cvar_t sv_clmovement_enable = {0, "sv_clmovement_enable", "1", "whether to allow clients to use cl_movement prediction, which can cause choppy movement on the server which may annoy other players"};
cvar_t sv_clmovement_minping = {0, "sv_clmovement_minping", "100", "if client ping is below this time in milliseconds, then their ability to use cl_movement prediction is disabled for a while (as they don't need it)"};
cvar_t sv_clmovement_minping_disabletime = {0, "sv_clmovement_minping_disabletime", "1000", "when client falls below minping, disable their prediction for this many milliseconds (should be at least 1000 or else their prediction may turn on/off frequently)"};
+cvar_t sv_clmovement_waitforinput = {0, "sv_clmovement_waitforinput", "2", "when a client does not send input for this many frames, force them to move anyway (unlike QuakeWorld)"};
static usercmd_t cmd;
// disable clientside movement prediction in some cases
if (ceil((move->receivetime - move->time) * 1000.0) < sv_clmovement_minping.integer)
- host_client->clmovement_disable_minpingtimeout = realtime + sv_clmovement_minping_disabletime.value / 1000.0;
- if (!sv_clmovement_enable.integer || host_client->clmovement_disable_minpingtimeout > realtime)
+ host_client->clmovement_disabletimeout = realtime + sv_clmovement_minping_disabletime.value / 1000.0;
+ if (!sv_clmovement_enable.integer || host_client->clmovement_disabletimeout > realtime)
move->sequence = 0;
if (!host_client->spawned)
{
// apply the latest accepted move to the entity fields
host_client->movesequence = move->sequence;
- if (host_client->movesequence)
+ if (host_client->movesequence && sv_clmovement_waitforinput.integer > 0)
{
double frametime = bound(0, move->time - oldmovetime, 0.1);
double oldframetime = prog->globals.server->frametime;
+ double oldframetime2 = sv.frametime;
//if (move->time - oldmovetime >= 0.1001)
// Con_DPrintf("client move exceeds 100ms! (time %f -> time %f)\n", oldmovetime, move->time);
+ // the server and qc frametime values must be changed temporarily
+ sv.frametime = frametime;
prog->globals.server->frametime = frametime;
SV_Physics_ClientEntity(host_client->edict);
+ sv.frametime = oldframetime2;
prog->globals.server->frametime = oldframetime;
+ host_client->clmovement_skipphysicsframes = sv_clmovement_waitforinput.integer;
}
}
return kickplayer;
|| strncasecmp(s, "pause", 5) == 0
|| strncasecmp(s, "kick", 4) == 0
|| strncasecmp(s, "ping", 4) == 0
+ || strncasecmp(s, "pings", 5) == 0
|| strncasecmp(s, "ban", 3) == 0
|| strncasecmp(s, "pmodel", 6) == 0
|| strncasecmp(s, "rate", 4) == 0