_LoadLibrary (const char** dllnames, dllhandle_t* handle, const dllfunction_t *fcts);
void Sys_UnloadLibrary (dllhandle_t* handle);
void* Sys_GetProcAddress (dllhandle_t handle, const char* name);
+/// called early in Host_Init
+void Sys_InitConsole (void);
+/// called after command system is initialized but before first Con_Print
+void Sys_Init_Commands (void);
+
+
+/// \returns current timestamp
+char *Sys_TimeString(const char *timeformat);
//
-// system IO
+// system IO interface (these are the sys functions that need to be implemented in a new driver atm)
//
-void Sys_Error (const char *error, ...);
-// an error will cause the entire program to exit
-void Sys_Print(const char *msg);
-void Sys_Printf(const char *fmt, ...);
-// send text to the quake console (and possibly to terminal)
+/// an error will cause the entire program to exit
+void Sys_Error (const char *error, ...) DP_FUNC_PRINTF(1);
+/// (may) output text to terminal which launched program
void Sys_PrintToTerminal(const char *text);
-// (may) output text to terminal which launched program
-void Sys_Shutdown (void); //INFO: This is only called by Host_Shutdown so we dont need testing for recursion
-void Sys_Quit (void);
+/// INFO: This is only called by Host_Shutdown so we dont need testing for recursion
+void Sys_Shutdown (void);
+void Sys_Quit (int returnvalue);
+
+/*! on some build/platform combinations (such as Linux gcc with the -pg
+ * profiling option) this can turn on/off profiling, used primarily to limit
+ * profiling to certain areas of the code, such as ingame performance without
+ * regard for loading/shutdown performance (-profilegameonly on commandline)
+ */
+void Sys_AllowProfiling (qboolean enable);
double Sys_DoubleTime (void);
+void Sys_ProvideSelfFD (void);
+
char *Sys_ConsoleInput (void);
-void Sys_Sleep(int milliseconds);
-// called to yield for a little bit so as
-// not to hog cpu when paused or debugging
+/// called to yield for a little bit so as not to hog cpu when paused or debugging
+void Sys_Sleep(int microseconds);
+/// Perform Key_Event () callbacks until the input que is empty
void Sys_SendKeyEvents (void);
-// Perform Key_Event () callbacks until the input que is empty
-// called after Com_InitArgv
-void Sys_Shared_EarlyInit (void);
-// called after Host_init
-void Sys_Shared_LateInit (void);
+char *Sys_GetClipboardData (void);
-// returns current timestamp
-char *Sys_TimeString(const char *timeformat);
+extern qboolean sys_supportsdlgetticks;
+unsigned int Sys_SDL_GetTicks (void); // wrapper to call SDL_GetTicks
+void Sys_SDL_Delay (unsigned int milliseconds); // wrapper to call SDL_Delay
#endif