void SV_Physics_Toss (prvm_edict_t *ent);
+int SV_GetPitchSign(prvm_edict_t *ent)
+{
+ dp_model_t *model;
+ if (
+ (model = SV_GetModelFromEdict(ent))
+ ?
+ model->type == mod_alias
+ :
+ (
+ (((unsigned char)PRVM_serveredictfloat(ent, pflags)) & PFLAGS_FULLDYNAMIC)
+ ||
+ ((gamemode == GAME_TENEBRAE) && ((unsigned int)PRVM_serveredictfloat(ent, effects) & (16 | 32)))
+ )
+ )
+ return -1;
+ return 1;
+}
+
/*
===============================================================================
int SV_GenericHitSuperContentsMask(const prvm_edict_t *passedict)
{
- prvm_eval_t *val;
if (passedict)
{
- val = PRVM_EDICTFIELDVALUE(passedict, prog->fieldoffsets.dphitcontentsmask);
- if (val && val->_float)
- return (int)val->_float;
- else if (passedict->fields.server->solid == SOLID_SLIDEBOX)
+ int dphitcontentsmask = (int)PRVM_serveredictfloat(passedict, dphitcontentsmask);
+ if (dphitcontentsmask)
+ return dphitcontentsmask;
+ else if (PRVM_serveredictfloat(passedict, solid) == SOLID_SLIDEBOX)
{
- if ((int)passedict->fields.server->flags & FL_MONSTER)
+ if ((int)PRVM_serveredictfloat(passedict, flags) & FL_MONSTER)
return SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY | SUPERCONTENTS_MONSTERCLIP;
else
return SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY | SUPERCONTENTS_PLAYERCLIP;
}
- else if (passedict->fields.server->solid == SOLID_CORPSE)
+ else if (PRVM_serveredictfloat(passedict, solid) == SOLID_CORPSE)
return SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY;
- else if (passedict->fields.server->solid == SOLID_TRIGGER)
+ else if (PRVM_serveredictfloat(passedict, solid) == SOLID_TRIGGER)
return SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY;
else
return SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY | SUPERCONTENTS_CORPSE;
return SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY | SUPERCONTENTS_CORPSE;
}
+/*
+==================
+SV_TracePoint
+==================
+*/
+trace_t SV_TracePoint(const vec3_t start, int type, prvm_edict_t *passedict, int hitsupercontentsmask)
+{
+ int i, bodysupercontents;
+ int passedictprog;
+ float pitchsign = 1;
+ prvm_edict_t *traceowner, *touch;
+ trace_t trace;
+ // bounding box of entire move area
+ vec3_t clipboxmins, clipboxmaxs;
+ // size when clipping against monsters
+ vec3_t clipmins2, clipmaxs2;
+ // start and end origin of move
+ vec3_t clipstart;
+ // trace results
+ trace_t cliptrace;
+ // matrices to transform into/out of other entity's space
+ matrix4x4_t matrix, imatrix;
+ // model of other entity
+ dp_model_t *model;
+ // list of entities to test for collisions
+ int numtouchedicts;
+ static prvm_edict_t *touchedicts[MAX_EDICTS];
+
+ //return SV_TraceBox(start, vec3_origin, vec3_origin, end, type, passedict, hitsupercontentsmask);
+
+ VectorCopy(start, clipstart);
+ VectorClear(clipmins2);
+ VectorClear(clipmaxs2);
+#if COLLISIONPARANOID >= 3
+ Con_Printf("move(%f %f %f)", clipstart[0], clipstart[1], clipstart[2]);
+#endif
+
+ // clip to world
+ Collision_ClipPointToWorld(&cliptrace, sv.worldmodel, clipstart, hitsupercontentsmask);
+ cliptrace.bmodelstartsolid = cliptrace.startsolid;
+ if (cliptrace.startsolid || cliptrace.fraction < 1)
+ cliptrace.ent = prog->edicts;
+ if (type == MOVE_WORLDONLY)
+ goto finished;
+
+ if (type == MOVE_MISSILE)
+ {
+ // LordHavoc: modified this, was = -15, now -= 15
+ for (i = 0;i < 3;i++)
+ {
+ clipmins2[i] -= 15;
+ clipmaxs2[i] += 15;
+ }
+ }
+
+ // create the bounding box of the entire move
+ for (i = 0;i < 3;i++)
+ {
+ clipboxmins[i] = min(clipstart[i], cliptrace.endpos[i]) + clipmins2[i] - 1;
+ clipboxmaxs[i] = max(clipstart[i], cliptrace.endpos[i]) + clipmaxs2[i] + 1;
+ }
+
+ // debug override to test against everything
+ if (sv_debugmove.integer)
+ {
+ clipboxmins[0] = clipboxmins[1] = clipboxmins[2] = -999999999;
+ clipboxmaxs[0] = clipboxmaxs[1] = clipboxmaxs[2] = 999999999;
+ }
+
+ // if the passedict is world, make it NULL (to avoid two checks each time)
+ if (passedict == prog->edicts)
+ passedict = NULL;
+ // precalculate prog value for passedict for comparisons
+ passedictprog = PRVM_EDICT_TO_PROG(passedict);
+ // precalculate passedict's owner edict pointer for comparisons
+ traceowner = passedict ? PRVM_PROG_TO_EDICT(PRVM_serveredictedict(passedict, owner)) : 0;
+
+ // clip to entities
+ // because this uses World_EntitiestoBox, we know all entity boxes overlap
+ // the clip region, so we can skip culling checks in the loop below
+ numtouchedicts = World_EntitiesInBox(&sv.world, clipboxmins, clipboxmaxs, MAX_EDICTS, touchedicts);
+ if (numtouchedicts > MAX_EDICTS)
+ {
+ // this never happens
+ Con_Printf("SV_EntitiesInBox returned %i edicts, max was %i\n", numtouchedicts, MAX_EDICTS);
+ numtouchedicts = MAX_EDICTS;
+ }
+ for (i = 0;i < numtouchedicts;i++)
+ {
+ touch = touchedicts[i];
+
+ if (PRVM_serveredictfloat(touch, solid) < SOLID_BBOX)
+ continue;
+ if (type == MOVE_NOMONSTERS && PRVM_serveredictfloat(touch, solid) != SOLID_BSP)
+ continue;
+
+ if (passedict)
+ {
+ // don't clip against self
+ if (passedict == touch)
+ continue;
+ // don't clip owned entities against owner
+ if (traceowner == touch)
+ continue;
+ // don't clip owner against owned entities
+ if (passedictprog == PRVM_serveredictedict(touch, owner))
+ continue;
+ // don't clip points against points (they can't collide)
+ if (VectorCompare(PRVM_serveredictvector(touch, mins), PRVM_serveredictvector(touch, maxs)) && (type != MOVE_MISSILE || !((int)PRVM_serveredictfloat(touch, flags) & FL_MONSTER)))
+ continue;
+ }
+
+ bodysupercontents = PRVM_serveredictfloat(touch, solid) == SOLID_CORPSE ? SUPERCONTENTS_CORPSE : SUPERCONTENTS_BODY;
+
+ // might interact, so do an exact clip
+ model = NULL;
+ if ((int) PRVM_serveredictfloat(touch, solid) == SOLID_BSP || type == MOVE_HITMODEL)
+ {
+ model = SV_GetModelFromEdict(touch);
+ pitchsign = SV_GetPitchSign(touch);
+ }
+ if (model)
+ Matrix4x4_CreateFromQuakeEntity(&matrix, PRVM_serveredictvector(touch, origin)[0], PRVM_serveredictvector(touch, origin)[1], PRVM_serveredictvector(touch, origin)[2], pitchsign * PRVM_serveredictvector(touch, angles)[0], PRVM_serveredictvector(touch, angles)[1], PRVM_serveredictvector(touch, angles)[2], 1);
+ else
+ Matrix4x4_CreateTranslate(&matrix, PRVM_serveredictvector(touch, origin)[0], PRVM_serveredictvector(touch, origin)[1], PRVM_serveredictvector(touch, origin)[2]);
+ Matrix4x4_Invert_Simple(&imatrix, &matrix);
+ VM_GenerateFrameGroupBlend(touch->priv.server->framegroupblend, touch);
+ VM_FrameBlendFromFrameGroupBlend(touch->priv.server->frameblend, touch->priv.server->framegroupblend, model);
+ VM_UpdateEdictSkeleton(touch, model, touch->priv.server->frameblend);
+ if (type == MOVE_MISSILE && (int)PRVM_serveredictfloat(touch, flags) & FL_MONSTER)
+ Collision_ClipToGenericEntity(&trace, model, touch->priv.server->frameblend, &touch->priv.server->skeleton, PRVM_serveredictvector(touch, mins), PRVM_serveredictvector(touch, maxs), bodysupercontents, &matrix, &imatrix, clipstart, clipmins2, clipmaxs2, clipstart, hitsupercontentsmask);
+ else
+ Collision_ClipPointToGenericEntity(&trace, model, touch->priv.server->frameblend, &touch->priv.server->skeleton, PRVM_serveredictvector(touch, mins), PRVM_serveredictvector(touch, maxs), bodysupercontents, &matrix, &imatrix, clipstart, hitsupercontentsmask);
+
+ Collision_CombineTraces(&cliptrace, &trace, (void *)touch, PRVM_serveredictfloat(touch, solid) == SOLID_BSP);
+ }
+
+finished:
+ return cliptrace;
+}
+
+/*
+==================
+SV_TraceLine
+==================
+*/
+#ifdef COLLISION_STUPID_TRACE_ENDPOS_IN_SOLID_WORKAROUND
+trace_t SV_TraceLine(const vec3_t start, const vec3_t pEnd, int type, prvm_edict_t *passedict, int hitsupercontentsmask)
+#else
+trace_t SV_TraceLine(const vec3_t start, const vec3_t end, int type, prvm_edict_t *passedict, int hitsupercontentsmask)
+#endif
+{
+ int i, bodysupercontents;
+ int passedictprog;
+ float pitchsign = 1;
+ prvm_edict_t *traceowner, *touch;
+ trace_t trace;
+ // bounding box of entire move area
+ vec3_t clipboxmins, clipboxmaxs;
+ // size when clipping against monsters
+ vec3_t clipmins2, clipmaxs2;
+ // start and end origin of move
+ vec3_t clipstart, clipend;
+ // trace results
+ trace_t cliptrace;
+ // matrices to transform into/out of other entity's space
+ matrix4x4_t matrix, imatrix;
+ // model of other entity
+ dp_model_t *model;
+ // list of entities to test for collisions
+ int numtouchedicts;
+ static prvm_edict_t *touchedicts[MAX_EDICTS];
+#ifdef COLLISION_STUPID_TRACE_ENDPOS_IN_SOLID_WORKAROUND
+ vec3_t end;
+ vec_t len = 0;
+
+ if (VectorCompare(start, pEnd))
+ return SV_TracePoint(start, type, passedict, hitsupercontentsmask);
+
+ if(collision_endposnudge.value > 0)
+ {
+ // TRICK: make the trace 1 qu longer!
+ VectorSubtract(pEnd, start, end);
+ len = VectorNormalizeLength(end);
+ VectorMA(pEnd, collision_endposnudge.value, end, end);
+ }
+ else
+ VectorCopy(pEnd, end);
+#else
+ if (VectorCompare(start, end))
+ return SV_TracePoint(start, type, passedict, hitsupercontentsmask);
+#endif
+
+ //return SV_TraceBox(start, vec3_origin, vec3_origin, end, type, passedict, hitsupercontentsmask);
+
+ VectorCopy(start, clipstart);
+ VectorCopy(end, clipend);
+ VectorClear(clipmins2);
+ VectorClear(clipmaxs2);
+#if COLLISIONPARANOID >= 3
+ Con_Printf("move(%f %f %f,%f %f %f)", clipstart[0], clipstart[1], clipstart[2], clipend[0], clipend[1], clipend[2]);
+#endif
+
+ // clip to world
+ Collision_ClipLineToWorld(&cliptrace, sv.worldmodel, clipstart, clipend, hitsupercontentsmask, false);
+ cliptrace.bmodelstartsolid = cliptrace.startsolid;
+ if (cliptrace.startsolid || cliptrace.fraction < 1)
+ cliptrace.ent = prog->edicts;
+ if (type == MOVE_WORLDONLY)
+ goto finished;
+
+ if (type == MOVE_MISSILE)
+ {
+ // LordHavoc: modified this, was = -15, now -= 15
+ for (i = 0;i < 3;i++)
+ {
+ clipmins2[i] -= 15;
+ clipmaxs2[i] += 15;
+ }
+ }
+
+ // create the bounding box of the entire move
+ for (i = 0;i < 3;i++)
+ {
+ clipboxmins[i] = min(clipstart[i], cliptrace.endpos[i]) + clipmins2[i] - 1;
+ clipboxmaxs[i] = max(clipstart[i], cliptrace.endpos[i]) + clipmaxs2[i] + 1;
+ }
+
+ // debug override to test against everything
+ if (sv_debugmove.integer)
+ {
+ clipboxmins[0] = clipboxmins[1] = clipboxmins[2] = -999999999;
+ clipboxmaxs[0] = clipboxmaxs[1] = clipboxmaxs[2] = 999999999;
+ }
+
+ // if the passedict is world, make it NULL (to avoid two checks each time)
+ if (passedict == prog->edicts)
+ passedict = NULL;
+ // precalculate prog value for passedict for comparisons
+ passedictprog = PRVM_EDICT_TO_PROG(passedict);
+ // precalculate passedict's owner edict pointer for comparisons
+ traceowner = passedict ? PRVM_PROG_TO_EDICT(PRVM_serveredictedict(passedict, owner)) : 0;
+
+ // clip to entities
+ // because this uses World_EntitiestoBox, we know all entity boxes overlap
+ // the clip region, so we can skip culling checks in the loop below
+ numtouchedicts = World_EntitiesInBox(&sv.world, clipboxmins, clipboxmaxs, MAX_EDICTS, touchedicts);
+ if (numtouchedicts > MAX_EDICTS)
+ {
+ // this never happens
+ Con_Printf("SV_EntitiesInBox returned %i edicts, max was %i\n", numtouchedicts, MAX_EDICTS);
+ numtouchedicts = MAX_EDICTS;
+ }
+ for (i = 0;i < numtouchedicts;i++)
+ {
+ touch = touchedicts[i];
+
+ if (PRVM_serveredictfloat(touch, solid) < SOLID_BBOX)
+ continue;
+ if (type == MOVE_NOMONSTERS && PRVM_serveredictfloat(touch, solid) != SOLID_BSP)
+ continue;
+
+ if (passedict)
+ {
+ // don't clip against self
+ if (passedict == touch)
+ continue;
+ // don't clip owned entities against owner
+ if (traceowner == touch)
+ continue;
+ // don't clip owner against owned entities
+ if (passedictprog == PRVM_serveredictedict(touch, owner))
+ continue;
+ // don't clip points against points (they can't collide)
+ if (VectorCompare(PRVM_serveredictvector(touch, mins), PRVM_serveredictvector(touch, maxs)) && (type != MOVE_MISSILE || !((int)PRVM_serveredictfloat(touch, flags) & FL_MONSTER)))
+ continue;
+ }
+
+ bodysupercontents = PRVM_serveredictfloat(touch, solid) == SOLID_CORPSE ? SUPERCONTENTS_CORPSE : SUPERCONTENTS_BODY;
+
+ // might interact, so do an exact clip
+ model = NULL;
+ if ((int) PRVM_serveredictfloat(touch, solid) == SOLID_BSP || type == MOVE_HITMODEL)
+ {
+ model = SV_GetModelFromEdict(touch);
+ pitchsign = SV_GetPitchSign(touch);
+ }
+ if (model)
+ Matrix4x4_CreateFromQuakeEntity(&matrix, PRVM_serveredictvector(touch, origin)[0], PRVM_serveredictvector(touch, origin)[1], PRVM_serveredictvector(touch, origin)[2], pitchsign * PRVM_serveredictvector(touch, angles)[0], PRVM_serveredictvector(touch, angles)[1], PRVM_serveredictvector(touch, angles)[2], 1);
+ else
+ Matrix4x4_CreateTranslate(&matrix, PRVM_serveredictvector(touch, origin)[0], PRVM_serveredictvector(touch, origin)[1], PRVM_serveredictvector(touch, origin)[2]);
+ Matrix4x4_Invert_Simple(&imatrix, &matrix);
+ VM_GenerateFrameGroupBlend(touch->priv.server->framegroupblend, touch);
+ VM_FrameBlendFromFrameGroupBlend(touch->priv.server->frameblend, touch->priv.server->framegroupblend, model);
+ VM_UpdateEdictSkeleton(touch, model, touch->priv.server->frameblend);
+ if (type == MOVE_MISSILE && (int)PRVM_serveredictfloat(touch, flags) & FL_MONSTER)
+ Collision_ClipToGenericEntity(&trace, model, touch->priv.server->frameblend, &touch->priv.server->skeleton, PRVM_serveredictvector(touch, mins), PRVM_serveredictvector(touch, maxs), bodysupercontents, &matrix, &imatrix, clipstart, clipmins2, clipmaxs2, clipend, hitsupercontentsmask);
+ else
+ Collision_ClipLineToGenericEntity(&trace, model, touch->priv.server->frameblend, &touch->priv.server->skeleton, PRVM_serveredictvector(touch, mins), PRVM_serveredictvector(touch, maxs), bodysupercontents, &matrix, &imatrix, clipstart, clipend, hitsupercontentsmask, false);
+
+ Collision_CombineTraces(&cliptrace, &trace, (void *)touch, PRVM_serveredictfloat(touch, solid) == SOLID_BSP);
+ }
+
+finished:
+#ifdef COLLISION_STUPID_TRACE_ENDPOS_IN_SOLID_WORKAROUND
+ if(!VectorCompare(start, pEnd) && collision_endposnudge.value > 0)
+ Collision_ShortenTrace(&cliptrace, len / (len + collision_endposnudge.value), pEnd);
+#endif
+ return cliptrace;
+}
+
/*
==================
SV_Move
==================
*/
+#ifdef COLLISION_STUPID_TRACE_ENDPOS_IN_SOLID_WORKAROUND
#if COLLISIONPARANOID >= 1
-trace_t SV_Move_(const vec3_t start, const vec3_t mins, const vec3_t maxs, const vec3_t end, int type, prvm_edict_t *passedict, int hitsupercontentsmask)
+trace_t SV_TraceBox_(const vec3_t start, const vec3_t mins, const vec3_t maxs, const vec3_t pEnd, int type, prvm_edict_t *passedict, int hitsupercontentsmask)
#else
-trace_t SV_Move(const vec3_t start, const vec3_t mins, const vec3_t maxs, const vec3_t end, int type, prvm_edict_t *passedict, int hitsupercontentsmask)
+trace_t SV_TraceBox(const vec3_t start, const vec3_t mins, const vec3_t maxs, const vec3_t pEnd, int type, prvm_edict_t *passedict, int hitsupercontentsmask)
+#endif
+#else
+#if COLLISIONPARANOID >= 1
+trace_t SV_TraceBox_(const vec3_t start, const vec3_t mins, const vec3_t maxs, const vec3_t end, int type, prvm_edict_t *passedict, int hitsupercontentsmask)
+#else
+trace_t SV_TraceBox(const vec3_t start, const vec3_t mins, const vec3_t maxs, const vec3_t end, int type, prvm_edict_t *passedict, int hitsupercontentsmask)
+#endif
#endif
{
vec3_t hullmins, hullmaxs;
int i, bodysupercontents;
int passedictprog;
+ float pitchsign = 1;
qboolean pointtrace;
prvm_edict_t *traceowner, *touch;
trace_t trace;
dp_model_t *model;
// list of entities to test for collisions
int numtouchedicts;
- prvm_edict_t *touchedicts[MAX_EDICTS];
+ static prvm_edict_t *touchedicts[MAX_EDICTS];
+#ifdef COLLISION_STUPID_TRACE_ENDPOS_IN_SOLID_WORKAROUND
+ vec3_t end;
+ vec_t len = 0;
+
+ if (VectorCompare(mins, maxs))
+ {
+ vec3_t shiftstart, shiftend;
+ VectorAdd(start, mins, shiftstart);
+ VectorAdd(pEnd, mins, shiftend);
+ if (VectorCompare(start, pEnd))
+ trace = SV_TracePoint(shiftstart, type, passedict, hitsupercontentsmask);
+ else
+ trace = SV_TraceLine(shiftstart, shiftend, type, passedict, hitsupercontentsmask);
+ VectorSubtract(trace.endpos, mins, trace.endpos);
+ return trace;
+ }
+
+ if(!VectorCompare(start, pEnd) && collision_endposnudge.value > 0)
+ {
+ // TRICK: make the trace 1 qu longer!
