]> git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - sv_user.c
stop predicting movement when no server packets have been received for
[xonotic/darkplaces.git] / sv_user.c
index ffa9c3997fee92ff26fe757446c59bf5e45484a1..4ea1916196efa9c4cd04b4b69ad9d5025e385940 100644 (file)
--- a/sv_user.c
+++ b/sv_user.c
@@ -392,7 +392,7 @@ void SV_ClientThink (void)
        if (host_client->edict->fields.server->movetype == MOVETYPE_NONE)
                return;
 
-       onground = (int)host_client->edict->fields.server->flags & FL_ONGROUND;
+       onground = ((int)host_client->edict->fields.server->flags & FL_ONGROUND) != 0;
 
        DropPunchAngle ();
 
@@ -567,7 +567,7 @@ void SV_ExecuteClientMoves(void)
        if (ceil(max(sv_readmoves[sv_numreadmoves-1].receivetime - sv_readmoves[sv_numreadmoves-1].time, 0) * 1000.0) < sv_clmovement_minping.integer)
                host_client->clmovement_disabletimeout = realtime + sv_clmovement_minping_disabletime.value / 1000.0;
        // several conditions govern whether clientside movement prediction is allowed
-       if (sv_readmoves[sv_numreadmoves-1].sequence && sv_clmovement_enable.integer && sv_clmovement_waitforinput.integer > 0 && host_client->clmovement_disabletimeout <= realtime && host_client->edict->fields.server->movetype == MOVETYPE_WALK && (!(val = PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.disableclientprediction)) || !val->_float))
+       if (sv_readmoves[sv_numreadmoves-1].sequence && sv_clmovement_enable.integer && sv_clmovement_inputtimeout.value > 0 && host_client->clmovement_disabletimeout <= realtime && host_client->edict->fields.server->movetype == MOVETYPE_WALK && (!(val = PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.disableclientprediction)) || !val->_float))
        {
                // process the moves in order and ignore old ones
                // but always trust the latest move
@@ -585,7 +585,14 @@ void SV_ExecuteClientMoves(void)
                                // this is a new move
                                move->time = bound(sv.time - 1, move->time, sv.time); // prevent slowhack/speedhack combos
                                move->time = max(move->time, host_client->cmd.time); // prevent backstepping of time
-                               moveframetime = bound(0, move->time - host_client->cmd.time, min(0.1, sv.frametime * sv_clmovement_waitforinput.integer));
+                               moveframetime = bound(0, move->time - host_client->cmd.time, min(0.1, sv_clmovement_inputtimeout.value));
+
+                               // discard (treat like lost) moves with too low distance from
+                               // the previous one to prevent hacks using float inaccuracy
+                               // clients will see this as packet loss in the netgraph
+                               if(moveframetime < 0.0005)
+                                       continue;
+
                                //Con_Printf("movesequence = %i (%i lost), moveframetime = %f\n", move->sequence, move->sequence ? move->sequence - host_client->movesequence - 1 : 0, moveframetime);
                                host_client->cmd = *move;
                                host_client->movesequence = move->sequence;
@@ -595,7 +602,7 @@ void SV_ExecuteClientMoves(void)
                                // (they can't go beyond the current time so there is no cheat issue
                                //  with this approach, and if they don't send input for a while they
                                //  start moving anyway, so the longest 'lagaport' possible is
-                               //  determined by the sv_clmovement_waitforinput cvar)
+                               //  determined by the sv_clmovement_inputtimeout cvar)
                                if (moveframetime <= 0)
                                        continue;
                                oldframetime = prog->globals.server->frametime;
@@ -613,7 +620,7 @@ void SV_ExecuteClientMoves(void)
                                SV_Physics_ClientMove();
                                sv.frametime = oldframetime2;
                                prog->globals.server->frametime = oldframetime;
-                               host_client->clmovement_skipphysicsframes = sv_clmovement_waitforinput.integer;
+                               host_client->clmovement_inputtimeout = sv_clmovement_inputtimeout.value;
                        }
                }
        }
@@ -641,7 +648,7 @@ void SV_ExecuteClientMoves(void)
                        // time
                host_client->movesequence = 0;
                // make sure that normal physics takes over immediately
-               host_client->clmovement_skipphysicsframes = 0;
+               host_client->clmovement_inputtimeout = 0;
        }
 
        // calculate average ping time