cvar_t sv_gameplayfix_unstickplayers = {CVAR_SERVER, "sv_gameplayfix_unstickplayers", "1", "big hack to try and fix the rare case of MOVETYPE_WALK entities getting stuck in the world clipping hull."};
cvar_t sv_gameplayfix_unstickentities = {CVAR_SERVER, "sv_gameplayfix_unstickentities", "1", "hack to check if entities are crossing world collision hull and try to move them to the right position"};
cvar_t sv_gameplayfix_fixedcheckwatertransition = {CVAR_SERVER, "sv_gameplayfix_fixedcheckwatertransition", "1", "fix two very stupid bugs in SV_CheckWaterTransition when watertype is CONTENTS_EMPTY (the bugs causes waterlevel to be 1 on first frame, -1 on second frame - the fix makes it 0 on both frames)"};
-cvar_t sv_gameplayfix_customstats = {CVAR_SERVER | CVAR_READONLY, "sv_gameplayfix_customstats", "0", "Disable stats higher than 220, for use by certain games such as Xonotic"};
+cvar_t sv_gameplayfix_customstats = {CVAR_SERVER, "sv_gameplayfix_customstats", "0", "Disable stats higher than 220, for use by certain games such as Xonotic"};
cvar_t sv_gravity = {CVAR_SERVER | CVAR_NOTIFY, "sv_gravity","800", "how fast you fall (512 = roughly earth gravity)"};
cvar_t sv_init_frame_count = {CVAR_SERVER, "sv_init_frame_count", "2", "number of frames to run to allow everything to settle before letting clients connect"};
cvar_t sv_idealpitchscale = {CVAR_SERVER, "sv_idealpitchscale","0.8", "how much to look up/down slopes and stairs when not using freelook"};
#undef PRVM_DECLARE_function
};
-static void Host_Timescale_c(char *string)
+static void Host_Timescale_c(cvar_t *var)
{
- double value;
- value = atof(string);
-
- if(value < 0.00001 && value != 0)
- string[0] = '0', string[1] = 0;
+ if(var->value < 0.00001 && var->value != 0)
+ Cvar_SetValueQuick(var, 0);
}
//============================================================================
Cvar_RegisterVariable (&sv_mapformat_is_quake2);
Cvar_RegisterVariable (&sv_mapformat_is_quake3);
+ SV_InitOperatorCommands();
+
sv_mempool = Mem_AllocPool("server", 0, NULL);
}
client->ping = 0;
// allow the client some time to send his keepalives, even if map loading took ages
- client->netconnection->timeout = realtime + net_connecttimeout.value;
+ client->netconnection->timeout = host.realtime + net_connecttimeout.value;
}
/*
client->unreliablemsg.maxsize = sizeof(client->unreliablemsg_data);
// updated by receiving "rate" command from client, this is also the default if not using a DP client
client->rate = 1000000000;
- client->connecttime = realtime;
+ client->connecttime = host.realtime;
if (!sv.loadgame)
{
client->prespawned = client->spawned = client->begun = true;
}
+/*
+=====================
+SV_DropClient
+
+Called when the player is getting totally kicked off the host
+if (crash = true), don't bother sending signofs
+=====================
+*/
+void SV_DropClient(qboolean crash)
+{
+ prvm_prog_t *prog = SVVM_prog;
+ int i;
+ Con_Printf("Client \"%s\" dropped\n", host_client->name);
+
+ SV_StopDemoRecording(host_client);
+
+ // make sure edict is not corrupt (from a level change for example)
+ host_client->edict = PRVM_EDICT_NUM(host_client - svs.clients + 1);
+
+ if (host_client->netconnection)
+ {
+ // tell the client to be gone
+ if (!crash)
+ {
+ // LadyHavoc: no opportunity for resending, so use unreliable 3 times
+ unsigned char bufdata[8];
+ sizebuf_t buf;
+ memset(&buf, 0, sizeof(buf));
+ buf.data = bufdata;
+ buf.maxsize = sizeof(bufdata);
+ MSG_WriteByte(&buf, svc_disconnect);
+ NetConn_SendUnreliableMessage(host_client->netconnection, &buf, sv.protocol, 10000, 0, false);