+ VectorSubtract(pEnd, start, end);
+ len = VectorNormalizeLength(end);
+ VectorMA(pEnd, collision_endposnudge.value, end, end);
+ }
+ else
+ VectorCopy(pEnd, end);
+#else
+ if (VectorCompare(mins, maxs))
+ {
+ vec3_t shiftstart, shiftend;
+ VectorAdd(start, mins, shiftstart);
+ VectorAdd(end, mins, shiftend);
+ if (VectorCompare(start, end))
+ trace = SV_TracePoint(shiftstart, type, passedict, hitsupercontentsmask);
+ else
+ trace = SV_TraceLine(shiftstart, shiftend, type, passedict, hitsupercontentsmask);
+ VectorSubtract(trace.endpos, mins, trace.endpos);
+ return trace;
+ }
+#endif
VectorCopy(start, clipstart);
VectorCopy(end, clipend);
if (cliptrace.startsolid || cliptrace.fraction < 1)
cliptrace.ent = prog->edicts;
if (type == MOVE_WORLDONLY)
- return cliptrace;
+ goto finished;
if (type == MOVE_MISSILE)
{
// figure out whether this is a point trace for comparisons
pointtrace = VectorCompare(clipmins, clipmaxs);
// precalculate passedict's owner edict pointer for comparisons
- traceowner = passedict ? PRVM_PROG_TO_EDICT(passedict->fields.server->owner) : 0;
+ traceowner = passedict ? PRVM_PROG_TO_EDICT(PRVM_serveredictedict(passedict, owner)) : 0;
// clip to entities
// because this uses World_EntitiestoBox, we know all entity boxes overlap
{
touch = touchedicts[i];
- if (touch->fields.server->solid < SOLID_BBOX)
+ if (PRVM_serveredictfloat(touch, solid) < SOLID_BBOX)
continue;
- if (type == MOVE_NOMONSTERS && touch->fields.server->solid != SOLID_BSP)
+ if (type == MOVE_NOMONSTERS && PRVM_serveredictfloat(touch, solid) != SOLID_BSP)
continue;
if (passedict)
if (traceowner == touch)
continue;
// don't clip owner against owned entities
- if (passedictprog == touch->fields.server->owner)
+ if (passedictprog == PRVM_serveredictedict(touch, owner))
continue;
// don't clip points against points (they can't collide)
- if (pointtrace && VectorCompare(touch->fields.server->mins, touch->fields.server->maxs) && (type != MOVE_MISSILE || !((int)touch->fields.server->flags & FL_MONSTER)))
+ if (pointtrace && VectorCompare(PRVM_serveredictvector(touch, mins), PRVM_serveredictvector(touch, maxs)) && (type != MOVE_MISSILE || !((int)PRVM_serveredictfloat(touch, flags) & FL_MONSTER)))
continue;
}
- bodysupercontents = touch->fields.server->solid == SOLID_CORPSE ? SUPERCONTENTS_CORPSE : SUPERCONTENTS_BODY;
+ bodysupercontents = PRVM_serveredictfloat(touch, solid) == SOLID_CORPSE ? SUPERCONTENTS_CORPSE : SUPERCONTENTS_BODY;
// might interact, so do an exact clip
model = NULL;
- if ((int) touch->fields.server->solid == SOLID_BSP || type == MOVE_HITMODEL)
+ if ((int) PRVM_serveredictfloat(touch, solid) == SOLID_BSP || type == MOVE_HITMODEL)
{
- unsigned int modelindex = (unsigned int)touch->fields.server->modelindex;
- // if the modelindex is 0, it shouldn't be SOLID_BSP!
- if (modelindex > 0 && modelindex < MAX_MODELS)
- model = sv.models[(int)touch->fields.server->modelindex];
+ model = SV_GetModelFromEdict(touch);
+ pitchsign = SV_GetPitchSign(touch);
}
if (model)
- Matrix4x4_CreateFromQuakeEntity(&matrix, touch->fields.server->origin[0], touch->fields.server->origin[1], touch->fields.server->origin[2], touch->fields.server->angles[0], touch->fields.server->angles[1], touch->fields.server->angles[2], 1);
+ Matrix4x4_CreateFromQuakeEntity(&matrix, PRVM_serveredictvector(touch, origin)[0], PRVM_serveredictvector(touch, origin)[1], PRVM_serveredictvector(touch, origin)[2], pitchsign * PRVM_serveredictvector(touch, angles)[0], PRVM_serveredictvector(touch, angles)[1], PRVM_serveredictvector(touch, angles)[2], 1);
else
- Matrix4x4_CreateTranslate(&matrix, touch->fields.server->origin[0], touch->fields.server->origin[1], touch->fields.server->origin[2]);
+ Matrix4x4_CreateTranslate(&matrix, PRVM_serveredictvector(touch, origin)[0], PRVM_serveredictvector(touch, origin)[1], PRVM_serveredictvector(touch, origin)[2]);
Matrix4x4_Invert_Simple(&imatrix, &matrix);
- if ((int)touch->fields.server->flags & FL_MONSTER)
- Collision_ClipToGenericEntity(&trace, model, (int) touch->fields.server->frame, touch->fields.server->mins, touch->fields.server->maxs, bodysupercontents, &matrix, &imatrix, clipstart, clipmins2, clipmaxs2, clipend, hitsupercontentsmask);
+ VM_GenerateFrameGroupBlend(touch->priv.server->framegroupblend, touch);
+ VM_FrameBlendFromFrameGroupBlend(touch->priv.server->frameblend, touch->priv.server->framegroupblend, model);
+ VM_UpdateEdictSkeleton(touch, model, touch->priv.server->frameblend);
+ if (type == MOVE_MISSILE && (int)PRVM_serveredictfloat(touch, flags) & FL_MONSTER)
+ Collision_ClipToGenericEntity(&trace, model, touch->priv.server->frameblend, &touch->priv.server->skeleton, PRVM_serveredictvector(touch, mins), PRVM_serveredictvector(touch, maxs), bodysupercontents, &matrix, &imatrix, clipstart, clipmins2, clipmaxs2, clipend, hitsupercontentsmask);
else
- Collision_ClipToGenericEntity(&trace, model, (int) touch->fields.server->frame, touch->fields.server->mins, touch->fields.server->maxs, bodysupercontents, &matrix, &imatrix, clipstart, clipmins, clipmaxs, clipend, hitsupercontentsmask);
+ Collision_ClipToGenericEntity(&trace, model, touch->priv.server->frameblend, &touch->priv.server->skeleton, PRVM_serveredictvector(touch, mins), PRVM_serveredictvector(touch, maxs), bodysupercontents, &matrix, &imatrix, clipstart, clipmins, clipmaxs, clipend, hitsupercontentsmask);
- Collision_CombineTraces(&cliptrace, &trace, (void *)touch, touch->fields.server->solid == SOLID_BSP);
+ Collision_CombineTraces(&cliptrace, &trace, (void *)touch, PRVM_serveredictfloat(touch, solid) == SOLID_BSP);
}
+finished:
+#ifdef COLLISION_STUPID_TRACE_ENDPOS_IN_SOLID_WORKAROUND
+ if(!VectorCompare(start, pEnd) && collision_endposnudge.value > 0)
+ Collision_ShortenTrace(&cliptrace, len / (len + collision_endposnudge.value), pEnd);
+#endif
return cliptrace;
}
#if COLLISIONPARANOID >= 1
-trace_t SV_Move(const vec3_t start, const vec3_t mins, const vec3_t maxs, const vec3_t end, int type, prvm_edict_t *passedict, int hitsupercontentsmask)
+trace_t SV_TraceBox(const vec3_t start, const vec3_t mins, const vec3_t maxs, const vec3_t end, int type, prvm_edict_t *passedict, int hitsupercontentsmask)
{
int endstuck;
trace_t trace;
vec3_t temp;
- trace = SV_Move_(start, mins, maxs, end, type, passedict, hitsupercontentsmask);
+ trace = SV_TraceBox_(start, mins, maxs, end, type, passedict, hitsupercontentsmask);
if (passedict)
{
VectorCopy(trace.endpos, temp);
- endstuck = SV_Move_(temp, mins, maxs, temp, type, passedict, hitsupercontentsmask).startsolid;
+ endstuck = SV_TraceBox_(temp, mins, maxs, temp, type, passedict, hitsupercontentsmask).startsolid;
#if COLLISIONPARANOID < 3
if (trace.startsolid || endstuck)
#endif
- Con_Printf("%s{e%i:%f %f %f:%f %f %f:%f:%f %f %f%s%s}\n", (trace.startsolid || endstuck) ? "^3" : "", passedict ? (int)(passedict - prog->edicts) : -1, passedict->fields.server->origin[0], passedict->fields.server->origin[1], passedict->fields.server->origin[2], end[0] - passedict->fields.server->origin[0], end[1] - passedict->fields.server->origin[1], end[2] - passedict->fields.server->origin[2], trace.fraction, trace.endpos[0] - passedict->fields.server->origin[0], trace.endpos[1] - passedict->fields.server->origin[1], trace.endpos[2] - passedict->fields.server->origin[2], trace.startsolid ? " startstuck" : "", endstuck ? " endstuck" : "");
+ Con_Printf("%s{e%i:%f %f %f:%f %f %f:%f:%f %f %f%s%s}\n", (trace.startsolid || endstuck) ? "^3" : "", passedict ? (int)(passedict - prog->edicts) : -1, PRVM_serveredictvector(passedict, origin)[0], PRVM_serveredictvector(passedict, origin)[1], PRVM_serveredictvector(passedict, origin)[2], end[0] - PRVM_serveredictvector(passedict, origin)[0], end[1] - PRVM_serveredictvector(passedict, origin)[1], end[2] - PRVM_serveredictvector(passedict, origin)[2], trace.fraction, trace.endpos[0] - PRVM_serveredictvector(passedict, origin)[0], trace.endpos[1] - PRVM_serveredictvector(passedict, origin)[1], trace.endpos[2] - PRVM_serveredictvector(passedict, origin)[2], trace.startsolid ? " startstuck" : "", endstuck ? " endstuck" : "");
}
return trace;
}
matrix4x4_t matrix, imatrix;
// model of other entity
dp_model_t *model;
- unsigned int modelindex;
int frame;
// list of entities to test for collisions
int numtouchedicts;
- prvm_edict_t *touchedicts[MAX_EDICTS];
+ static prvm_edict_t *touchedicts[MAX_EDICTS];
// get world supercontents at this point
if (sv.worldmodel && sv.worldmodel->PointSuperContents)
touch = touchedicts[i];
// we only care about SOLID_BSP for pointcontents
- if (touch->fields.server->solid != SOLID_BSP)
+ if (PRVM_serveredictfloat(touch, solid) != SOLID_BSP)
continue;
// might interact, so do an exact clip
- modelindex = (unsigned int)touch->fields.server->modelindex;
- if (modelindex >= MAX_MODELS)
- continue;
- model = sv.models[(int)touch->fields.server->modelindex];
+ model = SV_GetModelFromEdict(touch);
if (!model || !model->PointSuperContents)
continue;
- Matrix4x4_CreateFromQuakeEntity(&matrix, touch->fields.server->origin[0], touch->fields.server->origin[1], touch->fields.server->origin[2], touch->fields.server->angles[0], touch->fields.server->angles[1], touch->fields.server->angles[2], 1);
+ Matrix4x4_CreateFromQuakeEntity(&matrix, PRVM_serveredictvector(touch, origin)[0], PRVM_serveredictvector(touch, origin)[1], PRVM_serveredictvector(touch, origin)[2], PRVM_serveredictvector(touch, angles)[0], PRVM_serveredictvector(touch, angles)[1], PRVM_serveredictvector(touch, angles)[2], 1);
Matrix4x4_Invert_Simple(&imatrix, &matrix);
Matrix4x4_Transform(&imatrix, point, transformed);
- frame = (int)touch->fields.server->frame;
+ frame = (int)PRVM_serveredictfloat(touch, frame);
supercontents |= model->PointSuperContents(model, bound(0, frame, (model->numframes - 1)), transformed);
}
===============================================================================
*/
+void SV_LinkEdict_TouchAreaGrid_Call(prvm_edict_t *touch, prvm_edict_t *ent)
+{
+ PRVM_serverglobaledict(self) = PRVM_EDICT_TO_PROG(touch);
+ PRVM_serverglobaledict(other) = PRVM_EDICT_TO_PROG(ent);
+ PRVM_serverglobalfloat(time) = sv.time;
+ PRVM_serverglobalfloat(trace_allsolid) = false;
+ PRVM_serverglobalfloat(trace_startsolid) = false;
+ PRVM_serverglobalfloat(trace_fraction) = 1;
+ PRVM_serverglobalfloat(trace_inwater) = false;
+ PRVM_serverglobalfloat(trace_inopen) = true;
+ VectorCopy (PRVM_serveredictvector(touch, origin), PRVM_serverglobalvector(trace_endpos));
+ VectorSet (PRVM_serverglobalvector(trace_plane_normal), 0, 0, 1);
+ PRVM_serverglobalfloat(trace_plane_dist) = 0;
+ PRVM_serverglobaledict(trace_ent) = PRVM_EDICT_TO_PROG(ent);
+ PRVM_serverglobalfloat(trace_dpstartcontents) = 0;
+ PRVM_serverglobalfloat(trace_dphitcontents) = 0;
+ PRVM_serverglobalfloat(trace_dphitq3surfaceflags) = 0;
+ PRVM_serverglobalstring(trace_dphittexturename) = 0;
+ PRVM_ExecuteProgram (PRVM_serveredictfunction(touch, touch), "QC function self.touch is missing");
+}
+
void SV_LinkEdict_TouchAreaGrid(prvm_edict_t *ent)
{
int i, numtouchedicts, old_self, old_other;
- prvm_edict_t *touch, *touchedicts[MAX_EDICTS];
+ prvm_edict_t *touch;
+ static prvm_edict_t *touchedicts[MAX_EDICTS];
+
+ if (ent == prog->edicts)
+ return; // don't add the world
+
+ if (ent->priv.server->free)
+ return;
+
+ if (PRVM_serveredictfloat(ent, solid) == SOLID_NOT)
+ return;
// build a list of edicts to touch, because the link loop can be corrupted
// by IncreaseEdicts called during touch functions
numtouchedicts = MAX_EDICTS;
}
- old_self = prog->globals.server->self;
- old_other = prog->globals.server->other;
+ old_self = PRVM_serverglobaledict(self);
+ old_other = PRVM_serverglobaledict(other);
for (i = 0;i < numtouchedicts;i++)
{
touch = touchedicts[i];
- if (touch != ent && (int)touch->fields.server->solid == SOLID_TRIGGER && touch->fields.server->touch)
- {
- prvm_eval_t *val;
- prog->globals.server->self = PRVM_EDICT_TO_PROG(touch);
- prog->globals.server->other = PRVM_EDICT_TO_PROG(ent);
- prog->globals.server->time = sv.time;
- prog->globals.server->trace_allsolid = false;
- prog->globals.server->trace_startsolid = false;
- prog->globals.server->trace_fraction = 1;
- prog->globals.server->trace_inwater = false;
- prog->globals.server->trace_inopen = true;
- VectorCopy (touch->fields.server->origin, prog->globals.server->trace_endpos);
- VectorSet (prog->globals.server->trace_plane_normal, 0, 0, 1);
- prog->globals.server->trace_plane_dist = 0;
- prog->globals.server->trace_ent = PRVM_EDICT_TO_PROG(ent);
- if ((val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.trace_dpstartcontents)))
- val->_float = 0;
- if ((val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.trace_dphitcontents)))
- val->_float = 0;
- if ((val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.trace_dphitq3surfaceflags)))
- val->_float = 0;
- if ((val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.trace_dphittexturename)))
- val->string = 0;
- PRVM_ExecuteProgram (touch->fields.server->touch, "QC function self.touch is missing");
- }
- }
- prog->globals.server->self = old_self;
- prog->globals.server->other = old_other;
+ if (touch != ent && (int)PRVM_serveredictfloat(touch, solid) == SOLID_TRIGGER && PRVM_serveredictfunction(touch, touch))
+ {
+ SV_LinkEdict_TouchAreaGrid_Call(touch, ent);
+ }
+ }
+ PRVM_serverglobaledict(self) = old_self;
+ PRVM_serverglobaledict(other) = old_other;
+}
+
+static void RotateBBox(const vec3_t mins, const vec3_t maxs, const vec3_t angles, vec3_t rotatedmins, vec3_t rotatedmaxs)
+{
+ vec3_t v, u;
+ matrix4x4_t m;
+ Matrix4x4_CreateFromQuakeEntity(&m, 0, 0, 0, angles[PITCH], angles[YAW], angles[ROLL], 1.0);
+
+ v[0] = mins[0]; v[1] = mins[1]; v[2] = mins[2]; Matrix4x4_Transform(&m, v, u);
+ VectorCopy(u, rotatedmins); VectorCopy(u, rotatedmaxs);
+ v[0] = maxs[0]; v[1] = mins[1]; v[2] = mins[2]; Matrix4x4_Transform(&m, v, u);
+ if(rotatedmins[0] > u[0]) rotatedmins[0] = u[0]; if(rotatedmins[1] > u[1]) rotatedmins[1] = u[1]; if(rotatedmins[2] > u[2]) rotatedmins[2] = u[2];
+ if(rotatedmaxs[0] < u[0]) rotatedmaxs[0] = u[0]; if(rotatedmaxs[1] < u[1]) rotatedmaxs[1] = u[1]; if(rotatedmaxs[2] < u[2]) rotatedmaxs[2] = u[2];
+ v[0] = mins[0]; v[1] = maxs[1]; v[2] = mins[2]; Matrix4x4_Transform(&m, v, u);
+ if(rotatedmins[0] > u[0]) rotatedmins[0] = u[0]; if(rotatedmins[1] > u[1]) rotatedmins[1] = u[1]; if(rotatedmins[2] > u[2]) rotatedmins[2] = u[2];
+ if(rotatedmaxs[0] < u[0]) rotatedmaxs[0] = u[0]; if(rotatedmaxs[1] < u[1]) rotatedmaxs[1] = u[1]; if(rotatedmaxs[2] < u[2]) rotatedmaxs[2] = u[2];
+ v[0] = maxs[0]; v[1] = maxs[1]; v[2] = mins[2]; Matrix4x4_Transform(&m, v, u);
+ if(rotatedmins[0] > u[0]) rotatedmins[0] = u[0]; if(rotatedmins[1] > u[1]) rotatedmins[1] = u[1]; if(rotatedmins[2] > u[2]) rotatedmins[2] = u[2];
+ if(rotatedmaxs[0] < u[0]) rotatedmaxs[0] = u[0]; if(rotatedmaxs[1] < u[1]) rotatedmaxs[1] = u[1]; if(rotatedmaxs[2] < u[2]) rotatedmaxs[2] = u[2];
+ v[0] = mins[0]; v[1] = mins[1]; v[2] = maxs[2]; Matrix4x4_Transform(&m, v, u);
+ if(rotatedmins[0] > u[0]) rotatedmins[0] = u[0]; if(rotatedmins[1] > u[1]) rotatedmins[1] = u[1]; if(rotatedmins[2] > u[2]) rotatedmins[2] = u[2];
+ if(rotatedmaxs[0] < u[0]) rotatedmaxs[0] = u[0]; if(rotatedmaxs[1] < u[1]) rotatedmaxs[1] = u[1]; if(rotatedmaxs[2] < u[2]) rotatedmaxs[2] = u[2];
+ v[0] = maxs[0]; v[1] = mins[1]; v[2] = maxs[2]; Matrix4x4_Transform(&m, v, u);
+ if(rotatedmins[0] > u[0]) rotatedmins[0] = u[0]; if(rotatedmins[1] > u[1]) rotatedmins[1] = u[1]; if(rotatedmins[2] > u[2]) rotatedmins[2] = u[2];
+ if(rotatedmaxs[0] < u[0]) rotatedmaxs[0] = u[0]; if(rotatedmaxs[1] < u[1]) rotatedmaxs[1] = u[1]; if(rotatedmaxs[2] < u[2]) rotatedmaxs[2] = u[2];
+ v[0] = mins[0]; v[1] = maxs[1]; v[2] = maxs[2]; Matrix4x4_Transform(&m, v, u);
+ if(rotatedmins[0] > u[0]) rotatedmins[0] = u[0]; if(rotatedmins[1] > u[1]) rotatedmins[1] = u[1]; if(rotatedmins[2] > u[2]) rotatedmins[2] = u[2];
+ if(rotatedmaxs[0] < u[0]) rotatedmaxs[0] = u[0]; if(rotatedmaxs[1] < u[1]) rotatedmaxs[1] = u[1]; if(rotatedmaxs[2] < u[2]) rotatedmaxs[2] = u[2];
+ v[0] = maxs[0]; v[1] = maxs[1]; v[2] = maxs[2]; Matrix4x4_Transform(&m, v, u);
+ if(rotatedmins[0] > u[0]) rotatedmins[0] = u[0]; if(rotatedmins[1] > u[1]) rotatedmins[1] = u[1]; if(rotatedmins[2] > u[2]) rotatedmins[2] = u[2];
+ if(rotatedmaxs[0] < u[0]) rotatedmaxs[0] = u[0]; if(rotatedmaxs[1] < u[1]) rotatedmaxs[1] = u[1]; if(rotatedmaxs[2] < u[2]) rotatedmaxs[2] = u[2];
}
/*
===============
*/
-void SV_LinkEdict (prvm_edict_t *ent, qboolean touch_triggers)
+void SV_LinkEdict (prvm_edict_t *ent)
{
dp_model_t *model;
vec3_t mins, maxs;
+ int modelindex;
if (ent == prog->edicts)
return; // don't add the world
if (ent->priv.server->free)
return;
+ modelindex = (int)PRVM_serveredictfloat(ent, modelindex);
+ if (modelindex < 0 || modelindex >= MAX_MODELS)
+ {
+ Con_Printf("edict %i: SOLID_BSP with invalid modelindex!\n", PRVM_NUM_FOR_EDICT(ent));
+ modelindex = 0;
+ }
+ model = SV_GetModelByIndex(modelindex);
+
+ VM_GenerateFrameGroupBlend(ent->priv.server->framegroupblend, ent);
+ VM_FrameBlendFromFrameGroupBlend(ent->priv.server->frameblend, ent->priv.server->framegroupblend, model);
+ VM_UpdateEdictSkeleton(ent, model, ent->priv.server->frameblend);
+
// set the abs box
- if (ent->fields.server->solid == SOLID_BSP)
+ if (PRVM_serveredictfloat(ent, movetype) == MOVETYPE_PHYSICS)
+ {
+ // TODO maybe should do this for rotating SOLID_BSP too? Would behave better with rotating doors
+ // TODO special handling for spheres?
