#include "quakedef.h"
#include "sv_demo.h"
#include "libcurl.h"
+#include "csprogs.h"
static void SV_SaveEntFile_f(void);
static void SV_StartDownload_f(void);
void VM_CustomStats_Clear (void);
void VM_SV_UpdateCustomStats (client_t *client, prvm_edict_t *ent, sizebuf_t *msg, int *stats);
-void EntityFrameCSQC_WriteFrame (sizebuf_t *msg, int numstates, const entity_state_t *states);
+void EntityFrameCSQC_WriteFrame (sizebuf_t *msg, int maxsize, int numstates, const entity_state_t *states);
cvar_t coop = {0, "coop","0", "coop mode, 0 = no coop, 1 = coop mode, multiple players playing through the singleplayer game (coop mode also shuts off deathmatch)"};
cvar_t deathmatch = {0, "deathmatch","0", "deathmatch mode, values depend on mod but typically 0 = no deathmatch, 1 = normal deathmatch with respawning weapons, 2 = weapons stay (players can only pick up new weapons)"};
cvar_t sv_cullentities_stats = {0, "sv_cullentities_stats", "0", "displays stats on network entities culled by various methods for each client"};
cvar_t sv_cullentities_trace = {0, "sv_cullentities_trace", "0", "somewhat slow but very tight culling of hidden entities, minimizes network traffic and makes wallhack cheats useless"};
cvar_t sv_cullentities_trace_delay = {0, "sv_cullentities_trace_delay", "1", "number of seconds until the entity gets actually culled"};
+cvar_t sv_cullentities_trace_delay_players = {0, "sv_cullentities_trace_delay_players", "0.2", "number of seconds until the entity gets actually culled if it is a player entity"};
cvar_t sv_cullentities_trace_enlarge = {0, "sv_cullentities_trace_enlarge", "0", "box enlargement for entity culling"};
cvar_t sv_cullentities_trace_prediction = {0, "sv_cullentities_trace_prediction", "1", "also trace from the predicted player position"};
cvar_t sv_cullentities_trace_samples = {0, "sv_cullentities_trace_samples", "1", "number of samples to test for entity culling"};
cvar_t sv_cullentities_trace_samples_extra = {0, "sv_cullentities_trace_samples_extra", "2", "number of samples to test for entity culling when the entity affects its surroundings by e.g. dlight"};
+cvar_t sv_cullentities_trace_samples_players = {0, "sv_cullentities_trace_samples_players", "8", "number of samples to test for entity culling when the entity is a player entity"};
cvar_t sv_debugmove = {CVAR_NOTIFY, "sv_debugmove", "0", "disables collision detection optimizations for debugging purposes"};
cvar_t sv_echobprint = {CVAR_SAVE, "sv_echobprint", "1", "prints gamecode bprint() calls to server console"};
cvar_t sv_edgefriction = {0, "edgefriction", "2", "how much you slow down when nearing a ledge you might fall off"};
cvar_t sv_gameplayfix_blowupfallenzombies = {0, "sv_gameplayfix_blowupfallenzombies", "1", "causes findradius to detect SOLID_NOT entities such as zombies and corpses on the floor, allowing splash damage to apply to them"};
cvar_t sv_gameplayfix_delayprojectiles = {0, "sv_gameplayfix_delayprojectiles", "1", "causes entities to not move on the same frame they are spawned, meaning that projectiles wait until the next frame to perform their first move, giving proper interpolation and rocket trails, but making weapons harder to use at low framerates"};
cvar_t sv_gameplayfix_droptofloorstartsolid = {0, "sv_gameplayfix_droptofloorstartsolid", "1", "prevents items and monsters that start in a solid area from falling out of the level (makes droptofloor treat trace_startsolid as an acceptable outcome)"};
+cvar_t sv_gameplayfix_droptofloorstartsolid_nudgetocorrect = {0, "sv_gameplayfix_droptofloorstartsolid_nudgetocorrect", "1", "tries to nudge stuck items and monsters out of walls before droptofloor is performed"};
