]> git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - snd_win.c
313
[xonotic/darkplaces.git] / snd_win.c
index d031645b26f7b7feb3eb65c8bf4a76e6e3de01e3..89b885bacf90720bf122f9b350515547f4cfc62a 100644 (file)
--- a/snd_win.c
+++ b/snd_win.c
@@ -370,7 +370,7 @@ sndinitstat SNDDMA_InitDirect (void)
 
        gSndBufSize = dsbcaps.dwBufferBytes;
 
-// initialize the buffer
+       // initialize the buffer
        reps = 0;
 
        while ((hresult = pDSBuf->lpVtbl->Lock(pDSBuf, 0, gSndBufSize, (LPVOID*)&lpData, &dwSize, NULL, NULL, 0)) != DS_OK)
@@ -433,7 +433,7 @@ qboolean SNDDMA_InitWav (void)
        shm->format.channels = 2;
        shm->format.width = 2;
 // COMMANDLINEOPTION: Windows Sound: -sndspeed <hz> chooses 44100 hz, 22100 hz, or 11025 hz sound output rate
-       i = COM_CheckParm ("-sndspeed"); // LordHavoc: -sndspeed option
+       i = COM_CheckParm ("-sndspeed");
        if (i && i != (com_argc - 1))
                shm->format.speed = atoi(com_argv[i+1]);
        else
@@ -734,16 +734,27 @@ void *S_LockBuffer(void)
 {
        int reps;
        HRESULT hresult;
+       DWORD   dwStatus;
 
        if (pDSBuf)
        {
+               // if the buffer was lost or stopped, restore it and/or restart it
+               if (pDSBuf->lpVtbl->GetStatus (pDSBuf, &dwStatus) != DS_OK)
+                       Con_Print("Couldn't get sound buffer status\n");
+
+               if (dwStatus & DSBSTATUS_BUFFERLOST)
+                       pDSBuf->lpVtbl->Restore (pDSBuf);
+
+               if (!(dwStatus & DSBSTATUS_PLAYING))
+                       pDSBuf->lpVtbl->Play(pDSBuf, 0, 0, DSBPLAY_LOOPING);
+
                reps = 0;
 
                while ((hresult = pDSBuf->lpVtbl->Lock(pDSBuf, 0, gSndBufSize, (LPVOID*)&dsound_pbuf, &dsound_dwSize, (LPVOID*)&dsound_pbuf2, &dsound_dwSize2, 0)) != DS_OK)
                {
                        if (hresult != DSERR_BUFFERLOST)
                        {
-                               Con_Print("S_LockBuffer: DS::Lock Sound Buffer Failed\n");
+                               Con_Print("S_LockBuffer: DS: Lock Sound Buffer Failed\n");
                                S_Shutdown ();
                                S_Startup ();
                                return NULL;