+ RotateBBox(PRVM_serveredictvector(ent, mins), PRVM_serveredictvector(ent, maxs), PRVM_serveredictvector(ent, angles), mins, maxs);
+ VectorAdd(PRVM_serveredictvector(ent, origin), mins, mins);
+ VectorAdd(PRVM_serveredictvector(ent, origin), maxs, maxs);
+ }
+ else if (PRVM_serveredictfloat(ent, solid) == SOLID_BSP)
{
- int modelindex = (int)ent->fields.server->modelindex;
- if (modelindex < 0 || modelindex > MAX_MODELS)
- {
- Con_Printf("edict %i: SOLID_BSP with invalid modelindex!\n", PRVM_NUM_FOR_EDICT(ent));
- modelindex = 0;
- }
- model = sv.models[modelindex];
if (model != NULL)
{
- if (!model->TraceBox && developer.integer >= 1)
- Con_Printf("edict %i: SOLID_BSP with non-collidable model\n", PRVM_NUM_FOR_EDICT(ent));
+ if (!model->TraceBox)
+ Con_DPrintf("edict %i: SOLID_BSP with non-collidable model\n", PRVM_NUM_FOR_EDICT(ent));
- if (ent->fields.server->angles[0] || ent->fields.server->angles[2] || ent->fields.server->avelocity[0] || ent->fields.server->avelocity[2])
+ if (PRVM_serveredictvector(ent, angles)[0] || PRVM_serveredictvector(ent, angles)[2] || PRVM_serveredictvector(ent, avelocity)[0] || PRVM_serveredictvector(ent, avelocity)[2])
{
- VectorAdd(ent->fields.server->origin, model->rotatedmins, mins);
- VectorAdd(ent->fields.server->origin, model->rotatedmaxs, maxs);
+ VectorAdd(PRVM_serveredictvector(ent, origin), model->rotatedmins, mins);
+ VectorAdd(PRVM_serveredictvector(ent, origin), model->rotatedmaxs, maxs);
}
- else if (ent->fields.server->angles[1] || ent->fields.server->avelocity[1])
+ else if (PRVM_serveredictvector(ent, angles)[1] || PRVM_serveredictvector(ent, avelocity)[1])
{
- VectorAdd(ent->fields.server->origin, model->yawmins, mins);
- VectorAdd(ent->fields.server->origin, model->yawmaxs, maxs);
+ VectorAdd(PRVM_serveredictvector(ent, origin), model->yawmins, mins);
+ VectorAdd(PRVM_serveredictvector(ent, origin), model->yawmaxs, maxs);
}
else
{
- VectorAdd(ent->fields.server->origin, model->normalmins, mins);
- VectorAdd(ent->fields.server->origin, model->normalmaxs, maxs);
+ VectorAdd(PRVM_serveredictvector(ent, origin), model->normalmins, mins);
+ VectorAdd(PRVM_serveredictvector(ent, origin), model->normalmaxs, maxs);
}
}
else
{
// SOLID_BSP with no model is valid, mainly because some QC setup code does so temporarily
- VectorAdd(ent->fields.server->origin, ent->fields.server->mins, mins);
- VectorAdd(ent->fields.server->origin, ent->fields.server->maxs, maxs);
+ VectorAdd(PRVM_serveredictvector(ent, origin), PRVM_serveredictvector(ent, mins), mins);
+ VectorAdd(PRVM_serveredictvector(ent, origin), PRVM_serveredictvector(ent, maxs), maxs);
}
}
else
{
- VectorAdd(ent->fields.server->origin, ent->fields.server->mins, mins);
- VectorAdd(ent->fields.server->origin, ent->fields.server->maxs, maxs);
+ VectorAdd(PRVM_serveredictvector(ent, origin), PRVM_serveredictvector(ent, mins), mins);
+ VectorAdd(PRVM_serveredictvector(ent, origin), PRVM_serveredictvector(ent, maxs), maxs);
}
//
// to make items easier to pick up and allow them to be grabbed off
// of shelves, the abs sizes are expanded
//
- if ((int)ent->fields.server->flags & FL_ITEM)
+ if ((int)PRVM_serveredictfloat(ent, flags) & FL_ITEM)
{
mins[0] -= 15;
mins[1] -= 15;
maxs[2] += 1;
}
- VectorCopy(mins, ent->fields.server->absmin);
- VectorCopy(maxs, ent->fields.server->absmax);
+ VectorCopy(mins, PRVM_serveredictvector(ent, absmin));
+ VectorCopy(maxs, PRVM_serveredictvector(ent, absmax));
World_LinkEdict(&sv.world, ent, mins, maxs);
-
- // if touch_triggers, call touch on all entities overlapping this box
- if (touch_triggers && ent->fields.server->solid != SOLID_NOT)
- SV_LinkEdict_TouchAreaGrid(ent);
}
/*
*/
static int SV_TestEntityPosition (prvm_edict_t *ent, vec3_t offset)
{
+ int contents;
vec3_t org;
trace_t trace;
- VectorAdd(ent->fields.server->origin, offset, org);
- trace = SV_Move (org, ent->fields.server->mins, ent->fields.server->maxs, ent->fields.server->origin, MOVE_NOMONSTERS, ent, SUPERCONTENTS_SOLID);
- if (trace.startsupercontents & SUPERCONTENTS_SOLID)
+ contents = SV_GenericHitSuperContentsMask(ent);
+ VectorAdd(PRVM_serveredictvector(ent, origin), offset, org);
+ trace = SV_TraceBox(org, PRVM_serveredictvector(ent, mins), PRVM_serveredictvector(ent, maxs), PRVM_serveredictvector(ent, origin), MOVE_NOMONSTERS, ent, contents);
+ if (trace.startsupercontents & contents)
return true;
else
{
- if (sv.worldmodel->brushq1.numclipnodes && !VectorCompare(ent->fields.server->mins, ent->fields.server->maxs))
+ if (sv.worldmodel->brushq1.numclipnodes && !VectorCompare(PRVM_serveredictvector(ent, mins), PRVM_serveredictvector(ent, maxs)))
{
// q1bsp/hlbsp use hulls and if the entity does not exactly match
// a hull size it is incorrectly tested, so this code tries to
// FIXME: this breaks entities larger than the hull size
int i;
vec3_t v, m1, m2, s;
- VectorAdd(org, ent->fields.server->mins, m1);
- VectorAdd(org, ent->fields.server->maxs, m2);
+ VectorAdd(org, PRVM_serveredictvector(ent, mins), m1);
+ VectorAdd(org, PRVM_serveredictvector(ent, maxs), m2);
VectorSubtract(m2, m1, s);
#define EPSILON (1.0f / 32.0f)
if (s[0] >= EPSILON*2) {m1[0] += EPSILON;m2[0] -= EPSILON;}
v[0] = (i & 1) ? m2[0] : m1[0];
v[1] = (i & 2) ? m2[1] : m1[1];
v[2] = (i & 4) ? m2[2] : m1[2];
- if (SV_PointSuperContents(v) & SUPERCONTENTS_SOLID)
+ if (SV_PointSuperContents(v) & contents)
return true;
}
}
}
// if the trace found a better position for the entity, move it there
- if (VectorDistance2(trace.endpos, ent->fields.server->origin) >= 0.0001)
+ if (VectorDistance2(trace.endpos, PRVM_serveredictvector(ent, origin)) >= 0.0001)
{
#if 0
// please switch back to this code when trace.endpos sometimes being in solid bug is fixed
- VectorCopy(trace.endpos, ent->fields.server->origin);
+ VectorCopy(trace.endpos, PRVM_serveredictvector(ent, origin));
#else
// verify if the endpos is REALLY outside solid
VectorCopy(trace.endpos, org);
- trace = SV_Move (org, ent->fields.server->mins, ent->fields.server->maxs, org, MOVE_NOMONSTERS, ent, SUPERCONTENTS_SOLID);
+ trace = SV_TraceBox(org, PRVM_serveredictvector(ent, mins), PRVM_serveredictvector(ent, maxs), org, MOVE_NOMONSTERS, ent, contents);
if(trace.startsolid)
Con_Printf("SV_TestEntityPosition: trace.endpos detected to be in solid. NOT using it.\n");
else
- VectorCopy(org, ent->fields.server->origin);
+ VectorCopy(org, PRVM_serveredictvector(ent, origin));
#endif
}
return false;
{
if (check->priv.server->free)
continue;
- if (check->fields.server->movetype == MOVETYPE_PUSH
- || check->fields.server->movetype == MOVETYPE_NONE
- || check->fields.server->movetype == MOVETYPE_FOLLOW
- || check->fields.server->movetype == MOVETYPE_NOCLIP)
+ if (PRVM_serveredictfloat(check, movetype) == MOVETYPE_PUSH
+ || PRVM_serveredictfloat(check, movetype) == MOVETYPE_NONE
+ || PRVM_serveredictfloat(check, movetype) == MOVETYPE_FOLLOW
+ || PRVM_serveredictfloat(check, movetype) == MOVETYPE_NOCLIP)
continue;
if (SV_TestEntityPosition (check, vec3_origin))
int SV_CheckContentsTransition(prvm_edict_t *ent, const int nContents)
{
int bValidFunctionCall;
- prvm_eval_t *contentstransition;
// Default Valid Function Call to False
bValidFunctionCall = false;
- if(ent->fields.server->watertype != nContents)
+ if(PRVM_serveredictfloat(ent, watertype) != nContents)
{ // Changed Contents
// Acquire Contents Transition Function from QC
- contentstransition = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.contentstransition);
-
- if(contentstransition->function)
+ if(PRVM_serveredictfunction(ent, contentstransition))
{ // Valid Function; Execute
// Assign Valid Function
bValidFunctionCall = true;
// Prepare Parameters (Original Contents, New Contents)
// Original Contents
- PRVM_G_FLOAT(OFS_PARM0) = ent->fields.server->watertype;
+ PRVM_G_FLOAT(OFS_PARM0) = PRVM_serveredictfloat(ent, watertype);
// New Contents
PRVM_G_FLOAT(OFS_PARM1) = nContents;
// Assign Self
- prog->globals.server->self = PRVM_EDICT_TO_PROG(ent);
+ PRVM_serverglobaledict(self) = PRVM_EDICT_TO_PROG(ent);
// Execute VM Function
- PRVM_ExecuteProgram(contentstransition->function, "contentstransition: NULL function");
+ PRVM_ExecuteProgram(PRVM_serveredictfunction(ent, contentstransition), "contentstransition: NULL function");
}
}
//
for (i=0 ; i<3 ; i++)
{
- if (IS_NAN(ent->fields.server->velocity[i]))
+ if (IS_NAN(PRVM_serveredictvector(ent, velocity)[i]))
{
- Con_Printf("Got a NaN velocity on entity #%i (%s)\n", PRVM_NUM_FOR_EDICT(ent), PRVM_GetString(ent->fields.server->classname));
- ent->fields.server->velocity[i] = 0;
+ Con_Printf("Got a NaN velocity on entity #%i (%s)\n", PRVM_NUM_FOR_EDICT(ent), PRVM_GetString(PRVM_serveredictstring(ent, classname)));
+ PRVM_serveredictvector(ent, velocity)[i] = 0;
}
- if (IS_NAN(ent->fields.server->origin[i]))
+ if (IS_NAN(PRVM_serveredictvector(ent, origin)[i]))
{
- Con_Printf("Got a NaN origin on entity #%i (%s)\n", PRVM_NUM_FOR_EDICT(ent), PRVM_GetString(ent->fields.server->classname));
- ent->fields.server->origin[i] = 0;
+ Con_Printf("Got a NaN origin on entity #%i (%s)\n", PRVM_NUM_FOR_EDICT(ent), PRVM_GetString(PRVM_serveredictstring(ent, classname)));
+ PRVM_serveredictvector(ent, origin)[i] = 0;
}
}
+ // LordHavoc: a hack to ensure that the (rather silly) id1 quakec
+ // player_run/player_stand1 does not horribly malfunction if the
+ // velocity becomes a denormalized float
+ if (VectorLength2(PRVM_serveredictvector(ent, velocity)) < 0.0001)
+ VectorClear(PRVM_serveredictvector(ent, velocity));
+
// LordHavoc: max velocity fix, inspired by Maddes's source fixes, but this is faster
- wishspeed = DotProduct(ent->fields.server->velocity, ent->fields.server->velocity);
+ wishspeed = DotProduct(PRVM_serveredictvector(ent, velocity), PRVM_serveredictvector(ent, velocity));
if (wishspeed > sv_maxvelocity.value * sv_maxvelocity.value)
{
wishspeed = sv_maxvelocity.value / sqrt(wishspeed);
- ent->fields.server->velocity[0] *= wishspeed;
- ent->fields.server->velocity[1] *= wishspeed;
- ent->fields.server->velocity[2] *= wishspeed;
+ PRVM_serveredictvector(ent, velocity)[0] *= wishspeed;
+ PRVM_serveredictvector(ent, velocity)[1] *= wishspeed;
+ PRVM_serveredictvector(ent, velocity)[2] *= wishspeed;
}
}
// don't let things stay in the past.
// it is possible to start that way by a trigger with a local time.
- if (ent->fields.server->nextthink <= 0 || ent->fields.server->nextthink > sv.time + sv.frametime)
+ if (PRVM_serveredictfloat(ent, nextthink) <= 0 || PRVM_serveredictfloat(ent, nextthink) > sv.time + sv.frametime)
return true;
for (iterations = 0;iterations < 128 && !ent->priv.server->free;iterations++)
{
- prog->globals.server->time = max(sv.time, ent->fields.server->nextthink);
- ent->fields.server->nextthink = 0;
- prog->globals.server->self = PRVM_EDICT_TO_PROG(ent);
- prog->globals.server->other = PRVM_EDICT_TO_PROG(prog->edicts);
- PRVM_ExecuteProgram (ent->fields.server->think, "QC function self.think is missing");
+ PRVM_serverglobalfloat(time) = max(sv.time, PRVM_serveredictfloat(ent, nextthink));
+ PRVM_serveredictfloat(ent, nextthink) = 0;
+ PRVM_serverglobaledict(self) = PRVM_EDICT_TO_PROG(ent);
+ PRVM_serverglobaledict(other) = PRVM_EDICT_TO_PROG(prog->edicts);
+ PRVM_ExecuteProgram (PRVM_serveredictfunction(ent, think), "QC function self.think is missing");
// mods often set nextthink to time to cause a think every frame,
// we don't want to loop in that case, so exit if the new nextthink is
// <= the time the qc was told, also exit if it is past the end of the
// frame
- if (ent->fields.server->nextthink <= prog->globals.server->time || ent->fields.server->nextthink > sv.time + sv.frametime || !sv_gameplayfix_multiplethinksperframe.integer)
+ if (PRVM_serveredictfloat(ent, nextthink) <= PRVM_serverglobalfloat(time) || PRVM_serveredictfloat(ent, nextthink) > sv.time + sv.frametime || !sv_gameplayfix_multiplethinksperframe.integer)
break;
}
return !ent->priv.server->free;
int restorevm_tempstringsbuf_cursize;
int old_self, old_other;
prvm_edict_t *e2 = (prvm_edict_t *)trace->ent;
- prvm_eval_t *val;
- old_self = prog->globals.server->self;
- old_other = prog->globals.server->other;
+ old_self = PRVM_serverglobaledict(self);
+ old_other = PRVM_serverglobaledict(other);
restorevm_tempstringsbuf_cursize = vm_tempstringsbuf.cursize;
VM_SetTraceGlobals(trace);
- prog->globals.server->time = sv.time;
- if (!e1->priv.server->free && !e2->priv.server->free && e1->fields.server->touch && e1->fields.server->solid != SOLID_NOT)
+ PRVM_serverglobalfloat(time) = sv.time;
+ if (!e1->priv.server->free && !e2->priv.server->free && PRVM_serveredictfunction(e1, touch) && PRVM_serveredictfloat(e1, solid) != SOLID_NOT)
{
- prog->globals.server->self = PRVM_EDICT_TO_PROG(e1);
- prog->globals.server->other = PRVM_EDICT_TO_PROG(e2);
- PRVM_ExecuteProgram (e1->fields.server->touch, "QC function self.touch is missing");
+ PRVM_serverglobaledict(self) = PRVM_EDICT_TO_PROG(e1);
+ PRVM_serverglobaledict(other) = PRVM_EDICT_TO_PROG(e2);
+ PRVM_ExecuteProgram (PRVM_serveredictfunction(e1, touch), "QC function self.touch is missing");
}
- if (!e1->priv.server->free && !e2->priv.server->free && e2->fields.server->touch && e2->fields.server->solid != SOLID_NOT)
+ if (!e1->priv.server->free && !e2->priv.server->free && PRVM_serveredictfunction(e2, touch) && PRVM_serveredictfloat(e2, solid) != SOLID_NOT)
{
- prog->globals.server->self = PRVM_EDICT_TO_PROG(e2);
- prog->globals.server->other = PRVM_EDICT_TO_PROG(e1);
- VectorCopy(e2->fields.server->origin, prog->globals.server->trace_endpos);
- VectorNegate(trace->plane.normal, prog->globals.server->trace_plane_normal);
- prog->globals.server->trace_plane_dist = -trace->plane.dist;
- prog->globals.server->trace_ent = PRVM_EDICT_TO_PROG(e1);
- if ((val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.trace_dpstartcontents)))
- val->_float = 0;
- if ((val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.trace_dphitcontents)))
- val->_float = 0;
- if ((val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.trace_dphitq3surfaceflags)))
- val->_float = 0;
- if ((val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.trace_dphittexturename)))
- val->string = 0;
- PRVM_ExecuteProgram (e2->fields.server->touch, "QC function self.touch is missing");
- }
-
- prog->globals.server->self = old_self;
- prog->globals.server->other = old_other;
+ PRVM_serverglobaledict(self) = PRVM_EDICT_TO_PROG(e2);
+ PRVM_serverglobaledict(other) = PRVM_EDICT_TO_PROG(e1);
+ VectorCopy(PRVM_serveredictvector(e2, origin), PRVM_serverglobalvector(trace_endpos));
+ VectorNegate(trace->plane.normal, PRVM_serverglobalvector(trace_plane_normal));
+ PRVM_serverglobalfloat(trace_plane_dist) = -trace->plane.dist;
+ PRVM_serverglobaledict(trace_ent) = PRVM_EDICT_TO_PROG(e1);
+ PRVM_serverglobalfloat(trace_dpstartcontents) = 0;
+ PRVM_serverglobalfloat(trace_dphitcontents) = 0;
+ PRVM_serverglobalfloat(trace_dphitq3surfaceflags) = 0;
+ PRVM_serverglobalstring(trace_dphittexturename) = 0;
+ PRVM_ExecuteProgram (PRVM_serveredictfunction(e2, touch), "QC function self.touch is missing");
+ }
+
+ PRVM_serverglobaledict(self) = old_self;
+ PRVM_serverglobaledict(other) = old_other;
vm_tempstringsbuf.cursize = restorevm_tempstringsbuf_cursize;
}
1 = floor
2 = wall / step
4 = dead stop
+8 = teleported by touch method
If stepnormal is not NULL, the plane normal of any vertical wall hit will be stored
============
*/
static float SV_Gravity (prvm_edict_t *ent);
-// LordHavoc: increased from 5 to 32
-#define MAX_CLIP_PLANES 32
-static int SV_FlyMove (prvm_edict_t *ent, float time, qboolean applygravity, float *stepnormal, int hitsupercontentsmask)
+static qboolean SV_PushEntity (trace_t *trace, prvm_edict_t *ent, vec3_t push, qboolean failonbmodelstartsolid, qboolean dolink);
+#define MAX_CLIP_PLANES 5
+static int SV_FlyMove (prvm_edict_t *ent, float time, qboolean applygravity, float *stepnormal, int hitsupercontentsmask, float stepheight)
{
int blocked, bumpcount;
- int i, j, impact, numplanes;
+ int i, j, numplanes;
float d, time_left, gravity;
- vec3_t dir, end, planes[MAX_CLIP_PLANES], primal_velocity, original_velocity, new_velocity;
+ vec3_t dir, push, planes[MAX_CLIP_PLANES], primal_velocity, original_velocity, new_velocity;
+#if 0
+ vec3_t end;
+#endif
trace_t trace;
if (time <= 0)
return 0;
gravity = 0;
+
+ if(sv_gameplayfix_nogravityonground.integer)
+ if((int)PRVM_serveredictfloat(ent, flags) & FL_ONGROUND)
+ applygravity = false;
+
if (applygravity)
{
if (sv_gameplayfix_gravityunaffectedbyticrate.integer)
{
gravity = SV_Gravity(ent) * 0.5f;
- ent->fields.server->velocity[2] -= gravity;
+ PRVM_serveredictvector(ent, velocity)[2] -= gravity;
}
else
{
applygravity = false;
- ent->fields.server->velocity[2] -= SV_Gravity(ent);
+ PRVM_serveredictvector(ent, velocity)[2] -= SV_Gravity(ent);
}
}
blocked = 0;
- VectorCopy(ent->fields.server->velocity, original_velocity);
- VectorCopy(ent->fields.server->velocity, primal_velocity);
+ VectorCopy(PRVM_serveredictvector(ent, velocity), original_velocity);
+ VectorCopy(PRVM_serveredictvector(ent, velocity), primal_velocity);
numplanes = 0;
time_left = time;
for (bumpcount = 0;bumpcount < MAX_CLIP_PLANES;bumpcount++)
{
- if (!ent->fields.server->velocity[0] && !ent->fields.server->velocity[1] && !ent->fields.server->velocity[2])
+ if (!PRVM_serveredictvector(ent, velocity)[0] && !PRVM_serveredictvector(ent, velocity)[1] && !PRVM_serveredictvector(ent, velocity)[2])
break;
- VectorMA(ent->fields.server->origin, time_left, ent->fields.server->velocity, end);
- trace = SV_Move(ent->fields.server->origin, ent->fields.server->mins, ent->fields.server->maxs, end, MOVE_NORMAL, ent, hitsupercontentsmask);
-#if 0
- //if (trace.fraction < 0.002)
- {
-#if 1
- vec3_t start;
- trace_t testtrace;
- VectorCopy(ent->fields.server->origin, start);
- start[2] += 3;//0.03125;
- VectorMA(ent->fields.server->origin, time_left, ent->fields.server->velocity, end);
- end[2] += 3;//0.03125;
- testtrace = SV_Move(start, ent->fields.server->mins, ent->fields.server->maxs, end, MOVE_NORMAL, ent, hitsupercontentsmask);
- if (trace.fraction < testtrace.fraction && !testtrace.startsolid && (testtrace.fraction == 1 || DotProduct(trace.plane.normal, ent->fields.server->velocity) < DotProduct(testtrace.plane.normal, ent->fields.server->velocity)))
- {
- Con_Printf("got further (new %f > old %f)\n", testtrace.fraction, trace.fraction);
- trace = testtrace;
- }
-#endif
-#if 0
- //j = -1;
- for (i = 0;i < numplanes;i++)
- {
- VectorCopy(ent->fields.server->origin, start);
- VectorMA(ent->fields.server->origin, time_left, ent->fields.server->velocity, end);
- VectorMA(start, 3, planes[i], start);
- VectorMA(end, 3, planes[i], end);
- testtrace = SV_Move(start, ent->fields.server->mins, ent->fields.server->maxs, end, MOVE_NORMAL, ent, hitsupercontentsmask);
- if (trace.fraction < testtrace.fraction)
- {
- trace = testtrace;
- VectorCopy(start, ent->fields.server->origin);
- //j = i;
- }
- }
- //if (j >= 0)
- // VectorAdd(ent->fields.server->origin, planes[j], start);
-#endif
- }
-#endif
-
-#if 0
- Con_Printf("entity %i bump %i: velocity %f %f %f trace %f", ent - prog->edicts, bumpcount, ent->fields.server->velocity[0], ent->fields.server->velocity[1], ent->fields.server->velocity[2], trace.fraction);
- if (trace.fraction < 1)
- Con_Printf(" : %f %f %f", trace.plane.normal[0], trace.plane.normal[1], trace.plane.normal[2]);
- Con_Print("\n");
-#endif
-
-#if 0
- if (trace.bmodelstartsolid)
+ VectorScale(PRVM_serveredictvector(ent, velocity), time_left, push);
+ if(!SV_PushEntity(&trace, ent, push, false, false))
{
- // LordHavoc: note: this code is what makes entities stick in place
- // if embedded in world only (you can walk through other objects if
- // stuck)
- // entity is trapped in another solid
- VectorClear(ent->fields.server->velocity);
- return 3;
+ // we got teleported by a touch function
+ // let's abort the move
+ blocked |= 8;
+ break;
}
-#endif
- // break if it moved the entire distance
if (trace.fraction == 1)
- {
- VectorCopy(trace.endpos, ent->fields.server->origin);
break;
- }
-
- if (!trace.ent)
- {
- Con_Printf ("SV_FlyMove: !trace.ent");
- trace.ent = prog->edicts;
- }
-
- impact = !((int) ent->fields.server->flags & FL_ONGROUND) || ent->fields.server->groundentity != PRVM_EDICT_TO_PROG(trace.ent);
-
if (trace.plane.normal[2])
{
if (trace.plane.normal[2] > 0.7)
{
// floor
blocked |= 1;
- ent->fields.server->flags = (int)ent->fields.server->flags | FL_ONGROUND;
- ent->fields.server->groundentity = PRVM_EDICT_TO_PROG(trace.ent);
+
+ if (!trace.ent)
+ {
+ Con_Printf ("SV_FlyMove: !trace.ent");
+ trace.ent = prog->edicts;
+ }
+
+ PRVM_serveredictfloat(ent, flags) = (int)PRVM_serveredictfloat(ent, flags) | FL_ONGROUND;
+ PRVM_serveredictedict(ent, groundentity) = PRVM_EDICT_TO_PROG(trace.ent);
+ }
+ }
+ else if (stepheight)
+ {
+ // step - handle it immediately
+ vec3_t org;
+ vec3_t steppush;
+ trace_t steptrace;
+ trace_t steptrace2;
+ trace_t steptrace3;
+ //Con_Printf("step %f %f %f : ", PRVM_serveredictvector(ent, origin)[0], PRVM_serveredictvector(ent, origin)[1], PRVM_serveredictvector(ent, origin)[2]);
+ VectorSet(steppush, 0, 0, stepheight);
+ VectorCopy(PRVM_serveredictvector(ent, origin), org);
+ if(!SV_PushEntity(&steptrace, ent, steppush, false, false))
+ {
+ blocked |= 8;
+ break;
+ }
+ //Con_Printf("%f %f %f : ", PRVM_serveredictvector(ent, origin)[0], PRVM_serveredictvector(ent, origin)[1], PRVM_serveredictvector(ent, origin)[2]);
+ if(!SV_PushEntity(&steptrace2, ent, push, false, false))
+ {
+ blocked |= 8;
+ break;
+ }
+ //Con_Printf("%f %f %f : ", PRVM_serveredictvector(ent, origin)[0], PRVM_serveredictvector(ent, origin)[1], PRVM_serveredictvector(ent, origin)[2]);
+ VectorSet(steppush, 0, 0, org[2] - PRVM_serveredictvector(ent, origin)[2]);
+ if(!SV_PushEntity(&steptrace3, ent, steppush, false, false))
+ {
+ blocked |= 8;
+ break;
+ }
+ //Con_Printf("%f %f %f : ", PRVM_serveredictvector(ent, origin)[0], PRVM_serveredictvector(ent, origin)[1], PRVM_serveredictvector(ent, origin)[2]);
+ // accept the new position if it made some progress...
