}
//Con_Printf("%f %f %f : ", PRVM_serveredictvector(ent, origin)[0], PRVM_serveredictvector(ent, origin)[1], PRVM_serveredictvector(ent, origin)[2]);
// accept the new position if it made some progress...
- if (fabs(PRVM_serveredictvector(ent, origin)[0] - org[0]) >= 0.03125 || fabs(PRVM_serveredictvector(ent, origin)[1] - org[1]) >= 0.03125)
+ // previously this checked if absolute distance >= 0.03125 which made stepping up unreliable
+ if (PRVM_serveredictvector(ent, origin)[0] - org[0] || PRVM_serveredictvector(ent, origin)[1] - org[1])
{
//Con_Printf("accepted (delta %f %f %f)\n", PRVM_serveredictvector(ent, origin)[0] - org[0], PRVM_serveredictvector(ent, origin)[1] - org[1], PRVM_serveredictvector(ent, origin)[2] - org[2]);
trace = steptrace2;
VectorCopy(PRVM_serveredictvector(ent, maxs), entmaxs);
trace = SV_TraceBox(upmove, entmins, entmaxs, downmove, type, ent, SV_GenericHitSuperContentsMask(ent), skipsupercontentsmask, skipmaterialflagsmask, collision_extendmovelength.value);
if(trace.fraction < 1 && trace.plane.normal[2] > 0.7)
+ {
clip |= 1; // but we HAVE found a floor
+ // set groundentity so we get carried when walking onto a mover with sv_gameplayfix_nogravityonground
+ PRVM_serveredictedict(ent, groundentity) = PRVM_EDICT_TO_PROG(trace.ent);
+ }
}
// if the move did not hit the ground at any point, we're not on ground