cvar_t sv_gameplayfix_easierwaterjump = {0, "sv_gameplayfix_easierwaterjump", "1", "changes water jumping to make it easier to get out of water (exactly like in QuakeWorld)"};
cvar_t sv_gameplayfix_findradiusdistancetobox = {0, "sv_gameplayfix_findradiusdistancetobox", "1", "causes findradius to check the distance to the corner of a box rather than the center of the box, makes findradius detect bmodels such as very large doors that would otherwise be unaffected by splash damage"};
cvar_t sv_gameplayfix_grenadebouncedownslopes = {0, "sv_gameplayfix_grenadebouncedownslopes", "1", "prevents MOVETYPE_BOUNCE (grenades) from getting stuck when fired down a downward sloping surface"};
cvar_t nehx19 = {0, "nehx19", "0", "nehahra data storage cvar (used in singleplayer)"};
cvar_t cutscene = {0, "cutscene", "1", "enables cutscenes in nehahra, can be used by other mods"};
-cvar_t sv_autodemo_perclient = {CVAR_SAVE, "sv_autodemo_perclient", "0", "set to 1 to enable autorecorded per-client demos (they'll start to record at the beginning of a match)"};
-cvar_t sv_autodemo_perclient_nameformat = {CVAR_SAVE, "sv_autodemo_perclient_nameformat", "sv_autodemos/%Y-%m-%d_%H-%M", "The format of the sv_autodemo_perclient filename, followed by the map name, the IP address + port number, and the client number, separated by underscores" };
+cvar_t sv_autodemo_perclient = {CVAR_SAVE, "sv_autodemo_perclient", "0", "set to 1 to enable autorecorded per-client demos (they'll start to record at the beginning of a match); set it to 2 to also record client->server packets (for debugging)"};
+cvar_t sv_autodemo_perclient_nameformat = {CVAR_SAVE, "sv_autodemo_perclient_nameformat", "sv_autodemos/%Y-%m-%d_%H-%M", "The format of the sv_autodemo_perclient filename, followed by the map name, the client number and the IP address + port number, separated by underscores" };
server_t sv;
{ev_function, "SendEntity"},
{ev_function, "contentstransition"}, // DRESK - Support for Entity Contents Transition Event
{ev_function, "customizeentityforclient"},
+ {ev_function, "movetypesteplandevent"}, // DRESK - Support for MOVETYPE_STEP Entity Land Event
{ev_string, "netaddress"},
{ev_string, "playermodel"},
{ev_string, "playerskin"},
Cvar_RegisterVariable (&sv_cullentities_stats);
Cvar_RegisterVariable (&sv_cullentities_trace);
Cvar_RegisterVariable (&sv_cullentities_trace_delay);
+ Cvar_RegisterVariable (&sv_cullentities_trace_delay_players);
Cvar_RegisterVariable (&sv_cullentities_trace_enlarge);
Cvar_RegisterVariable (&sv_cullentities_trace_prediction);
Cvar_RegisterVariable (&sv_cullentities_trace_samples);
Cvar_RegisterVariable (&sv_cullentities_trace_samples_extra);
+ Cvar_RegisterVariable (&sv_cullentities_trace_samples_players);
Cvar_RegisterVariable (&sv_debugmove);
Cvar_RegisterVariable (&sv_echobprint);
Cvar_RegisterVariable (&sv_edgefriction);
Cvar_RegisterVariable (&sv_gameplayfix_blowupfallenzombies);
Cvar_RegisterVariable (&sv_gameplayfix_delayprojectiles);
Cvar_RegisterVariable (&sv_gameplayfix_droptofloorstartsolid);
+ Cvar_RegisterVariable (&sv_gameplayfix_droptofloorstartsolid_nudgetocorrect);
Cvar_RegisterVariable (&sv_gameplayfix_easierwaterjump);
Cvar_RegisterVariable (&sv_gameplayfix_findradiusdistancetobox);
Cvar_RegisterVariable (&sv_gameplayfix_grenadebouncedownslopes);
{
// hipnotic mission pack has issues in their 'friendly monster' ai, which seem to attempt to attack themselves for some reason when findradius() returns non-solid entities.
