]> git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - sv_phys.c
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[xonotic/darkplaces.git] / sv_phys.c
index 6c9d2db7cb34d12fe765139734133c6e156fff30..b3d981005a66eb79d49c55510bd56a583d14daa6 100644 (file)
--- a/sv_phys.c
+++ b/sv_phys.c
@@ -121,7 +121,7 @@ trace_t SV_TracePoint(const vec3_t start, int type, prvm_edict_t *passedict, int
        dp_model_t *model;
        // list of entities to test for collisions
        int numtouchedicts;
-       prvm_edict_t *touchedicts[MAX_EDICTS];
+       static prvm_edict_t *touchedicts[MAX_EDICTS];
 
        //return SV_TraceBox(start, vec3_origin, vec3_origin, end, type, passedict, hitsupercontentsmask);
 
@@ -266,17 +266,17 @@ trace_t SV_TraceLine(const vec3_t start, const vec3_t end, int type, prvm_edict_
        dp_model_t *model;
        // list of entities to test for collisions
        int numtouchedicts;
-       prvm_edict_t *touchedicts[MAX_EDICTS];
+       static prvm_edict_t *touchedicts[MAX_EDICTS];
 #ifdef COLLISION_STUPID_TRACE_ENDPOS_IN_SOLID_WORKAROUND
        vec3_t end;
        vec_t len = 0;
 
-       if(!VectorCompare(start, pEnd))
+       if(!VectorCompare(start, pEnd) && collision_endposnudge.value > 0)
        {
                // TRICK: make the trace 1 qu longer!
                VectorSubtract(pEnd, start, end);
                len = VectorNormalizeLength(end);
-               VectorAdd(pEnd, end, end);
+               VectorMA(pEnd, collision_endposnudge.value, end, end);
        }
        else
                VectorCopy(pEnd, end);
@@ -397,8 +397,8 @@ trace_t SV_TraceLine(const vec3_t start, const vec3_t end, int type, prvm_edict_
 
 finished:
 #ifdef COLLISION_STUPID_TRACE_ENDPOS_IN_SOLID_WORKAROUND
-       if(!VectorCompare(start, pEnd))
-               Collision_ShortenTrace(&cliptrace, len / (len + 1), pEnd);
+       if(!VectorCompare(start, pEnd) && collision_endposnudge.value > 0)
+               Collision_ShortenTrace(&cliptrace, len / (len + collision_endposnudge.value), pEnd);
 #endif
        return cliptrace;
 }
@@ -445,17 +445,17 @@ trace_t SV_TraceBox(const vec3_t start, const vec3_t mins, const vec3_t maxs, co
        dp_model_t *model;
        // list of entities to test for collisions
        int numtouchedicts;
-       prvm_edict_t *touchedicts[MAX_EDICTS];
+       static prvm_edict_t *touchedicts[MAX_EDICTS];
 #ifdef COLLISION_STUPID_TRACE_ENDPOS_IN_SOLID_WORKAROUND
        vec3_t end;
        vec_t len = 0;
 
-       if(!VectorCompare(start, pEnd))
+       if(!VectorCompare(start, pEnd) && collision_endposnudge.value > 0)
        {
                // TRICK: make the trace 1 qu longer!
                VectorSubtract(pEnd, start, end);
                len = VectorNormalizeLength(end);
-               VectorAdd(pEnd, end, end);
+               VectorMA(pEnd, collision_endposnudge.value, end, end);
        }
        else
                VectorCopy(pEnd, end);
@@ -597,8 +597,8 @@ trace_t SV_TraceBox(const vec3_t start, const vec3_t mins, const vec3_t maxs, co
 
 finished:
 #ifdef COLLISION_STUPID_TRACE_ENDPOS_IN_SOLID_WORKAROUND
-       if(!VectorCompare(start, pEnd))
-               Collision_ShortenTrace(&cliptrace, len / (len + 1), pEnd);
+       if(!VectorCompare(start, pEnd) && collision_endposnudge.value > 0)
+               Collision_ShortenTrace(&cliptrace, len / (len + collision_endposnudge.value), pEnd);
 #endif
        return cliptrace;
 }
@@ -636,7 +636,7 @@ int SV_PointSuperContents(const vec3_t point)
        int frame;
        // list of entities to test for collisions
        int numtouchedicts;
-       prvm_edict_t *touchedicts[MAX_EDICTS];
+       static prvm_edict_t *touchedicts[MAX_EDICTS];
 