+ if (fabs(PRVM_serveredictvector(ent, origin)[0] - org[0]) >= 0.03125 || fabs(PRVM_serveredictvector(ent, origin)[1] - org[1]) >= 0.03125)
+ {
+ //Con_Printf("accepted (delta %f %f %f)\n", PRVM_serveredictvector(ent, origin)[0] - org[0], PRVM_serveredictvector(ent, origin)[1] - org[1], PRVM_serveredictvector(ent, origin)[2] - org[2]);
+ trace = steptrace2;
+ VectorCopy(PRVM_serveredictvector(ent, origin), trace.endpos);
+ time_left *= 1 - trace.fraction;
+ numplanes = 0;
+ continue;
+ }
+ else
+ {
+ //Con_Printf("REJECTED (delta %f %f %f)\n", PRVM_serveredictvector(ent, origin)[0] - org[0], PRVM_serveredictvector(ent, origin)[1] - org[1], PRVM_serveredictvector(ent, origin)[2] - org[2]);
+ VectorCopy(org, PRVM_serveredictvector(ent, origin));
}
}
else
{
- // step
+ // step - return it to caller
blocked |= 2;
// save the trace for player extrafriction
if (stepnormal)
VectorCopy(trace.plane.normal, stepnormal);
}
-
if (trace.fraction >= 0.001)
{
// actually covered some distance
- VectorCopy(trace.endpos, ent->fields.server->origin);
- VectorCopy(ent->fields.server->velocity, original_velocity);
+ VectorCopy(PRVM_serveredictvector(ent, velocity), original_velocity);
numplanes = 0;
}
- // run the impact function
- if (impact)
- {
- SV_Impact(ent, &trace);
-
- // break if removed by the impact function
- if (ent->priv.server->free)
- break;
- }
-
time_left *= 1 - trace.fraction;
// clipped to another plane
if (numplanes >= MAX_CLIP_PLANES)
{
// this shouldn't really happen
- VectorClear(ent->fields.server->velocity);
+ VectorClear(PRVM_serveredictvector(ent, velocity));
blocked = 3;
break;
}
break;
if (i < numplanes)
{
- VectorAdd(ent->fields.server->velocity, trace.plane.normal, ent->fields.server->velocity);
+ VectorAdd(PRVM_serveredictvector(ent, velocity), trace.plane.normal, PRVM_serveredictvector(ent, velocity));
continue;
}
*/
VectorCopy(trace.plane.normal, planes[numplanes]);
numplanes++;
- if (sv_newflymove.integer)
- ClipVelocity(ent->fields.server->velocity, trace.plane.normal, ent->fields.server->velocity, 1);
- else
+ // modify original_velocity so it parallels all of the clip planes
+ for (i = 0;i < numplanes;i++)
{
- // modify original_velocity so it parallels all of the clip planes
- for (i = 0;i < numplanes;i++)
+ ClipVelocity(original_velocity, planes[i], new_velocity, 1);
+ for (j = 0;j < numplanes;j++)
{
- ClipVelocity(original_velocity, planes[i], new_velocity, 1);
- for (j = 0;j < numplanes;j++)
+ if (j != i)
{
- if (j != i)
- {
- // not ok
- if (DotProduct(new_velocity, planes[j]) < 0)
- break;
- }
+ // not ok
+ if (DotProduct(new_velocity, planes[j]) < 0)
+ break;
}
- if (j == numplanes)
- break;
}
+ if (j == numplanes)
+ break;
+ }
- if (i != numplanes)
- {
- // go along this plane
- VectorCopy(new_velocity, ent->fields.server->velocity);
- }
- else
+ if (i != numplanes)
+ {
+ // go along this plane
+ VectorCopy(new_velocity, PRVM_serveredictvector(ent, velocity));
+ }
+ else
+ {
+ // go along the crease
+ if (numplanes != 2)
{
- // go along the crease
- if (numplanes != 2)
- {
- VectorClear(ent->fields.server->velocity);
- blocked = 7;
- break;
- }
- CrossProduct(planes[0], planes[1], dir);
- // LordHavoc: thanks to taniwha of QuakeForge for pointing out this fix for slowed falling in corners
- VectorNormalize(dir);
- d = DotProduct(dir, ent->fields.server->velocity);
- VectorScale(dir, d, ent->fields.server->velocity);
+ VectorClear(PRVM_serveredictvector(ent, velocity));
+ blocked = 7;
+ break;
}
+ CrossProduct(planes[0], planes[1], dir);
+ // LordHavoc: thanks to taniwha of QuakeForge for pointing out this fix for slowed falling in corners
+ VectorNormalize(dir);
+ d = DotProduct(dir, PRVM_serveredictvector(ent, velocity));
+ VectorScale(dir, d, PRVM_serveredictvector(ent, velocity));
}
// if current velocity is against the original velocity,
// stop dead to avoid tiny occilations in sloping corners
- if (DotProduct(ent->fields.server->velocity, primal_velocity) <= 0)
+ if (DotProduct(PRVM_serveredictvector(ent, velocity), primal_velocity) <= 0)
{
- VectorClear(ent->fields.server->velocity);
+ VectorClear(PRVM_serveredictvector(ent, velocity));
break;
}
}
- //Con_Printf("entity %i final: blocked %i velocity %f %f %f\n", ent - prog->edicts, blocked, ent->fields.server->velocity[0], ent->fields.server->velocity[1], ent->fields.server->velocity[2]);
+ //Con_Printf("entity %i final: blocked %i velocity %f %f %f\n", ent - prog->edicts, blocked, PRVM_serveredictvector(ent, velocity)[0], PRVM_serveredictvector(ent, velocity)[1], PRVM_serveredictvector(ent, velocity)[2]);
/*
if ((blocked & 1) == 0 && bumpcount > 1)
{
// LordHavoc: fix the 'fall to your death in a wedge corner' glitch
// flag ONGROUND if there's ground under it
- trace = SV_Move(ent->fields.server->origin, ent->fields.server->mins, ent->fields.server->maxs, end, MOVE_NORMAL, ent, hitsupercontentsmask);
+ trace = SV_TraceBox(PRVM_serveredictvector(ent, origin), PRVM_serveredictvector(ent, mins), PRVM_serveredictvector(ent, maxs), end, MOVE_NORMAL, ent, hitsupercontentsmask);
}
*/
// LordHavoc: this came from QW and allows you to get out of water more easily
- if (sv_gameplayfix_easierwaterjump.integer && ((int)ent->fields.server->flags & FL_WATERJUMP))
- VectorCopy(primal_velocity, ent->fields.server->velocity);
- if (applygravity && !((int)ent->fields.server->flags & FL_ONGROUND))
- ent->fields.server->velocity[2] -= gravity;
+ if (sv_gameplayfix_easierwaterjump.integer && ((int)PRVM_serveredictfloat(ent, flags) & FL_WATERJUMP) && !(blocked & 8))
+ VectorCopy(primal_velocity, PRVM_serveredictvector(ent, velocity));
+ if (applygravity && !((int)PRVM_serveredictfloat(ent, flags) & FL_ONGROUND))
+ PRVM_serveredictvector(ent, velocity)[2] -= gravity;
return blocked;
}
static float SV_Gravity (prvm_edict_t *ent)
{
float ent_gravity;
- prvm_eval_t *val;
- val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.gravity);
- if (val!=0 && val->_float)
- ent_gravity = val->_float;
- else
- ent_gravity = 1.0;
- return ent_gravity * sv_gravity.value * sv.frametime;
-}
+ ent_gravity = PRVM_serveredictfloat(ent, gravity);
+ if (!ent_gravity)
+ ent_gravity = 1.0f;
+ return ent_gravity * sv_gravity.value * sv.frametime;
+}
+
+
+/*
+===============================================================================
+
+PUSHMOVE
+
+===============================================================================
+*/
+
+static qboolean SV_NudgeOutOfSolid_PivotIsKnownGood(prvm_edict_t *ent, vec3_t pivot)
+{
+ int bump;
+ trace_t stucktrace;
+ vec3_t stuckorigin;
+ vec3_t stuckmins, stuckmaxs;
+ vec3_t goodmins, goodmaxs;
+ vec3_t testorigin;
+ vec_t nudge;
+ vec3_t move;
+ VectorCopy(PRVM_serveredictvector(ent, origin), stuckorigin);
+ VectorCopy(PRVM_serveredictvector(ent, mins), stuckmins);
+ VectorCopy(PRVM_serveredictvector(ent, maxs), stuckmaxs);
+ VectorCopy(pivot, goodmins);
+ VectorCopy(pivot, goodmaxs);
+ for (bump = 0;bump < 6;bump++)
+ {
+ int coord = 2-(bump >> 1);
+ //int coord = (bump >> 1);
+ int dir = (bump & 1);
+ int subbump;
+
+ for(subbump = 0; ; ++subbump)
+ {
+ VectorCopy(stuckorigin, testorigin);
+ if(dir)
+ {
+ // pushing maxs
+ testorigin[coord] += stuckmaxs[coord] - goodmaxs[coord];
+ }
+ else
+ {
+ // pushing mins
+ testorigin[coord] += stuckmins[coord] - goodmins[coord];
+ }
+
+ stucktrace = SV_TraceBox(stuckorigin, goodmins, goodmaxs, testorigin, MOVE_NOMONSTERS, ent, SV_GenericHitSuperContentsMask(ent));
+ if (stucktrace.bmodelstartsolid)
+ {
+ // BAD BAD, can't fix that
+ return false;
+ }
+
+ if (stucktrace.fraction >= 1)
+ break; // it WORKS!
+
+ if(subbump >= 10)
+ {
+ // BAD BAD, can't fix that
+ return false;
+ }
+
+ // we hit something... let's move out of it
+ VectorSubtract(stucktrace.endpos, testorigin, move);
+ nudge = DotProduct(stucktrace.plane.normal, move) + 0.03125f; // FIXME cvar this constant
+ VectorMA(stuckorigin, nudge, stucktrace.plane.normal, stuckorigin);
+ }
+ /*
+ if(subbump > 0)
+ Con_Printf("subbump: %d\n", subbump);
+ */
+ if(dir)
+ {
+ // pushing maxs
+ goodmaxs[coord] = stuckmaxs[coord];
+ }
+ else
+ {
+ // pushing mins
+ goodmins[coord] = stuckmins[coord];
+ }
+ }
-/*
-===============================================================================
+ // WE WIN
+ VectorCopy(stuckorigin, PRVM_serveredictvector(ent, origin));
-PUSHMOVE
+ return true;
+}
-===============================================================================
-*/
+static qboolean SV_NudgeOutOfSolid(prvm_edict_t *ent)
+{
+ int bump;
+ trace_t stucktrace;
+ vec3_t stuckorigin;
+ vec3_t stuckmins, stuckmaxs;
+ vec_t nudge;
+ vec_t separation = sv_gameplayfix_nudgeoutofsolid_separation.value;
+ if (sv.worldmodel && sv.worldmodel->brushq1.numclipnodes)
+ separation = 0.0f; // when using hulls, it can not be enlarged
+ VectorCopy(PRVM_serveredictvector(ent, origin), stuckorigin);
+ VectorCopy(PRVM_serveredictvector(ent, mins), stuckmins);
+ VectorCopy(PRVM_serveredictvector(ent, maxs), stuckmaxs);
+ stuckmins[0] -= separation;
+ stuckmins[1] -= separation;
+ stuckmins[2] -= separation;
+ stuckmaxs[0] += separation;
+ stuckmaxs[1] += separation;
+ stuckmaxs[2] += separation;
+ for (bump = 0;bump < 10;bump++)
+ {
+ stucktrace = SV_TraceBox(stuckorigin, stuckmins, stuckmaxs, stuckorigin, MOVE_NOMONSTERS, ent, SV_GenericHitSuperContentsMask(ent));
+ if (!stucktrace.bmodelstartsolid || stucktrace.startdepth >= 0)
+ {
+ // found a good location, use it
+ VectorCopy(stuckorigin, PRVM_serveredictvector(ent, origin));
+ return true;
+ }
+ nudge = -stucktrace.startdepth;
+ VectorMA(stuckorigin, nudge, stucktrace.startdepthnormal, stuckorigin);
+ }
+ return false;
+}
/*
============
SV_PushEntity
Does not change the entities velocity at all
+The trace struct is filled with the trace that has been done.
+Returns true if the push did not result in the entity being teleported by QC code.