Cvar_SetValueQuick (&sv_gameplayfix_blowupfallenzombies, 0);
+ // hipnotic mission pack has issues with bobbing water entities 'jittering' between different heights on alternate frames at the default 0.0138889 ticrate, 0.02 avoids this issue
+ Cvar_SetValueQuick (&sys_ticrate, 0.02);
}
if (gamemode == GAME_ROGUE)
{
dpsnprintf (message, sizeof (message), "\nServer: %s build %s (progs %i crc)", gamename, buildstring, prog->filecrc);
MSG_WriteString (&client->netconnection->message,message);
+ SV_StopDemoRecording(client); // to split up demos into different files
+ if(sv_autodemo_perclient.integer && client->netconnection)
+ {
+ char demofile[MAX_OSPATH];
+ char levelname[MAX_QPATH];
+ char ipaddress[MAX_QPATH];
+ size_t i;
+
+ // start a new demo file
+ strlcpy(levelname, FS_FileWithoutPath(sv.worldmodel->name), sizeof(levelname));
+ if (strrchr(levelname, '.'))
+ *(strrchr(levelname, '.')) = 0;
+
+ LHNETADDRESS_ToString(&(client->netconnection->peeraddress), ipaddress, sizeof(ipaddress), true);
+ for(i = 0; ipaddress[i]; ++i)
+ if(!isalnum(ipaddress[i]))
+ ipaddress[i] = '-';
+ dpsnprintf (demofile, sizeof(demofile), "%s_%s_%d_%s.dem", Sys_TimeString (sv_autodemo_perclient_nameformat.string), levelname, PRVM_NUM_FOR_EDICT(client->edict), ipaddress);
+
+ SV_StartDemoRecording(client, demofile, -1);
+ }
+
//[515]: init csprogs according to version of svprogs, check the crc, etc.
if (sv.csqc_progname[0])
{
MSG_WriteString (&client->netconnection->message, va("csqc_progsize %i\n", sv.csqc_progsize));
MSG_WriteByte (&client->netconnection->message, svc_stufftext);
MSG_WriteString (&client->netconnection->message, va("csqc_progcrc %i\n", sv.csqc_progcrc));
+
+ if(client->sv_demo_file != NULL)
+ {
+ void *csqcbuf;
+ fs_offset_t csqclen;
+ int csqccrc;
+ int i;
+ char buf[NET_MAXMESSAGE];
+ sizebuf_t sb;
+
+ csqcbuf = FS_LoadFile(sv.csqc_progname, tempmempool, true, &csqclen);
+ if(csqcbuf)
+ {
+ csqccrc = CRC_Block(csqcbuf, csqclen);
+ sb.data = (void *) buf;
+ sb.maxsize = sizeof(buf);
+ i = 0;
+ while(MakeDownloadPacket(sv.csqc_progname, csqcbuf, csqclen, csqccrc, i++, &sb, sv.protocol))
+ SV_WriteDemoMessage(client, &sb, false);
+ Mem_Free(csqcbuf);
+ }
+ }
+
//[515]: init stufftext string (it is sent before svc_serverinfo)
val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.SV_InitCmd);
if (val)
client->clientcamera = PRVM_NUM_FOR_EDICT(client->edict);
MSG_WriteByte (&client->netconnection->message, svc_setview);
MSG_WriteShort (&client->netconnection->message, client->clientcamera);
-
+
MSG_WriteByte (&client->netconnection->message, svc_signonnum);
MSG_WriteByte (&client->netconnection->message, 1);
client->num_pings = 0;
#endif
client->ping = 0;
-
- SV_StopDemoRecording(client); // to split up demos into different files
- if(sv_autodemo_perclient.integer && client->netconnection)
- {
- char demofile[MAX_OSPATH];
- char levelname[MAX_QPATH];
- char ipaddress[MAX_QPATH];
- size_t i;
-
- // start a new demo file
- strlcpy(levelname, FS_FileWithoutPath(sv.worldmodel->name), sizeof(levelname));
- if (strrchr(levelname, '.'))
