int SV_GetPitchSign(prvm_prog_t *prog, prvm_edict_t *ent)
{
- dp_model_t *model;
+ model_t *model;
if (
(model = SV_GetModelFromEdict(ent))
?
// matrices to transform into/out of other entity's space
matrix4x4_t matrix, imatrix;
// model of other entity
- dp_model_t *model;
+ model_t *model;
// list of entities to test for collisions
int numtouchedicts;
static prvm_edict_t *touchedicts[MAX_EDICTS];
// debug override to test against everything
if (sv_debugmove.integer)
{
- clipboxmins[0] = clipboxmins[1] = clipboxmins[2] = -999999999;
- clipboxmaxs[0] = clipboxmaxs[1] = clipboxmaxs[2] = 999999999;
+ clipboxmins[0] = clipboxmins[1] = clipboxmins[2] = (vec_t)-999999999;
+ clipboxmaxs[0] = clipboxmaxs[1] = clipboxmaxs[2] = (vec_t)999999999;
}
// if the passedict is world, make it NULL (to avoid two checks each time)
// matrices to transform into/out of other entity's space
matrix4x4_t matrix, imatrix;
// model of other entity
- dp_model_t *model;
+ model_t *model;
// list of entities to test for collisions
int numtouchedicts;
static prvm_edict_t *touchedicts[MAX_EDICTS];
// debug override to test against everything
if (sv_debugmove.integer)
{
- clipboxmins[0] = clipboxmins[1] = clipboxmins[2] = -999999999;
- clipboxmaxs[0] = clipboxmaxs[1] = clipboxmaxs[2] = 999999999;
+ clipboxmins[0] = clipboxmins[1] = clipboxmins[2] = (vec_t)-999999999;
+ clipboxmaxs[0] = clipboxmaxs[1] = clipboxmaxs[2] = (vec_t)999999999;
}
// if the passedict is world, make it NULL (to avoid two checks each time)
int i, bodysupercontents;
int passedictprog;
float pitchsign = 1;
- qboolean pointtrace;
+ qbool pointtrace;
prvm_edict_t *traceowner, *touch;
trace_t trace;
// temporary storage because prvm_vec_t may differ from vec_t
// matrices to transform into/out of other entity's space
matrix4x4_t matrix, imatrix;
// model of other entity
- dp_model_t *model;
+ model_t *model;
// list of entities to test for collisions
int numtouchedicts;
static prvm_edict_t *touchedicts[MAX_EDICTS];
// debug override to test against everything
if (sv_debugmove.integer)
{
- clipboxmins[0] = clipboxmins[1] = clipboxmins[2] = -999999999;
- clipboxmaxs[0] = clipboxmaxs[1] = clipboxmaxs[2] = 999999999;
+ clipboxmins[0] = clipboxmins[1] = clipboxmins[2] = (vec_t)-999999999;
+ clipboxmaxs[0] = clipboxmaxs[1] = clipboxmaxs[2] = (vec_t)999999999;
}
// if the passedict is world, make it NULL (to avoid two checks each time)
// matrices to transform into/out of other entity's space
matrix4x4_t matrix, imatrix;
// model of other entity
- dp_model_t *model;
+ model_t *model;
int frame;
// list of entities to test for collisions
int numtouchedicts;
for (edictindex = 1;edictindex < prog->num_edicts;edictindex++)
{
ed = PRVM_EDICT_NUM(edictindex);
- if (!ed->priv.required->free && BoxesOverlap(PRVM_serveredictvector(ed, absmin), PRVM_serveredictvector(ed, absmax), paddedmins, paddedmaxs))
+ if (!ed->free && BoxesOverlap(PRVM_serveredictvector(ed, absmin), PRVM_serveredictvector(ed, absmax), paddedmins, paddedmaxs))
{
resultedicts[numresultedicts++] = ed;
if (numresultedicts == maxedicts)
if (ent == prog->edicts)
return; // don't add the world
- if (ent->priv.server->free)
+ if (ent->free)
return;
if (PRVM_serveredictfloat(ent, solid) == SOLID_NOT)
void SV_LinkEdict (prvm_edict_t *ent)
{
prvm_prog_t *prog = SVVM_prog;
- dp_model_t *model;
+ model_t *model;
vec3_t mins, maxs, entmins, entmaxs, entangles;
int modelindex;
if (ent == prog->edicts)
return; // don't add the world
- if (ent->priv.server->free)
+ if (ent->free)
return;
modelindex = (int)PRVM_serveredictfloat(ent, modelindex);
Returns false if the entity removed itself.