============
*/
-static trace_t SV_PushEntity (prvm_edict_t *ent, vec3_t push, qboolean failonbmodelstartsolid)
+static qboolean SV_PushEntity (trace_t *trace, prvm_edict_t *ent, vec3_t push, qboolean failonbmodelstartsolid, qboolean dolink)
{
+ int solid;
+ int movetype;
int type;
- trace_t trace;
+ vec3_t mins, maxs;
+ vec3_t original, original_velocity;
+ vec3_t start;
vec3_t end;
- VectorAdd (ent->fields.server->origin, push, end);
+ solid = (int)PRVM_serveredictfloat(ent, solid);
+ movetype = (int)PRVM_serveredictfloat(ent, movetype);
+ VectorCopy(PRVM_serveredictvector(ent, mins), mins);
+ VectorCopy(PRVM_serveredictvector(ent, maxs), maxs);
+
+ // move start position out of solids
+ if (sv_gameplayfix_nudgeoutofsolid.integer && sv_gameplayfix_nudgeoutofsolid_separation.value >= 0)
+ {
+ SV_NudgeOutOfSolid(ent);
+ }
+
+ VectorCopy(PRVM_serveredictvector(ent, origin), start);
+ VectorAdd(start, push, end);
- if (ent->fields.server->movetype == MOVETYPE_FLYMISSILE)
+ if (movetype == MOVETYPE_FLYMISSILE)
type = MOVE_MISSILE;
- else if (ent->fields.server->solid == SOLID_TRIGGER || ent->fields.server->solid == SOLID_NOT)
+ else if (solid == SOLID_TRIGGER || solid == SOLID_NOT)
type = MOVE_NOMONSTERS; // only clip against bmodels
else
type = MOVE_NORMAL;
- trace = SV_Move (ent->fields.server->origin, ent->fields.server->mins, ent->fields.server->maxs, end, type, ent, SV_GenericHitSuperContentsMask(ent));
- if (trace.bmodelstartsolid && failonbmodelstartsolid)
- return trace;
+ *trace = SV_TraceBox(start, mins, maxs, end, type, ent, SV_GenericHitSuperContentsMask(ent));
+ if (trace->bmodelstartsolid && failonbmodelstartsolid)
+ return true;
- VectorCopy (trace.endpos, ent->fields.server->origin);
- SV_LinkEdict (ent, true);
+ VectorCopy(trace->endpos, PRVM_serveredictvector(ent, origin));
- if (ent->fields.server->solid >= SOLID_TRIGGER && trace.ent && (!((int)ent->fields.server->flags & FL_ONGROUND) || ent->fields.server->groundentity != PRVM_EDICT_TO_PROG(trace.ent)))
- SV_Impact (ent, &trace);
- return trace;
+ VectorCopy(PRVM_serveredictvector(ent, origin), original);
+ VectorCopy(PRVM_serveredictvector(ent, velocity), original_velocity);
+
+ SV_LinkEdict(ent);
+
+#if 0
+ if(!trace->startsolid)
+ if(SV_TraceBox(PRVM_serveredictvector(ent, origin), PRVM_serveredictvector(ent, mins), PRVM_serveredictvector(ent, maxs), PRVM_serveredictvector(ent, origin), type, ent, SV_GenericHitSuperContentsMask(ent)).startsolid)
+ {
+ Con_Printf("something eeeeevil happened\n");
+ }
+#endif
+
+ if (dolink)
+ SV_LinkEdict_TouchAreaGrid(ent);
+
+ if((PRVM_serveredictfloat(ent, solid) >= SOLID_TRIGGER && trace->ent && (!((int)PRVM_serveredictfloat(ent, flags) & FL_ONGROUND) || PRVM_serveredictedict(ent, groundentity) != PRVM_EDICT_TO_PROG(trace->ent))))
+ SV_Impact (ent, trace);
+
+ return VectorCompare(PRVM_serveredictvector(ent, origin), original) && VectorCompare(PRVM_serveredictvector(ent, velocity), original_velocity);
}
int numcheckentities;
static prvm_edict_t *checkentities[MAX_EDICTS];
dp_model_t *pushermodel;
- trace_t trace;
+ trace_t trace, trace2;
matrix4x4_t pusherfinalmatrix, pusherfinalimatrix;
- unsigned short moved_edicts[MAX_EDICTS];
+ static unsigned short moved_edicts[MAX_EDICTS];
+ vec3_t pivot;
- if (!pusher->fields.server->velocity[0] && !pusher->fields.server->velocity[1] && !pusher->fields.server->velocity[2] && !pusher->fields.server->avelocity[0] && !pusher->fields.server->avelocity[1] && !pusher->fields.server->avelocity[2])
+ if (!PRVM_serveredictvector(pusher, velocity)[0] && !PRVM_serveredictvector(pusher, velocity)[1] && !PRVM_serveredictvector(pusher, velocity)[2] && !PRVM_serveredictvector(pusher, avelocity)[0] && !PRVM_serveredictvector(pusher, avelocity)[1] && !PRVM_serveredictvector(pusher, avelocity)[2])
{
- pusher->fields.server->ltime += movetime;
+ PRVM_serveredictfloat(pusher, ltime) += movetime;
return;
}
- switch ((int) pusher->fields.server->solid)
+ switch ((int) PRVM_serveredictfloat(pusher, solid))
{
// LordHavoc: valid pusher types
case SOLID_BSP:
// LordHavoc: no collisions
case SOLID_NOT:
case SOLID_TRIGGER:
- VectorMA (pusher->fields.server->origin, movetime, pusher->fields.server->velocity, pusher->fields.server->origin);
- VectorMA (pusher->fields.server->angles, movetime, pusher->fields.server->avelocity, pusher->fields.server->angles);
- pusher->fields.server->angles[0] -= 360.0 * floor(pusher->fields.server->angles[0] * (1.0 / 360.0));
- pusher->fields.server->angles[1] -= 360.0 * floor(pusher->fields.server->angles[1] * (1.0 / 360.0));
- pusher->fields.server->angles[2] -= 360.0 * floor(pusher->fields.server->angles[2] * (1.0 / 360.0));
- pusher->fields.server->ltime += movetime;
- SV_LinkEdict (pusher, false);
+ VectorMA (PRVM_serveredictvector(pusher, origin), movetime, PRVM_serveredictvector(pusher, velocity), PRVM_serveredictvector(pusher, origin));
+ VectorMA (PRVM_serveredictvector(pusher, angles), movetime, PRVM_serveredictvector(pusher, avelocity), PRVM_serveredictvector(pusher, angles));
+ PRVM_serveredictvector(pusher, angles)[0] -= 360.0 * floor(PRVM_serveredictvector(pusher, angles)[0] * (1.0 / 360.0));
+ PRVM_serveredictvector(pusher, angles)[1] -= 360.0 * floor(PRVM_serveredictvector(pusher, angles)[1] * (1.0 / 360.0));
+ PRVM_serveredictvector(pusher, angles)[2] -= 360.0 * floor(PRVM_serveredictvector(pusher, angles)[2] * (1.0 / 360.0));
+ PRVM_serveredictfloat(pusher, ltime) += movetime;
+ SV_LinkEdict(pusher);
return;
default:
- Con_Printf("SV_PushMove: entity #%i, unrecognized solid type %f\n", PRVM_NUM_FOR_EDICT(pusher), pusher->fields.server->solid);
+ Con_Printf("SV_PushMove: entity #%i, unrecognized solid type %f\n", PRVM_NUM_FOR_EDICT(pusher), PRVM_serveredictfloat(pusher, solid));
return;
}
- index = (int) pusher->fields.server->modelindex;
+ index = (int) PRVM_serveredictfloat(pusher, modelindex);
if (index < 1 || index >= MAX_MODELS)
{
- Con_Printf("SV_PushMove: entity #%i has an invalid modelindex %f\n", PRVM_NUM_FOR_EDICT(pusher), pusher->fields.server->modelindex);
+ Con_Printf("SV_PushMove: entity #%i has an invalid modelindex %f\n", PRVM_NUM_FOR_EDICT(pusher), PRVM_serveredictfloat(pusher, modelindex));
return;
}
- pushermodel = sv.models[index];
- pusherowner = pusher->fields.server->owner;
+ pushermodel = SV_GetModelByIndex(index);
+ pusherowner = PRVM_serveredictedict(pusher, owner);
pusherprog = PRVM_EDICT_TO_PROG(pusher);
- rotated = VectorLength2(pusher->fields.server->angles) + VectorLength2(pusher->fields.server->avelocity) > 0;
+ rotated = VectorLength2(PRVM_serveredictvector(pusher, angles)) + VectorLength2(PRVM_serveredictvector(pusher, avelocity)) > 0;
movetime2 = movetime;
- VectorScale(pusher->fields.server->velocity, movetime2, move1);
- VectorScale(pusher->fields.server->avelocity, movetime2, moveangle);
+ VectorScale(PRVM_serveredictvector(pusher, velocity), movetime2, move1);
+ VectorScale(PRVM_serveredictvector(pusher, avelocity), movetime2, moveangle);
if (moveangle[0] || moveangle[2])
{
for (i = 0;i < 3;i++)
{
if (move1[i] > 0)
{
- mins[i] = pushermodel->rotatedmins[i] + pusher->fields.server->origin[i] - 1;
- maxs[i] = pushermodel->rotatedmaxs[i] + move1[i] + pusher->fields.server->origin[i] + 1;
+ mins[i] = pushermodel->rotatedmins[i] + PRVM_serveredictvector(pusher, origin)[i] - 1;
+ maxs[i] = pushermodel->rotatedmaxs[i] + move1[i] + PRVM_serveredictvector(pusher, origin)[i] + 1;
}
else
{
- mins[i] = pushermodel->rotatedmins[i] + move1[i] + pusher->fields.server->origin[i] - 1;
- maxs[i] = pushermodel->rotatedmaxs[i] + pusher->fields.server->origin[i] + 1;
+ mins[i] = pushermodel->rotatedmins[i] + move1[i] + PRVM_serveredictvector(pusher, origin)[i] - 1;
+ maxs[i] = pushermodel->rotatedmaxs[i] + PRVM_serveredictvector(pusher, origin)[i] + 1;
}
}
}
{
if (move1[i] > 0)
{
- mins[i] = pushermodel->yawmins[i] + pusher->fields.server->origin[i] - 1;
- maxs[i] = pushermodel->yawmaxs[i] + move1[i] + pusher->fields.server->origin[i] + 1;
+ mins[i] = pushermodel->yawmins[i] + PRVM_serveredictvector(pusher, origin)[i] - 1;
+ maxs[i] = pushermodel->yawmaxs[i] + move1[i] + PRVM_serveredictvector(pusher, origin)[i] + 1;
}
else
{
- mins[i] = pushermodel->yawmins[i] + move1[i] + pusher->fields.server->origin[i] - 1;
- maxs[i] = pushermodel->yawmaxs[i] + pusher->fields.server->origin[i] + 1;
+ mins[i] = pushermodel->yawmins[i] + move1[i] + PRVM_serveredictvector(pusher, origin)[i] - 1;
+ maxs[i] = pushermodel->yawmaxs[i] + PRVM_serveredictvector(pusher, origin)[i] + 1;
}
}
}
{
if (move1[i] > 0)
{
- mins[i] = pushermodel->normalmins[i] + pusher->fields.server->origin[i] - 1;
- maxs[i] = pushermodel->normalmaxs[i] + move1[i] + pusher->fields.server->origin[i] + 1;
+ mins[i] = pushermodel->normalmins[i] + PRVM_serveredictvector(pusher, origin)[i] - 1;
+ maxs[i] = pushermodel->normalmaxs[i] + move1[i] + PRVM_serveredictvector(pusher, origin)[i] + 1;
}
else
{
- mins[i] = pushermodel->normalmins[i] + move1[i] + pusher->fields.server->origin[i] - 1;
- maxs[i] = pushermodel->normalmaxs[i] + pusher->fields.server->origin[i] + 1;
+ mins[i] = pushermodel->normalmins[i] + move1[i] + PRVM_serveredictvector(pusher, origin)[i] - 1;
+ maxs[i] = pushermodel->normalmaxs[i] + PRVM_serveredictvector(pusher, origin)[i] + 1;
}
}
}
VectorNegate (moveangle, a);
AngleVectorsFLU (a, forward, left, up);
- VectorCopy (pusher->fields.server->origin, pushorig);
- VectorCopy (pusher->fields.server->angles, pushang);
- pushltime = pusher->fields.server->ltime;
+ VectorCopy (PRVM_serveredictvector(pusher, origin), pushorig);
+ VectorCopy (PRVM_serveredictvector(pusher, angles), pushang);
+ pushltime = PRVM_serveredictfloat(pusher, ltime);
// move the pusher to its final position
- VectorMA (pusher->fields.server->origin, movetime, pusher->fields.server->velocity, pusher->fields.server->origin);
- VectorMA (pusher->fields.server->angles, movetime, pusher->fields.server->avelocity, pusher->fields.server->angles);
- pusher->fields.server->ltime += movetime;
- SV_LinkEdict (pusher, false);
+ VectorMA (PRVM_serveredictvector(pusher, origin), movetime, PRVM_serveredictvector(pusher, velocity), PRVM_serveredictvector(pusher, origin));
+ VectorMA (PRVM_serveredictvector(pusher, angles), movetime, PRVM_serveredictvector(pusher, avelocity), PRVM_serveredictvector(pusher, angles));
+ PRVM_serveredictfloat(pusher, ltime) += movetime;
+ SV_LinkEdict(pusher);
- pushermodel = NULL;
- if (pusher->fields.server->modelindex >= 1 && pusher->fields.server->modelindex < MAX_MODELS)
- pushermodel = sv.models[(int)pusher->fields.server->modelindex];
- Matrix4x4_CreateFromQuakeEntity(&pusherfinalmatrix, pusher->fields.server->origin[0], pusher->fields.server->origin[1], pusher->fields.server->origin[2], pusher->fields.server->angles[0], pusher->fields.server->angles[1], pusher->fields.server->angles[2], 1);
+ pushermodel = SV_GetModelFromEdict(pusher);
+ Matrix4x4_CreateFromQuakeEntity(&pusherfinalmatrix, PRVM_serveredictvector(pusher, origin)[0], PRVM_serveredictvector(pusher, origin)[1], PRVM_serveredictvector(pusher, origin)[2], PRVM_serveredictvector(pusher, angles)[0], PRVM_serveredictvector(pusher, angles)[1], PRVM_serveredictvector(pusher, angles)[2], 1);
Matrix4x4_Invert_Simple(&pusherfinalimatrix, &pusherfinalmatrix);
- savesolid = pusher->fields.server->solid;
+ savesolid = PRVM_serveredictfloat(pusher, solid);
// see if any solid entities are inside the final position
num_moved = 0;
- numcheckentities = World_EntitiesInBox(&sv.world, mins, maxs, MAX_EDICTS, checkentities);
+ if (PRVM_serveredictfloat(pusher, movetype) == MOVETYPE_FAKEPUSH) // Tenebrae's MOVETYPE_PUSH variant that doesn't push...
+ numcheckentities = 0;
+ else // MOVETYPE_PUSH
+ numcheckentities = World_EntitiesInBox(&sv.world, mins, maxs, MAX_EDICTS, checkentities);
for (e = 0;e < numcheckentities;e++)
{
prvm_edict_t *check = checkentities[e];
- if (check->fields.server->movetype == MOVETYPE_NONE
- || check->fields.server->movetype == MOVETYPE_PUSH
- || check->fields.server->movetype == MOVETYPE_FOLLOW
- || check->fields.server->movetype == MOVETYPE_NOCLIP
- || check->fields.server->movetype == MOVETYPE_FAKEPUSH)
+ int movetype = (int)PRVM_serveredictfloat(check, movetype);
+ switch(movetype)
+ {
+ case MOVETYPE_NONE:
+ case MOVETYPE_PUSH:
+ case MOVETYPE_FOLLOW:
+ case MOVETYPE_NOCLIP:
continue;
+ default:
+ break;
+ }
- if (check->fields.server->owner == pusherprog)
+ if (PRVM_serveredictedict(check, owner) == pusherprog)
continue;
if (pusherowner == PRVM_EDICT_TO_PROG(check))
continue;
- //Con_Printf("%i %s ", PRVM_NUM_FOR_EDICT(check), PRVM_GetString(check->fields.server->classname));
+ //Con_Printf("%i %s ", PRVM_NUM_FOR_EDICT(check), PRVM_GetString(PRVM_serveredictstring(check, classname)));
// tell any MOVETYPE_STEP entity that it may need to check for water transitions
check->priv.server->waterposition_forceupdate = true;
// if the entity is standing on the pusher, it will definitely be moved
// if the entity is not standing on the pusher, but is in the pusher's
// final position, move it
- if (!((int)check->fields.server->flags & FL_ONGROUND) || PRVM_PROG_TO_EDICT(check->fields.server->groundentity) != pusher)
+ if (!((int)PRVM_serveredictfloat(check, flags) & FL_ONGROUND) || PRVM_PROG_TO_EDICT(PRVM_serveredictedict(check, groundentity)) != pusher)
{
- Collision_ClipToGenericEntity(&trace, pushermodel, (int) pusher->fields.server->frame, pusher->fields.server->mins, pusher->fields.server->maxs, SUPERCONTENTS_BODY, &pusherfinalmatrix, &pusherfinalimatrix, check->fields.server->origin, check->fields.server->mins, check->fields.server->maxs, check->fields.server->origin, checkcontents);
- //trace = SV_Move(check->fields.server->origin, check->fields.server->mins, check->fields.server->maxs, check->fields.server->origin, MOVE_NOMONSTERS, check, checkcontents);
+ Collision_ClipToGenericEntity(&trace, pushermodel, pusher->priv.server->frameblend, &pusher->priv.server->skeleton, PRVM_serveredictvector(pusher, mins), PRVM_serveredictvector(pusher, maxs), SUPERCONTENTS_BODY, &pusherfinalmatrix, &pusherfinalimatrix, PRVM_serveredictvector(check, origin), PRVM_serveredictvector(check, mins), PRVM_serveredictvector(check, maxs), PRVM_serveredictvector(check, origin), checkcontents);
+ //trace = SV_TraceBox(PRVM_serveredictvector(check, origin), PRVM_serveredictvector(check, mins), PRVM_serveredictvector(check, maxs), PRVM_serveredictvector(check, origin), MOVE_NOMONSTERS, check, checkcontents);
if (!trace.startsolid)
{
//Con_Printf("- not in solid\n");
}
}
+ VectorLerp(PRVM_serveredictvector(check, mins), 0.5f, PRVM_serveredictvector(check, maxs), pivot);
+ //VectorClear(pivot);
+
if (rotated)
{
vec3_t org2;
- VectorSubtract (check->fields.server->origin, pusher->fields.server->origin, org);
+ VectorSubtract (PRVM_serveredictvector(check, origin), PRVM_serveredictvector(pusher, origin), org);
+ VectorAdd (org, pivot, org);
org2[0] = DotProduct (org, forward);
org2[1] = DotProduct (org, left);
org2[2] = DotProduct (org, up);
//Con_Printf("- pushing %f %f %f\n", move[0], move[1], move[2]);
- VectorCopy (check->fields.server->origin, check->priv.server->moved_from);
- VectorCopy (check->fields.server->angles, check->priv.server->moved_fromangles);
+ VectorCopy (PRVM_serveredictvector(check, origin), check->priv.server->moved_from);
+ VectorCopy (PRVM_serveredictvector(check, angles), check->priv.server->moved_fromangles);
moved_edicts[num_moved++] = PRVM_NUM_FOR_EDICT(check);
+ // physics objects need better collisions than this code can do
+ if (movetype == MOVETYPE_PHYSICS)
+ {
+ VectorAdd(PRVM_serveredictvector(check, origin), move, PRVM_serveredictvector(check, origin));
+ SV_LinkEdict(check);
+ SV_LinkEdict_TouchAreaGrid(check);
+ continue;
+ }
+
// try moving the contacted entity
- pusher->fields.server->solid = SOLID_NOT;
- trace = SV_PushEntity (check, move, true);
+ PRVM_serveredictfloat(pusher, solid) = SOLID_NOT;
+ if(!SV_PushEntity (&trace, check, move, true, true))
+ {
+ // entity "check" got teleported
+ PRVM_serveredictvector(check, angles)[1] += trace.fraction * moveangle[1];
+ PRVM_serveredictfloat(pusher, solid) = savesolid; // was SOLID_BSP
+ continue; // pushed enough
+ }
// FIXME: turn players specially
- check->fields.server->angles[1] += trace.fraction * moveangle[1];
- pusher->fields.server->solid = savesolid; // was SOLID_BSP
+ PRVM_serveredictvector(check, angles)[1] += trace.fraction * moveangle[1];
+ PRVM_serveredictfloat(pusher, solid) = savesolid; // was SOLID_BSP
//Con_Printf("%s:%d frac %f startsolid %d bmodelstartsolid %d allsolid %d\n", __FILE__, __LINE__, trace.fraction, trace.startsolid, trace.bmodelstartsolid, trace.allsolid);
// this trace.fraction < 1 check causes items to fall off of pushers
// if they pass under or through a wall
// the groundentity check causes items to fall off of ledges
- if (check->fields.server->movetype != MOVETYPE_WALK && (trace.fraction < 1 || PRVM_PROG_TO_EDICT(check->fields.server->groundentity) != pusher))
- check->fields.server->flags = (int)check->fields.server->flags & ~FL_ONGROUND;
+ if (PRVM_serveredictfloat(check, movetype) != MOVETYPE_WALK && (trace.fraction < 1 || PRVM_PROG_TO_EDICT(PRVM_serveredictedict(check, groundentity)) != pusher))
+ PRVM_serveredictfloat(check, flags) = (int)PRVM_serveredictfloat(check, flags) & ~FL_ONGROUND;
// if it is still inside the pusher, block
- Collision_ClipToGenericEntity(&trace, pushermodel, (int) pusher->fields.server->frame, pusher->fields.server->mins, pusher->fields.server->maxs, SUPERCONTENTS_BODY, &pusherfinalmatrix, &pusherfinalimatrix, check->fields.server->origin, check->fields.server->mins, check->fields.server->maxs, check->fields.server->origin, checkcontents);
+ Collision_ClipToGenericEntity(&trace, pushermodel, pusher->priv.server->frameblend, &pusher->priv.server->skeleton, PRVM_serveredictvector(pusher, mins), PRVM_serveredictvector(pusher, maxs), SUPERCONTENTS_BODY, &pusherfinalmatrix, &pusherfinalimatrix, PRVM_serveredictvector(check, origin), PRVM_serveredictvector(check, mins), PRVM_serveredictvector(check, maxs), PRVM_serveredictvector(check, origin), checkcontents);
if (trace.startsolid)
{
- // try moving the contacted entity a tiny bit further to account for precision errors
vec3_t move2;
- pusher->fields.server->solid = SOLID_NOT;
- VectorScale(move, 1.1, move2);
- VectorCopy (check->priv.server->moved_from, check->fields.server->origin);
- VectorCopy (check->priv.server->moved_fromangles, check->fields.server->angles);
- SV_PushEntity (check, move2, true);
- pusher->fields.server->solid = savesolid;
- Collision_ClipToGenericEntity(&trace, pushermodel, (int) pusher->fields.server->frame, pusher->fields.server->mins, pusher->fields.server->maxs, SUPERCONTENTS_BODY, &pusherfinalmatrix, &pusherfinalimatrix, check->fields.server->origin, check->fields.server->mins, check->fields.server->maxs, check->fields.server->origin, checkcontents);
- if (trace.startsolid)
+ if(SV_NudgeOutOfSolid_PivotIsKnownGood(check, pivot))
{
- // try moving the contacted entity a tiny bit less to account for precision errors
- pusher->fields.server->solid = SOLID_NOT;
- VectorScale(move, 0.9, move2);
- VectorCopy (check->priv.server->moved_from, check->fields.server->origin);
- VectorCopy (check->priv.server->moved_fromangles, check->fields.server->angles);
- SV_PushEntity (check, move2, true);
- pusher->fields.server->solid = savesolid;
- Collision_ClipToGenericEntity(&trace, pushermodel, (int) pusher->fields.server->frame, pusher->fields.server->mins, pusher->fields.server->maxs, SUPERCONTENTS_BODY, &pusherfinalmatrix, &pusherfinalimatrix, check->fields.server->origin, check->fields.server->mins, check->fields.server->maxs, check->fields.server->origin, checkcontents);
- if (trace.startsolid)
+ // hack to invoke all necessary movement triggers
+ VectorClear(move2);
+ if(!SV_PushEntity(&trace2, check, move2, true, true))
{
- // still inside pusher, so it's really blocked
-
- // fail the move
- if (check->fields.server->mins[0] == check->fields.server->maxs[0])
- continue;
- if (check->fields.server->solid == SOLID_NOT || check->fields.server->solid == SOLID_TRIGGER)
- {
- // corpse
- check->fields.server->mins[0] = check->fields.server->mins[1] = 0;
- VectorCopy (check->fields.server->mins, check->fields.server->maxs);
- continue;
- }
-
- VectorCopy (pushorig, pusher->fields.server->origin);
- VectorCopy (pushang, pusher->fields.server->angles);
- pusher->fields.server->ltime = pushltime;
- SV_LinkEdict (pusher, false);
-
- // move back any entities we already moved
- for (i = 0;i < num_moved;i++)
- {
- prvm_edict_t *ed = PRVM_EDICT_NUM(moved_edicts[i]);
- VectorCopy (ed->priv.server->moved_from, ed->fields.server->origin);
- VectorCopy (ed->priv.server->moved_fromangles, ed->fields.server->angles);
- SV_LinkEdict (ed, false);
- }
-
- // if the pusher has a "blocked" function, call it, otherwise just stay in place until the obstacle is gone
- if (pusher->fields.server->blocked)
- {
- prog->globals.server->self = PRVM_EDICT_TO_PROG(pusher);
- prog->globals.server->other = PRVM_EDICT_TO_PROG(check);
- PRVM_ExecuteProgram (pusher->fields.server->blocked, "QC function self.blocked is missing");
- }
- break;
+ // entity "check" got teleported
+ continue;
}
+ // we could fix it
+ continue;
+ }
+
+ // still inside pusher, so it's really blocked
+
+ // fail the move
+ if (PRVM_serveredictvector(check, mins)[0] == PRVM_serveredictvector(check, maxs)[0])
+ continue;
+ if (PRVM_serveredictfloat(check, solid) == SOLID_NOT || PRVM_serveredictfloat(check, solid) == SOLID_TRIGGER)
+ {
+ // corpse
+ PRVM_serveredictvector(check, mins)[0] = PRVM_serveredictvector(check, mins)[1] = 0;
+ VectorCopy (PRVM_serveredictvector(check, mins), PRVM_serveredictvector(check, maxs));
+ continue;
+ }
+
+ VectorCopy (pushorig, PRVM_serveredictvector(pusher, origin));
+ VectorCopy (pushang, PRVM_serveredictvector(pusher, angles));
+ PRVM_serveredictfloat(pusher, ltime) = pushltime;
+ SV_LinkEdict(pusher);
+
+ // move back any entities we already moved
+ for (i = 0;i < num_moved;i++)
+ {
+ prvm_edict_t *ed = PRVM_EDICT_NUM(moved_edicts[i]);
+ VectorCopy (ed->priv.server->moved_from, PRVM_serveredictvector(ed, origin));
+ VectorCopy (ed->priv.server->moved_fromangles, PRVM_serveredictvector(ed, angles));
+ SV_LinkEdict(ed);
+ }
+
+ // if the pusher has a "blocked" function, call it, otherwise just stay in place until the obstacle is gone
+ if (PRVM_serveredictfunction(pusher, blocked))
+ {
+ PRVM_serverglobaledict(self) = PRVM_EDICT_TO_PROG(pusher);
+ PRVM_serverglobaledict(other) = PRVM_EDICT_TO_PROG(check);
+ PRVM_ExecuteProgram (PRVM_serveredictfunction(pusher, blocked), "QC function self.blocked is missing");
}
+ break;
}
}
- pusher->fields.server->angles[0] -= 360.0 * floor(pusher->fields.server->angles[0] * (1.0 / 360.0));
- pusher->fields.server->angles[1] -= 360.0 * floor(pusher->fields.server->angles[1] * (1.0 / 360.0));
- pusher->fields.server->angles[2] -= 360.0 * floor(pusher->fields.server->angles[2] * (1.0 / 360.0));
+ PRVM_serveredictvector(pusher, angles)[0] -= 360.0 * floor(PRVM_serveredictvector(pusher, angles)[0] * (1.0 / 360.0));
+ PRVM_serveredictvector(pusher, angles)[1] -= 360.0 * floor(PRVM_serveredictvector(pusher, angles)[1] * (1.0 / 360.0));
+ PRVM_serveredictvector(pusher, angles)[2] -= 360.0 * floor(PRVM_serveredictvector(pusher, angles)[2] * (1.0 / 360.0));
}
/*
{
float thinktime, oldltime, movetime;
- oldltime = ent->fields.server->ltime;
+ oldltime = PRVM_serveredictfloat(ent, ltime);
- thinktime = ent->fields.server->nextthink;
- if (thinktime < ent->fields.server->ltime + sv.frametime)
+ thinktime = PRVM_serveredictfloat(ent, nextthink);
+ if (thinktime < PRVM_serveredictfloat(ent, ltime) + sv.frametime)
{
- movetime = thinktime - ent->fields.server->ltime;
+ movetime = thinktime - PRVM_serveredictfloat(ent, ltime);
if (movetime < 0)
movetime = 0;
}
movetime = sv.frametime;
if (movetime)
- // advances ent->fields.server->ltime if not blocked
+ // advances PRVM_serveredictfloat(ent, ltime) if not blocked
SV_PushMove (ent, movetime);
- if (thinktime > oldltime && thinktime <= ent->fields.server->ltime)
+ if (thinktime > oldltime && thinktime <= PRVM_serveredictfloat(ent, ltime))
{
- ent->fields.server->nextthink = 0;
- prog->globals.server->time = sv.time;
- prog->globals.server->self = PRVM_EDICT_TO_PROG(ent);
- prog->globals.server->other = PRVM_EDICT_TO_PROG(prog->edicts);
- PRVM_ExecuteProgram (ent->fields.server->think, "QC function self.think is missing");
+ PRVM_serveredictfloat(ent, nextthink) = 0;
+ PRVM_serverglobalfloat(time) = sv.time;
+ PRVM_serverglobaledict(self) = PRVM_EDICT_TO_PROG(ent);
+ PRVM_serverglobaledict(other) = PRVM_EDICT_TO_PROG(prog->edicts);
+ PRVM_ExecuteProgram (PRVM_serveredictfunction(ent, think), "QC function self.think is missing");
}
}
static float unstickoffsets[] =
{
+ // poutting -/+z changes first as they are least weird
+ 0, 0, -1,
+ 0, 0, 1,
+ // x or y changes
-1, 0, 0,
1, 0, 0,
0, -1, 0,
0, 1, 0,
+ // x and y changes
-1, -1, 0,
1, -1, 0,
-1, 1, 0,
1, 1, 0,
- 0, 0, -1,
- 0, 0, 1,
- 0, 0, -2,
- 0, 0, 2,
- 0, 0, -3,
- 0, 0, 3,
- 0, 0, -4,
- 0, 0, 4,
- 0, 0, -5,
- 0, 0, 5,
- 0, 0, -6,
- 0, 0, 6,
- 0, 0, -7,
- 0, 0, 7,
- 0, 0, -8,
- 0, 0, 8,
- 0, 0, -9,
- 0, 0, 9,
- 0, 0, -10,
- 0, 0, 10,
- 0, 0, -11,
- 0, 0, 11,
- 0, 0, -12,
- 0, 0, 12,
- 0, 0, -13,
- 0, 0, 13,
- 0, 0, -14,
- 0, 0, 14,
- 0, 0, -15,
- 0, 0, 15,
- 0, 0, -16,
- 0, 0, 16,
- 0, 0, -17,
- 0, 0, 17,
};
-/*
-=============
-SV_CheckStuck
+typedef enum unstickresult_e
+{
+ UNSTICK_STUCK = 0,
+ UNSTICK_GOOD = 1,
+ UNSTICK_UNSTUCK = 2
+}
+unstickresult_t;
-This is a big hack to try and fix the rare case of getting stuck in the world
-clipping hull.