- *(strrchr(levelname, '.')) = 0;
-
- LHNETADDRESS_ToString(&(client->netconnection->peeraddress), ipaddress, sizeof(ipaddress), true);
- for(i = 0; ipaddress[i]; ++i)
- if(!isalnum(ipaddress[i]))
- ipaddress[i] = '-';
- dpsnprintf (demofile, sizeof(demofile), "%s_%s_%s_%d.dem", Sys_TimeString (sv_autodemo_perclient_nameformat.string), levelname, ipaddress, PRVM_NUM_FOR_EDICT(client->edict));
-
- SV_StartDemoRecording(client, demofile, -1);
- }
}
/*
unsigned int customizeentityforclient;
float f;
vec3_t cullmins, cullmaxs;
- model_t *model;
+ dp_model_t *model;
prvm_eval_t *val;
// this 2 billion unit check is actually to detect NAN origins
void SV_MarkWriteEntityStateToClient(entity_state_t *s)
{
int isbmodel;
- model_t *model;
+ dp_model_t *model;
prvm_edict_t *ed;
if (sv.sententitiesconsideration[s->number] == sv.sententitiesmark)
return;
// or not seen by random tracelines
if (sv_cullentities_trace.integer && !isbmodel && sv.worldmodel->brush.TraceLineOfSight)
{
- int samples = s->specialvisibilityradius ? sv_cullentities_trace_samples_extra.integer : sv_cullentities_trace_samples.integer;
+ int samples =
+ s->number <= svs.maxclients
+ ? sv_cullentities_trace_samples_players.integer
+ :
+ s->specialvisibilityradius
+ ? sv_cullentities_trace_samples_extra.integer
+ : sv_cullentities_trace_samples.integer;
float enlarge = sv_cullentities_trace_enlarge.value;
qboolean visible = TRUE;
- do
+ if(samples > 0)
{
- if(Mod_CanSeeBox_Trace(samples, enlarge, sv.worldmodel, sv.writeentitiestoclient_testeye, ed->priv.server->cullmins, ed->priv.server->cullmaxs))
- break; // directly visible from the server's view
-
- if(sv_cullentities_trace_prediction.integer)
+ do
{
- vec3_t predeye;
-
- // get player velocity
- float predtime = bound(0, host_client->ping, 0.2); // / 2
- // sorry, no wallhacking by high ping please, and at 200ms
- // ping a FPS is annoying to play anyway and a player is
- // likely to have changed his direction
- VectorMA(sv.writeentitiestoclient_testeye, predtime, host_client->edict->fields.server->velocity, predeye);
- if(sv.worldmodel->brush.TraceLineOfSight(sv.worldmodel, sv.writeentitiestoclient_testeye, predeye)) // must be able to go there...
- {
- if(Mod_CanSeeBox_Trace(samples, enlarge, sv.worldmodel, predeye, ed->priv.server->cullmins, ed->priv.server->cullmaxs))
- break; // directly visible from the predicted view
- }
- else
+ if(Mod_CanSeeBox_Trace(samples, enlarge, sv.worldmodel, sv.writeentitiestoclient_testeye, ed->priv.server->cullmins, ed->priv.server->cullmaxs))
+ break; // directly visible from the server's view
+
+ if(sv_cullentities_trace_prediction.integer)
{
- //Con_DPrintf("Trying to walk into solid in a pingtime... not predicting for culling\n");
+ vec3_t predeye;
+
+ // get player velocity
+ float predtime = bound(0, host_client->ping, 0.2); // / 2
+ // sorry, no wallhacking by high ping please, and at 200ms
+ // ping a FPS is annoying to play anyway and a player is
+ // likely to have changed his direction
+ VectorMA(sv.writeentitiestoclient_testeye, predtime, host_client->edict->fields.server->velocity, predeye);
+ if(sv.worldmodel->brush.TraceLineOfSight(sv.worldmodel, sv.writeentitiestoclient_testeye, predeye)) // must be able to go there...
