*/
-#include <quakedef.h>
-#include <utf8lib.h>
-#include <server.h>
-#include <sv_demo.h>
+#include "quakedef.h"
+#include "utf8lib.h"
+#include "server.h"
+#include "sv_demo.h"
int current_skill;
cvar_t sv_cheats = {CVAR_SERVER | CVAR_NOTIFY, "sv_cheats", "0", "enables cheat commands in any game, and cheat impulses in dpmod"};
Con_Print("changelevel <levelname> : continue game on a new level\n");
return;
}
- // HACKHACKHACK
- if (!sv.active) {
- SV_Map_f(cmd);
+
+ if (!sv.active)
+ {
+ Con_Printf("You must be running a server to changelevel. Use 'map %s' instead\n", Cmd_Argv(cmd, 1));
return;
}
//===========================================================================
// Disable cheats if sv_cheats is turned off
-static void SV_DisableCheats_c(char *value)
+static void SV_DisableCheats_c(cvar_t *var)
{
prvm_prog_t *prog = SVVM_prog;
int i = 0;
- if (value[0] == '0' && !value[1])
+ if (var->value == 0)
{
while (svs.clients[i].edict)
{
// if running a client, try to send over network so the pause is handled by the server
if (cls.state == ca_connected)
{
- Cmd_ForwardToServer_f(cmd);
+ CL_ForwardToServer_f(cmd);
return;
}
print = Con_Printf;
}
else
{
- Cmd_ForwardToServer_f(cmd);
+ CL_ForwardToServer_f(cmd);
return;
}
}
fromServer = true;
else
{
- Cmd_ForwardToServer_f(cmd);
+ CL_ForwardToServer_f(cmd);
return;
}
}
// if running a client, try to send over network so the client's ping report parser will see the report
if (cls.state == ca_connected)
{
- Cmd_ForwardToServer_f(cmd);
+ CL_ForwardToServer_f(cmd);
return;
}
print = Con_Printf;
char vabuf[1024];
if (cmd->source == src_command)
- {
- // if running a client, try to send over network so the client's status report parser will see the report
- if (cls.state == ca_connected)
- {
- Cmd_ForwardToServer_f(cmd);
- return;
- }
print = Con_Printf;
- }
else
print = SV_ClientPrintf;
ping = bound(0, (int)floor(client->ping*1000+0.5), 9999);
}
- if(sv_status_privacy.integer && cmd->source != src_command)
+ if(sv_status_privacy.integer && cmd->source != src_command && LHNETADDRESS_GetAddressType(&host_client->netconnection->peeraddress) != LHNETADDRESSTYPE_LOOP)
strlcpy(ip, client->netconnection ? "hidden" : "botclient", 48);
else
strlcpy(ip, (client->netconnection && *client->netconnection->address) ? client->netconnection->address : "botclient", 48);
top = atoi(Cmd_Argv(cmd, 1));
bottom = atoi(Cmd_Argv(cmd, 2));
+ top &= 15;
+ bottom &= 15;
+
playercolor = top*16 + bottom;
if (host_client->edict && PRVM_serverfunction(SV_ChangeTeam))
if (cls.state == ca_dedicated)
who = "Console";
else
- who = name.string;
+ who = cl_name.string;
}
else
who = save->name;
Cvar_Set (&cvars_all, "deathmatch", "1");
}
+/*
+======================
+SV_Playermodel_f
+======================
+*/
+// the old playermodel in cl_main has been renamed to __cl_playermodel
+static void SV_Playermodel_f(cmd_state_t *cmd)
+{
+ prvm_prog_t *prog = SVVM_prog;
+ int i, j;
+ char newPath[sizeof(host_client->playermodel)];
+
+ if (Cmd_Argc (cmd) == 1)
+ return;
+
+ if (Cmd_Argc (cmd) == 2)
+ strlcpy (newPath, Cmd_Argv(cmd, 1), sizeof (newPath));
+ else
+ strlcpy (newPath, Cmd_Args(cmd), sizeof (newPath));
+
+ for (i = 0, j = 0;newPath[i];i++)
+ if (newPath[i] != '\r' && newPath[i] != '\n')
+ newPath[j++] = newPath[i];
+ newPath[j] = 0;
+
+ /*
+ if (host.realtime < host_client->nametime)
+ {
+ SV_ClientPrintf("You can't change playermodel more than once every 5 seconds!\n");
+ return;
+ }
+
+ host_client->nametime = host.realtime + 5;
+ */
+
+ // point the string back at updateclient->name to keep it safe
+ strlcpy (host_client->playermodel, newPath, sizeof (host_client->playermodel));
+ PRVM_serveredictstring(host_client->edict, playermodel) = PRVM_SetEngineString(prog, host_client->playermodel);
+ if (strcmp(host_client->old_model, host_client->playermodel))
+ {
+ strlcpy(host_client->old_model, host_client->playermodel, sizeof(host_client->old_model));
+ /*// send notification to all clients
+ MSG_WriteByte (&sv.reliable_datagram, svc_updatepmodel);
+ MSG_WriteByte (&sv.reliable_datagram, host_client - svs.clients);
+ MSG_WriteString (&sv.reliable_datagram, host_client->playermodel);*/
+ }
+}
+
+/*
+======================