-=============
-*/
-void SV_CheckStuck (prvm_edict_t *ent)
+unstickresult_t SV_UnstickEntityReturnOffset (prvm_edict_t *ent, vec3_t offset)
{
- int i;
- vec3_t offset;
+ int i, maxunstick;
+ // if not stuck in a bmodel, just return
if (!SV_TestEntityPosition(ent, vec3_origin))
- {
- VectorCopy (ent->fields.server->origin, ent->fields.server->oldorigin);
- return;
- }
+ return UNSTICK_GOOD;
for (i = 0;i < (int)(sizeof(unstickoffsets) / sizeof(unstickoffsets[0]));i += 3)
{
if (!SV_TestEntityPosition(ent, unstickoffsets + i))
{
- Con_DPrintf("Unstuck player entity %i (classname \"%s\") with offset %f %f %f.\n", (int)PRVM_EDICT_TO_PROG(ent), PRVM_GetString(ent->fields.server->classname), unstickoffsets[i+0], unstickoffsets[i+1], unstickoffsets[i+2]);
- SV_LinkEdict (ent, true);
- return;
+ VectorCopy(unstickoffsets + i, offset);
+ SV_LinkEdict(ent);
+ //SV_LinkEdict_TouchAreaGrid(ent);
+ return UNSTICK_UNSTUCK;
}
}
- VectorSubtract(ent->fields.server->oldorigin, ent->fields.server->origin, offset);
- if (!SV_TestEntityPosition(ent, offset))
+ maxunstick = (int) ((PRVM_serveredictvector(ent, maxs)[2] - PRVM_serveredictvector(ent, mins)[2]) * 0.36);
+ // magic number 0.36 allows unsticking by up to 17 units with the largest supported bbox
+
+ for(i = 2; i <= maxunstick; ++i)
{
- Con_DPrintf("Unstuck player entity %i (classname \"%s\") by restoring oldorigin.\n", (int)PRVM_EDICT_TO_PROG(ent), PRVM_GetString(ent->fields.server->classname));
- SV_LinkEdict (ent, true);
- return;
+ VectorClear(offset);
+ offset[2] = -i;
+ if (!SV_TestEntityPosition(ent, offset))
+ {
+ SV_LinkEdict(ent);
+ //SV_LinkEdict_TouchAreaGrid(ent);
+ return UNSTICK_UNSTUCK;
+ }
+ offset[2] = i;
+ if (!SV_TestEntityPosition(ent, offset))
+ {
+ SV_LinkEdict(ent);
+ //SV_LinkEdict_TouchAreaGrid(ent);
+ return UNSTICK_UNSTUCK;
+ }
}
- Con_DPrintf("Stuck player entity %i (classname \"%s\").\n", (int)PRVM_EDICT_TO_PROG(ent), PRVM_GetString(ent->fields.server->classname));
+ return UNSTICK_STUCK;
}
qboolean SV_UnstickEntity (prvm_edict_t *ent)
{
- int i;
-
- // if not stuck in a bmodel, just return
- if (!SV_TestEntityPosition(ent, vec3_origin))
- return true;
-
- for (i = 0;i < (int)(sizeof(unstickoffsets) / sizeof(unstickoffsets[0]));i += 3)
+ vec3_t offset;
+ switch(SV_UnstickEntityReturnOffset(ent, offset))
{
- if (!SV_TestEntityPosition(ent, unstickoffsets + i))
- {
- Con_DPrintf("Unstuck entity %i (classname \"%s\") with offset %f %f %f.\n", (int)PRVM_EDICT_TO_PROG(ent), PRVM_GetString(ent->fields.server->classname), unstickoffsets[i+0], unstickoffsets[i+1], unstickoffsets[i+2]);
- SV_LinkEdict (ent, true);
+ case UNSTICK_GOOD:
return true;
- }
+ case UNSTICK_UNSTUCK:
+ Con_DPrintf("Unstuck entity %i (classname \"%s\") with offset %f %f %f.\n", (int)PRVM_EDICT_TO_PROG(ent), PRVM_GetString(PRVM_serveredictstring(ent, classname)), offset[0], offset[1], offset[2]);
+ return true;
+ case UNSTICK_STUCK:
+ if (developer_extra.integer)
+ Con_DPrintf("Stuck entity %i (classname \"%s\").\n", (int)PRVM_EDICT_TO_PROG(ent), PRVM_GetString(PRVM_serveredictstring(ent, classname)));
+ return false;
+ default:
+ Con_Printf("SV_UnstickEntityReturnOffset returned a value outside its enum.\n");
+ return false;
}
+}
- if (developer.integer >= 100)
- Con_Printf("Stuck entity %i (classname \"%s\").\n", (int)PRVM_EDICT_TO_PROG(ent), PRVM_GetString(ent->fields.server->classname));
- return false;
+/*
+=============
+SV_CheckStuck
+
+This is a big hack to try and fix the rare case of getting stuck in the world
+clipping hull.
+=============
+*/
+void SV_CheckStuck (prvm_edict_t *ent)
+{
+ vec3_t offset;
+
+ switch(SV_UnstickEntityReturnOffset(ent, offset))
+ {
+ case UNSTICK_GOOD:
+ VectorCopy (PRVM_serveredictvector(ent, origin), PRVM_serveredictvector(ent, oldorigin));
+ break;
+ case UNSTICK_UNSTUCK:
+ Con_DPrintf("Unstuck player entity %i (classname \"%s\") with offset %f %f %f.\n", (int)PRVM_EDICT_TO_PROG(ent), PRVM_GetString(PRVM_serveredictstring(ent, classname)), offset[0], offset[1], offset[2]);
+ break;
+ case UNSTICK_STUCK:
+ VectorSubtract(PRVM_serveredictvector(ent, oldorigin), PRVM_serveredictvector(ent, origin), offset);
+ if (!SV_TestEntityPosition(ent, offset))
+ {
+ Con_DPrintf("Unstuck player entity %i (classname \"%s\") by restoring oldorigin.\n", (int)PRVM_EDICT_TO_PROG(ent), PRVM_GetString(PRVM_serveredictstring(ent, classname)));
+ SV_LinkEdict(ent);
+ //SV_LinkEdict_TouchAreaGrid(ent);
+ }
+ else
+ Con_DPrintf("Stuck player entity %i (classname \"%s\").\n", (int)PRVM_EDICT_TO_PROG(ent), PRVM_GetString(PRVM_serveredictstring(ent, classname)));
+ break;
+ default:
+ Con_Printf("SV_UnstickEntityReturnOffset returned a value outside its enum.\n");
+ }
}
int nNativeContents;
vec3_t point;
- point[0] = ent->fields.server->origin[0];
- point[1] = ent->fields.server->origin[1];
- point[2] = ent->fields.server->origin[2] + ent->fields.server->mins[2] + 1;
+ point[0] = PRVM_serveredictvector(ent, origin)[0];
+ point[1] = PRVM_serveredictvector(ent, origin)[1];
+ point[2] = PRVM_serveredictvector(ent, origin)[2] + PRVM_serveredictvector(ent, mins)[2] + 1;
// DRESK - Support for Entity Contents Transition Event
// NOTE: Some logic needed to be slightly re-ordered
nNativeContents = Mod_Q1BSP_NativeContentsFromSuperContents(NULL, cont);
// DRESK - Support for Entity Contents Transition Event
- if(ent->fields.server->watertype)
+ if(PRVM_serveredictfloat(ent, watertype))
// Entity did NOT Spawn; Check
SV_CheckContentsTransition(ent, nNativeContents);
- ent->fields.server->waterlevel = 0;
- ent->fields.server->watertype = CONTENTS_EMPTY;
+ PRVM_serveredictfloat(ent, waterlevel) = 0;
+ PRVM_serveredictfloat(ent, watertype) = CONTENTS_EMPTY;
cont = SV_PointSuperContents(point);
if (cont & (SUPERCONTENTS_LIQUIDSMASK))
{
- ent->fields.server->watertype = nNativeContents;
- ent->fields.server->waterlevel = 1;
- point[2] = ent->fields.server->origin[2] + (ent->fields.server->mins[2] + ent->fields.server->maxs[2])*0.5;
+ PRVM_serveredictfloat(ent, watertype) = nNativeContents;
+ PRVM_serveredictfloat(ent, waterlevel) = 1;
+ point[2] = PRVM_serveredictvector(ent, origin)[2] + (PRVM_serveredictvector(ent, mins)[2] + PRVM_serveredictvector(ent, maxs)[2])*0.5;
if (SV_PointSuperContents(point) & (SUPERCONTENTS_LIQUIDSMASK))
{
- ent->fields.server->waterlevel = 2;
- point[2] = ent->fields.server->origin[2] + ent->fields.server->view_ofs[2];
+ PRVM_serveredictfloat(ent, waterlevel) = 2;
+ point[2] = PRVM_serveredictvector(ent, origin)[2] + PRVM_serveredictvector(ent, view_ofs)[2];
if (SV_PointSuperContents(point) & (SUPERCONTENTS_LIQUIDSMASK))
- ent->fields.server->waterlevel = 3;
+ PRVM_serveredictfloat(ent, waterlevel) = 3;
}
}
- return ent->fields.server->waterlevel > 1;
+ return PRVM_serveredictfloat(ent, waterlevel) > 1;
}
/*
float d, i;
vec3_t forward, into, side;
- AngleVectors (ent->fields.server->v_angle, forward, NULL, NULL);
+ AngleVectors (PRVM_serveredictvector(ent, v_angle), forward, NULL, NULL);
if ((d = DotProduct (stepnormal, forward) + 0.5) < 0)
{
// cut the tangential velocity
- i = DotProduct (stepnormal, ent->fields.server->velocity);
+ i = DotProduct (stepnormal, PRVM_serveredictvector(ent, velocity));
VectorScale (stepnormal, i, into);
- VectorSubtract (ent->fields.server->velocity, into, side);
- ent->fields.server->velocity[0] = side[0] * (1 + d);
- ent->fields.server->velocity[1] = side[1] * (1 + d);
+ VectorSubtract (PRVM_serveredictvector(ent, velocity), into, side);
+ PRVM_serveredictvector(ent, velocity)[0] = side[0] * (1 + d);
+ PRVM_serveredictvector(ent, velocity)[1] = side[1] * (1 + d);
}
}
int i, clip;
vec3_t oldorg, dir;
- VectorCopy (ent->fields.server->origin, oldorg);
+ VectorCopy (PRVM_serveredictvector(ent, origin), oldorg);
VectorClear (dir);
for (i=0 ; i<8 ; i++)
case 7: dir[0] = -2; dir[1] = -2; break;
}
- SV_PushEntity (ent, dir, false);
+ SV_PushEntity (&trace, ent, dir, false, true);
// retry the original move
- ent->fields.server->velocity[0] = oldvel[0];
- ent->fields.server->velocity[1] = oldvel[1];
- ent->fields.server->velocity[2] = 0;
+ PRVM_serveredictvector(ent, velocity)[0] = oldvel[0];
+ PRVM_serveredictvector(ent, velocity)[1] = oldvel[1];
+ PRVM_serveredictvector(ent, velocity)[2] = 0;
clip = SV_FlyMove (ent, 0.1, NULL, SV_GenericHitSuperContentsMask(ent));
- if (fabs(oldorg[1] - ent->fields.server->origin[1]) > 4
- || fabs(oldorg[0] - ent->fields.server->origin[0]) > 4)
+ if (fabs(oldorg[1] - PRVM_serveredictvector(ent, origin)[1]) > 4
+ || fabs(oldorg[0] - PRVM_serveredictvector(ent, origin)[0]) > 4)
{
Con_DPrint("TryUnstick - success.\n");
return clip;
}
// go back to the original pos and try again
- VectorCopy (oldorg, ent->fields.server->origin);
+ VectorCopy (oldorg, PRVM_serveredictvector(ent, origin));
}
// still not moving
- VectorClear (ent->fields.server->velocity);
+ VectorClear (PRVM_serveredictvector(ent, velocity));
Con_DPrint("TryUnstick - failure.\n");
return 7;
}
*/
void SV_WalkMove (prvm_edict_t *ent)
{
- int clip, oldonground, originalmove_clip, originalmove_flags, originalmove_groundentity, hitsupercontentsmask;
+ int clip;
+ int oldonground;
+ //int originalmove_clip;
+ int originalmove_flags;
+ int originalmove_groundentity;
+ int hitsupercontentsmask;
+ int type;
vec3_t upmove, downmove, start_origin, start_velocity, stepnormal, originalmove_origin, originalmove_velocity;
- trace_t downtrace;
+ trace_t downtrace, trace;
qboolean applygravity;
// if frametime is 0 (due to client sending the same timestamp twice),
SV_CheckStuck (ent);
- applygravity = !SV_CheckWater (ent) && ent->fields.server->movetype == MOVETYPE_WALK && ! ((int)ent->fields.server->flags & FL_WATERJUMP);
+ applygravity = !SV_CheckWater (ent) && PRVM_serveredictfloat(ent, movetype) == MOVETYPE_WALK && ! ((int)PRVM_serveredictfloat(ent, flags) & FL_WATERJUMP);
hitsupercontentsmask = SV_GenericHitSuperContentsMask(ent);
SV_CheckVelocity(ent);
// do a regular slide move unless it looks like you ran into a step
- oldonground = (int)ent->fields.server->flags & FL_ONGROUND;
+ oldonground = (int)PRVM_serveredictfloat(ent, flags) & FL_ONGROUND;
+
+ VectorCopy (PRVM_serveredictvector(ent, origin), start_origin);
+ VectorCopy (PRVM_serveredictvector(ent, velocity), start_velocity);
- VectorCopy (ent->fields.server->origin, start_origin);
- VectorCopy (ent->fields.server->velocity, start_velocity);
+ clip = SV_FlyMove (ent, sv.frametime, applygravity, NULL, hitsupercontentsmask, sv_gameplayfix_stepmultipletimes.integer ? sv_stepheight.value : 0);
- clip = SV_FlyMove (ent, sv.frametime, applygravity, NULL, hitsupercontentsmask);
+ if(sv_gameplayfix_downtracesupportsongroundflag.integer)
+ if(!(clip & 1))
+ {
+ // only try this if there was no floor in the way in the trace (no,
+ // this check seems to be not REALLY necessary, because if clip & 1,
+ // our trace will hit that thing too)
+ VectorSet(upmove, PRVM_serveredictvector(ent, origin)[0], PRVM_serveredictvector(ent, origin)[1], PRVM_serveredictvector(ent, origin)[2] + 1);
+ VectorSet(downmove, PRVM_serveredictvector(ent, origin)[0], PRVM_serveredictvector(ent, origin)[1], PRVM_serveredictvector(ent, origin)[2] - 1);
+ if (PRVM_serveredictfloat(ent, movetype) == MOVETYPE_FLYMISSILE)
+ type = MOVE_MISSILE;
+ else if (PRVM_serveredictfloat(ent, solid) == SOLID_TRIGGER || PRVM_serveredictfloat(ent, solid) == SOLID_NOT)
+ type = MOVE_NOMONSTERS; // only clip against bmodels
+ else
+ type = MOVE_NORMAL;
+ trace = SV_TraceBox(upmove, PRVM_serveredictvector(ent, mins), PRVM_serveredictvector(ent, maxs), downmove, type, ent, SV_GenericHitSuperContentsMask(ent));
+ if(trace.fraction < 1 && trace.plane.normal[2] > 0.7)
+ clip |= 1; // but we HAVE found a floor
+ }
// if the move did not hit the ground at any point, we're not on ground
- if (!(clip & 1))
- ent->fields.server->flags = (int)ent->fields.server->flags & ~FL_ONGROUND;
+ if(!(clip & 1))
+ PRVM_serveredictfloat(ent, flags) = (int)PRVM_serveredictfloat(ent, flags) & ~FL_ONGROUND;
SV_CheckVelocity(ent);
- SV_LinkEdict (ent, true);
+ SV_LinkEdict(ent);
+ SV_LinkEdict_TouchAreaGrid(ent);
- VectorCopy(ent->fields.server->origin, originalmove_origin);
- VectorCopy(ent->fields.server->velocity, originalmove_velocity);
- originalmove_clip = clip;
- originalmove_flags = (int)ent->fields.server->flags;
- originalmove_groundentity = ent->fields.server->groundentity;
+ if(clip & 8) // teleport
+ return;
- if ((int)ent->fields.server->flags & FL_WATERJUMP)
+ if ((int)PRVM_serveredictfloat(ent, flags) & FL_WATERJUMP)
return;
if (sv_nostep.integer)
return;
+ VectorCopy(PRVM_serveredictvector(ent, origin), originalmove_origin);
+ VectorCopy(PRVM_serveredictvector(ent, velocity), originalmove_velocity);
+ //originalmove_clip = clip;
+ originalmove_flags = (int)PRVM_serveredictfloat(ent, flags);
+ originalmove_groundentity = PRVM_serveredictedict(ent, groundentity);
+
// if move didn't block on a step, return
if (clip & 2)
{
if (fabs(start_velocity[0]) < 0.03125 && fabs(start_velocity[1]) < 0.03125)
return;
- if (ent->fields.server->movetype != MOVETYPE_FLY)
+ if (PRVM_serveredictfloat(ent, movetype) != MOVETYPE_FLY)
{
// return if gibbed by a trigger
- if (ent->fields.server->movetype != MOVETYPE_WALK)
+ if (PRVM_serveredictfloat(ent, movetype) != MOVETYPE_WALK)
return;
// only step up while jumping if that is enabled
if (!(sv_jumpstep.integer && sv_gameplayfix_stepwhilejumping.integer))
- if (!oldonground && ent->fields.server->waterlevel == 0)
+ if (!oldonground && PRVM_serveredictfloat(ent, waterlevel) == 0)
return;
}
// try moving up and forward to go up a step
// back to start pos
- VectorCopy (start_origin, ent->fields.server->origin);
- VectorCopy (start_velocity, ent->fields.server->velocity);
+ VectorCopy (start_origin, PRVM_serveredictvector(ent, origin));
+ VectorCopy (start_velocity, PRVM_serveredictvector(ent, velocity));
// move up
VectorClear (upmove);
upmove[2] = sv_stepheight.value;
- // FIXME: don't link?