+ {
+ if(Mod_CanSeeBox_Trace(samples, enlarge, sv.worldmodel, predeye, ed->priv.server->cullmins, ed->priv.server->cullmaxs))
+ break; // directly visible from the predicted view
+ }
+ else
+ {
+ //Con_DPrintf("Trying to walk into solid in a pingtime... not predicting for culling\n");
+ }
}
- }
-
- // when we get here, we can't see the entity
- visible = false;
- }
- while(0);
- if(visible)
- svs.clients[sv.writeentitiestoclient_clientnumber].visibletime[s->number] = realtime + sv_cullentities_trace_delay.value;
- else if (realtime > svs.clients[sv.writeentitiestoclient_clientnumber].visibletime[s->number])
- {
- sv.writeentitiestoclient_stats_culled_trace++;
- return;
+ // when we get here, we can't see the entity
+ visible = false;
+ }
+ while(0);
+
+ if(visible)
+ svs.clients[sv.writeentitiestoclient_clientnumber].visibletime[s->number] =
+ realtime + (
+ s->number <= svs.maxclients
+ ? sv_cullentities_trace_delay_players.value
+ : sv_cullentities_trace_delay.value
+ );
+ else if (realtime > svs.clients[sv.writeentitiestoclient_clientnumber].visibletime[s->number])
+ {
+ sv.writeentitiestoclient_stats_culled_trace++;
+ return;
+ }
}
}
}
sv.sententities[s->number] = sv.sententitiesmark;
}
-void SV_WriteEntitiesToClient(client_t *client, prvm_edict_t *clent, sizebuf_t *msg)
+void SV_WriteEntitiesToClient(client_t *client, prvm_edict_t *clent, sizebuf_t *msg, int maxsize)
{
int i, numsendstates;
entity_state_t *s;
prvm_edict_t *camera;
// if there isn't enough space to accomplish anything, skip it
- if (msg->cursize + 25 > msg->maxsize)
+ if (msg->cursize + 25 > maxsize)
return;
sv.writeentitiestoclient_msg = msg;
if (sv_cullentities_stats.integer)
Con_Printf("client \"%s\" entities: %d total, %d visible, %d culled by: %d pvs %d trace\n", client->name, sv.writeentitiestoclient_stats_totalentities, sv.writeentitiestoclient_stats_visibleentities, sv.writeentitiestoclient_stats_culled_pvs + sv.writeentitiestoclient_stats_culled_trace, sv.writeentitiestoclient_stats_culled_pvs, sv.writeentitiestoclient_stats_culled_trace);
- EntityFrameCSQC_WriteFrame(msg, numsendstates, sv.writeentitiestoclient_sendstates);
+ EntityFrameCSQC_WriteFrame(msg, maxsize, numsendstates, sv.writeentitiestoclient_sendstates);
if (client->entitydatabase5)
- EntityFrame5_WriteFrame(msg, client->entitydatabase5, numsendstates, sv.writeentitiestoclient_sendstates, client - svs.clients + 1, client->movesequence);
+ EntityFrame5_WriteFrame(msg, maxsize, client->entitydatabase5, numsendstates, sv.writeentitiestoclient_sendstates, client - svs.clients + 1, client->movesequence);
else if (client->entitydatabase4)
{
- EntityFrame4_WriteFrame(msg, client->entitydatabase4, numsendstates, sv.writeentitiestoclient_sendstates);
+ EntityFrame4_WriteFrame(msg, maxsize, client->entitydatabase4, numsendstates, sv.writeentitiestoclient_sendstates);
Protocol_WriteStatsReliable();
}
else if (client->entitydatabase)
{
- EntityFrame_WriteFrame(msg, client->entitydatabase, numsendstates, sv.writeentitiestoclient_sendstates, client - svs.clients + 1);
+ EntityFrame_WriteFrame(msg, maxsize, client->entitydatabase, numsendstates, sv.writeentitiestoclient_sendstates, client - svs.clients + 1);
Protocol_WriteStatsReliable();
}
else
{
- EntityFrameQuake_WriteFrame(msg, numsendstates, sv.writeentitiestoclient_sendstates);