+SV_Playerskin_f
+======================
+*/
+static void SV_Playerskin_f(cmd_state_t *cmd)
+{
+ prvm_prog_t *prog = SVVM_prog;
+ int i, j;
+ char newPath[sizeof(host_client->playerskin)];
+
+ if (Cmd_Argc (cmd) == 1)
+ return;
+
+ if (Cmd_Argc (cmd) == 2)
+ strlcpy (newPath, Cmd_Argv(cmd, 1), sizeof (newPath));
+ else
+ strlcpy (newPath, Cmd_Args(cmd), sizeof (newPath));
+
+ for (i = 0, j = 0;newPath[i];i++)
+ if (newPath[i] != '\r' && newPath[i] != '\n')
+ newPath[j++] = newPath[i];
+ newPath[j] = 0;
+
+ /*
+ if (host.realtime < host_client->nametime)
+ {
+ SV_ClientPrintf("You can't change playermodel more than once every 5 seconds!\n");
+ return;
+ }
+
+ host_client->nametime = host.realtime + 5;
+ */
+
+ // point the string back at updateclient->name to keep it safe
+ strlcpy (host_client->playerskin, newPath, sizeof (host_client->playerskin));
+ PRVM_serveredictstring(host_client->edict, playerskin) = PRVM_SetEngineString(prog, host_client->playerskin);
+ if (strcmp(host_client->old_skin, host_client->playerskin))
+ {
+ //if (host_client->begun)
+ // SV_BroadcastPrintf("%s changed skin to %s\n", host_client->name, host_client->playerskin);
+ strlcpy(host_client->old_skin, host_client->playerskin, sizeof(host_client->old_skin));
+ /*// send notification to all clients
+ MSG_WriteByte (&sv.reliable_datagram, svc_updatepskin);
+ MSG_WriteByte (&sv.reliable_datagram, host_client - svs.clients);
+ MSG_WriteString (&sv.reliable_datagram, host_client->playerskin);*/
+ }
+}
+
+/*
+======================
+SV_PModel_f
+LadyHavoc: only supported for Nehahra, I personally think this is dumb, but Mindcrime won't listen.
+LadyHavoc: correction, Mindcrime will be removing pmodel in the future, but it's still stuck here for compatibility.
+======================
+*/
+static void SV_PModel_f(cmd_state_t *cmd)
+{
+ prvm_prog_t *prog = SVVM_prog;
+
+ if (Cmd_Argc (cmd) == 1)
+ return;
+
+ PRVM_serveredictfloat(host_client->edict, pmodel) = atoi(Cmd_Argv(cmd, 1));
+}
+
/*
===============================================================================
}
}
+static void SV_SendCvar_f(cmd_state_t *cmd)
+{
+ int i;
+ const char *cvarname;
+ client_t *old;
+
+ if(Cmd_Argc(cmd) != 2)
+ return;
+
+ if(!sv.active)// || !PRVM_serverfunction(SV_ParseClientCommand))
+ return;
+
+ cvarname = Cmd_Argv(cmd, 1);
+
+ old = host_client;
+ if (cls.state != ca_dedicated)
+ i = 1;
+ else
+ i = 0;
+ for(;i<svs.maxclients;i++)
+ if(svs.clients[i].active && svs.clients[i].netconnection)
+ {
+ host_client = &svs.clients[i];
+ SV_ClientCommands("sendcvar %s\n", cvarname);
+ }
+ host_client = old;
+}
+
void SV_InitOperatorCommands(void)
{
Cvar_RegisterVariable(&sv_cheats);
Cmd_AddCommand(CMD_SHARED, "maxplayers", SV_MaxPlayers_f, "sets limit on how many players (or bots) may be connected to the server at once");
Cmd_AddCommand(CMD_SHARED, "user", SV_User_f, "prints additional information about a player number or name on the scoreboard");
Cmd_AddCommand(CMD_SHARED, "users", SV_Users_f, "prints additional information about all players on the scoreboard");
+ Cmd_AddCommand(CMD_SERVER, "sendcvar", SV_SendCvar_f, "sends the value of a cvar to the server as a sentcvar command, for use by QuakeC");
// commands that do not have automatic forwarding from cmd_client, these are internal details of the network protocol and not of interest to users (if they know what they are doing they can still use a generic "cmd prespawn" or similar)
Cmd_AddCommand(CMD_SERVER_FROM_CLIENT, "prespawn", SV_PreSpawn_f, "internal use - signon 1 (client acknowledges that server information has been received)");
Cmd_AddCommand(CMD_USERINFO, "name", SV_Name_f, "change your player name");
Cmd_AddCommand(CMD_USERINFO, "rate", SV_Rate_f, "change your network connection speed");
Cmd_AddCommand(CMD_USERINFO, "rate_burstsize", SV_Rate_BurstSize_f, "change your network connection speed");
-}
\ No newline at end of file
+ Cmd_AddCommand(CMD_USERINFO, "pmodel", SV_PModel_f, "(Nehahra-only) change your player model choice");
+ Cmd_AddCommand(CMD_USERINFO, "playermodel", SV_Playermodel_f, "change your player model");
+ Cmd_AddCommand(CMD_USERINFO, "playerskin", SV_Playerskin_f, "change your player skin number");
+}