=============
*/
-static qboolean SV_RunThink (prvm_edict_t *ent)
+static qbool SV_RunThink (prvm_edict_t *ent)
{
prvm_prog_t *prog = SVVM_prog;
int iterations;
if (PRVM_serveredictfloat(ent, nextthink) <= 0 || PRVM_serveredictfloat(ent, nextthink) > sv.time + sv.frametime)
return true;
- for (iterations = 0;iterations < 128 && !ent->priv.server->free;iterations++)
+ for (iterations = 0;iterations < 128 && !ent->free;iterations++)
{
PRVM_serverglobalfloat(time) = max(sv.time, PRVM_serveredictfloat(ent, nextthink));
PRVM_serveredictfloat(ent, nextthink) = 0;
if (PRVM_serveredictfloat(ent, nextthink) <= PRVM_serverglobalfloat(time) || PRVM_serveredictfloat(ent, nextthink) > sv.time + sv.frametime || !sv_gameplayfix_multiplethinksperframe.integer)
break;
}
- return !ent->priv.server->free;
+ return !ent->free;
}
/*
VM_SetTraceGlobals(prog, trace);
- if (!e1->priv.server->free && !e2->priv.server->free && PRVM_serveredictfunction(e1, touch) && PRVM_serveredictfloat(e1, solid) != SOLID_NOT)
+ if (!e1->free && !e2->free && PRVM_serveredictfunction(e1, touch) && PRVM_serveredictfloat(e1, solid) != SOLID_NOT)
{
PRVM_serverglobalfloat(time) = sv.time;
PRVM_serverglobaledict(self) = PRVM_EDICT_TO_PROG(e1);
prog->ExecuteProgram(prog, PRVM_serveredictfunction(e1, touch), "QC function self.touch is missing");
}
- if (!e1->priv.server->free && !e2->priv.server->free && PRVM_serveredictfunction(e2, touch) && PRVM_serveredictfloat(e2, solid) != SOLID_NOT)
+ if (!e1->free && !e2->free && PRVM_serveredictfunction(e2, touch) && PRVM_serveredictfloat(e2, solid) != SOLID_NOT)
{
PRVM_serverglobalfloat(time) = sv.time;
PRVM_serverglobaledict(self) = PRVM_EDICT_TO_PROG(e2);
============
*/
static float SV_Gravity (prvm_edict_t *ent);
-static qboolean SV_PushEntity (trace_t *trace, prvm_edict_t *ent, vec3_t push, qboolean dolink);
+static qbool SV_PushEntity (trace_t *trace, prvm_edict_t *ent, vec3_t push, qbool dolink);
#define MAX_CLIP_PLANES 5
-static int SV_FlyMove (prvm_edict_t *ent, float time, qboolean applygravity, float *stepnormal, int hitsupercontentsmask, int skipsupercontentsmask, int skipmaterialflagsmask, float stepheight)
+static int SV_FlyMove (prvm_edict_t *ent, float time, qbool applygravity, float *stepnormal, int hitsupercontentsmask, int skipsupercontentsmask, int skipmaterialflagsmask, float stepheight)
{
prvm_prog_t *prog = SVVM_prog;
int blocked, bumpcount;
if (trace.fraction == 1)
break;
+
+ time_left *= 1 - trace.fraction;
+
if (trace.plane.normal[2])
{
if (trace.plane.normal[2] > 0.7)
trace_t steptrace3;
//Con_Printf("step %f %f %f : ", PRVM_serveredictvector(ent, origin)[0], PRVM_serveredictvector(ent, origin)[1], PRVM_serveredictvector(ent, origin)[2]);
VectorSet(steppush, 0, 0, stepheight);
+ VectorScale(PRVM_serveredictvector(ent, velocity), time_left, push);
VectorCopy(PRVM_serveredictvector(ent, origin), org);
if(!SV_PushEntity(&steptrace, ent, steppush, false))
{
}
//Con_Printf("%f %f %f : ", PRVM_serveredictvector(ent, origin)[0], PRVM_serveredictvector(ent, origin)[1], PRVM_serveredictvector(ent, origin)[2]);
// accept the new position if it made some progress...
