#include "quakedef.h"
+#include "snd_main.h"
#include "snd_wav.h"
sfxbuffer_t* sb;
Mem_FreePool (&s->mempool);
- s->mempool = Mem_AllocPool(s->name);
+ s->mempool = Mem_AllocPool(s->name, 0, NULL);
// Load the file
data = FS_LoadFile(filename, s->mempool, false);