VM_SV_setsize
the size box is rotated by the current angle
-LordHavoc: no it isn't...
+LadyHavoc: no it isn't...
setsize (entity, minvector, maxvector)
=================
VM_VarString(prog, 1, string, sizeof(string));
entnum = PRVM_G_EDICTNUM(OFS_PARM0);
- // LordHavoc: div0 requested that sprintto world operate like print
+ // LadyHavoc: div0 requested that sprintto world operate like print
if (entnum == 0)
{
Con_Print(string);
}
else
{
- // LordHavoc: we only let the qc set certain flags, others are off-limits
- flags = (int)PRVM_G_FLOAT(OFS_PARM6) & (CHANNELFLAG_RELIABLE | CHANNELFLAG_FORCELOOP | CHANNELFLAG_PAUSED);
+ // LadyHavoc: we only let the qc set certain flags, others are off-limits
+ flags = (int)PRVM_G_FLOAT(OFS_PARM6) & (CHANNELFLAG_RELIABLE | CHANNELFLAG_FORCELOOP | CHANNELFLAG_PAUSED | CHANNELFLAG_FULLVOLUME);
}
if (nvolume < 0 || nvolume > 255)
if (VEC_IS_NAN(v1[0]) || VEC_IS_NAN(v1[1]) || VEC_IS_NAN(v1[2]) || VEC_IS_NAN(v2[0]) || VEC_IS_NAN(v2[1]) || VEC_IS_NAN(v2[2]))
prog->error_cmd("%s: NAN errors detected in traceline('%f %f %f', '%f %f %f', %i, entity %i)\n", prog->name, v1[0], v1[1], v1[2], v2[0], v2[1], v2[2], move, PRVM_EDICT_TO_PROG(ent));
- trace = SV_TraceLine(v1, v2, move, ent, SV_GenericHitSuperContentsMask(ent), 0, collision_extendtracelinelength.value);
+ trace = SV_TraceLine(v1, v2, move, ent, SV_GenericHitSuperContentsMask(ent), 0, 0, collision_extendtracelinelength.value);
VM_SetTraceGlobals(prog, &trace);
}
tracebox (vector1, vector mins, vector maxs, vector2, tryents)
=================
*/
-// LordHavoc: added this for my own use, VERY useful, similar to traceline
+// LadyHavoc: added this for my own use, VERY useful, similar to traceline
static void VM_SV_tracebox(prvm_prog_t *prog)
{
vec3_t v1, v2, m1, m2;
if (VEC_IS_NAN(v1[0]) || VEC_IS_NAN(v1[1]) || VEC_IS_NAN(v1[2]) || VEC_IS_NAN(v2[0]) || VEC_IS_NAN(v2[1]) || VEC_IS_NAN(v2[2]))
prog->error_cmd("%s: NAN errors detected in tracebox('%f %f %f', '%f %f %f', '%f %f %f', '%f %f %f', %i, entity %i)\n", prog->name, v1[0], v1[1], v1[2], m1[0], m1[1], m1[2], m2[0], m2[1], m2[2], v2[0], v2[1], v2[2], move, PRVM_EDICT_TO_PROG(ent));
- trace = SV_TraceBox(v1, m1, m2, v2, move, ent, SV_GenericHitSuperContentsMask(ent), 0, collision_extendtraceboxlength.value);
+ trace = SV_TraceBox(v1, m1, m2, v2, move, ent, SV_GenericHitSuperContentsMask(ent), 0, 0, collision_extendtraceboxlength.value);
VM_SetTraceGlobals(prog, &trace);
}
gravity = 1.0f;
gravity *= sv_gravity.value * 0.025;
- for (i = 0;i < 200;i++) // LordHavoc: sanity check; never trace more than 10 seconds
+ for (i = 0;i < 200;i++) // LadyHavoc: sanity check; never trace more than 10 seconds
{
SV_CheckVelocity (tossent);
PRVM_serveredictvector(tossent, velocity)[2] -= gravity;
VectorCopy(PRVM_serveredictvector(tossent, origin), tossentorigin);
VectorCopy(PRVM_serveredictvector(tossent, mins), tossentmins);
VectorCopy(PRVM_serveredictvector(tossent, maxs), tossentmaxs);
- trace = SV_TraceBox(tossentorigin, tossentmins, tossentmaxs, end, MOVE_NORMAL, tossent, SV_GenericHitSuperContentsMask(tossent), 0, collision_extendmovelength.value);
+ trace = SV_TraceBox(tossentorigin, tossentmins, tossentmaxs, end, MOVE_NORMAL, tossent, SV_GenericHitSuperContentsMask(tossent), 0, 0, collision_extendmovelength.value);
VectorCopy (trace.endpos, PRVM_serveredictvector(tossent, origin));
PRVM_serveredictvector(tossent, velocity)[2] -= gravity;
// (note: this is the reason you can't blow up fallen zombies)
if (PRVM_serveredictfloat(ent, solid) == SOLID_NOT && !sv_gameplayfix_blowupfallenzombies.integer)
continue;
- // LordHavoc: compare against bounding box rather than center so it
+ // LadyHavoc: compare against bounding box rather than center so it
// doesn't miss large objects, and use DotProduct instead of Length
// for a major speedup
VectorSubtract(org, PRVM_serveredictvector(ent, origin), eorg);
VectorCopy(PRVM_serveredictvector(ent, origin), entorigin);
VectorCopy(PRVM_serveredictvector(ent, mins), entmins);
VectorCopy(PRVM_serveredictvector(ent, maxs), entmaxs);
