// matrices to transform into/out of other entity's space
matrix4x4_t matrix, imatrix;
// model of other entity
- model_t *model;
+ dp_model_t *model;
// list of entities to test for collisions
int numtouchedicts;
prvm_edict_t *touchedicts[MAX_EDICTS];
// matrices to transform into/out of other entity's space
matrix4x4_t matrix, imatrix;
// model of other entity
- model_t *model;
+ dp_model_t *model;
unsigned int modelindex;
int frame;
// list of entities to test for collisions
*/
void SV_LinkEdict (prvm_edict_t *ent, qboolean touch_triggers)
{
- model_t *model;
+ dp_model_t *model;
vec3_t mins, maxs;
if (ent == prog->edicts)
int num_moved;
int numcheckentities;
static prvm_edict_t *checkentities[MAX_EDICTS];
- model_t *pushermodel;
+ dp_model_t *pushermodel;
trace_t trace;
matrix4x4_t pusherfinalmatrix, pusherfinalimatrix;
unsigned short moved_edicts[MAX_EDICTS];
1, 1, 0,
0, 0, -1,
0, 0, 1,
+ 0, 0, -2,
0, 0, 2,
+ 0, 0, -3,
0, 0, 3,
+ 0, 0, -4,
0, 0, 4,
+ 0, 0, -5,
0, 0, 5,
+ 0, 0, -6,
0, 0, 6,
+ 0, 0, -7,
0, 0, 7,
+ 0, 0, -8,
0, 0, 8,
+ 0, 0, -9,
0, 0, 9,
+ 0, 0, -10,
0, 0, 10,
+ 0, 0, -11,
0, 0, 11,
+ 0, 0, -12,
0, 0, 12,
+ 0, 0, -13,
0, 0, 13,
+ 0, 0, -14,
0, 0, 14,
+ 0, 0, -15,
0, 0, 15,
+ 0, 0, -16,
0, 0, 16,
+ 0, 0, -17,
0, 0, 17,
};
Con_DPrintf("Stuck player entity %i (classname \"%s\").\n", (int)PRVM_EDICT_TO_PROG(ent), PRVM_GetString(ent->fields.server->classname));
}
-static void SV_UnstickEntity (prvm_edict_t *ent)
+qboolean SV_UnstickEntity (prvm_edict_t *ent)
{
int i;
// if not stuck in a bmodel, just return
if (!SV_TestEntityPosition(ent, vec3_origin))
- return;
+ return true;
for (i = 0;i < (int)(sizeof(unstickoffsets) / sizeof(unstickoffsets[0]));i += 3)
{
{
Con_DPrintf("Unstuck entity %i (classname \"%s\") with offset %f %f %f.\n", (int)PRVM_EDICT_TO_PROG(ent), PRVM_GetString(ent->fields.server->classname), unstickoffsets[i+0], unstickoffsets[i+1], unstickoffsets[i+2]);
SV_LinkEdict (ent, true);
- return;
+ return true;
}
}
if (developer.integer >= 100)
Con_Printf("Stuck entity %i (classname \"%s\").\n", (int)PRVM_EDICT_TO_PROG(ent), PRVM_GetString(ent->fields.server->classname));
+ return false;
}
void SV_Physics_Step (prvm_edict_t *ent)
{
int flags = (int)ent->fields.server->flags;
+
+ // DRESK
+ // Backup Velocity in the event that movetypesteplandevent is called,
+ // to provide a parameter with the entity's velocity at impact.
+ prvm_eval_t *movetypesteplandevent;
+ vec3_t backupVelocity;
+ VectorCopy(ent->fields.server->velocity, backupVelocity);
// don't fall at all if fly/swim
if (!(flags & (FL_FLY | FL_SWIM)))
{
SV_LinkEdict(ent, true);
// just hit ground
- if (hitsound && (int)ent->fields.server->flags & FL_ONGROUND && sv_sound_land.string)
- SV_StartSound(ent, 0, sv_sound_land.string, 255, 1);
+ if (hitsound && (int)ent->fields.server->flags & FL_ONGROUND)
+ {
+ // DRESK - Check for Entity Land Event Function
+ movetypesteplandevent = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.movetypesteplandevent);
+
+ if(movetypesteplandevent->function)
+ { // Valid Function; Execute
+ // Prepare Parameters
+ // Assign Velocity at Impact
+ PRVM_G_VECTOR(OFS_PARM0)[0] = backupVelocity[0];
+ PRVM_G_VECTOR(OFS_PARM0)[1] = backupVelocity[1];
+ PRVM_G_VECTOR(OFS_PARM0)[2] = backupVelocity[2];
+ // Assign Self
+ prog->globals.server->self = PRVM_EDICT_TO_PROG(ent);
+ // Execute VM Function
+ PRVM_ExecuteProgram(movetypesteplandevent->function, "movetypesteplandevent: NULL function");
+ }
+ else
+ // Check for Engine Landing Sound
+ if(sv_sound_land.string)
+ SV_StartSound(ent, 0, sv_sound_land.string, 255, 1);
+ }
ent->priv.server->waterposition_forceupdate = true;
}
}