+ EntityFrameQuake_WriteFrame(msg, maxsize, numsendstates, sv.writeentitiestoclient_sendstates);
Protocol_WriteStatsReliable();
}
}
SZ_Clear(&sv.datagram);
}
-static void SV_WriteUnreliableMessages(client_t *client, sizebuf_t *msg)
+static void SV_WriteUnreliableMessages(client_t *client, sizebuf_t *msg, int maxsize)
{
// scan the splitpoints to find out how many we can fit in
int numsegments, j, split;
if (!client->unreliablemsg_splitpoints)
return;
- // always accept the first one if it's within 1400 bytes, this ensures
+ // always accept the first one if it's within 1024 bytes, this ensures
// that very big datagrams which are over the rate limit still get
// through, just to keep it working
- if (msg->cursize + client->unreliablemsg_splitpoint[0] > msg->maxsize && msg->maxsize < 1400)
+ j = msg->cursize + client->unreliablemsg_splitpoint[0];
+ if (maxsize < 1024 && j > maxsize && j <= 1024)
{
numsegments = 1;
- msg->maxsize = 1400;
+ maxsize = 1024;
}
else
for (numsegments = 0;numsegments < client->unreliablemsg_splitpoints;numsegments++)
- if (msg->cursize + client->unreliablemsg_splitpoint[numsegments] > msg->maxsize)
+ if (msg->cursize + client->unreliablemsg_splitpoint[numsegments] > maxsize)
break;
if (numsegments > 0)
{
// note this discards ones that were accepted by the segments scan but
// can not fit, such as a really huge first one that will never ever
// fit in a packet...
- if (msg->cursize + split <= msg->maxsize)
+ if (msg->cursize + split <= maxsize)
SZ_Write(msg, client->unreliablemsg.data, split);
// remove the part we sent, keeping any remaining data
client->unreliablemsg.cursize -= split;
int stats[MAX_CL_STATS];
unsigned char sv_sendclientdatagram_buf[NET_MAXMESSAGE];
+ // obey rate limit by limiting packet frequency if the packet size
+ // limiting fails
+ // (usually this is caused by reliable messages)
+ if (!NetConn_CanSend(client->netconnection))
+ return;
+
// PROTOCOL_DARKPLACES5 and later support packet size limiting of updates
maxrate = max(NET_MINRATE, sv_maxrate.integer);
if (sv_maxrate.integer != maxrate)
Cvar_SetValueQuick(&sv_maxrate, maxrate);
+
// clientrate determines the 'cleartime' of a packet
// (how long to wait before sending another, based on this packet's size)
clientrate = bound(NET_MINRATE, client->rate, maxrate);
- if (LHNETADDRESS_GetAddressType(&host_client->netconnection->peeraddress) == LHNETADDRESSTYPE_LOOP && !sv_ratelimitlocalplayer.integer)
- {
- // for good singleplayer, send huge packets
- maxsize = sizeof(sv_sendclientdatagram_buf);
- maxsize2 = sizeof(sv_sendclientdatagram_buf);
- // never limit frequency in singleplayer
- clientrate = 1000000000;
- }
- else if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_QUAKEWORLD)
+ switch (sv.protocol)
{
+ case PROTOCOL_QUAKE:
+ case PROTOCOL_QUAKEDP:
+ case PROTOCOL_NEHAHRAMOVIE:
+ case PROTOCOL_NEHAHRABJP:
+ case PROTOCOL_NEHAHRABJP2:
+ case PROTOCOL_NEHAHRABJP3:
+ case PROTOCOL_QUAKEWORLD:
// no packet size limit support on Quake protocols because it just
// causes missing entities/effects
// packets are simply sent less often to obey the rate limit
maxsize = 1024;
maxsize2 = 1024;
- }
- else if (sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
- {
+ break;
+ case PROTOCOL_DARKPLACES1:
+ case PROTOCOL_DARKPLACES2:
+ case PROTOCOL_DARKPLACES3:
+ case PROTOCOL_DARKPLACES4:
// no packet size limit support on DP1-4 protocols because they kick