- if (fabs(PRVM_serveredictvector(ent, origin)[0] - org[0]) >= 0.03125 || fabs(PRVM_serveredictvector(ent, origin)[1] - org[1]) >= 0.03125)
+ // previously this checked if absolute distance >= 0.03125 which made stepping up unreliable
+ if (PRVM_serveredictvector(ent, origin)[0] - org[0] || PRVM_serveredictvector(ent, origin)[1] - org[1])
{
//Con_Printf("accepted (delta %f %f %f)\n", PRVM_serveredictvector(ent, origin)[0] - org[0], PRVM_serveredictvector(ent, origin)[1] - org[1], PRVM_serveredictvector(ent, origin)[2] - org[2]);
trace = steptrace2;
numplanes = 0;
}
- time_left *= 1 - trace.fraction;
-
// clipped to another plane
if (numplanes >= MAX_CLIP_PLANES)
{
===============================================================================
*/
-static qboolean SV_NudgeOutOfSolid_PivotIsKnownGood(prvm_edict_t *ent, vec3_t pivot)
+static qbool SV_NudgeOutOfSolid_PivotIsKnownGood(prvm_edict_t *ent, vec3_t pivot)
{
prvm_prog_t *prog = SVVM_prog;
int bump;
return true;
}
-qboolean SV_NudgeOutOfSolid(prvm_edict_t *ent)
+qbool SV_NudgeOutOfSolid(prvm_edict_t *ent)
{
prvm_prog_t *prog = SVVM_prog;
int bump, pass;
Returns true if the push did not result in the entity being teleported by QC code.
============
*/
-static qboolean SV_PushEntity (trace_t *trace, prvm_edict_t *ent, vec3_t push, qboolean dolink)
+static qbool SV_PushEntity (trace_t *trace, prvm_edict_t *ent, vec3_t push, qbool dolink)
{
prvm_prog_t *prog = SVVM_prog;
int solid;
int i, e, index;
int pusherowner, pusherprog;
int checkcontents;
- qboolean rotated;
+ qbool rotated;
float savesolid, movetime2, pushltime;
vec3_t mins, maxs, move, move1, moveangle, pushorig, pushang, a, forward, left, up, org, pushermins, pushermaxs, checkorigin, checkmins, checkmaxs;
int num_moved;
int numcheckentities;
static prvm_edict_t *checkentities[MAX_EDICTS];
- dp_model_t *pushermodel;
+ model_t *pushermodel;
trace_t trace, trace2;
matrix4x4_t pusherfinalmatrix, pusherfinalimatrix;
static unsigned short moved_edicts[MAX_EDICTS];
return UNSTICK_STUCK;
}
-qboolean SV_UnstickEntity (prvm_edict_t *ent)
+qbool SV_UnstickEntity (prvm_edict_t *ent)
{
prvm_prog_t *prog = SVVM_prog;
vec3_t offset;
SV_CheckWater
=============
*/
-static qboolean SV_CheckWater (prvm_edict_t *ent)
+static qbool SV_CheckWater (prvm_edict_t *ent)
{
prvm_prog_t *prog = SVVM_prog;
int cont;
int type;
vec3_t upmove, downmove, start_origin, start_velocity, stepnormal, originalmove_origin, originalmove_velocity, entmins, entmaxs;
trace_t downtrace, trace;
- qboolean applygravity;
+ qbool applygravity;
// if frametime is 0 (due to client sending the same timestamp twice),
// don't move
VectorCopy(PRVM_serveredictvector(ent, maxs), entmaxs);
trace = SV_TraceBox(upmove, entmins, entmaxs, downmove, type, ent, SV_GenericHitSuperContentsMask(ent), skipsupercontentsmask, skipmaterialflagsmask, collision_extendmovelength.value);
if(trace.fraction < 1 && trace.plane.normal[2] > 0.7)
+ {
clip |= 1; // but we HAVE found a floor
+ // set groundentity so we get carried when walking onto a mover with sv_gameplayfix_nogravityonground
+ PRVM_serveredictedict(ent, groundentity) = PRVM_EDICT_TO_PROG(trace.ent);
+ }
}
// if the move did not hit the ground at any point, we're not on ground
// we can trust FL_ONGROUND if groundentity is world because it never moves
return;
}
- else if (ent->priv.server->suspendedinairflag && groundentity->priv.server->free)
+ else if (ent->priv.server->suspendedinairflag && groundentity->free)
{
// if ent was supported by a brush model on previous frame,