+ NetConn_SendUnreliableMessage(host_client->netconnection, &buf, sv.protocol, 10000, 0, false);
+ NetConn_SendUnreliableMessage(host_client->netconnection, &buf, sv.protocol, 10000, 0, false);
+ }
+ }
+
+ // call qc ClientDisconnect function
+ // LadyHavoc: don't call QC if server is dead (avoids recursive
+ // Host_Error in some mods when they run out of edicts)
+ if (host_client->clientconnectcalled && sv.active && host_client->edict)
+ {
+ // call the prog function for removing a client
+ // this will set the body to a dead frame, among other things
+ int saveSelf = PRVM_serverglobaledict(self);
+ host_client->clientconnectcalled = false;
+ PRVM_serverglobalfloat(time) = sv.time;
+ PRVM_serverglobaledict(self) = PRVM_EDICT_TO_PROG(host_client->edict);
+ prog->ExecuteProgram(prog, PRVM_serverfunction(ClientDisconnect), "QC function ClientDisconnect is missing");
+ PRVM_serverglobaledict(self) = saveSelf;
+ }
+
+ if (host_client->netconnection)
+ {
+ // break the net connection
+ NetConn_Close(host_client->netconnection);
+ host_client->netconnection = NULL;
+ }
+
+ // if a download is active, close it
+ if (host_client->download_file)
+ {
+ Con_DPrintf("Download of %s aborted when %s dropped\n", host_client->download_name, host_client->name);
+ FS_Close(host_client->download_file);
+ host_client->download_file = NULL;
+ host_client->download_name[0] = 0;
+ host_client->download_expectedposition = 0;
+ host_client->download_started = false;
+ }
+
+ // remove leaving player from scoreboard
+ host_client->name[0] = 0;
+ host_client->colors = 0;
+ host_client->frags = 0;
+ // send notification to all clients
+ // get number of client manually just to make sure we get it right...
+ i = host_client - svs.clients;
+ MSG_WriteByte (&sv.reliable_datagram, svc_updatename);
+ MSG_WriteByte (&sv.reliable_datagram, i);
+ MSG_WriteString (&sv.reliable_datagram, host_client->name);
+ MSG_WriteByte (&sv.reliable_datagram, svc_updatecolors);
+ MSG_WriteByte (&sv.reliable_datagram, i);
+ MSG_WriteByte (&sv.reliable_datagram, host_client->colors);
+ MSG_WriteByte (&sv.reliable_datagram, svc_updatefrags);
+ MSG_WriteByte (&sv.reliable_datagram, i);
+ MSG_WriteShort (&sv.reliable_datagram, host_client->frags);
+
+ // free the client now
+ if (host_client->entitydatabase)
+ EntityFrame_FreeDatabase(host_client->entitydatabase);
+ if (host_client->entitydatabase4)
+ EntityFrame4_FreeDatabase(host_client->entitydatabase4);
+ if (host_client->entitydatabase5)
+ EntityFrame5_FreeDatabase(host_client->entitydatabase5);
+
+ if (sv.active)
+ {
+ // clear a fields that matter to DP_SV_CLIENTNAME and DP_SV_CLIENTCOLORS, and also frags
+ PRVM_ED_ClearEdict(prog, host_client->edict);
+ }
+
+ // clear the client struct (this sets active to false)
+ memset(host_client, 0, sizeof(*host_client));
+
+ // update server listing on the master because player count changed
+ // (which the master uses for filtering empty/full servers)
+ NetConn_Heartbeat(1);
+
+ if (sv.loadgame)
+ {
+ for (i = 0;i < svs.maxclients;i++)
+ if (svs.clients[i].active && !svs.clients[i].spawned)
+ break;
+ if (i == svs.maxclients)
+ {
+ Con_Printf("Loaded game, everyone rejoined - unpausing\n");
+ sv.paused = sv.loadgame = false; // we're basically done with loading now
+ }
+ }
+}
/*
===============================================================================
break;
if(eyeindex < sv.writeentitiestoclient_numeyes)
svs.clients[sv.writeentitiestoclient_clientnumber].visibletime[s->number] =
- realtime + (
+ host.realtime + (