// the client off if they overflow, and miss effects
// packets are simply sent less often to obey the rate limit
maxsize = sizeof(sv_sendclientdatagram_buf);
maxsize2 = sizeof(sv_sendclientdatagram_buf);
- }
- else
- {
+ break;
+ default:
// DP5 and later protocols support packet size limiting which is a
// better method than limiting packet frequency as QW does
//
// mods that use csqc (they are likely to use less bandwidth anyway)
if (sv.csqc_progsize > 0)
maxsize = maxsize2;
+ break;
}
- // obey rate limit by limiting packet frequency if the packet size
- // limiting fails
- // (usually this is caused by reliable messages)
- if (!NetConn_CanSend(client->netconnection))
- return;
+ if (LHNETADDRESS_GetAddressType(&host_client->netconnection->peeraddress) == LHNETADDRESSTYPE_LOOP && !sv_ratelimitlocalplayer.integer)
+ {
+ // for good singleplayer, send huge packets
+ maxsize = sizeof(sv_sendclientdatagram_buf);
+ maxsize2 = sizeof(sv_sendclientdatagram_buf);
+ // never limit frequency in singleplayer
+ clientrate = 1000000000;
+ }
// while downloading, limit entity updates to half the packet
// (any leftover space will be used for downloading)
maxsize /= 2;
msg.data = sv_sendclientdatagram_buf;
- msg.maxsize = maxsize;
+ msg.maxsize = sizeof(sv_sendclientdatagram_buf);
msg.cursize = 0;
+ msg.allowoverflow = false;
if (host_client->spawned)
{
// add as many queued unreliable messages (effects) as we can fit
// limit effects to half of the remaining space
- msg.maxsize -= (msg.maxsize - msg.cursize) / 2;
if (client->unreliablemsg.cursize)
- SV_WriteUnreliableMessages (client, &msg);
-
- msg.maxsize = maxsize;
+ SV_WriteUnreliableMessages (client, &msg, (msg.cursize + maxsize) / 2);
// now write as many entities as we can fit, and also sends stats
- SV_WriteEntitiesToClient (client, client->edict, &msg);
+ SV_WriteEntitiesToClient (client, client->edict, &msg, maxsize);
}
else if (realtime > client->keepalivetime)
{
// the player isn't totally in the game yet
// send small keepalive messages if too much time has passed
// (may also be sending downloads)
- msg.maxsize = maxsize2;
client->keepalivetime = realtime + 5;
MSG_WriteChar (&msg, svc_nop);
}
- msg.maxsize = maxsize2;
-
// if a download is active, see if there is room to fit some download data
// in this packet
- downloadsize = maxsize * 2 - msg.cursize - 7;
+ downloadsize = min(maxsize*2,maxsize2) - msg.cursize - 7;
if (host_client->download_file && host_client->download_started && downloadsize > 0)
{
fs_offset_t downloadstart;
// reliable only if none is in progress
if(client->sendsignon != 2 && !client->netconnection->sendMessageLength)
- SV_WriteDemoMessage(client, &(client->netconnection->message));
+ SV_WriteDemoMessage(client, &(client->netconnection->message), false);
// unreliable
- SV_WriteDemoMessage(client, &msg);
+ SV_WriteDemoMessage(client, &msg, false);
// send the datagram
NetConn_SendUnreliableMessage (client->netconnection, &msg, sv.protocol, clientrate, client->sendsignon == 2);
}
for (j = 0, client = svs.clients;j < svs.maxclients;j++, client++)
- if (client->netconnection)
+ if (client->netconnection && (client->spawned || client->clientconnectcalled)) // also send MSG_ALL to people who are past ClientConnect, but not spawned yet
SZ_Write (&client->netconnection->message, sv.reliable_datagram.data, sv.reliable_datagram.cursize);
