sfx_t *S_PrecacheSound (const char *sample, qboolean complain, qboolean lock);
void S_ServerSounds (char serversound [][MAX_QPATH], unsigned int numsounds);
+qboolean S_IsSoundPrecached (const sfx_t *sfx);
// S_StartSound returns the channel index, or -1 if an error occurred
int S_StartSound (int entnum, int entchannel, sfx_t *sfx, vec3_t origin, float fvol, float attenuation);
void S_StopSound (int entnum, int entchannel);
void S_StopAllSounds (void);
void S_PauseGameSounds (qboolean toggle);
-void S_ClearBuffer (void);
void S_StopChannel (unsigned int channel_ind);
qboolean S_SetChannelFlag (unsigned int ch_ind, unsigned int flag, qboolean value);