        // get world supercontents at this point
        if (sv.worldmodel && sv.worldmodel->PointSuperContents)
@@ -713,7 +713,8 @@ void SV_LinkEdict_TouchAreaGrid_Call(prvm_edict_t *touch, prvm_edict_t *ent)
 void SV_LinkEdict_TouchAreaGrid(prvm_edict_t *ent)
 {
        int i, numtouchedicts, old_self, old_other;
-       prvm_edict_t *touch, *touchedicts[MAX_EDICTS];
+       prvm_edict_t *touch;
+       static prvm_edict_t *touchedicts[MAX_EDICTS];
 
        if (ent == prog->edicts)
                return;         // don't add the world
@@ -1555,7 +1556,7 @@ void SV_PushMove (prvm_edict_t *pusher, float movetime)
        dp_model_t *pushermodel;
        trace_t trace, trace2;
        matrix4x4_t pusherfinalmatrix, pusherfinalimatrix;
-       unsigned short moved_edicts[MAX_EDICTS];
+       static unsigned short moved_edicts[MAX_EDICTS];
 
        if (!pusher->fields.server->velocity[0] && !pusher->fields.server->velocity[1] && !pusher->fields.server->velocity[2] && !pusher->fields.server->avelocity[0] && !pusher->fields.server->avelocity[1] && !pusher->fields.server->avelocity[2])
        {
@@ -2157,7 +2158,7 @@ Only used by players
 */
 void SV_WalkMove (prvm_edict_t *ent)
 {
-       int clip, oldonground, originalmove_clip, originalmove_flags, originalmove_groundentity, hitsupercontentsmask;
+       int clip, oldonground, originalmove_clip, originalmove_flags, originalmove_groundentity, hitsupercontentsmask, type;
        vec3_t upmove, downmove, start_origin, start_velocity, stepnormal, originalmove_origin, originalmove_velocity;
        trace_t downtrace, trace;
        qboolean applygravity;
@@ -2183,8 +2184,27 @@ void SV_WalkMove (prvm_edict_t *ent)
 
        clip = SV_FlyMove (ent, sv.frametime, applygravity, NULL, hitsupercontentsmask);
 
+       if(sv_gameplayfix_downtracesupportsongroundflag.integer)
+       if(!(clip & 1))
+       {
+               // only try this if there was no floor in the way in the trace (no,
+               // this check seems to be not REALLY necessary, because if clip & 1,
+               // our trace will hit that thing too)
+               VectorSet(upmove, ent->fields.server->origin[0], ent->fields.server->origin[1], ent->fields.server->origin[2] + 1);
+               VectorSet(downmove, ent->fields.server->origin[0], ent->fields.server->origin[1], ent->fields.server->origin[2] - 1);
+               if (ent->fields.server->movetype == MOVETYPE_FLYMISSILE)
+                       type = MOVE_MISSILE;
+               else if (ent->fields.server->solid == SOLID_TRIGGER || ent->fields.server->solid == SOLID_NOT)
+                       type = MOVE_NOMONSTERS; // only clip against bmodels
+               else
+                       type = MOVE_NORMAL;
+               trace = SV_TraceBox(upmove, ent->fields.server->mins, ent->fields.server->maxs, downmove, type, ent, SV_GenericHitSuperContentsMask(ent));
+               if(trace.fraction < 1 && trace.plane.normal[2] > 0.7)
+                       clip |= 1; // but we HAVE found a floor
+       }
+
        // if the move did not hit the ground at any point, we're not on ground
-       if (!(clip & 1))
+       if(!(clip & 1))
                ent->fields.server->flags = (int)ent->fields.server->flags & ~FL_ONGROUND;
 
        SV_CheckVelocity(ent);