- SV_PushEntity(ent, upmove, false);
+ if(!SV_PushEntity(&trace, ent, upmove, false, true))
+ {
+ // we got teleported when upstepping... must abort the move
+ return;
+ }
// move forward
- ent->fields.server->velocity[2] = 0;
- clip = SV_FlyMove (ent, sv.frametime, applygravity, stepnormal, hitsupercontentsmask);
- ent->fields.server->velocity[2] += start_velocity[2];
+ PRVM_serveredictvector(ent, velocity)[2] = 0;
+ clip = SV_FlyMove (ent, sv.frametime, applygravity, stepnormal, hitsupercontentsmask, 0);
+ PRVM_serveredictvector(ent, velocity)[2] += start_velocity[2];
+ if(clip & 8)
+ {
+ // we got teleported when upstepping... must abort the move
+ // note that z velocity handling may not be what QC expects here, but we cannot help it
+ return;
+ }
SV_CheckVelocity(ent);
- SV_LinkEdict (ent, true);
+ SV_LinkEdict(ent);
+ SV_LinkEdict_TouchAreaGrid(ent);
// check for stuckness, possibly due to the limited precision of floats
// in the clipping hulls
if (clip
- && fabs(originalmove_origin[1] - ent->fields.server->origin[1]) < 0.03125
- && fabs(originalmove_origin[0] - ent->fields.server->origin[0]) < 0.03125)
+ && fabs(originalmove_origin[1] - PRVM_serveredictvector(ent, origin)[1]) < 0.03125
+ && fabs(originalmove_origin[0] - PRVM_serveredictvector(ent, origin)[0]) < 0.03125)
{
//Con_Printf("wall\n");
// stepping up didn't make any progress, revert to original move
- VectorCopy(originalmove_origin, ent->fields.server->origin);
- VectorCopy(originalmove_velocity, ent->fields.server->velocity);
+ VectorCopy(originalmove_origin, PRVM_serveredictvector(ent, origin));
+ VectorCopy(originalmove_velocity, PRVM_serveredictvector(ent, velocity));
//clip = originalmove_clip;
- ent->fields.server->flags = originalmove_flags;
- ent->fields.server->groundentity = originalmove_groundentity;
+ PRVM_serveredictfloat(ent, flags) = originalmove_flags;
+ PRVM_serveredictedict(ent, groundentity) = originalmove_groundentity;
// now try to unstick if needed
//clip = SV_TryUnstick (ent, oldvel);
return;
SV_WallFriction (ent, stepnormal);
}
// don't do the down move if stepdown is disabled, moving upward, not in water, or the move started offground or ended onground
- else if (!sv_gameplayfix_stepdown.integer || ent->fields.server->waterlevel >= 3 || start_velocity[2] >= (1.0 / 32.0) || !oldonground || ((int)ent->fields.server->flags & FL_ONGROUND))
+ else if (!sv_gameplayfix_stepdown.integer || PRVM_serveredictfloat(ent, waterlevel) >= 3 || start_velocity[2] >= (1.0 / 32.0) || !oldonground || ((int)PRVM_serveredictfloat(ent, flags) & FL_ONGROUND))
return;
// move down
VectorClear (downmove);
downmove[2] = -sv_stepheight.value + start_velocity[2]*sv.frametime;
- // FIXME: don't link?
- downtrace = SV_PushEntity (ent, downmove, false);
+ if(!SV_PushEntity (&downtrace, ent, downmove, false, true))
+ {
+ // we got teleported when downstepping... must abort the move
+ return;
+ }
if (downtrace.fraction < 1 && downtrace.plane.normal[2] > 0.7)
{
// up while already jumping (also known as the Quake2 double jump bug)
#if 0
// LordHavoc: disabled this check so you can walk on monsters/players
- //if (ent->fields.server->solid == SOLID_BSP)
+ //if (PRVM_serveredictfloat(ent, solid) == SOLID_BSP)
{
//Con_Printf("onground\n");
- ent->fields.server->flags = (int)ent->fields.server->flags | FL_ONGROUND;
- ent->fields.server->groundentity = PRVM_EDICT_TO_PROG(downtrace.ent);
+ PRVM_serveredictfloat(ent, flags) = (int)PRVM_serveredictfloat(ent, flags) | FL_ONGROUND;
+ PRVM_serveredictedict(ent, groundentity) = PRVM_EDICT_TO_PROG(downtrace.ent);
}
#endif
}
// if the push down didn't end up on good ground, use the move without
// the step up. This happens near wall / slope combinations, and can
// cause the player to hop up higher on a slope too steep to climb
- VectorCopy(originalmove_origin, ent->fields.server->origin);
- VectorCopy(originalmove_velocity, ent->fields.server->velocity);
+ VectorCopy(originalmove_origin, PRVM_serveredictvector(ent, origin));
+ VectorCopy(originalmove_velocity, PRVM_serveredictvector(ent, velocity));
//clip = originalmove_clip;
- ent->fields.server->flags = originalmove_flags;
- ent->fields.server->groundentity = originalmove_groundentity;
+ PRVM_serveredictfloat(ent, flags) = originalmove_flags;
+ PRVM_serveredictedict(ent, groundentity) = originalmove_groundentity;
}
SV_CheckVelocity(ent);
- SV_LinkEdict (ent, true);
+ SV_LinkEdict(ent);
+ SV_LinkEdict_TouchAreaGrid(ent);
}
//============================================================================
return;
// LordHavoc: implemented rotation on MOVETYPE_FOLLOW objects
- e = PRVM_PROG_TO_EDICT(ent->fields.server->aiment);
- if (e->fields.server->angles[0] == ent->fields.server->punchangle[0] && e->fields.server->angles[1] == ent->fields.server->punchangle[1] && e->fields.server->angles[2] == ent->fields.server->punchangle[2])
+ e = PRVM_PROG_TO_EDICT(PRVM_serveredictedict(ent, aiment));
+ if (PRVM_serveredictvector(e, angles)[0] == PRVM_serveredictvector(ent, punchangle)[0] && PRVM_serveredictvector(e, angles)[1] == PRVM_serveredictvector(ent, punchangle)[1] && PRVM_serveredictvector(e, angles)[2] == PRVM_serveredictvector(ent, punchangle)[2])
{
// quick case for no rotation
- VectorAdd(e->fields.server->origin, ent->fields.server->view_ofs, ent->fields.server->origin);
+ VectorAdd(PRVM_serveredictvector(e, origin), PRVM_serveredictvector(ent, view_ofs), PRVM_serveredictvector(ent, origin));
}
else
{
- angles[0] = -ent->fields.server->punchangle[0];
- angles[1] = ent->fields.server->punchangle[1];
- angles[2] = ent->fields.server->punchangle[2];
+ angles[0] = -PRVM_serveredictvector(ent, punchangle)[0];
+ angles[1] = PRVM_serveredictvector(ent, punchangle)[1];
+ angles[2] = PRVM_serveredictvector(ent, punchangle)[2];
AngleVectors (angles, vf, vr, vu);
- v[0] = ent->fields.server->view_ofs[0] * vf[0] + ent->fields.server->view_ofs[1] * vr[0] + ent->fields.server->view_ofs[2] * vu[0];
- v[1] = ent->fields.server->view_ofs[0] * vf[1] + ent->fields.server->view_ofs[1] * vr[1] + ent->fields.server->view_ofs[2] * vu[1];
- v[2] = ent->fields.server->view_ofs[0] * vf[2] + ent->fields.server->view_ofs[1] * vr[2] + ent->fields.server->view_ofs[2] * vu[2];
- angles[0] = -e->fields.server->angles[0];
- angles[1] = e->fields.server->angles[1];
- angles[2] = e->fields.server->angles[2];
+ v[0] = PRVM_serveredictvector(ent, view_ofs)[0] * vf[0] + PRVM_serveredictvector(ent, view_ofs)[1] * vr[0] + PRVM_serveredictvector(ent, view_ofs)[2] * vu[0];
+ v[1] = PRVM_serveredictvector(ent, view_ofs)[0] * vf[1] + PRVM_serveredictvector(ent, view_ofs)[1] * vr[1] + PRVM_serveredictvector(ent, view_ofs)[2] * vu[1];
+ v[2] = PRVM_serveredictvector(ent, view_ofs)[0] * vf[2] + PRVM_serveredictvector(ent, view_ofs)[1] * vr[2] + PRVM_serveredictvector(ent, view_ofs)[2] * vu[2];
+ angles[0] = -PRVM_serveredictvector(e, angles)[0];
+ angles[1] = PRVM_serveredictvector(e, angles)[1];
+ angles[2] = PRVM_serveredictvector(e, angles)[2];
AngleVectors (angles, vf, vr, vu);
- ent->fields.server->origin[0] = v[0] * vf[0] + v[1] * vf[1] + v[2] * vf[2] + e->fields.server->origin[0];
- ent->fields.server->origin[1] = v[0] * vr[0] + v[1] * vr[1] + v[2] * vr[2] + e->fields.server->origin[1];
- ent->fields.server->origin[2] = v[0] * vu[0] + v[1] * vu[1] + v[2] * vu[2] + e->fields.server->origin[2];
+ PRVM_serveredictvector(ent, origin)[0] = v[0] * vf[0] + v[1] * vf[1] + v[2] * vf[2] + PRVM_serveredictvector(e, origin)[0];
+ PRVM_serveredictvector(ent, origin)[1] = v[0] * vr[0] + v[1] * vr[1] + v[2] * vr[2] + PRVM_serveredictvector(e, origin)[1];
+ PRVM_serveredictvector(ent, origin)[2] = v[0] * vu[0] + v[1] * vu[1] + v[2] * vu[2] + PRVM_serveredictvector(e, origin)[2];
}
- VectorAdd (e->fields.server->angles, ent->fields.server->v_angle, ent->fields.server->angles);
- SV_LinkEdict (ent, true);
+ VectorAdd (PRVM_serveredictvector(e, angles), PRVM_serveredictvector(ent, v_angle), PRVM_serveredictvector(ent, angles));
+ SV_LinkEdict(ent);
+ //SV_LinkEdict_TouchAreaGrid(ent);
}
/*
void SV_CheckWaterTransition (prvm_edict_t *ent)
{
int cont;
- cont = Mod_Q1BSP_NativeContentsFromSuperContents(NULL, SV_PointSuperContents(ent->fields.server->origin));
- if (!ent->fields.server->watertype)
+ cont = Mod_Q1BSP_NativeContentsFromSuperContents(NULL, SV_PointSuperContents(PRVM_serveredictvector(ent, origin)));
+ if (!PRVM_serveredictfloat(ent, watertype))
{
// just spawned here
- ent->fields.server->watertype = cont;
- ent->fields.server->waterlevel = 1;
+ PRVM_serveredictfloat(ent, watertype) = cont;
+ PRVM_serveredictfloat(ent, waterlevel) = 1;
return;
}
if( !SV_CheckContentsTransition(ent, cont) )
{ // Contents Transition Function Invalid; Potentially Play Water Sound
// check if the entity crossed into or out of water
- if (sv_sound_watersplash.string && ((ent->fields.server->watertype == CONTENTS_WATER || ent->fields.server->watertype == CONTENTS_SLIME) != (cont == CONTENTS_WATER || cont == CONTENTS_SLIME)))
- SV_StartSound (ent, 0, sv_sound_watersplash.string, 255, 1);
+ if (sv_sound_watersplash.string && ((PRVM_serveredictfloat(ent, watertype) == CONTENTS_WATER || PRVM_serveredictfloat(ent, watertype) == CONTENTS_SLIME) != (cont == CONTENTS_WATER || cont == CONTENTS_SLIME)))
+ SV_StartSound (ent, 0, sv_sound_watersplash.string, 255, 1, false);
}
if (cont <= CONTENTS_WATER)
{
- ent->fields.server->watertype = cont;
- ent->fields.server->waterlevel = 1;
+ PRVM_serveredictfloat(ent, watertype) = cont;
+ PRVM_serveredictfloat(ent, waterlevel) = 1;
}
else
{
- ent->fields.server->watertype = CONTENTS_EMPTY;
- ent->fields.server->waterlevel = 0;
+ PRVM_serveredictfloat(ent, watertype) = CONTENTS_EMPTY;
+ PRVM_serveredictfloat(ent, waterlevel) = 0;
}
}
vec3_t move;
vec_t movetime;
int bump;
+ prvm_edict_t *groundentity;
// if onground, return without moving
- if ((int)ent->fields.server->flags & FL_ONGROUND)
+ if ((int)PRVM_serveredictfloat(ent, flags) & FL_ONGROUND)
{
- if (ent->fields.server->velocity[2] >= (1.0 / 32.0) && sv_gameplayfix_upwardvelocityclearsongroundflag.integer)
+ groundentity = PRVM_PROG_TO_EDICT(PRVM_serveredictedict(ent, groundentity));
+ if (PRVM_serveredictvector(ent, velocity)[2] >= (1.0 / 32.0) && sv_gameplayfix_upwardvelocityclearsongroundflag.integer)
{
// don't stick to ground if onground and moving upward
- ent->fields.server->flags -= FL_ONGROUND;
+ PRVM_serveredictfloat(ent, flags) -= FL_ONGROUND;
}
- else if (!ent->fields.server->groundentity || !sv_gameplayfix_noairborncorpse.integer)
+ else if (!PRVM_serveredictedict(ent, groundentity) || !sv_gameplayfix_noairborncorpse.integer)
{
// we can trust FL_ONGROUND if groundentity is world because it never moves
return;
}
- else if (ent->priv.server->suspendedinairflag && PRVM_PROG_TO_EDICT(ent->fields.server->groundentity)->priv.server->free)
+ else if (ent->priv.server->suspendedinairflag && groundentity->priv.server->free)
{
// if ent was supported by a brush model on previous frame,
// and groundentity is now freed, set groundentity to 0 (world)
// which leaves it suspended in the air
- ent->fields.server->groundentity = 0;
+ PRVM_serveredictedict(ent, groundentity) = 0;
+ if (sv_gameplayfix_noairborncorpse_allowsuspendeditems.integer)
+ return;
+ }
+ else if (BoxesOverlap(ent->priv.server->cullmins, ent->priv.server->cullmaxs, groundentity->priv.server->cullmins, groundentity->priv.server->cullmaxs))
+ {
+ // don't slide if still touching the groundentity
return;
}
}
SV_CheckVelocity (ent);
// add gravity
- if (ent->fields.server->movetype == MOVETYPE_TOSS || ent->fields.server->movetype == MOVETYPE_BOUNCE)
- ent->fields.server->velocity[2] -= SV_Gravity(ent);
+ if (PRVM_serveredictfloat(ent, movetype) == MOVETYPE_TOSS || PRVM_serveredictfloat(ent, movetype) == MOVETYPE_BOUNCE)
+ PRVM_serveredictvector(ent, velocity)[2] -= SV_Gravity(ent);
// move angles
- VectorMA (ent->fields.server->angles, sv.frametime, ent->fields.server->avelocity, ent->fields.server->angles);
+ VectorMA (PRVM_serveredictvector(ent, angles), sv.frametime, PRVM_serveredictvector(ent, avelocity), PRVM_serveredictvector(ent, angles));
movetime = sv.frametime;
for (bump = 0;bump < MAX_CLIP_PLANES && movetime > 0;bump++)
{
// move origin
- VectorScale (ent->fields.server->velocity, movetime, move);
- trace = SV_PushEntity (ent, move, true);
+ VectorScale (PRVM_serveredictvector(ent, velocity), movetime, move);
+ if(!SV_PushEntity (&trace, ent, move, true, true))
+ return; // teleported
if (ent->priv.server->free)
return;
if (trace.bmodelstartsolid)
{
// try to unstick the entity
SV_UnstickEntity(ent);
- trace = SV_PushEntity (ent, move, false);
+ if(!SV_PushEntity (&trace, ent, move, false, true))
+ return; // teleported
if (ent->priv.server->free)
return;
}
if (trace.fraction == 1)
break;
movetime *= 1 - min(1, trace.fraction);
- if (ent->fields.server->movetype == MOVETYPE_BOUNCEMISSILE)
+ if (PRVM_serveredictfloat(ent, movetype) == MOVETYPE_BOUNCEMISSILE)
{
- ClipVelocity (ent->fields.server->velocity, trace.plane.normal, ent->fields.server->velocity, 2.0);
- ent->fields.server->flags = (int)ent->fields.server->flags & ~FL_ONGROUND;
+ float bouncefactor;
+ bouncefactor = PRVM_serveredictfloat(ent, bouncefactor);
+ if (!bouncefactor)
+ bouncefactor = 1.0f;
+
+ ClipVelocity (PRVM_serveredictvector(ent, velocity), trace.plane.normal, PRVM_serveredictvector(ent, velocity), 1 + bouncefactor);
+ PRVM_serveredictfloat(ent, flags) = (int)PRVM_serveredictfloat(ent, flags) & ~FL_ONGROUND;
}
- else if (ent->fields.server->movetype == MOVETYPE_BOUNCE)
+ else if (PRVM_serveredictfloat(ent, movetype) == MOVETYPE_BOUNCE)
{
float d, ent_gravity;
- prvm_eval_t *val;
- ClipVelocity (ent->fields.server->velocity, trace.plane.normal, ent->fields.server->velocity, 1.5);
+ float bouncefactor;
+ float bouncestop;
+
+ bouncefactor = PRVM_serveredictfloat(ent, bouncefactor);
+ if (!bouncefactor)
+ bouncefactor = 0.5f;
+
+ bouncestop = PRVM_serveredictfloat(ent, bouncestop);
+ if (!bouncestop)
+ bouncestop = 60.0f / 800.0f;
+
+ ClipVelocity (PRVM_serveredictvector(ent, velocity), trace.plane.normal, PRVM_serveredictvector(ent, velocity), 1 + bouncefactor);
+ ent_gravity = PRVM_serveredictfloat(ent, gravity);
+ if (!ent_gravity)
+ ent_gravity = 1.0f;
// LordHavoc: fixed grenades not bouncing when fired down a slope
- val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.gravity);
- if (val!=0 && val->_float)
- ent_gravity = val->_float;
- else
- ent_gravity = 1.0;
if (sv_gameplayfix_grenadebouncedownslopes.integer)
{
- d = DotProduct(trace.plane.normal, ent->fields.server->velocity);
- if (trace.plane.normal[2] > 0.7 && fabs(d) < sv_gravity.value * (60.0 / 800.0) * ent_gravity)
+ d = DotProduct(trace.plane.normal, PRVM_serveredictvector(ent, velocity));
+ if (trace.plane.normal[2] > 0.7 && fabs(d) < sv_gravity.value * bouncestop * ent_gravity)
{
- ent->fields.server->flags = (int)ent->fields.server->flags | FL_ONGROUND;
- ent->fields.server->groundentity = PRVM_EDICT_TO_PROG(trace.ent);
- VectorClear (ent->fields.server->velocity);
- VectorClear (ent->fields.server->avelocity);
+ PRVM_serveredictfloat(ent, flags) = (int)PRVM_serveredictfloat(ent, flags) | FL_ONGROUND;
+ PRVM_serveredictedict(ent, groundentity) = PRVM_EDICT_TO_PROG(trace.ent);
+ VectorClear (PRVM_serveredictvector(ent, velocity));
+ VectorClear (PRVM_serveredictvector(ent, avelocity));
}
else
- ent->fields.server->flags = (int)ent->fields.server->flags & ~FL_ONGROUND;
+ PRVM_serveredictfloat(ent, flags) = (int)PRVM_serveredictfloat(ent, flags) & ~FL_ONGROUND;
}
else
{
- if (trace.plane.normal[2] > 0.7 && ent->fields.server->velocity[2] < sv_gravity.value * (60.0 / 800.0) * ent_gravity)
+ if (trace.plane.normal[2] > 0.7 && PRVM_serveredictvector(ent, velocity)[2] < sv_gravity.value * bouncestop * ent_gravity)
{
- ent->fields.server->flags = (int)ent->fields.server->flags | FL_ONGROUND;
- ent->fields.server->groundentity = PRVM_EDICT_TO_PROG(trace.ent);
- VectorClear (ent->fields.server->velocity);
- VectorClear (ent->fields.server->avelocity);
+ PRVM_serveredictfloat(ent, flags) = (int)PRVM_serveredictfloat(ent, flags) | FL_ONGROUND;
+ PRVM_serveredictedict(ent, groundentity) = PRVM_EDICT_TO_PROG(trace.ent);
+ VectorClear (PRVM_serveredictvector(ent, velocity));
+ VectorClear (PRVM_serveredictvector(ent, avelocity));
}
else
- ent->fields.server->flags = (int)ent->fields.server->flags & ~FL_ONGROUND;
+ PRVM_serveredictfloat(ent, flags) = (int)PRVM_serveredictfloat(ent, flags) & ~FL_ONGROUND;
}
}
else
{
- ClipVelocity (ent->fields.server->velocity, trace.plane.normal, ent->fields.server->velocity, 1.0);
+ ClipVelocity (PRVM_serveredictvector(ent, velocity), trace.plane.normal, PRVM_serveredictvector(ent, velocity), 1.0);
if (trace.plane.normal[2] > 0.7)
{
- ent->fields.server->flags = (int)ent->fields.server->flags | FL_ONGROUND;
- ent->fields.server->groundentity = PRVM_EDICT_TO_PROG(trace.ent);
- if (((prvm_edict_t *)trace.ent)->fields.server->solid == SOLID_BSP)
+ PRVM_serveredictfloat(ent, flags) = (int)PRVM_serveredictfloat(ent, flags) | FL_ONGROUND;
+ PRVM_serveredictedict(ent, groundentity) = PRVM_EDICT_TO_PROG(trace.ent);
+ if (PRVM_serveredictfloat(((prvm_edict_t *)trace.ent), solid) == SOLID_BSP)
ent->priv.server->suspendedinairflag = true;
- VectorClear (ent->fields.server->velocity);
- VectorClear (ent->fields.server->avelocity);
+ VectorClear (PRVM_serveredictvector(ent, velocity));
+ VectorClear (PRVM_serveredictvector(ent, avelocity));
}
else
- ent->fields.server->flags = (int)ent->fields.server->flags & ~FL_ONGROUND;
+ PRVM_serveredictfloat(ent, flags) = (int)PRVM_serveredictfloat(ent, flags) & ~FL_ONGROUND;
}
- if (!sv_gameplayfix_slidemoveprojectiles.integer || (ent->fields.server->movetype != MOVETYPE_BOUNCE && ent->fields.server->movetype == MOVETYPE_BOUNCEMISSILE) || ((int)ent->fields.server->flags & FL_ONGROUND))
+ if (!sv_gameplayfix_slidemoveprojectiles.integer || (PRVM_serveredictfloat(ent, movetype) != MOVETYPE_BOUNCE && PRVM_serveredictfloat(ent, movetype) == MOVETYPE_BOUNCEMISSILE) || ((int)PRVM_serveredictfloat(ent, flags) & FL_ONGROUND))
break;
}
*/
void SV_Physics_Step (prvm_edict_t *ent)
{
- int flags = (int)ent->fields.server->flags;
+ int flags = (int)PRVM_serveredictfloat(ent, flags);
// DRESK
// Backup Velocity in the event that movetypesteplandevent is called,
// to provide a parameter with the entity's velocity at impact.