- trace = SV_TraceBox(entorigin, entmins, entmaxs, end, MOVE_NORMAL, ent, SV_GenericHitSuperContentsMask(ent), 0, collision_extendmovelength.value);
+ trace = SV_TraceBox(entorigin, entmins, entmaxs, end, MOVE_NORMAL, ent, SV_GenericHitSuperContentsMask(ent), 0, 0, collision_extendmovelength.value);
if (trace.startsolid && sv_gameplayfix_droptofloorstartsolid.integer)
{
vec3_t offset, org;
VectorSet(offset, 0.5f * (PRVM_serveredictvector(ent, mins)[0] + PRVM_serveredictvector(ent, maxs)[0]), 0.5f * (PRVM_serveredictvector(ent, mins)[1] + PRVM_serveredictvector(ent, maxs)[1]), PRVM_serveredictvector(ent, mins)[2]);
VectorAdd(PRVM_serveredictvector(ent, origin), offset, org);
- trace = SV_TraceLine(org, end, MOVE_NORMAL, ent, SV_GenericHitSuperContentsMask(ent), 0, collision_extendmovelength.value);
+ trace = SV_TraceLine(org, end, MOVE_NORMAL, ent, SV_GenericHitSuperContentsMask(ent), 0, 0, collision_extendmovelength.value);
VectorSubtract(trace.endpos, offset, trace.endpos);
if (trace.startsolid)
{
vec3_t point;
VM_SAFEPARMCOUNT(1, VM_SV_pointcontents);
VectorCopy(PRVM_G_VECTOR(OFS_PARM0), point);
- PRVM_G_FLOAT(OFS_RETURN) = Mod_Q1BSP_NativeContentsFromSuperContents(NULL, SV_PointSuperContents(point));
+ PRVM_G_FLOAT(OFS_RETURN) = Mod_Q1BSP_NativeContentsFromSuperContents(SV_PointSuperContents(point));
}
/*
// try sending a trace straight
VectorCopy (PRVM_serverglobalvector(v_forward), dir);
VectorMA (start, 2048, dir, end);
- tr = SV_TraceLine(start, end, MOVE_NORMAL, ent, SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY, 0, collision_extendmovelength.value);
+ tr = SV_TraceLine(start, end, MOVE_NORMAL, ent, SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY, 0, 0, collision_extendmovelength.value);
if (tr.ent && PRVM_serveredictfloat(((prvm_edict_t *)tr.ent), takedamage) == DAMAGE_AIM
&& (!teamplay.integer || PRVM_serveredictfloat(ent, team) <=0 || PRVM_serveredictfloat(ent, team) != PRVM_serveredictfloat(((prvm_edict_t *)tr.ent), team)) )
{
dist = DotProduct (dir, PRVM_serverglobalvector(v_forward));
if (dist < bestdist)
continue; // to far to turn
- tr = SV_TraceLine(start, end, MOVE_NORMAL, ent, SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY, 0, collision_extendmovelength.value);
+ tr = SV_TraceLine(start, end, MOVE_NORMAL, ent, SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY, 0, 0, collision_extendmovelength.value);
if (tr.ent == check)
{ // can shoot at this one
bestdist = dist;
prvm_prog_t *prog = SVVM_prog;
int i;
char s[17];
+ union {
+ int i;
+ float f;
+ } u;
if(!vm_customstats)
return;
break;
//float field sent as-is
case 8:
- stats[i+32] = PRVM_E_INT(ent, vm_customstats[i].fieldoffset);
+ // can't directly use PRVM_E_INT on the field because it may be PRVM_64 and a double is not the representation we want to send
+ u.f = PRVM_E_FLOAT(ent, vm_customstats[i].fieldoffset);
+ stats[i+32] = u.i;
break;
//integer value of float field
case 2:
}
//void(entity e, string s) clientcommand = #440; // executes a command string as if it came from the specified client
-//this function originally written by KrimZon, made shorter by LordHavoc
+//this function originally written by KrimZon, made shorter by LadyHavoc
static void VM_SV_clientcommand(prvm_prog_t *prog)
{
client_t *temp_client;
if (PRVM_serveredictfloat(ent, health) > 0 && cl_bob.value && cl_bobcycle.value)
{
double bob, cycle;
- // LordHavoc: this code is *weird*, but not replacable (I think it
+ // LadyHavoc: this code is *weird*, but not replacable (I think it
// should be done in QC on the server, but oh well, quake is quake)
- // LordHavoc: figured out bobup: the time at which the sin is at 180
+ // LadyHavoc: figured out bobup: the time at which the sin is at 180
// degrees (which allows lengthening or squishing the peak or valley)
cycle = sv.time/cl_bobcycle.value;
cycle -= (int)cycle;
NULL, // #397
NULL, // #398
NULL, // #399
-// LordHavoc's range #400-#499
+// LadyHavoc's range #400-#499
VM_SV_copyentity, // #400 void(entity from, entity to) copyentity (DP_QC_COPYENTITY)
VM_SV_setcolor, // #401 void(entity ent, float colors) setcolor (DP_QC_SETCOLOR)
VM_findchain, // #402 entity(.string fld, string match) findchain (DP_QC_FINDCHAIN)