// and groundentity is now freed, set groundentity to 0 (world)
VectorScale(PRVM_serveredictvector(ent, velocity), movetime, move);
if(!SV_PushEntity(&trace, ent, move, true))
return; // teleported
- if (ent->priv.server->free)
+ if (ent->free)
return;
if (trace.bmodelstartsolid && sv_gameplayfix_unstickentities.integer)
{
SV_UnstickEntity(ent);
if(!SV_PushEntity(&trace, ent, move, true))
return; // teleported
- if (ent->priv.server->free)
+ if (ent->free)
return;
}
if (trace.fraction == 1)
// (if an ent spawns a higher numbered ent, it moves in the same frame,
// but if it spawns a lower numbered ent, it doesn't - this never moves
// ents in the first frame regardless)
- qboolean runmove = ent->priv.server->move;
+ qbool runmove = ent->priv.server->move;
ent->priv.server->move = true;
if (!runmove && sv_gameplayfix_delayprojectiles.integer > 0)
return;
// call player physics, this needs the proper frametime
PRVM_serverglobalfloat(frametime) = sv.frametime;
- SV_ClientThink();
+ SV_PlayerPhysics();
// call standard client pre-think, with frametime = 0
PRVM_serverglobalfloat(time) = sv.time;
// don't run physics here if running asynchronously
if (host_client->clmovement_inputtimeout <= 0)
{
- SV_ClientThink();
+ SV_PlayerPhysics();
//host_client->cmd.time = max(host_client->cmd.time, sv.time);
}
PRVM_serverglobalfloat(frametime) = sv.frametime;
prog->ExecuteProgram(prog, PRVM_serverfunction(StartFrame), "QC function StartFrame is missing");
+#ifdef USEODE
// run physics engine
World_Physics_Frame(&sv.world, sv.frametime, sv_gravity.value);
+#endif
//
// treat each object in turn
// if force_retouch, relink all the entities
if (PRVM_serverglobalfloat(force_retouch) > 0)
for (i = 1, ent = PRVM_EDICT_NUM(i);i < prog->num_edicts;i++, ent = PRVM_NEXT_EDICT(ent))
- if (!ent->priv.server->free)
+ if (!ent->free)
SV_LinkEdict_TouchAreaGrid(ent); // force retouch even for stationary
if (sv_gameplayfix_consistentplayerprethink.integer)
{
// run physics on the client entities in 3 stages
for (i = 1, ent = PRVM_EDICT_NUM(i), host_client = svs.clients;i <= svs.maxclients;i++, ent = PRVM_NEXT_EDICT(ent), host_client++)
- if (!ent->priv.server->free)
+ if (!ent->free)
SV_Physics_ClientEntity_PreThink(ent);
for (i = 1, ent = PRVM_EDICT_NUM(i), host_client = svs.clients;i <= svs.maxclients;i++, ent = PRVM_NEXT_EDICT(ent), host_client++)
- if (!ent->priv.server->free)
+ if (!ent->free)
SV_Physics_ClientEntity(ent);
for (i = 1, ent = PRVM_EDICT_NUM(i), host_client = svs.clients;i <= svs.maxclients;i++, ent = PRVM_NEXT_EDICT(ent), host_client++)
- if (!ent->priv.server->free)
+ if (!ent->free)
SV_Physics_ClientEntity_PostThink(ent);
}
else
// run physics on the client entities
for (i = 1, ent = PRVM_EDICT_NUM(i), host_client = svs.clients;i <= svs.maxclients;i++, ent = PRVM_NEXT_EDICT(ent), host_client++)
{
- if (!ent->priv.server->free)
+ if (!ent->free)
{
SV_Physics_ClientEntity_PreThink(ent);
SV_Physics_ClientEntity(ent);
if (!sv_freezenonclients.integer)
{
for (;i < prog->num_edicts;i++, ent = PRVM_NEXT_EDICT(ent))
- if (!ent->priv.server->free)
+ if (!ent->free)
SV_Physics_Entity(ent);
// make a second pass to see if any ents spawned this frame and make
// sure they run their move/think
if (sv_gameplayfix_delayprojectiles.integer < 0)
for (i = svs.maxclients + 1, ent = PRVM_EDICT_NUM(i);i < prog->num_edicts;i++, ent = PRVM_NEXT_EDICT(ent))
- if (!ent->priv.server->move && !ent->priv.server->free)
+ if (!ent->priv.server->move && !ent->free)
SV_Physics_Entity(ent);
}