- prvm_eval_t *movetypesteplandevent;
vec3_t backupVelocity;
- VectorCopy(ent->fields.server->velocity, backupVelocity);
+ VectorCopy(PRVM_serveredictvector(ent, velocity), backupVelocity);
// don't fall at all if fly/swim
if (!(flags & (FL_FLY | FL_SWIM)))
{
{
// freefall if onground and moving upward
// freefall if not standing on a world surface (it may be a lift or trap door)
- if ((ent->fields.server->velocity[2] >= (1.0 / 32.0) && sv_gameplayfix_upwardvelocityclearsongroundflag.integer) || ent->fields.server->groundentity)
+ if (PRVM_serveredictvector(ent, velocity)[2] >= (1.0 / 32.0) && sv_gameplayfix_upwardvelocityclearsongroundflag.integer)
{
- ent->fields.server->flags -= FL_ONGROUND;
+ PRVM_serveredictfloat(ent, flags) -= FL_ONGROUND;
SV_CheckVelocity(ent);
- SV_FlyMove(ent, sv.frametime, true, NULL, SV_GenericHitSuperContentsMask(ent));
- SV_LinkEdict(ent, true);
+ SV_FlyMove(ent, sv.frametime, true, NULL, SV_GenericHitSuperContentsMask(ent), 0);
+ SV_LinkEdict(ent);
+ SV_LinkEdict_TouchAreaGrid(ent);
ent->priv.server->waterposition_forceupdate = true;
}
}
else
{
// freefall if not onground
- int hitsound = ent->fields.server->velocity[2] < sv_gravity.value * -0.1;
+ int hitsound = PRVM_serveredictvector(ent, velocity)[2] < sv_gravity.value * -0.1;
SV_CheckVelocity(ent);
- SV_FlyMove(ent, sv.frametime, true, NULL, SV_GenericHitSuperContentsMask(ent));
- SV_LinkEdict(ent, true);
+ SV_FlyMove(ent, sv.frametime, true, NULL, SV_GenericHitSuperContentsMask(ent), 0);
+ SV_LinkEdict(ent);
+ SV_LinkEdict_TouchAreaGrid(ent);
// just hit ground
- if (hitsound && (int)ent->fields.server->flags & FL_ONGROUND)
+ if (hitsound && (int)PRVM_serveredictfloat(ent, flags) & FL_ONGROUND)
{
// DRESK - Check for Entity Land Event Function
- movetypesteplandevent = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.movetypesteplandevent);
-
- if(movetypesteplandevent->function)
+ if(PRVM_serveredictfunction(ent, movetypesteplandevent))
{ // Valid Function; Execute
// Prepare Parameters
// Assign Velocity at Impact
PRVM_G_VECTOR(OFS_PARM0)[1] = backupVelocity[1];
PRVM_G_VECTOR(OFS_PARM0)[2] = backupVelocity[2];
// Assign Self
- prog->globals.server->self = PRVM_EDICT_TO_PROG(ent);
+ PRVM_serverglobaledict(self) = PRVM_EDICT_TO_PROG(ent);
// Execute VM Function
- PRVM_ExecuteProgram(movetypesteplandevent->function, "movetypesteplandevent: NULL function");
+ PRVM_ExecuteProgram(PRVM_serveredictfunction(ent, movetypesteplandevent), "movetypesteplandevent: NULL function");
}
else
// Check for Engine Landing Sound
if(sv_sound_land.string)
- SV_StartSound(ent, 0, sv_sound_land.string, 255, 1);
+ SV_StartSound(ent, 0, sv_sound_land.string, 255, 1, false);
}
ent->priv.server->waterposition_forceupdate = true;
}
if (!SV_RunThink(ent))
return;
- if (ent->priv.server->waterposition_forceupdate || !VectorCompare(ent->fields.server->origin, ent->priv.server->waterposition_origin))
+ if (ent->priv.server->waterposition_forceupdate || !VectorCompare(PRVM_serveredictvector(ent, origin), ent->priv.server->waterposition_origin))
{
ent->priv.server->waterposition_forceupdate = false;
- VectorCopy(ent->fields.server->origin, ent->priv.server->waterposition_origin);
+ VectorCopy(PRVM_serveredictvector(ent, origin), ent->priv.server->waterposition_origin);
SV_CheckWaterTransition(ent);
}
}
// ents in the first frame regardless)
qboolean runmove = ent->priv.server->move;
ent->priv.server->move = true;
- if (!runmove && sv_gameplayfix_delayprojectiles.integer)
+ if (!runmove && sv_gameplayfix_delayprojectiles.integer > 0)
return;
- switch ((int) ent->fields.server->movetype)
+ switch ((int) PRVM_serveredictfloat(ent, movetype))
{
case MOVETYPE_PUSH:
case MOVETYPE_FAKEPUSH:
break;
case MOVETYPE_NONE:
// LordHavoc: manually inlined the thinktime check here because MOVETYPE_NONE is used on so many objects
- if (ent->fields.server->nextthink > 0 && ent->fields.server->nextthink <= sv.time + sv.frametime)
+ if (PRVM_serveredictfloat(ent, nextthink) > 0 && PRVM_serveredictfloat(ent, nextthink) <= sv.time + sv.frametime)
SV_RunThink (ent);
break;
case MOVETYPE_FOLLOW:
if (SV_RunThink(ent))
{
SV_CheckWater(ent);
- VectorMA(ent->fields.server->origin, sv.frametime, ent->fields.server->velocity, ent->fields.server->origin);
- VectorMA(ent->fields.server->angles, sv.frametime, ent->fields.server->avelocity, ent->fields.server->angles);
+ VectorMA(PRVM_serveredictvector(ent, origin), sv.frametime, PRVM_serveredictvector(ent, velocity), PRVM_serveredictvector(ent, origin));
+ VectorMA(PRVM_serveredictvector(ent, angles), sv.frametime, PRVM_serveredictvector(ent, avelocity), PRVM_serveredictvector(ent, angles));
}
- SV_LinkEdict(ent, false);
+ SV_LinkEdict(ent);
break;
case MOVETYPE_STEP:
SV_Physics_Step (ent);
if (SV_RunThink (ent))
SV_Physics_Toss (ent);
break;
+ case MOVETYPE_PHYSICS:
+ if (SV_RunThink(ent))
+ {
+ SV_LinkEdict(ent);
+ SV_LinkEdict_TouchAreaGrid(ent);
+ }
+ break;
default:
- Con_Printf ("SV_Physics: bad movetype %i\n", (int)ent->fields.server->movetype);
+ Con_Printf ("SV_Physics: bad movetype %i\n", (int)PRVM_serveredictfloat(ent, movetype));
break;
}
}
ent = host_client->edict;
// call player physics, this needs the proper frametime
- prog->globals.server->frametime = sv.frametime;
+ PRVM_serverglobalfloat(frametime) = sv.frametime;
SV_ClientThink();
// call standard client pre-think, with frametime = 0
- prog->globals.server->time = sv.time;
- prog->globals.server->frametime = 0;
- prog->globals.server->self = PRVM_EDICT_TO_PROG(ent);
- PRVM_ExecuteProgram (prog->globals.server->PlayerPreThink, "QC function PlayerPreThink is missing");
- prog->globals.server->frametime = sv.frametime;
+ PRVM_serverglobalfloat(time) = sv.time;
+ PRVM_serverglobalfloat(frametime) = 0;
+ PRVM_serverglobaledict(self) = PRVM_EDICT_TO_PROG(ent);
+ PRVM_ExecuteProgram (PRVM_serverfunction(PlayerPreThink), "QC function PlayerPreThink is missing");
+ PRVM_serverglobalfloat(frametime) = sv.frametime;
// make sure the velocity is sane (not a NaN)
SV_CheckVelocity(ent);
- // LordHavoc: a hack to ensure that the (rather silly) id1 quakec
- // player_run/player_stand1 does not horribly malfunction if the
- // velocity becomes a number that is both == 0 and != 0
- // (sounds to me like NaN but to be absolutely safe...)
- if (DotProduct(ent->fields.server->velocity, ent->fields.server->velocity) < 0.0001)
- VectorClear(ent->fields.server->velocity);
// perform MOVETYPE_WALK behavior
SV_WalkMove (ent);
// call standard player post-think, with frametime = 0
- prog->globals.server->time = sv.time;
- prog->globals.server->frametime = 0;
- prog->globals.server->self = PRVM_EDICT_TO_PROG(ent);
- PRVM_ExecuteProgram (prog->globals.server->PlayerPostThink, "QC function PlayerPostThink is missing");
- prog->globals.server->frametime = sv.frametime;
+ PRVM_serverglobalfloat(time) = sv.time;
+ PRVM_serverglobalfloat(frametime) = 0;
+ PRVM_serverglobaledict(self) = PRVM_EDICT_TO_PROG(ent);
+ PRVM_ExecuteProgram (PRVM_serverfunction(PlayerPostThink), "QC function PlayerPostThink is missing");
+ PRVM_serverglobalfloat(frametime) = sv.frametime;
- if(ent->fields.server->fixangle)
+ if(PRVM_serveredictfloat(ent, fixangle))
{
// angle fixing was requested by physics code...
// so store the current angles for later use
- memcpy(host_client->fixangle_angles, ent->fields.server->angles, sizeof(host_client->fixangle_angles));
+ memcpy(host_client->fixangle_angles, PRVM_serveredictvector(ent, angles), sizeof(host_client->fixangle_angles));
host_client->fixangle_angles_set = TRUE;
// and clear fixangle for the next frame
- ent->fields.server->fixangle = 0;
+ PRVM_serveredictfloat(ent, fixangle) = 0;
}
}
-void SV_Physics_ClientEntity(prvm_edict_t *ent)
+static void SV_Physics_ClientEntity_PreThink(prvm_edict_t *ent)
{
// don't do physics on disconnected clients, FrikBot relies on this
if (!host_client->spawned)
- {
- memset(&host_client->cmd, 0, sizeof(host_client->cmd));
return;
- }
+
+ // make sure the velocity is sane (not a NaN)
+ SV_CheckVelocity(ent);
// don't run physics here if running asynchronously
if (host_client->clmovement_inputtimeout <= 0)
//host_client->cmd.time = max(host_client->cmd.time, sv.time);
}
- // make sure the velocity is sane (not a NaN)
+ // make sure the velocity is still sane (not a NaN)
SV_CheckVelocity(ent);
- // LordHavoc: a hack to ensure that the (rather silly) id1 quakec
- // player_run/player_stand1 does not horribly malfunction if the
- // velocity becomes a number that is both == 0 and != 0
- // (sounds to me like NaN but to be absolutely safe...)
- if (DotProduct(ent->fields.server->velocity, ent->fields.server->velocity) < 0.0001)
- VectorClear(ent->fields.server->velocity);
// call standard client pre-think
- prog->globals.server->time = sv.time;
- prog->globals.server->self = PRVM_EDICT_TO_PROG(ent);
- PRVM_ExecuteProgram (prog->globals.server->PlayerPreThink, "QC function PlayerPreThink is missing");
- SV_CheckVelocity (ent);
+ PRVM_serverglobalfloat(time) = sv.time;
+ PRVM_serverglobaledict(self) = PRVM_EDICT_TO_PROG(ent);
+ PRVM_ExecuteProgram(PRVM_serverfunction(PlayerPreThink), "QC function PlayerPreThink is missing");
+
+ // make sure the velocity is still sane (not a NaN)
+ SV_CheckVelocity(ent);
+}
+
+static void SV_Physics_ClientEntity_PostThink(prvm_edict_t *ent)
+{
+ // don't do physics on disconnected clients, FrikBot relies on this
+ if (!host_client->spawned)
+ return;
+
+ // make sure the velocity is sane (not a NaN)
+ SV_CheckVelocity(ent);
+
+ // call standard player post-think
+ PRVM_serverglobalfloat(time) = sv.time;
+ PRVM_serverglobaledict(self) = PRVM_EDICT_TO_PROG(ent);
+ PRVM_ExecuteProgram(PRVM_serverfunction(PlayerPostThink), "QC function PlayerPostThink is missing");
+
+ // make sure the velocity is still sane (not a NaN)
+ SV_CheckVelocity(ent);
+
+ if(PRVM_serveredictfloat(ent, fixangle))
+ {
+ // angle fixing was requested by physics code...
+ // so store the current angles for later use
+ memcpy(host_client->fixangle_angles, PRVM_serveredictvector(ent, angles), sizeof(host_client->fixangle_angles));
+ host_client->fixangle_angles_set = TRUE;
+
+ // and clear fixangle for the next frame
+ PRVM_serveredictfloat(ent, fixangle) = 0;
+ }
+
+ // decrement the countdown variable used to decide when to go back to
+ // synchronous physics
+ if (host_client->clmovement_inputtimeout > sv.frametime)
+ host_client->clmovement_inputtimeout -= sv.frametime;
+ else
+ host_client->clmovement_inputtimeout = 0;
+}
+
+static void SV_Physics_ClientEntity(prvm_edict_t *ent)
+{
+ // don't do physics on disconnected clients, FrikBot relies on this
+ if (!host_client->spawned)
+ {
+ memset(&host_client->cmd, 0, sizeof(host_client->cmd));
+ return;
+ }
+
+ // make sure the velocity is sane (not a NaN)
+ SV_CheckVelocity(ent);
- switch ((int) ent->fields.server->movetype)
+ switch ((int) PRVM_serveredictfloat(ent, movetype))
{
case MOVETYPE_PUSH:
case MOVETYPE_FAKEPUSH:
break;
case MOVETYPE_NONE:
// LordHavoc: manually inlined the thinktime check here because MOVETYPE_NONE is used on so many objects
- if (ent->fields.server->nextthink > 0 && ent->fields.server->nextthink <= sv.time + sv.frametime)
+ if (PRVM_serveredictfloat(ent, nextthink) > 0 && PRVM_serveredictfloat(ent, nextthink) <= sv.time + sv.frametime)
SV_RunThink (ent);
break;
case MOVETYPE_FOLLOW:
case MOVETYPE_NOCLIP:
SV_RunThink(ent);
SV_CheckWater(ent);
- VectorMA(ent->fields.server->origin, sv.frametime, ent->fields.server->velocity, ent->fields.server->origin);
- VectorMA(ent->fields.server->angles, sv.frametime, ent->fields.server->avelocity, ent->fields.server->angles);
+ VectorMA(PRVM_serveredictvector(ent, origin), sv.frametime, PRVM_serveredictvector(ent, velocity), PRVM_serveredictvector(ent, origin));
+ VectorMA(PRVM_serveredictvector(ent, angles), sv.frametime, PRVM_serveredictvector(ent, avelocity), PRVM_serveredictvector(ent, angles));
break;
case MOVETYPE_STEP:
SV_Physics_Step (ent);
SV_RunThink (ent);
SV_WalkMove (ent);
break;
+ case MOVETYPE_PHYSICS:
+ SV_RunThink (ent);
+ break;
default:
- Con_Printf ("SV_Physics_ClientEntity: bad movetype %i\n", (int)ent->fields.server->movetype);
+ Con_Printf ("SV_Physics_ClientEntity: bad movetype %i\n", (int)PRVM_serveredictfloat(ent, movetype));
break;
}
- // decrement the countdown variable used to decide when to go back to
- // synchronous physics
- if (host_client->clmovement_inputtimeout > sv.frametime)
- host_client->clmovement_inputtimeout -= sv.frametime;
- else
- host_client->clmovement_inputtimeout = 0;
-
SV_CheckVelocity (ent);
- SV_LinkEdict (ent, true);
+ SV_LinkEdict(ent);
+ SV_LinkEdict_TouchAreaGrid(ent);
SV_CheckVelocity (ent);
-
- // call standard player post-think
- prog->globals.server->time = sv.time;
- prog->globals.server->self = PRVM_EDICT_TO_PROG(ent);
- PRVM_ExecuteProgram (prog->globals.server->PlayerPostThink, "QC function PlayerPostThink is missing");
-
- if(ent->fields.server->fixangle)
- {
- // angle fixing was requested by physics code...
- // so store the current angles for later use
- memcpy(host_client->fixangle_angles, ent->fields.server->angles, sizeof(host_client->fixangle_angles));
- host_client->fixangle_angles_set = TRUE;
-
- // and clear fixangle for the next frame
- ent->fields.server->fixangle = 0;
- }
}
/*
prvm_edict_t *ent;
// let the progs know that a new frame has started
- prog->globals.server->self = PRVM_EDICT_TO_PROG(prog->edicts);
- prog->globals.server->other = PRVM_EDICT_TO_PROG(prog->edicts);
- prog->globals.server->time = sv.time;
- prog->globals.server->frametime = sv.frametime;
- PRVM_ExecuteProgram (prog->globals.server->StartFrame, "QC function StartFrame is missing");
+ PRVM_serverglobaledict(self) = PRVM_EDICT_TO_PROG(prog->edicts);
+ PRVM_serverglobaledict(other) = PRVM_EDICT_TO_PROG(prog->edicts);
+ PRVM_serverglobalfloat(time) = sv.time;
+ PRVM_serverglobalfloat(frametime) = sv.frametime;
+ PRVM_ExecuteProgram (PRVM_serverfunction(StartFrame), "QC function StartFrame is missing");
+
+ // run physics engine
+ World_Physics_Frame(&sv.world, sv.frametime, sv_gravity.value);
//
// treat each object in turn
//
// if force_retouch, relink all the entities
- if (prog->globals.server->force_retouch > 0)
+ if (PRVM_serverglobalfloat(force_retouch) > 0)
for (i = 1, ent = PRVM_EDICT_NUM(i);i < prog->num_edicts;i++, ent = PRVM_NEXT_EDICT(ent))
if (!ent->priv.server->free)
- SV_LinkEdict (ent, true); // force retouch even for stationary
+ SV_LinkEdict_TouchAreaGrid(ent); // force retouch even for stationary
+
+ if (sv_gameplayfix_consistentplayerprethink.integer)
+ {
+ // run physics on the client entities in 3 stages
+ for (i = 1, ent = PRVM_EDICT_NUM(i), host_client = svs.clients;i <= svs.maxclients;i++, ent = PRVM_NEXT_EDICT(ent), host_client++)
+ if (!ent->priv.server->free)
+ SV_Physics_ClientEntity_PreThink(ent);
+
+ for (i = 1, ent = PRVM_EDICT_NUM(i), host_client = svs.clients;i <= svs.maxclients;i++, ent = PRVM_NEXT_EDICT(ent), host_client++)
+ if (!ent->priv.server->free)
+ SV_Physics_ClientEntity(ent);
- // run physics on the client entities
- for (i = 1, ent = PRVM_EDICT_NUM(i), host_client = svs.clients;i <= svs.maxclients;i++, ent = PRVM_NEXT_EDICT(ent), host_client++)
- if (!ent->priv.server->free)
+ for (i = 1, ent = PRVM_EDICT_NUM(i), host_client = svs.clients;i <= svs.maxclients;i++, ent = PRVM_NEXT_EDICT(ent), host_client++)
+ if (!ent->priv.server->free)
+ SV_Physics_ClientEntity_PostThink(ent);
+ }
+ else
+ {
+ // run physics on the client entities
+ for (i = 1, ent = PRVM_EDICT_NUM(i), host_client = svs.clients;i <= svs.maxclients;i++, ent = PRVM_NEXT_EDICT(ent), host_client++)
+ {
+ if (!ent->priv.server->free)
+ {
+ SV_Physics_ClientEntity_PreThink(ent);
SV_Physics_ClientEntity(ent);
+ SV_Physics_ClientEntity_PostThink(ent);
+ }
+ }
+ }
// run physics on all the non-client entities
if (!sv_freezenonclients.integer)
+ {
for (;i < prog->num_edicts;i++, ent = PRVM_NEXT_EDICT(ent))
if (!ent->priv.server->free)
SV_Physics_Entity(ent);
+ // make a second pass to see if any ents spawned this frame and make
+ // sure they run their move/think
+ if (sv_gameplayfix_delayprojectiles.integer < 0)
+ for (i = svs.maxclients + 1, ent = PRVM_EDICT_NUM(i);i < prog->num_edicts;i++, ent = PRVM_NEXT_EDICT(ent))
+ if (!ent->priv.server->move && !ent->priv.server->free)
+ SV_Physics_Entity(ent);
+ }
- if (prog->globals.server->force_retouch > 0)
- prog->globals.server->force_retouch = max(0, prog->globals.server->force_retouch - 1);
+ if (PRVM_serverglobalfloat(force_retouch) > 0)
+ PRVM_serverglobalfloat(force_retouch) = max(0, PRVM_serverglobalfloat(force_retouch) - 1);
// LordHavoc: endframe support
- if (prog->funcoffsets.EndFrame)
+ if (PRVM_serverfunction(EndFrame))
{
- prog->globals.server->self = PRVM_EDICT_TO_PROG(prog->edicts);
- prog->globals.server->other = PRVM_EDICT_TO_PROG(prog->edicts);
- prog->globals.server->time = sv.time;
- PRVM_ExecuteProgram (prog->funcoffsets.EndFrame, "QC function EndFrame is missing");
+ PRVM_serverglobaledict(self) = PRVM_EDICT_TO_PROG(prog->edicts);
+ PRVM_serverglobaledict(other) = PRVM_EDICT_TO_PROG(prog->edicts);
+ PRVM_serverglobalfloat(time) = sv.time;
+ PRVM_ExecuteProgram (PRVM_serverfunction(EndFrame), "QC function EndFrame is missing");
}
// decrement prog->num_edicts if the highest number entities died
- for (;PRVM_EDICT_NUM(prog->num_edicts - 1)->priv.server->free;prog->num_edicts--);
+ for (;PRVM_ED_CanAlloc(PRVM_EDICT_NUM(prog->num_edicts - 1));prog->num_edicts--);
if (!sv_freezenonclients.integer)
sv.time += sv.frametime;