if (bits & U_COLORMAP) MSG_WriteByte(msg, ent->v->colormap);
if (bits & U_SKIN) MSG_WriteByte(msg, ent->v->skin);
if (bits & U_EFFECTS) MSG_WriteByte(msg, ent->v->effects);
- if (bits & U_ORIGIN1) MSG_WriteCoord13i(msg, origin[0]);
- if (bits & U_ANGLE1) MSG_WriteAngle8i(msg, angles[0]);
- if (bits & U_ORIGIN2) MSG_WriteCoord13i(msg, origin[1]);
- if (bits & U_ANGLE2) MSG_WriteAngle8i(msg, angles[1]);
- if (bits & U_ORIGIN3) MSG_WriteCoord13i(msg, origin[2]);
- if (bits & U_ANGLE3) MSG_WriteAngle8i(msg, angles[2]);
+ if (bits & U_ORIGIN1) MSG_WriteCoord(msg, origin[0], sv.protocol);
+ if (bits & U_ANGLE1) MSG_WriteAngle(msg, angles[0], sv.protocol);
+ if (bits & U_ORIGIN2) MSG_WriteCoord(msg, origin[1], sv.protocol);
+ if (bits & U_ANGLE2) MSG_WriteAngle(msg, angles[1], sv.protocol);
+ if (bits & U_ORIGIN3) MSG_WriteCoord(msg, origin[2], sv.protocol);
+ if (bits & U_ANGLE3) MSG_WriteAngle(msg, angles[2], sv.protocol);
// LordHavoc: new stuff
if (bits & U_ALPHA) MSG_WriteByte(msg, alpha);
{
MSG_WriteByte (msg, svc_setangle);
for (i=0 ; i < 3 ; i++)
- {
- if (sv.protocol == PROTOCOL_DARKPLACES5)
- MSG_WriteAngle16i (msg, ent->v->angles[i] );
- else
- MSG_WriteAngle8i (msg, ent->v->angles[i] );
- }
+ MSG_WriteAngle (msg, ent->v->angles[i], sv.protocol);
ent->v->fixangle = 0;
}
for (i=0 ; i<3 ; i++)
{
MSG_WriteCoord(&sv.signon, svent->e->baseline.origin[i], sv.protocol);
- MSG_WriteAngle8i(&sv.signon, svent->e->baseline.angles[i]);
+ MSG_WriteAngle(&sv.signon, svent->e->baseline.angles[i], sv.protocol);
}
}
}