for (edictindex = 1;edictindex < prog->num_edicts;edictindex++)
{
ed = PRVM_EDICT_NUM(edictindex);
- if (!ed->priv.required->free && BoxesOverlap(PRVM_serveredictvector(ed, absmin), PRVM_serveredictvector(ed, absmax), paddedmins, paddedmaxs))
+ if (!ed->free && BoxesOverlap(PRVM_serveredictvector(ed, absmin), PRVM_serveredictvector(ed, absmax), paddedmins, paddedmaxs))
{
resultedicts[numresultedicts++] = ed;
if (numresultedicts == maxedicts)
if (ent == prog->edicts)
return; // don't add the world
- if (ent->priv.server->free)
+ if (ent->free)
return;
if (PRVM_serveredictfloat(ent, solid) == SOLID_NOT)
if (ent == prog->edicts)
return; // don't add the world
- if (ent->priv.server->free)
+ if (ent->free)
return;
modelindex = (int)PRVM_serveredictfloat(ent, modelindex);
if (PRVM_serveredictfloat(ent, nextthink) <= 0 || PRVM_serveredictfloat(ent, nextthink) > sv.time + sv.frametime)
return true;
- for (iterations = 0;iterations < 128 && !ent->priv.server->free;iterations++)
+ for (iterations = 0;iterations < 128 && !ent->free;iterations++)
{
PRVM_serverglobalfloat(time) = max(sv.time, PRVM_serveredictfloat(ent, nextthink));
PRVM_serveredictfloat(ent, nextthink) = 0;
if (PRVM_serveredictfloat(ent, nextthink) <= PRVM_serverglobalfloat(time) || PRVM_serveredictfloat(ent, nextthink) > sv.time + sv.frametime || !sv_gameplayfix_multiplethinksperframe.integer)
break;
}
- return !ent->priv.server->free;
+ return !ent->free;
}
/*
VM_SetTraceGlobals(prog, trace);
- if (!e1->priv.server->free && !e2->priv.server->free && PRVM_serveredictfunction(e1, touch) && PRVM_serveredictfloat(e1, solid) != SOLID_NOT)
+ if (!e1->free && !e2->free && PRVM_serveredictfunction(e1, touch) && PRVM_serveredictfloat(e1, solid) != SOLID_NOT)
{
PRVM_serverglobalfloat(time) = sv.time;
PRVM_serverglobaledict(self) = PRVM_EDICT_TO_PROG(e1);
prog->ExecuteProgram(prog, PRVM_serveredictfunction(e1, touch), "QC function self.touch is missing");
}
- if (!e1->priv.server->free && !e2->priv.server->free && PRVM_serveredictfunction(e2, touch) && PRVM_serveredictfloat(e2, solid) != SOLID_NOT)
+ if (!e1->free && !e2->free && PRVM_serveredictfunction(e2, touch) && PRVM_serveredictfloat(e2, solid) != SOLID_NOT)
{
PRVM_serverglobalfloat(time) = sv.time;
PRVM_serverglobaledict(self) = PRVM_EDICT_TO_PROG(e2);
// we can trust FL_ONGROUND if groundentity is world because it never moves
return;
}
- else if (ent->priv.server->suspendedinairflag && groundentity->priv.server->free)
+ else if (ent->priv.server->suspendedinairflag && groundentity->free)
{
// if ent was supported by a brush model on previous frame,
// and groundentity is now freed, set groundentity to 0 (world)
VectorScale(PRVM_serveredictvector(ent, velocity), movetime, move);
if(!SV_PushEntity(&trace, ent, move, true))
return; // teleported
- if (ent->priv.server->free)
+ if (ent->free)
return;
if (trace.bmodelstartsolid && sv_gameplayfix_unstickentities.integer)
{
SV_UnstickEntity(ent);
if(!SV_PushEntity(&trace, ent, move, true))
return; // teleported
- if (ent->priv.server->free)
+ if (ent->free)
return;
}
if (trace.fraction == 1)
PRVM_serverglobalfloat(frametime) = sv.frametime;
prog->ExecuteProgram(prog, PRVM_serverfunction(StartFrame), "QC function StartFrame is missing");
+#ifdef USEODE
// run physics engine
World_Physics_Frame(&sv.world, sv.frametime, sv_gravity.value);
+#endif
//
// treat each object in turn
// if force_retouch, relink all the entities
if (PRVM_serverglobalfloat(force_retouch) > 0)
for (i = 1, ent = PRVM_EDICT_NUM(i);i < prog->num_edicts;i++, ent = PRVM_NEXT_EDICT(ent))
- if (!ent->priv.server->free)
+ if (!ent->free)
SV_LinkEdict_TouchAreaGrid(ent); // force retouch even for stationary
if (sv_gameplayfix_consistentplayerprethink.integer)
{
// run physics on the client entities in 3 stages
for (i = 1, ent = PRVM_EDICT_NUM(i), host_client = svs.clients;i <= svs.maxclients;i++, ent = PRVM_NEXT_EDICT(ent), host_client++)
- if (!ent->priv.server->free)
+ if (!ent->free)
SV_Physics_ClientEntity_PreThink(ent);
for (i = 1, ent = PRVM_EDICT_NUM(i), host_client = svs.clients;i <= svs.maxclients;i++, ent = PRVM_NEXT_EDICT(ent), host_client++)
- if (!ent->priv.server->free)
+ if (!ent->free)
SV_Physics_ClientEntity(ent);
for (i = 1, ent = PRVM_EDICT_NUM(i), host_client = svs.clients;i <= svs.maxclients;i++, ent = PRVM_NEXT_EDICT(ent), host_client++)
- if (!ent->priv.server->free)
+ if (!ent->free)
SV_Physics_ClientEntity_PostThink(ent);
}
else
// run physics on the client entities
for (i = 1, ent = PRVM_EDICT_NUM(i), host_client = svs.clients;i <= svs.maxclients;i++, ent = PRVM_NEXT_EDICT(ent), host_client++)
{
- if (!ent->priv.server->free)
+ if (!ent->free)
{
SV_Physics_ClientEntity_PreThink(ent);
SV_Physics_ClientEntity(ent);
if (!sv_freezenonclients.integer)
{
for (;i < prog->num_edicts;i++, ent = PRVM_NEXT_EDICT(ent))
- if (!ent->priv.server->free)
+ if (!ent->free)
SV_Physics_Entity(ent);
// make a second pass to see if any ents spawned this frame and make
// sure they run their move/think
if (sv_gameplayfix_delayprojectiles.integer < 0)
for (i = svs.maxclients + 1, ent = PRVM_EDICT_NUM(i);i < prog->num_edicts;i++, ent = PRVM_NEXT_EDICT(ent))
- if (!ent->priv.server->move && !ent->priv.server->free)
+ if (!ent->priv.server->move && !ent->free)
SV_Physics_Entity(ent);
}