"TW_SV_STEPCONTROL",
"ZQ_PAUSE",
"DP_RM_CLIPGROUP",
+"DP_QC_FS_SEARCH_PACKFILE",
NULL
//"EXT_CSQC" // not ready yet
};
}
// TODO: rotate param isnt used.. could be a bug. please check this and remove it if possible [1/10/2008 Black]
-static void SetMinMaxSize (prvm_prog_t *prog, prvm_edict_t *e, float *min, float *max, qboolean rotate)
+static void SetMinMaxSize (prvm_prog_t *prog, prvm_edict_t *e, float *min, float *max, qbool rotate)
{
int i;
An attenuation of 0 will play full volume everywhere in the level.
Larger attenuations will drop off.
+void(entity e, float chan, string samp, float volume[, float atten[, float pitchchange[, float flags]]]) sound (QUAKE)
=================
*/
static void VM_SV_sound(prvm_prog_t *prog)
vec3_t move;
mfunction_t *oldf;
int oldself;
- qboolean settrace;
+ qbool settrace;
VM_SAFEPARMCOUNTRANGE(2, 3, VM_SV_walkmove);
return 1;
}
-void SV_GetEntityMatrix (prvm_prog_t *prog, prvm_edict_t *ent, matrix4x4_t *out, qboolean viewmatrix)
+void SV_GetEntityMatrix (prvm_prog_t *prog, prvm_edict_t *ent, matrix4x4_t *out, qbool viewmatrix)
{
float scale;
float pitchsign = 1;
NULL, // #5 void(entity e, vector min, vector max) setabssize (QUAKE)
VM_break, // #6 void() break (QUAKE)
VM_random, // #7 float() random (QUAKE)
-VM_SV_sound, // #8 void(entity e, float chan, string samp) sound (QUAKE)
+VM_SV_sound, // #8 void(entity e, float chan, string samp, float volume[, float atten[, float pitchchange[, float flags]]]) sound (QUAKE)
VM_normalize, // #9 vector(vector v) normalize (QUAKE)
VM_error, // #10 void(string e) error (QUAKE)
VM_objerror, // #11 void(string e) objerror (QUAKE)