MSG_WriteByte (msg, svc_setangle);
for (i=0 ; i < 3 ; i++)
MSG_WriteAngle (msg, ent->fields.server->angles[i], sv.protocol);
- ent->fields.server->fixangle = 0;
+ // LordHavoc: moved fixangle = 0 to the physics code so it is
+ // repeatedly sent to predicted clients even though they don't always
+ // move each frame
+ //ent->fields.server->fixangle = 0;
}
// stuff the sigil bits into the high bits of items for sbar, or else
{ev_float, "buttonuse"},
{ev_float, "clientcolors"},
{ev_float, "cursor_active"},
+ {ev_float, "disableclientprediction"},
{ev_float, "fullbright"},
{ev_float, "glow_color"},
{ev_float, "glow_size"},