]> git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - snd_sdl.c
Fixed compile warnings - Corrected formatting of 'if' statements
[xonotic/darkplaces.git] / snd_sdl.c
index c88b28c8bb3d565fe3677375b23c1247d955edc7..d5cca85668d0c39bb61d7c73a6df2a334aaba34b 100644 (file)
--- a/snd_sdl.c
+++ b/snd_sdl.c
@@ -16,15 +16,16 @@ You should have received a copy of the GNU General Public License
 along with this program; if not, write to the Free Software
 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 */
-#include "quakedef.h"
-
 #include <math.h>
 #include <SDL.h>
 
+#include "quakedef.h"
+
 #include "snd_main.h"
 
 
 static unsigned int sdlaudiotime = 0;
+static int audio_device = 0;
 
 
 // Note: SDL calls SDL_LockAudio() right before this function, so no need to lock the audio data here
@@ -67,10 +68,20 @@ static void Buffer_Callback (void *userdata, Uint8 *stream, int len)
 
                        PartialLength2 = FrameCount * factor - PartialLength1;
                        memcpy(&stream[PartialLength1], &snd_renderbuffer->ring[0], PartialLength2);
+
+                       // As of SDL 2.0 buffer needs to be fully initialized, so fill leftover part with silence
+                       // FIXME this is another place that assumes 8bit is always unsigned and others always signed
+                       memset(&stream[PartialLength1 + PartialLength2], snd_renderbuffer->format.width == 1 ? 0x80 : 0, len - (PartialLength1 + PartialLength2));
                }
                else
+               {
                        memcpy(stream, &snd_renderbuffer->ring[StartOffset * factor], FrameCount * factor);
 
+                       // As of SDL 2.0 buffer needs to be fully initialized, so fill leftover part with silence
+                       // FIXME this is another place that assumes 8bit is always unsigned and others always signed
+                       memset(&stream[FrameCount * factor], snd_renderbuffer->format.width == 1 ? 0x80 : 0, len - (FrameCount * factor));
+               }
+
                snd_renderbuffer->startframe += FrameCount;
 
                if (FrameCount < RequestedFrames && developer_insane.integer && vid_activewindow)
@@ -124,7 +135,7 @@ qboolean SndSys_Init (const snd_format_t* requested, snd_format_t* suggested)
                                "\tSamples   : %i\n",
                                wantspec.channels, wantspec.format, wantspec.freq, wantspec.samples);
 
-       if( SDL_OpenAudio( &wantspec, &obtainspec ) )
+       if ((audio_device = SDL_OpenAudioDevice(NULL, 0, &wantspec, &obtainspec, 0)) == 0)
        {
                Con_Printf( "Failed to open the audio device! (%s)\n", SDL_GetError() );
                return false;
@@ -142,7 +153,7 @@ qboolean SndSys_Init (const snd_format_t* requested, snd_format_t* suggested)
                wantspec.format != obtainspec.format ||
                wantspec.channels != obtainspec.channels)
        {
-               SDL_CloseAudio();
+               SDL_CloseAudioDevice(audio_device);
 
                // Pass the obtained format as a suggested format
                if (suggested != NULL)
@@ -163,7 +174,7 @@ qboolean SndSys_Init (const snd_format_t* requested, snd_format_t* suggested)
                Cvar_SetValueQuick (&snd_channellayout, SND_CHANNELLAYOUT_STANDARD);
 
        sdlaudiotime = 0;
-       SDL_PauseAudio( false );
+       SDL_PauseAudioDevice(audio_device, 0);
 
        return true;
 }
@@ -178,8 +189,10 @@ Stop the sound card, delete "snd_renderbuffer" and free its other resources
 */
 void SndSys_Shutdown(void)
 {
-       SDL_CloseAudio();
-
+       if (audio_device > 0) {
+               SDL_CloseAudioDevice(audio_device);
+               audio_device = 0;
+       }
        if (snd_renderbuffer != NULL)
        {
                Mem_Free(snd_renderbuffer->ring);
@@ -224,7 +237,7 @@ Get the exclusive lock on "snd_renderbuffer"
 */
 qboolean SndSys_LockRenderBuffer (void)
 {
-       SDL_LockAudio();
+       SDL_LockAudioDevice(audio_device);
        return true;
 }
 
@@ -238,7 +251,7 @@ Release the exclusive lock on "snd_renderbuffer"
 */
 void SndSys_UnlockRenderBuffer (void)
 {
-       SDL_UnlockAudio();
+       SDL_UnlockAudioDevice(audio_device);
 }
 
 /*