// find the client's PVS
VectorAdd (clent->v.origin, clent->v.view_ofs, org);
pvs = SV_FatPVS (org);
+ /*
if (dpprotocol)
{
MSG_WriteByte(msg, svc_playerposition);
MSG_WriteFloat(msg, org[1]);
MSG_WriteFloat(msg, org[2]);
}
+ */
clentnum = EDICT_TO_PROG(clent); // LordHavoc: for comparison purposes
// send over all entities (except the client) that touch the pvs