SZ_Clear (&sv.reliable_datagram);
prvm_edict_t *ent;
int i;
char *entities;
- model_t *worldmodel;
+ dp_model_t *worldmodel;
char modelname[sizeof(sv.modelname)];
Con_DPrintf("SpawnServer: %s\n", server);
+ dpsnprintf (modelname, sizeof(modelname), "maps/%s.bsp", server);
+
+ if (!FS_FileExists(modelname))
+ {
+ Con_Printf("SpawnServer: no map file named %s\n", modelname);
+ return;
+ }
+
if (cls.state != ca_dedicated)
{
SCR_BeginLoadingPlaque();
S_StopAllSounds();
}
- dpsnprintf (modelname, sizeof(modelname), "maps/%s.bsp", server);
+ if(sv.active)
+ {
+ SV_VM_Begin();
+ if(prog->funcoffsets.SV_Shutdown)
+ {
+ func_t s = prog->funcoffsets.SV_Shutdown;
+ prog->funcoffsets.SV_Shutdown = 0; // prevent it from getting called again
+ PRVM_ExecuteProgram(s,"SV_Shutdown() required");
+ }
+ SV_VM_End();
+ }
+
worldmodel = Mod_ForName(modelname, false, true, true);
if (!worldmodel || !worldmodel->TraceBox)
{
//
// clear world interaction links
//
- VectorCopy(sv.worldmodel->normalmins, sv.world.areagrid_mins);
- VectorCopy(sv.worldmodel->normalmaxs, sv.world.areagrid_maxs);
- World_Clear(&sv.world);
+ World_SetSize(&sv.world, sv.worldmodel->name, sv.worldmodel->normalmins, sv.worldmodel->normalmaxs);
strlcpy(sv.sound_precache[0], "", sizeof(sv.sound_precache[0]));
ent->fields.server->modelindex = 1; // world model
ent->fields.server->solid = SOLID_BSP;
ent->fields.server->movetype = MOVETYPE_PUSH;
- VectorCopy(sv.worldmodel->normalmins, ent->fields.server->mins);
- VectorCopy(sv.worldmodel->normalmaxs, ent->fields.server->maxs);
- VectorCopy(sv.worldmodel->normalmins, ent->fields.server->absmin);
- VectorCopy(sv.worldmodel->normalmaxs, ent->fields.server->absmax);
+ VectorCopy(sv.world.mins, ent->fields.server->mins);
+ VectorCopy(sv.world.maxs, ent->fields.server->maxs);
+ VectorCopy(sv.world.mins, ent->fields.server->absmin);
+ VectorCopy(sv.world.maxs, ent->fields.server->absmax);
if (coop.value)
prog->globals.server->coop = coop.integer;
// send serverinfo to all connected clients, and set up botclients coming back from a level change
for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
{
+ host_client->clientconnectcalled = false; // do NOT call ClientDisconnect if he drops before ClientConnect!
if (!host_client->active)
continue;
if (host_client->netconnection)
static void SV_VM_CB_BeginIncreaseEdicts(void)
{
- int i;
- prvm_edict_t *ent;
-
// links don't survive the transition, so unlink everything
- for (i = 0, ent = prog->edicts;i < prog->max_edicts;i++, ent++)
- {
- if (!ent->priv.server->free)
- World_UnlinkEdict(prog->edicts + i);
- memset(&ent->priv.server->areagrid, 0, sizeof(ent->priv.server->areagrid));
- }
- World_Clear(&sv.world);
+ World_UnlinkAll(&sv.world);
}
static void SV_VM_CB_EndIncreaseEdicts(void)
static void SV_VM_Setup(void)
{
extern cvar_t csqc_progname; //[515]: csqc crc check and right csprogs name according to progs.dat
- extern cvar_t csqc_progcrc;
- extern cvar_t csqc_progsize;
size_t csprogsdatasize;
PRVM_Begin;
PRVM_InitProg( PRVM_SERVERPROG );
prog->builtins = vm_sv_builtins;
prog->numbuiltins = vm_sv_numbuiltins;
prog->headercrc = PROGHEADER_CRC;
+ prog->headercrc2 = PROGHEADER_CRC_TENEBRAE;
prog->max_edicts = 512;
if (sv.protocol == PROTOCOL_QUAKE)
prog->limit_edicts = 640; // before quake mission pack 1 this was 512