s->number <= svs.maxclients
? sv_cullentities_trace_delay_players.value
: sv_cullentities_trace_delay.value
);
- else if (realtime > svs.clients[sv.writeentitiestoclient_clientnumber].visibletime[s->number])
+ else if (host.realtime > svs.clients[sv.writeentitiestoclient_clientnumber].visibletime[s->number])
{
sv.writeentitiestoclient_stats_culled_trace++;
return;
timedelta *= 1 - net_burstreserve.value;
// only try to use excess time
- timedelta = bound(0, realtime - host_client->netconnection->cleartime, timedelta);
+ timedelta = bound(0, host.realtime - host_client->netconnection->cleartime, timedelta);
// but we know next packet will be in sys_ticrate, so we can use up THAT bandwidth
timedelta += sys_ticrate.value;
// now write as many entities as we can fit, and also sends stats
SV_WriteEntitiesToClient (client, client->edict, &msg, maxsize);
}
- else if (realtime > client->keepalivetime)
+ else if (host.realtime > client->keepalivetime)
{
// the player isn't totally in the game yet
// send small keepalive messages if too much time has passed
// (may also be sending downloads)
- client->keepalivetime = realtime + 5;
+ client->keepalivetime = host.realtime + 5;
MSG_WriteChar (&msg, svc_nop);
}
{
// at this point we'll assume the previous download should be aborted
Con_DPrintf("Download of %s aborted by %s starting a new download\n", host_client->download_name, host_client->name);
- Host_ClientCommands("\nstopdownload\n");
+ SV_ClientCommands("\nstopdownload\n");
// close the file and reset variables
FS_Close(host_client->download_file);
if (!sv_allowdownloads.integer && !is_csqc)
{
SV_ClientPrintf("Downloads are disabled on this server\n");
- Host_ClientCommands("\nstopdownload\n");
+ SV_ClientCommands("\nstopdownload\n");
return;
}
host_client->download_file = FS_FileFromData(svs.csqc_progdata, sv.csqc_progsize, true);
// no, no space is needed between %s and %s :P
- Host_ClientCommands("\ncl_downloadbegin %i %s%s\n", (int)FS_FileSize(host_client->download_file), host_client->download_name, extensions);
+ SV_ClientCommands("\ncl_downloadbegin %i %s%s\n", (int)FS_FileSize(host_client->download_file), host_client->download_name, extensions);
host_client->download_expectedposition = 0;
host_client->download_started = false;
if (!FS_FileExists(host_client->download_name))
{
SV_ClientPrintf("Download rejected: server does not have the file \"%s\"\nYou may need to separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
- Host_ClientCommands("\nstopdownload\n");
+ SV_ClientCommands("\nstopdownload\n");
return;
}
if ((whichpack && whichpack2 && !strcasecmp(whichpack, whichpack2)) || FS_IsRegisteredQuakePack(host_client->download_name))
{
SV_ClientPrintf("Download rejected: file \"%s\" is part of registered Quake(r)\nYou must purchase Quake(r) from id Software or a retailer to get this file\nPlease go to http://www.idsoftware.com/games/quake/quake/index.php?game_section=buy\n", host_client->download_name);
- Host_ClientCommands("\nstopdownload\n");
+ SV_ClientCommands("\nstopdownload\n");
return;
}
if (whichpack)
{
SV_ClientPrintf("Download rejected: file \"%s\" is in an archive (\"%s\")\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name, whichpack);
- Host_ClientCommands("\nstopdownload\n");
+ SV_ClientCommands("\nstopdownload\n");
return;
}
}
if (!strcasecmp(extension, "cfg"))
{
SV_ClientPrintf("Download rejected: file \"%s\" is a .cfg file which is forbidden for security reasons\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
- Host_ClientCommands("\nstopdownload\n");
