WAV_FetchSound
====================
*/
-static const sfxbuffer_t* WAV_FetchSound (channel_t* ch, unsigned int start, unsigned int nbsamples)
+static const snd_buffer_t* WAV_FetchSound (void *sfxfetcher, void **chfetcherpointer, unsigned int *start, unsigned int nbsampleframes)
{
- return (sfxbuffer_t *)ch->sfx->fetcher_data;
+ *start = 0;
+ return (snd_buffer_t *)sfxfetcher;
}
/*
WAV_FreeSfx
====================
*/
-static void WAV_FreeSfx (sfx_t* sfx)
+static void WAV_FreeSfx (void *sfxfetcherdata)
{
- sfxbuffer_t* sb = (sfxbuffer_t *)sfx->fetcher_data;
-
+ snd_buffer_t* sb = (snd_buffer_t *)sfxfetcherdata;
// Free the sound buffer
- sfx->memsize -= (sb->length * sfx->format.channels * sfx->format.width) + sizeof (*sb) - sizeof (sb->data);
Mem_Free(sb);
+}
- sfx->fetcher_data = NULL;
- sfx->fetcher = NULL;
+/*
+====================
+WAV_GetFormat
+====================
+*/
+static const snd_format_t* WAV_GetFormat (sfx_t* sfx)
+{
+ snd_buffer_t* sb = (snd_buffer_t *)sfx->fetcher_data;
+ return &sb->format;
}
-const snd_fetcher_t wav_fetcher = { WAV_FetchSound, NULL, WAV_FreeSfx };
+const snd_fetcher_t wav_fetcher = { WAV_FetchSound, NULL, WAV_FreeSfx, WAV_GetFormat };
/*
S_LoadWavFile
==============
*/
-qboolean S_LoadWavFile (const char *filename, sfx_t *s)
+qboolean S_LoadWavFile (const char *filename, sfx_t *sfx)
{
fs_offset_t filesize;
unsigned char *data;
wavinfo_t info;
- int len;
- size_t memsize;
- sfxbuffer_t* sb;
+ snd_format_t wav_format;
+ snd_buffer_t* sb;
// Already loaded?
- if (s->fetcher != NULL)
+ if (sfx->fetcher != NULL)
return true;
// Load the file
return false;
}
- Con_DPrintf ("Loading WAV file \"%s\"\n", filename);
+ if (developer_loading.integer >= 2)
+ Con_Printf ("Loading WAV file \"%s\"\n", filename);
- info = GetWavinfo (s->name, data, (int)filesize);
- // Stereo sounds are allowed (intended for music)
- if (info.channels < 1 || info.channels > 2)
+ info = GetWavinfo (sfx->name, data, (int)filesize);
+ if (info.channels < 1 || info.channels > 2) // Stereo sounds are allowed (intended for music)
{
- Con_Printf("%s has an unsupported number of channels (%i)\n",s->name, info.channels);
+ Con_Printf("%s has an unsupported number of channels (%i)\n",sfx->name, info.channels);
Mem_Free(data);
return false;
}
//if (info.channels == 2)
- // Log_Printf("stereosounds.log", "%s\n", s->name);
-
- // calculate resampled length
- len = (int) ((double) info.samples * (double) shm->format.speed / (double) info.rate);
- len = len * info.width * info.channels;
-
- memsize = len + sizeof (*sb) - sizeof (sb->data);
- sb = (sfxbuffer_t *)Mem_Alloc (snd_mempool, memsize);
- if (sb == NULL)
- {
- Con_Printf("failed to allocate memory for sound \"%s\"\n", s->name);
- Mem_Free(data);
- return false;
- }
- s->memsize += memsize;
-
- s->fetcher = &wav_fetcher;
- s->fetcher_data = sb;
- s->format.speed = info.rate;
- s->format.width = info.width;
- s->format.channels = info.channels;
- if (info.loopstart < 0)
- s->loopstart = -1;
- else
- s->loopstart = (double)info.loopstart * (double)shm->format.speed / (double)s->format.speed;
- s->flags &= ~SFXFLAG_STREAMED;
+ // Log_Printf("stereosounds.log", "%s\n", sfx->name);
#if BYTE_ORDER != LITTLE_ENDIAN
// We must convert the WAV data from little endian
// to the machine endianess before resampling it
if (info.width == 2)
{
- int i;
+ unsigned int len, i;
short* ptr;
len = info.samples * info.channels;
}
#endif
- sb->length = (int)ResampleSfx (data + info.dataofs, info.samples, &s->format, sb->data, s->name);
- s->format.speed = shm->format.speed;
- s->total_length = sb->length;
- sb->offset = 0;
+ wav_format.speed = info.rate;
+ wav_format.width = info.width;
+ wav_format.channels = info.channels;
+ sb = Snd_CreateSndBuffer (data + info.dataofs, info.samples, &wav_format, snd_renderbuffer->format.speed);
+ if (sb == NULL)
+ {
+ Mem_Free(data);
+ return false;
+ }
+ sfx->fetcher = &wav_fetcher;
+ sfx->fetcher_data = sb;
+
+ sfx->total_length = sb->nbframes;
+ sfx->memsize += sb->maxframes * sb->format.channels * sb->format.width + sizeof (*sb) - sizeof (sb->samples);
+
+ if (info.loopstart < 0)
+ sfx->loopstart = sfx->total_length;
+ else
+ sfx->loopstart = (unsigned int) ((double)info.loopstart * (double)sb->format.speed / (double)info.rate);
+ sfx->loopstart = min(sfx->loopstart, sfx->total_length);
+ sfx->flags &= ~SFXFLAG_STREAMED;
Mem_Free (data);
return true;