+ SV_ClientCommands("\nstopdownload\n");
return;
}
}
if (!strncasecmp(host_client->download_name, "dlcache/", 8))
{
SV_ClientPrintf("Download rejected: file \"%s\" is in the dlcache/ directory which is forbidden for security reasons\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
- Host_ClientCommands("\nstopdownload\n");
+ SV_ClientCommands("\nstopdownload\n");
return;
}
}
if (!strcasecmp(extension, "pak") || !strcasecmp(extension, "pk3"))
{
SV_ClientPrintf("Download rejected: file \"%s\" is an archive\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
- Host_ClientCommands("\nstopdownload\n");
+ SV_ClientCommands("\nstopdownload\n");
return;
}
}
if (!host_client->download_file)
{
SV_ClientPrintf("Download rejected: server could not open the file \"%s\"\n", host_client->download_name);
- Host_ClientCommands("\nstopdownload\n");
+ SV_ClientCommands("\nstopdownload\n");
return;
}
if (FS_FileSize(host_client->download_file) > 1<<30)
{
SV_ClientPrintf("Download rejected: file \"%s\" is very large\n", host_client->download_name);
- Host_ClientCommands("\nstopdownload\n");
+ SV_ClientCommands("\nstopdownload\n");
FS_Close(host_client->download_file);
host_client->download_file = NULL;
return;
if (FS_FileSize(host_client->download_file) < 0)
{
SV_ClientPrintf("Download rejected: file \"%s\" is not a regular file\n", host_client->download_name);
- Host_ClientCommands("\nstopdownload\n");
+ SV_ClientCommands("\nstopdownload\n");
FS_Close(host_client->download_file);
host_client->download_file = NULL;
return;
strlcat(extensions, " deflate", sizeof(extensions));
// no, no space is needed between %s and %s :P
- Host_ClientCommands("\ncl_downloadbegin %i %s%s\n", (int)FS_FileSize(host_client->download_file), host_client->download_name, extensions);
+ SV_ClientCommands("\ncl_downloadbegin %i %s%s\n", (int)FS_FileSize(host_client->download_file), host_client->download_name, extensions);
}
*/
- Host_ClientCommands("\ncl_downloadbegin %i %s\n", (int)FS_FileSize(host_client->download_file), host_client->download_name);
+ SV_ClientCommands("\ncl_downloadbegin %i %s\n", (int)FS_FileSize(host_client->download_file), host_client->download_name);
host_client->download_expectedposition = 0;
host_client->download_started = false;
}
// Once all init frames have been run, we consider svqc code fully initialized.
- prog->inittime = realtime;
+ prog->inittime = host.realtime;
if (cls.state == ca_dedicated)
Mod_PurgeUnused();
// SV_UnlockThreadMutex();
}
+/*
+==================
+SV_Shutdown
+
+This only happens at the end of a game, not between levels
+==================
+*/
+void SV_Shutdown(void)
+{
+ prvm_prog_t *prog = SVVM_prog;
+ int i;
+
+ Con_DPrintf("SV_Shutdown\n");
+
+ if (!sv.active)
+ return;
+
+ NetConn_Heartbeat(2);
+ NetConn_Heartbeat(2);
+
+// make sure all the clients know we're disconnecting
+ World_End(&sv.world);
+ if(prog->loaded)
+ {
+ if(PRVM_serverfunction(SV_Shutdown))
+ {
+ func_t s = PRVM_serverfunction(SV_Shutdown);
+ PRVM_serverglobalfloat(time) = sv.time;
+ PRVM_serverfunction(SV_Shutdown) = 0; // prevent it from getting called again
+ prog->ExecuteProgram(prog, s,"SV_Shutdown() required");
+ }
+ }
+ for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
+ if (host_client->active)
+ SV_DropClient(false); // server shutdown
+
+ NetConn_CloseServerPorts();
+
+ sv.active = false;
+//
+// clear structures
+//
+ memset(&sv, 0, sizeof(sv));
+ memset(svs.clients, 0, svs.maxclients*sizeof(client_t));
+
+ cl.islocalgame = false;
+}
+
/////////////////////////////////////////////////////
// SV VM stuff